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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Spectre Assisngments: Uncharted Worlds and A Return to the Citadel

Return to the Citadel

Note

All of the following assignments can be triggered if you return to the Citadel after completing one of the first three post-Citadel, plot worlds (Feros, Noveria, or Therum).

C-Sec Academy

Presidium

Citadel Tower

1) Citadel: The Fourth Estate

How to Get It : Speak to Khalisah Al-Jilani outside the elevator to the docking bays in C-Sec Academy

When It Is Available : After completing any of the first three post-Citadel, plot worlds (Feros, Noveria, or Therum); cannot be triggered after you leave the Citadel after being grounded

Where It Takes Place : C-Sec Academy, Citadel

Special Notes : Requires 8 Charm and 7 Intimidate to see all options

A reporter by the name of Khalisah Al-Jilani waits outside the elevator to the docking bays in C-Sec Academy when you return from completing any of the first three post-Citadel, plot worlds (Feros, Noveria, or Therum).

If you speak to her, this triggers Citadel: The Fourth Estate and subjects you to a very tough interview that’s broadcast live across the Citadel.

To ace the interview, you need to use as many Charm and Intimidate persuasions as you can. Using persuasions lets you field Khalisah’s questions without allowing her to lay a glove on you.

Neutral responses further the interview, but you wind up looking foolish. And most of the Paragon or Renegade non-persuasion responses call a premature end to the interview, which also makes you look bad.

Khalisah Al-Jilani asks the tough questions of humanity’s first Spectre.

The last question is about Saren. Answering with a left-side response reveals more information about the Saren situation than the Council would prefer to have out there.

The Paragon and Renegade responses on the right side end the interview. The neutral choice ("I can’t confirm or deny that") is the safe answer.

This very brief assignment begins when the interview starts and is completed when the interview ends. Your reward is determined by the length of the interview and the quality of your responses.

Using lots of persuasions and keeping the interview going all the way to the end earns you more XP and credits than cutting the interview off early or not using persuasions.

Note

The next time you return to the Normandy and access the Galaxy Map, Admiral Hackett will give his evaluation of how you performed during the interview.

2) Citadel: Family Matter

How to Get It : Speak to the Petrovskys in the southwest corner of the Presidium near the bank

When It Is Available : After completing any of the first three post-Citadel, plot worlds (Feros, Noveria, or Therum); cannot be triggered after you leave the Citadel after being grounded

Where It Takes Place : Citadel Presidium

Special Notes : Requires 3 Charm and 3 Intimidate to see all options

If you explore the southwest corner of the Citadel Presidium, you encounter Michael and Rebekah Petrovsky, who are in the middle of a very heated argument and appeal to your judgment to help resolve it.

Michael is the brother of Rebekah’s late husband, Jacob, whose child she is carrying.

Michael wants the unborn child to undergo routine gene therapy in utero to minimize the risk of genetic illness when the baby is born, particularly the rare heart condition that killed Jacob.

Rebekah doesn’t want to subject her unborn child to the treatments, because there is only a small chance that gene therapy could prevent the heart condition if it does exist, and there is a small but significant danger that the treatments could hurt the baby.

Both are understandably emotional and passionate about their positions. The baby is the last link they have to a man whom they both cared for deeply.

Michael and Rebekah Petrovsky ask you to mediate a very delicate family matter.

Speaking to them triggers Citadel: Family Matter There is no right or wrong way to resolve this assignment. The dialogue choices are self-explanatory.

You can either gather more information about the situation, support either Michael or Rebekah’s viewpoint, or refuse to get involved.

If you support either person’s viewpoint, the other will try to argue against it, which brings up persuasion options if you have the necessary Charm and Intimidate scores.

Using these persuasions convinces the person arguing against you to back down, completing the assignment and earning you a Paragon or Renegade bonus.

Note

You cannot successfully complete this assignment without using persuasions. You can only walk away and leave the Petrovskys to continue arguing.

3) Asari Diplomacy

How to Get It : Speak to the asari Nassana in the embassy lounge in the northern part of the Presidium

When It Is Available : After completing any of the first three post-Citadel, plot worlds (Feros, Noveria, or Therum); cannot be triggered after you leave the Citadel after being grounded

Where It Takes Place : Sharjila, Macedon System, Artemis Tau cluster

Special Notes : Need 4 Charm and 4 Intimidate to see all dialogue options

Note

You can also trigger this assignment at any point after you gain control of the Normandy by traveling directly to Sharjila and storming the mercenary base. Return to Nassana at the Citadel when you’re done to complete the assignment as described in this walkthrough.

When you return to the Citadel after completing any of the three post-Citadel, plot worlds (Feros, Noveria, or Therum), find and speak to Nassana, an asari diplomat, in the embassy lounge in the Presidium.

