Prima Games eGuides
primagames.com Browse Redeem a code Help
Mass Effect (PC) eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Prologue: Normandy and Eden Prime

Objective 3: Find the Beacon

The Research Camp

Arriving at the top of the hill, the group sees the camp in utter ruin. The geth seem determined to destroy this peaceful colony, but why?

Before such questions can be posed, the team bears witness to a terrifying sight: the corpses of researches that had been impaled upon the geth’s frightening spikes suddenly spring to life, roaring in unnatural agony and stalking toward Shepard’s crew.

Husk

Rating : Minion

Resistances : Combat

Weakness : Biotics and Tech

Powers

  • Melee Attack
  • Tesla Pulse

Husks are the repurposed dead of geth enemies. They have no ranged attacks and must lumber within close quarters to assault their prey.

A husk’s Tesla Pulse ability passes through cover to inflict significant damage on surrounding foes. It’s therefore best to destroy husks before they can enter close range. Backpedal away from them if necessary.

Keep back and pelt each husk with pistol fire from afar. Should a husk draw near, switch to the assault rifle or shotgun to obliterate it in short order.

Shotguns are ideal, as they commonly knock enemies backward—perfect against such aggressive foes.

Single out one husk at a time, concentrating your fire to whittle each one down before it move within its short attack range. Use Medi-Gel to heal Shepard and crew whenever their health falls to critical levels.

Note

It’s not the end of the world if Ashley or Kaidan fall in battle: Squad mates return to life shortly after all hostiles in the area have been slain.

Jenkins’s death was simply part of the plot. He was never meant to leave Eden Prime alive.

Tip

Your team will likely level up after the husk encounter. Visit the Mission Computer and spend Talent Points to enhance their abilities.

Be sure to invest in either Charm or Intimidate so you’ll be able to make special dialogue choices in conversations to come!

After repelling the husks and securing the area, make a sweep through the camp for supplies. Find an upgrade kit to the southwest and two crates within the vacant cargo bin to the north.

The neighboring cargo bin is locked and requires skill at Decryption (and a healthy amount of Omni-Gel) to open.

Note

Your ability to open locks is linked to the Decryption Talent. Whichever squad mate has the greatest skill in Decryption is the one who attempts to open the lock.

Locks are always designated as easy, normal, or hard to open. If a lock is too challenging for anyone on your team to open and an automatic Omni-Gel bypass isn’t an option, the door or container cannot be unlocked.

Glossary: Omni-Gel

Omni-Gel is a multipurpose substance gained by defeating enemies. It may also be found in item-holding containers such as crates and upgrade kits.

Spare weaponry and upgrades you’ve acquired can also be melted down into raw Omni-Gel at the Equipment menu as well.

Your squad’s ability to use Omni-Gel to open locks is tied to their Decryption Talent; the squad mate with the highest skill in Decryption is the one who makes the attempt.

If you wish to attempt a manual bypass on the door, save your game, then attempt the bypass.

Doing so initiates a brief minigame in which you must maneuver a cursor through blocks in a series of concentric rings (using the arrow keys or mouse).

Orange blocks will simply block your cursor, while hitting the moving red blocks will return the cursor to the start position.

Make no mistakes to complete the manual bypass, open the lock, and gain entry. See the following sidebar for details on what you find inside.

Tip

Save your game before attempting a manual bypass on a lock. You normally can’t retry if you fail, so this allows you to load your recent save and try again if your first effort is unsuccessful.

Devote a save slot to preunlock efforts, writing it over each time you encounter a locked object. Locked rooms and containers house valuable items, so open and investigate each one you find.

Research Team Survivors

Inside the locked cargo bin near the research camp, Shepard encounters two survivors of the beacon research team: Dr. Warren and Dr. Manuel.

Chat with the bedraggled scientists for a chance at gaining valuable insight into the current situation on Eden Prime, as well as some morality points.

Nice-guy answers net you a handful of Paragon points, while choosing to shut up the hysterical Dr. Manuel in Renegade style treats you to an entertaining cutscene.

Starting the conversation with Paragon responses then shutting Dr. Manuel up toward the end lets you gain both types of morality points.

Train Station

Continuing onward past the research camp, Shepard and company hear a gunshot ring out in the distance. Nihlus must have encountered more geth at the train station ahead.

Rounding the next bend, the crew watches in awe as a massive alien warship launches up from the planet’s surface. The noise is deafening.

The train station is crawling with geth troopers and husks, and Nihlus is nowhere in sight.

Take up position near the crates on the slope to your right, using the crates and the surrounding rocks as cover as you fire down on the geth at the station.

Expect the husks to rush you as before; be prepared to switch to the assault rifle or shotgun to blast them away. Hold this position until the husks stop coming, then slowly advance on the remaining troopers.

