Meeting the Captain
When you’re ready to get going, head to Flux and find Captain Anderson sitting alone at a table near the bar. Anderson expresses regret over the Council’s recent decision and urges Shepard not to give up. He hints that they could lift the locks on the Normandy’s systems if only they were able to override Ambassador Udina’s orders.
Shepard likes the idea, but is afraid to put the captain at risk; such a bold maneuver would certainly carry severe consequences. Anderson reminds his former XO that to fail to pursue Sovereign would mean the destruction of all life. Given the options, the two see no other possible course of action.
Anderson poses two choices to Shepard: either unlock the Normandy from one of the consoles at the Citadel control, or hack Udina’s office computer to override the lockdown order from there. Both proposals carry great risk for Shepard and for Anderson. Weigh the options and make your choice, then tell the captain you’re ready to move out.