Her sister, Dahlia, is a crewmember on a cargo vessel that was attacked by privateers. There were no reported survivors, but last week, Nassana received a message with Dahlia’s voice on it.

The raiders decided to hold Dahlia for ransom, which Nassana’s family paid, but they never released Dahlia.

This puts Nassana in double jeopardy: Not only is her sister still a hostage, Nassana’s diplomatic standing is in jeopardy, as she’s required to report any extortion attempts to C-Sec immediately.

Nassana has Dahlia’s location; all you need to do is bring her back. If you accept this assignment, it triggers Asari Diplomacy , completes its first task (Meet with Nassana) and brings up its second task, Find Dahlia.

Speak to Nassana in the embassy lounge to trigger this assignment.

Note

If you decline the assignment, you can return to Nassana at any point before going to Ilos if you change your mind.

Find Dahlia

Sharjila Mercenary Base, 1F

Sharjila Mercenary Base, 2F

When you return to the Normandy , set a course for the Macedon System in the Artemis Tau cluster.

Land on the planet Sharjila with a team capable of holding their own in combat against human enemies, and head for the mercenary stronghold almost due north from your insertion point.

Caution

Sharjila’s environment is a level 1 hazard. Don’t stay outside of a structure or the Mako for more than a few seconds, or you will start taking damage.

The stronghold is securely guarded by four pirate snipers in towers and four pirates on the ground.

Try to take down the enemies in the towers first from a distance, and then roll in with the Mako’s guns blazing to run over and shoot the rest.

Be careful not to get hung up or flipped over on the shields around the stronghold. Above all, don’t get overconfident.

Just because you’re in the Mako and they’re limited to small-arms fire doesn’t mean that they can’t take you out if you’re careless.

Destroy all the pirates and pirate snipers guarding the stronghold.

When the stronghold’s perimeter is clear, drive up to the entrance, exit the Mako, and hustle into the mercenary base.

There are eight human and krogan pirates and pirate snipers in the main room of the first floor and the second floor balcony.

You’ve probably cleared out more than a few areas like this by now, so use the same strategies that have worked for you in the past.

Stick to cover as much as possible, and keep an eye on your radar to avoid being flanked.

The pirates might have the numbers, but that’s no match for superior weapons and tactics.

When the interior is clear of enemies, go up to the southern room on the second floor and investigate the desk inside to find evidence that Nassana’s sister wasn’t a kidnapping victim, she was the leader of the pirates you just killed!

This completes the current task and brings up the next one, Inform Nassana.

The desk on the second floor contains information that proves that Nassana wasn’t telling the truth.

Inform Nassana

Return to the Citadel and confront Nassana in the embassy lounge to tell her that Dahlia is dead, and you know that she was blackmailing Nassana.

She explains that if people found out that her sister was a criminal, she would lose her security clearance, and her diplomatic career would be over.

Nassana offers to transfer credits into your account as a token of her appreciation, but if you have sufficient Charm and Intimidate scores, you can use persuasions that get you a better deal—authorization to purchase powerful, prototype asari mods that would otherwise be unavailable to you.

When your conversation with Nassana concludes, so does the assignment.

Note

If you persuade Nassana to authorize you to purchase asari mods, you can now purchase Omni-tools and bio-amps made by the Aramali Council manufacturer at various shops.

4) UNC: Privateers

How to Get It : Speak to Garoth in the Citadel Tower visiting the Stren uus system after becoming a Spectre

When It Is Available : After speaking with Garoth or visiting the Strenuus system after becoming a Spectre; cannot be completed after you leave the Citadel after being grounded

Where It Takes Place : Xawin, Strenuus System, Horse Head Nebula cluster

Special Notes : None

Note

There are two other ways to trigger this assignment.

You can access a terminal on Noveria in the lower floor of the Synthetic Insights offices, or you can simply head straight to the Strenuus system in the Horse Head Nebula cluster and scan the frigate near Xawin.

A man named Garoth stands at the northern end of the Citadel Tower after the Council makes you a Spectre. Speak to him and ask "What’s wrong?" to find out that his brother’s ship, the Majesty, has disappeared.

They either suffered massive mechanical failure or they were attacked. Garoth has the ship’s last known coordinates and asks you to find out what happened to it.

Accept the assignment to get the coordinates from Garoth and trigger UNC: Privateers , along with its first task, Go to the Strenuus System .

Speak to Garoth to hear about his brother and trigger the assignment.

Go to the Strenuus System

When you return to the Normandy, set a course for the Strenuus System in the Horse Head Nebula cluster.

When you arrive, look around the system in the Galaxy Map to find and examine the MSV Majesty , which is in orbit around the planet Xawin.

