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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Chapter 4: Feros

Objective 1: Visit Feros; Secure the Tower

Onward to Feros

Ready to get a move on, Commander? View the galaxy map and select the Attican Beta cluster, which is marked with a "Feros" label.

Select the Theseus system, also marked by a "Feros" label. When you make your arrival, select planet Feros and choose to land there.

Note

The first time you open the galaxy map after completing your second post-Citadel, plot-based world, Joker informs you of an urgent message from the Council.

Head to the comm room and open communications with the Council to learn of a new planet worthy of exploration: a world called Virmire.

You may choose to visit Virmire before proceeding to Feros if you’d like; the choice is entirely up to you. Skip ahead in this walkthrough if you’d prefer to visit Virmire next.

Unlike your recent trip to Noveria, no one contacts the Normandy while the ship approaches Feros.

Communications indeed seem to be down throughout the colony. No matter. Approach the airlock and select your squad mates, then step outside.

Note

Unlike Noveria, no characters have a particularly special interest in the events that unfold at Feros. Combat will be intense and biotics will come in handy against certain foes, but feel free to bring any teammates you’d like.

If you’re having a hard time making a choice, you can never go wrong with a balanced crew.

Caution

Things kick off with a bang here at Feros. Make sure to allocate any spare Talent Points your squad mates may have gathered and equip your team with top-shelf gear.

Anti-synthetic weapon upgrades grant your squad a distinct advantage.

And… Action!

Exiting the Normandy, Commander Shepard and company see a man named David al Talaqani standing nearby. David greets the crew, saying he and the colony saw the Normandy land.

He goes on to say that someone named Fai Dan would like to speak to the Spectre. Question David about Fai Dan to learn that he’s the colony’s leader, and that he’d like Shepard’s help in repelling the geth.

David doesn’t get a chance to say much else, unfortunately; he soon becomes the target of a geth shock trooper’s deadly Carnage blast!

It seems the colony is in even worse straits than you’d been led to believe. Immediately seek cover and return fire on the nearby geth trooper and shock trooper.

Many more geth soldiers open fire from farther down the walkway to your right. Crouch down and press Shepard’s back against the walkway’s low wall, popping up to blast the geth.

Advance as necessary. You shouldn’t have much trouble against these foot soldiers so long as you’re careful to avoid the shock troopers’ potent Carnage attacks.

Note

The walkway’s red crates can be lifted with biotic abilities and destroyed with heavy gunfire. Use this to your advantage and avoid seeking shelter behind the crates unless absolutely necessary.

Stairwell Stalker

Secure the walkways near the Normandy, then cautiously move forward. Your radar soon becomes jammed—a geth stalker and a geth sapper lurk nearby.

Mark these enemies from range and fire on them before advancing up the stairs. These synthetic villains are quite agile, but you should have little trouble handling both of them.

Geth Sapper

Rating: Minion
Resistances: None
Weaknesses: Biotics

Powers

  • Radar Jamming 3
  • Radiation Burst
  • Sabotage Beam
  • Wall Jump

Sappers are the weakest form of geth hoppers. Like stalkers, they have a limited stealth capability and can effortlessly leap to walls and ceilings to avoid detection and thus present a tough-to-track target.

They also employ a variety of beamlike weaponry designed to weaken targets and make them vulnerable to more powerful geth ground forces.

Sappers sport weak armor and shields, however, and are easily annihilated with a bit of gunfire, provided you’re able to hit them.

Exploring Zhu’s Hope

Just beyond the stairwell, Shepard and crew encounter a number of entrenched colonists on high alert for geth activity. The entire place is a wreck and most of the colonists have little to say at the moment.

Make your way toward the west side of the area in search of the man David al Talaqani told you to speak with: the colonists’ leader, Fai Dan.

Have a look around as you go, speaking with colonists you see for a few odd bits of chatter.

Assignment Acquisition

If you’d like, decrypt the terminal inside the freighter to acquire an off-world assignment entitled Investigate Shipments.

You’ll be able to complete this optional task after you’ve finished your business here at Feros; see the Spectre Assignments portion of the guide for details.

Chatting with the Blakes

Pay a visit to another nearby bunker for a brief yet peculiar chat with an elderly couple, Hollis and Calantha Blake. The two harried colonists seem quite out of sorts; Calantha stumbles over her words more than once.