Tip

Several volatile objects called Containment Cells lie strewn about the train station.

Fire on these containers to detonate them and damage anything that stands within range of the blast.

Weapons Smugglers

If your squad is able to pick locks and you’re in the mood for another brief (and potentially profitable) diversion, save your game and then open the locked door of the nearby cargo bin after eliminating all nearby geth.

Don’t approach the train station beforehand!

A trio of farmers comes filtering out of the unit. Question their spokesman, a man named Cole, to learn they were hiding from the geth.

Cole can’t offer much information, unfortunately. He and his fellows simply ran for their lives, seeking shelter the moment the attack began.

If you’ve been devoting Talent Points to Shepard’s Charm or Intimidate skills, you’re able to get a lot more out of this conversation.

It turns out the farmers were in on a little weapons-smuggling ring based out of Eden Prime’s spaceport.

They were letting a group of outlaws use their storage sheds as hiding spots for their illicit cargo, and making a tidy profit in the process.

If your next set of dialogue options features blue or red choice lines, pick one of those to employ either a Charm (blue) or Intimidate (red) persuasion on Cole.

Doing so earns you an extra upgrade item in addition to the pistol Cole was already prepared to hand over.

Note

Whenever you have a chance to persuade a character, you’ll see dialogue choices in special coloring. Blue responses always indicate a Charm persuade, while red ones denote an Intimidate response.

Choices that appear dark gray are persuade options that you’re currently unable to attempt due to a lack of Charm or Intimidate Talent.

Some persuasions may be too difficult to attempt on your first run through the game if you didn’t make all the right choices.

However, you can get every persuade/intimidate option in the first playthrough, if you do things correctly.

If you’ve got the talent, Charm or Intimidate Cole on your next opportunity to learn the name of his contact at the spaceport: a man named Powell.

You can’t shake any more goods or information out of poor old Cole, so leave him to collect the shattered pieces of his life.

Note

You gain a few morality points if you were able to successfully persuade Cole; the points you get depend on the type of persuades you used.

Charm persuades net you Paragon points, while Intimidate persuades gain you points in Renegade. This is a common occurrence when using persuades.

In this fashion, morality points and persuades go hand in hand: you need points to advance in the skills, and using the skills nets you more points.

Note

Some of the largest morality point payouts in Mass Effect come from using persuades at critical moments. It doesn’t matter if you utilize Charm or Intimidate: the basic outcome of a persuade is always the same.

The only difference is found in the dialogue; the verbiage changes to fit with the spirit of the conversation.

Secure the area, then move to collect items from the nearby crates and medical kit . While searching the station platform, Shepard finds Nihlus’s lifeless body lying on the ground.

The noble Spectre has apparently fallen victim to the geth’s superior numbers. There’s no time to mourn his loss, however. The mission must go on as planned.

Tip

Don’t miss the upgrade kit hidden behind the flames at the rear of the platform. Move just close enough to open the kit and claim its contents, then quickly retreat before suffering damage.

Ashley spies movement behind some nearby crates. The squad draws arms, only to witness a terrified man emerge from his hiding spot. Seeing that the man poses no threat, Shepard lowers his gun.

The man introduces himself as Powell and says he had been hiding from the geth ever since the attack began. He goes on to say he witnessed Nihlus’s death at the hands of another turian who has just left the station.

Question Powell to learn that the other turian’s name is Saren, and that the two seemed to have known each other.

He goes on to say that Saren has boarded a cargo train and is headed to a nearby spaceport, where the beacon is located. Shaken, Powell departs when the conversation draws to a close.

Note

If you were able to open the previous cargo bin and persuade Cole at both opportunities, you can interrogate Powell about his role in the smuggling ring.

This nets you an easy stash of grenades. Persuade Powell a second time if you can to gain a special grenade upgrade, as well as a few more morality points. See how much those persuade talents pay off?

Continue northward to the boarding platform. Many more geth troopers are stationed along the platform and its access ramps. They’re intent on keeping you from reaching the spaceport.

One of these enemies is a formidable geth destroyer , so make sure to utilize cover and employ sound combat tactics as you press toward the cargo train.

Eliminate all resistance, open the medical kit on the boarding platform for some Medi-Gel, and activate the train controls at the platform’s east end to speed off toward the spaceport.

Caution

Geth destroyers periodically fire potent red blasts that inflict tremendous damage on impact. This offensive ability is called Carnage.

Duck behind cover whenever you see a bright red Carnage blast headed your way, then quickly retaliate before another is launched.

The Tactics HUD

By this point, Shepard is likely to have acquired some useful combat abilities. Press and hold [Spacebar] to pause the action and bring up the Tactics HUD.

