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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Chapter 5: Virmire

Objective 2: Infiltrate Saren's Base

Virmire: Base Approach

Kirrahe gives a rousing speech and the teams deploy without further ado. Upon arriving at your team’s approach site, begin moving north to assault the geth forces stationed near the northeast communications tower.

Shock troopers fire on you as you advance along the watery trail. Use the fallen rocks as cover, crouching to press Shepard’s back against them as you return fire.

Note

You can assist Kirrahe’s teams (and by extension, your crewmate who’s leading a salarian team) in a number of ways while making your initial approach to Saren’s base.

These brief side tasks are all tied to the Virmire: Assisting Kirrahe’s Team assignment, and they’re quite easy to fulfill. We’ll guide you through satisfying these optional objectives as you approach Saren’s base.

If you’re not interested in assisting the salarians, simply push westward, taking the most direct trails toward Saren’s compound.

Assaulting the Comm Tower

Advance on the communications tower when it’s safe to do so. Again, use the fallen rocks as cover while firing on the base’s defenders. Kill all geth on the walls and then move to infiltrate the base itself.

Caution

The comm tower is defended by several snipers and a destroyer.

You may also assault the base from the rear by looping around the western trail. You face a few geth troops along the way, but there’s plenty of cover to utilize as you combat them. Picking off the comm tower defenders is a bit easier through this approach.

Don’t forget to check your map for alternate routes. Taking alternate routes may save you time and can also yield more XP and dropped items through additional enemy encounters.

No matter how you choose to assault the comm tower, work at annihilating its defenders so you may disable the triangulation tower inside the small complex.

This benefits the salarian attack groups, advancing the Virmire: Assisting Kirrahe’s Team assignment and earning you a few Paragon points.

Satellite Uplink Tower

West of the communications tower, the trail splits into northern and southern branches, which then reunite in a wide clearing just east of a satellite uplink tower.

The northern branch is guarded by two geth assault drones and doesn’t offer much in the way of cover at first.

The southern branch offers more cover but pits you against a formidable geth rocket drone. Choose whichever trail sounds best to you, or explore both if you like.

The two trails converge in a wide clearing. Take cover and pick shots at the geth soldiers stationed on the walls of the satellite uplink tower ahead. Advance when it’s safe to do so by moving between rock formations as you inch ever closer to the structure.

Tip

Fire on the SATELLITE UPLINK that is sticking up from the tower to destroy it and advance the Virmire: Assisting Kirrahe’s Team assignment and earn a few more Paragon points.

The satellite uplink tower is defended by a formidable krogan warrior , who shares abilities similar to those of the krogan commander you faced within the ExoGeni compound at Feros.

Use the volatile objects positioned about the tower to weaken the krogan and focus your team’s fire and abilities to bring him down as quickly as possible.

Tip

Use the AID STATION attached to one of the satellite uplink tower’s interior walls to replenish your squad’s medi-gel.

Base Approach Options

A network of elevated walkways extends westward beyond the satellite uplink tower, offering numerous ways to approach Saren’s research base.

The nearby walkways are guarded by a rocket trooper and destroyer, so advance with caution and look to pick off these hostiles from afar.

Tip

Abilities such as Lift and Throw can hurtle enemies off the walkways, often killing them when they strike the ground below.

Sniper Perch

After securing the walkways, you have the option of moving north to assault Saren’s base directly.

However, if you’d like to thin the defenders’ ranks before advancing on the facility, you may also travel southwest to take shots from a fantastic sniper perch that overlooks the compound.

If you’re not in a rush, head through the western tunnel to reach the sniper perch, then crouch behind the low wall and pick off the geth forces stationed along the base’s balcony.

Tip

Destroy all kinetic barriers around the base so the geth can’t seek cover behind them later.

Tip

Don’t miss opening the UPGRADE KIT near the sniper perch.

Southern Platform

The southern walkway leads to a dead end, but securing it lets you acquire additional items from a crate . Beware: another powerful krogan warrior stands ready to defend the southern platform.

Keep a distance and do your best to annihilate the krogan from a safe range.

If the krogan rushes forward (after they fall and regenerate), switch to a shotgun and utilize Lift and Throw abilities to keep him at bay.

Tip

You don’t have to keep to the upper walkways when making your initial assault. Feel free to descend to the lower trails for a stealthier approach. You’ll eventually need to return to the walkways above to reach the base itself, however.

Refueling Platform

When you’ve finished utilizing the sniper perch and raiding the southern platform, head north to reach a small fuel depot.

The site is well defended by numerous geth assault and rocket drones, but you can wipe out most of these hostiles in short order by detonating the pair of massive fuel tanks that sit atop the platform.

Ignore the fuel tanks if the drones advance toward you, however, and instead target the flyers to bring them down.

Rocket drones are extremely dangerous to your team, so backpedal as necessary and strive to avoid their deadly projectiles.

Tech skills such as Sabotage and Overload can help simplify this fight a great deal.

Tip

Eliminating this final group of drones advances the Virmire: Assisting Kirrahe’s Team assignment and nets you a significant amount of Paragon points.

Breaching Saren’s Base

The time has come to assault Saren’s base. You should meet little resistance if you’ve utilized the sniper perch to pick off the base’s defenders earlier.

If the geth seem to have regrouped, feel free to return to that position to whittle them down once more.

A pair of krogan warriors defends the main entrance, and there’s no point in fighting them on their terms.

Secure the base’s balcony, then loot the northern storage locker and southern crate . You must now choose between the facility’s two entrances; the most obvious is the main balcony door.

There’s a more-covert lower entry as well, which is accessed by descending the sandy hill that slopes from the south end of the balcony.

This walkthrough leads you through the main door, but we examine all regions of the base’s interior.

If you choose to take the lower entry for a stealthy infiltration, skip ahead to the Detainment Level: Maintenance Bay section.

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