They explain they’re simply exhausted from the ordeal they’ve been through, but something isn’t quite right. The dialogue choices you make here can net you a handful of morality points.

Tip

Examine the public extranet terminal in the Blakes’ bunker for a new secondary Codex entry.

Meeting Fai Dan

There’s little else to see or do around the campsite, so proceed to the compound’s west side and strike up a conversation with the colonists’ leader, Fai Dan.

The man seems grateful to see an actual officer amongst them, but the conversation doesn’t get very far. Multiple geth soldiers soon advance from the north.

You seem to have arrived just in time. The colonists are truly being overrun!

Immediately press Shepard’s back to the large, nearby stone and begin firing around the side. Lay down a wall of gunfire on the geth sniper and shock trooper in the northern passage.

Try to eliminate both targets from this vantage, and move up to the passage’s entry afterward.

Take to one side of the entryway and poke out to blast any synthetic that moves into view. No hoppers are present to disrupt your radar, so monitor the geth carefully and drop each hostile you see.

Advance into the passage when it’s safe to do so, sprinting from one bit of cover to the next as you work at clearing the area.

Snipers and shock troopers are the biggest threats you face, so you should have little trouble here.

Securing the Tower

Save your progress after securing the passage and following stairwell. A giant tower stands just ahead, but the structure is teeming with geth troopers, shock troopers, and even a few recon drones.

The geth are using this tower as staging ground for their assaults on Zhu’s Hope, and the colonists would certainly appreciate it if you manage to secure the structure.

Keep your distance and press Shepard’s back against the left-side wall, peeking out to fire on each hostile you sight. Fall back if necessary and just keep at it until the geth are no more.

Caution

When the tower is nearly secure, a hulking destroyer suddenly advances on you from the area’s far end. Dodge the destroyer’s Carnage assaults and strive to drop this dangerous adversary before it can close in.

Tip

Search the far west end of the tower’s base to locate a medical station and upgrade kit.

Report Back to Fai Dan

Freeing the tower from the synthetics’ grip prompts a massive overhead geth dropship to quickly flee the scene. Wonder where it’s off to? No matter; you’ve succeeded in securing the tower.

Return to speak with Fai Dan, who’s grateful for your help. The colonists’ leader knows the geth will return eventually, but he can’t say why they’re attacking the colony.

Fai Dan informs Shepard that the main geth base is stationed at ExoGeni’s headquarters, a remote research facility that can only be accessed via a crumbling Prothean skyway.

The tone you take throughout this dialogue can earn you a few morality points.

Fai Dan’s second-in-command, Arcelia Martinez, stands nearby and jumps in on the conversation at various points as well.

She voices concern over more geth in some nearby tunnels, and Fai Dan concurs that the geth have an outpost there that the colonists would be relieved to see destroyed.

He also hints that the colony is suffering because of a lack of basic survival necessities: They’re running out of power, clean water, and food.

He asks Shepard to speak with colonists in charge of such mundane matters if the Spectre would like to help out.

Note

The colonists’ troubles with food, water, power, and the geth in the northern tunnels are all tied to optional assignments.

You aren’t required to explore these side tasks to complete your primary mission here at Feros, but the option is there if you’re interested in gaining extra XP, morality points, and the like.

See the Feros Assignments box at the start of this chapter for basic info, and refer to the Spectre Assignments portion of the guide for in-depth coverage.

Tip

Even if you have no intention of completing the colonists’ assignments, pay a quick visit to Davin Reynolds, who stands inside the bunkers.

He’s in charge of securing food for the colony, and you can earn a primary Codex entry from your brief chat with him. The salarian merchant, Ledra, is worth speaking to, as well. See the following section for details.

If you’d like, Fai Dan and Arcelia can also tell you a bit about other matters related to life at the colony.

Question them thoroughly to learn that ExoGeni has been scouring the planet for valuable Prothean artifacts, articles worthy of research and investigation.

They think the geth must be conducting a similar type of search, albeit in a far more aggressive manner.

Unfortunately, Fai Dan says the colonists have failed to uncover anything of note so far. He has no idea what the geth might be after.

Ledra’s Wares

As with the rest of the colonists at Zhu’s Hope, conversation with Ledra is a bit unusual. Still, the salarian merchant has many interesting goods to sell.

Stop for a moment and browse his wares. Many trying battles await you here on Feros.

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