Mouse over the icons representing the abilities known to Shepard and his team to bring up info on them. Click an icon to select the power for activation.

The character will use the power as soon as you release [Spacebar] to return to the action.

You can also map Shepard’s abilities to the number keys by clicking and dragging Shepard’s ability icons to the Quick Slots bar in the upper left corner of the screen.

During combat, press the number key that corresponds to an ability’s Quick Slot to use that ability without having to bring up the Tactics HUD.

As with Medi-Gel, all squad powers require a cooldown period after each use. Bring up the Tactics HUD to see which powers are currently in a cooldown state (indicated by a darkened icon).

If you’re playing a default Shepard with the Soldier specialization, you have access to the Adrenaline Burst ability, which causes all powers in a cooldown state to instantly recharge, including your Medi-Gel.

Use this valuable ability after unleashing a series of powers to quickly ready them for a second go.

Geth Destroyer

Rating : Elite

Resistances : Combat

Weakness : Tech

Powers

  • Carnage
  • Charge
  • Melee Attack

Destroyers are heavily-armored warriors. Their primary role in combat is to rush and eliminate entrenched troops, and their ample shielding allows them to do just that.

They are lethal at close combat and their Carnage ability makes them a threat from range as well. It’s best to concentrate fire on destroyers, dropping them before they’re able to close in.

Eden Prime: Spaceport

The geth have a surprise for you: four detonation charges have been placed about the spaceport and are set to explode in a few minutes (indicated by the timer that appears onscreen).

It takes only six seconds to disarm a charge, but the surrounding geth troopers aren’t going to make reaching them easy.

Begin by moving to disarm the charge to the left of the spaceport’s boarding platform the moment you step off the train.

Tip

Check the spaceport map near the start of this walkthrough segment to see where all four detonation charges lie.

Tip

If you fall under heavy fire while disarming a charge, click the cancel button at the bottom of the screen to quit the attempt so you may defend yourself.

After disarming the first charge, scale a nearby ramp to reach higher ground. The geth are stationed along the walkways to the north.

Do your best to avoid incoming fire as you move to a defensive position. You face a new breed of synthetic enemy at the spaceport: geth shock troopers .

These dangerous adversaries are capable of firing potent Carnage blasts like the geth destroyer, so be on guard.

Note

Shock troopers occasionally erect small kinetic barriers to use as cover when moving along open ground. These barriers can be destroyed by sustained fire.

Geth Shock Trooper

Rating : Elite

Resistance : None

Weakness : None

Powers:

  • Carnage
  • Geth Barrier
  • Shield Boost

Shock troopers are advanced foot soldiers. They sport better armor and more shields than regular geth troopers, and they can erect kinetic barriers to create cover in open ground.

Shock troopers are also capable of inflicting heavy damage from afar with their Carnage ability. Beware of this attack while combating these worthy foes.

Work at securing the spaceport’s east side so you may disarm the detonation charges without fear of being fired upon.

Use your radar to track the geth forces in the vicinity and disarm the charges as soon as it’s safe to do so. Disabling all four charges ends the immediate threat.

Proceed to the west side of the area afterward to combat the remaining hostiles.

Tip

Don’t miss the crate near the northern ramp that leads down toward the west half of the spaceport.

Securing the Beacon

A few more husks and geth troopers defend the spaceport’s lower west side. Remain on the balcony and fire down at these foes, blasting apart each husk that runs up the ramp.

When the husks stop coming, concentrate fire on the troopers to safely secure the area. Then move down the ramp to explore the rest of the spaceport.

Tip

Find four item-holding containers around the spaceport’s west half and open each one for goodies.

The Prothean beacon stands at the spaceport’s far west edge. After looting the area, examine the beacon to complete your primary objective.

Caution

After you interact with the beacon, you cross an important threshold in Mass Effect.

From this point forward, altering the difficulty level through the Options menu ruins your chances of earning Achievements tied to gameplay difficulty. You’ve been warned!

While Shepard signals the Normandy for extraction, one of his squad mates realizes that the beacon has become active.

Without warning, the alien device flashes with power and begins drawing the team member toward it. Shepard rushes to help, only to become trapped by the beacon’s power instead.

The commander is quickly lifted into the air as the alien beacon ushers a torrent of incomprehensible images into Shepard’s brain.

When the transfer is complete, Shepard is thrown backward as the beacon explodes in a violent flash of raw energy. The commander lies unconscious while Kaidan and Ashley call for help.

Achievement Unlocked:

Distinguished Service Medal

Keep reading with a free account

The first 3 sections of Mass Effect (PC) are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousObjective 2: Head to the Dig Site NextObjective 4: Speak with Joker