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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Chapter 4: Feros

Objective 2: Cross the Skyway

Next Stop: ExoGeni

It seems that the answers you seek are likely to be found at the ExoGeni compound. Fai Dan has told you that a massive Prothean skyway provides the only means of reaching the remote research facility.

Trek to the elevator in the passage north of Fai Dan and use it to reach a massive garage.

Stepping off the elevator, Shepard and crew notice a handful of colonists being attacked by a geth assault drone.

Use the low wall to the left as cover and assist the colonists in repelling these hostiles. The skirmish doesn’t last long and the garage becomes secure.

Approach the nearby M35 Mako parked inside the garage. No point in huffing it across the skyway on foot! Save your progress and then pile your squad into the Mako.

Roll forward and the garage door opens, giving you your first glimpse at the giant Prothean skyway ahead.

Caution

The skyway is a massive thoroughfare built high above the clouds of Feros. You do not want to fall off!

Armatures Away

While exiting the garage, the crew watches as the geth dropship they noticed earlier zips past, deploying a pair of armatures onto the road ahead.

Immediately position the Mako sideways on the skyway so that you may easily roll back and forth to avoid the armatures’ powerful but slow-moving pulse blasts.

Press Left [Shift] to zoom in on these hulking hostiles and press the right mouse button to unleash the Mako’s powerful cannon. Dodge their pulse attacks and blast the armatures to bits before advancing any farther.

Note

Pay no attention to the red lasers firing off in the distance. They’re part of a different battle and won’t affect you.

Tip

You may also simply roll backward until the garage door closes again to avoid the armatures’ pulse attacks. The pulse blasts dissipate harmlessly against the garage door.

Mysterious Signal

After destroying the armatures, the squad intercepts some radio chatter and is able to track its source to a comm signal emanating from somewhere up ahead.

The message is unclear, but the voice seems to be expressing concern over someone named Lizbeth. Continue rolling down the ruined skyway, being careful to avoid collisions with various hunks of debris.

Another armature lies in wait just beyond a long uphill rise. Roll to the top of the hill and quickly position the Mako sideways on level ground. Roll back and forth as you did before to avoid the armature’s attacks.

Retaliate with the Mako’s cannon to destroy the creature from afar. Afterward, roll up the embankment to your right to gain a clear shot at a pair of shock troopers positioned on the road ahead.

Tip

You may also use the hill as cover; simply roll backwards whenever a pulse blast is headed your way.

Weigh Station and Refugee Camp

The skyway is now hostile-free. Save your progress and then drive onward, rolling through a garage door and into the enclosed weigh station beyond.

The road bends to the left and then begins to rise uphill. Park the Mako near the base of the hill and strike out on foot to investigate the narrow passage that slopes downhill to the left.

The passage leads into a small, grimy campsite. It seems a handful of ExoGeni refugees have fled their compound and sought shelter from the geth here.

This must be the source of the strange transmission the crew intercepted just moments ago.

Two of refugees call out as Shepard’s squad approaches: a jumpy man named Ethan Jeong, and a weary-looking woman named Juliana Baynham.

Jeong isn’t so quick to believe the Spectre is here to help, but Juliana Baynham is far more receptive. Both are shocked when Shepard tells them more survivors are stationed back at Zhu’s Hope.

These refugees had thought they were the only ones left.

Jeong warns Shepard of the many geth swarming ExoGeni’s headquarters, and cautions the Spectre not to pry into the company’s business while clearing the site.

Juliana then mentions that her daughter, Lizbeth, has gone missing. The woman begs Shepard to find her, despite jeers from Jeong that the young woman is most likely already dead.

Tell Juliana that you’ll find her daughter, then feel free to question the two for additional information.

Gavin’s Task

If you’re up for a bit of additional adventure, chat with Gavin Hossle, one of the refugees at the campsite.

The man asks you to retrieve some data for him while you explore the ExoGeni facility—a task you can easily accomplished while you’re doing other business. Question Gavin about the data to discover more about the task.

Upper Weigh Station

There’s nothing else for you to do at the refugee camp, so return to the Mako and continue driving along the road, scaling the nearby rise to reach the upper weigh station.

Your radar soon registers hostiles: A battalion of geth foot soldiers has set up a blockade just outside the upper weight station’s garage door. Make a slow approach, rolling just close enough to open the door.

Unleash the Mako’s cannon on the blockade and then quickly back off to close the door and thereby shield yourself from the geth’s return fire.

Repeat this tactic as often as necessary until the entire roadblock is destroyed.

ExoGeni Approach

The next stretch of skyway is much the same as the first. Geth troops fire at you from numerous locations, and you also encounter the occasional armature.

Take it nice and slow, and aim to obliterate each threat from range. Make good use of the Mako’s scope and cannon, and avoid taking unnecessary risks.

Skyway Maintenance Tunnels

If you’re up for a bit of on foot exploration, look for small openings in the skyway’s embankment that lead to short maintenance tunnels controlled by the geth.

You must exit the Mako and clear these passages on foot if you want to claim the contents of the crate and upgrade kit stashed inside the tunnels.

You’ve blasted a lot of enemies since your last on foot outing, so take a moment to make sure your squad is well equipped before moving to raid the tunnels.

Storming ExoGeni’s Garage

When approaching the ExoGeni garage at the far end of the skyway, the Mako’s radar becomes jammed and the crew gets another glimpse of the massive geth dropship.

The vessel isn’t mobile this time; it has latched itself onto the side of the ExoGeni facility instead. How odd.… Continue rolling forward and pass through the garage door.

More geth ground forces fire on the Mako from various positions at the far end of the ExoGeni garage. Unfortunately, the Mako can go no further; the garage’s interior entryway is only large enough for ground troops.

Before exiting the Mako, roll right up to the entryway and unleash hell on the geth forces within the garage. Don’t worry if the Mako takes damage; you won’t be using it again for quite some time.

Climb out of the vehicle after obliterating the geth and take a moment to check your team’s equipment. Save your game and then proceed through the entryway.

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