A trail of radioactive particles leads from the ship to the surface of Xawin. Discovering this evidence completes the current task and brings up the next one, Go to Xawin .

Go to Xawin

Xawin

Xawin Mercenary Base, 1F

Xawin Mercenary Base, 2F

Caution

Xawin is a freezing cold planet with a level 1 cold hazard. Don’t stray too far from the Mako, or you and your team will start suffering damage from the hostile environment.

Land on Xawin with a team equipped to handle human and krogan enemies and head for the mercenary camp northwest of your insertion point. The camp is extremely well defended with four heavy turrets and three snipers.

Approach the camp from the southeast and fire the Mako’s rockets across the icy plain from as great a distance as possible to take out the camp’s defenses.

This gives you plenty of time to dodge the turrets’ rockets as they’re fired at you.

Caution

If you decide to explore the surface of Xawin at all, watch out for the thresher maw near the debris in the southwest corner of the map!

Destroy the heavy turrets around the mercenary camp from a distance.

When the perimeter is secured, drive up as close to the mercenary camp as you can, exit the Mako, and quickly enter the mercenary base before you start taking damage from the extreme cold.

The mercenary base is similar to other structures you’ve probably seen before.

Just inside of the entrance is a small antechamber, and beyond that is a large open room with eight human and krogan mercenaries and mercenary snipers positioned strategically around the first floor and the second floor balcony.

You must take them all out, using the combat tactics that you’ve probably honed by this point. Above all, don’t expose yourself or your squad mates to sniper fire, and don’t let your enemies flank and surround you.

Tip

These mercenaries are more eager than most to rush you. Shoot or kill a couple of them, then back up into the antechamber to lure a few more.

Eliminate all the enemies inside the mercenary base.

When the area is clear, explore the southern room on the second floor to find the body of Captain Willem, Garoth’s brother.

Search it to find a datapad clutched in his lifeless fingers. This completes the current task and brings up the next one, Talk to Garoth .

Willem didn’t make it. It’s time to give Garoth the bad news.

Talk to Garoth

When you next return to the Citadel, go to the Tower to find Garoth where you first met him.

Inform him of Willem’s fate. He’s understandably shaken by the news, but he appreciates knowing what happened. This completes the assignment.

Note

If you break the news to Garoth using Paragon choices, you earn a small Paragon bonus. If you take a Renegade tone, you earn a Renegade bonus.

5) Citadel: Planting a Bug

How to Get It : Speak to Emily Wong in the Citadel Tower

When It Is Available : After completing any of the first three post-Citadel, plot worlds (Feros, Noveria, or Therum) and Citadel: Reporter’s Request; cannot be triggered after you leave the Citadel after being grounded

Where It Takes Place : Citadel

Special Notes : Requires 4 Charm and 5 Intimidate to see all dialogue option.

If you completed Citadel: Reporter’s Request , Emily Wong can be found in the Citadel Tower after you return to the Citadel following successful completion of any of the first three post-Citadel, plot worlds (Feros, Noveria, or Therum).

She’s working on another hard-hitting piece of journalism, hoping to draw attention to the poor state of traffic control on the Citadel.

She’s heard rumors that the Citadel’s space traffic controllers are overworked to a dangerous degree, and she needs you to plant a bug inside of Traffic Control that will give her the info she needs to crack the story wide open.

Accept the assignment to trigger Citadel: Planting a Bug and its first task, Plant the Bug .

Emily Wong has another request for you.

Plant the Bug

Emily Wong asks you to place the bug somewhere out of the way in Traffic Control that has a good view of the area. Leave the Citadel Tower and go to C-Sec Academy. Traffic Control is at the western end of C-Sec Academy.

Inside Traffic Control, it doesn’t take long to figure out where to plant the bug. Look in the northeast corner to find a spot that you can target called "Inconspicuous Location."

Approach it and press [E] or [Enter] to plant the bug and complete the current task. The next task is Inform Emily .

There’s only one spot in Traffic Control where you can plant the bug.

Inform Emily

Return to Emily Wong in the Citadel Tower (same location as before) and speak to her.

You don’t even have to tell her that you planted the bug; she’s already getting readings from it. She thanks you and pays you everything she has left from her publisher’s budget.

If you reply to Emily with Paragon responses, you also earn a small Paragon bonus. If you use mostly Renegade responses, you earn a Renegade bonus.

Note

There’s another way you can complete this assignment as well.

After accepting the assignment from Emily, you can return to talk to her—without planting the bug—and convince her that it’s a bad idea (using a Charm persuasion), or lie to her and tell her that the bug didn’t work (using an Intimidate persuasion).

In either case, you complete the assignment and receive credits and a Paragon or Renegade bonus, depending on which persuasion you used.

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