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Mass Effect (PC) eGuide
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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Chapter 2: Finding Liara

Objective 4: Escape to the Normandy

Ambushed By Goons

Arriving topside, the crew is surprised by an inbound party of geth soldiers led by a burly krogan.

They have no intention of letting Shepard leave with the asari. No matter what dialogue choices you make, a fierce melee soon erupts.

The moment battle begins, equip a shotgun or assault rifle, turn to the right, and then dash toward the chamber’s outside wall.

One lone geth shock trooper moves to attack from this side of the room, while the powerful krogan battlemaster and the rest of the geth forces flank left.

Obliterate the shock trooper with all speed, then find some cover while you work at assaulting the more distant geth, who soon try to close in.

Krogan Battlemaster

Rating : Sub-Boss

Resistances : Combat, Biotics

Weaknesses : None

Powers

  • Barrier
  • Carnage
  • Krogan Regeneration
  • Melee Attack
  • Lift
  • Warp

The fiercest and most dangerous krogan warriors, battlemasters are forces to be reckoned with. Their wide array of offensive abilities allows them to punish foes at any range.

Their limited biotic abilities help them hamper and immobilize their enemies while they assault them with punishing force.

Like many krogan, battlemasters return from the brink of death the first time their health is reduced to zero, fighting on with a renewed vengeance and a yearning for blood.

The krogan battlemaster is a tremendous threat throughout this fight, so strive to keep out of his path until you’ve managed to eliminate the surrounding geth.

Use Shepard’s abilities to wipe out the geth forces quickly, then locate the krogan and devise an attack plan that lets you inflict damage from afar. You don’t want to enter close combat with a battlemaster!

Tip

Try ordering your squad into position to flank the battlemaster while you fire on him from another angle. It’s better to have your teammates draw his fire than Shepard.

Caution

A distant geth sniper positioned near the chamber’s entrance will pick shots at you if you move within his line of sight. Keep to the room’s outside walls to minimize your chances of becoming a target.

The krogan commonly uses his biotic abilities to stun you while seeking an opportunity to close in. Strive to avoid his biotic attacks.

Keep your distance and using a pistol or assault rifle to chop away at his health and shields. If the krogan rushes forward, ready a shotgun and backpedal while blasting away.

Tip

Don’t forget to utilize Shepard’s Storm ability by holding [Shift] while a weapon is drawn. This can get you out of a tight spot in a snap.

Remember that krogan regenerate after being "killed" once. When you manage to drop the battlemaster, back away if necessary and finish him off with ranged fire.

Eliminate the krogan, then heal up and move to wipe out the geth sniper near the chamber’s entrance.

With the final adversary out of the way, the crew is at last able to make a frantic escape from the crumbling mines. The squad narrowly avoids falling stone and debris as they dash toward daylight.

Achievement Unlocked:

Search and Rescue

Safe at Last

Back aboard the Normandy, Shepard and his crew begin to question Liara about her mother, Saren, and the mysterious device called the Conduit.

Having devoted the last 50 years of her abnormally long life to researching the Protheans’ downfall, Liara has much insight to impart.

Most notably, she believes the Protheans were not the first race to be exterminated from the galaxy by some mysterious force or occurrence; her research has indicated that such a cycle has been ongoing since time immemorial.

Each time a civilization rises to a certain point, it is suddenly and violently erased from existence. Only ruins remain as a testament to their existence.

Unfortunately, Liara has no evidence to support her theory and can offer no reasoning as to how or why these advanced races could have been crushed so thoroughly while at the height of their power.

Commander Shepard informs her of the vision projected by the beacon they discovered on Eden Prime: a vision that showed a race of synthetic begins they’ve since identified as Reapers to be obliterating the Protheans.

Liara is shocked that the commander could have made any sense of such a potent and alien vision, citing Shepard’s remarkable will.

Liara has nothing more to impart about your visions at this time. You may, however, want her to stay aboard the Normandy as part of your crew.

Her great skill in biotics and knowledge of the Protheans will likely come in handy.

After accepting the offer, Liara suddenly becomes faint; she’s been through a lot recently. She agrees to see Doctor Chakwas for a thorough medical examination.

Reporting to the Council

As the meeting draws to a close, Joker’s voice suddenly carries through the ship’s comm system. He’s already filed a full report to the Council and asks the commander if the Council should be contacted directly.

Choose to accept the transmission so you may debrief your superiors personally. The Council is glad to hear the mission was a success but isn’t so quick to trust Liara; her mother has been identified as a traitor, after all.

Shepard puts their minds at ease by assuring them that all necessary security measures are being enforced. The Council thanks their newest Spectre and wishes Shepard luck on the next mission.

They remind the commander that much is still at stake.

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