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Mass Effect (PC) eGuide
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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Chapter 6: Lockdown

Objective 2: Speak with the Council

Too Good to be True

Arriving at the station, Shepard is escorted directly to the Council chambers. The board is pleased with all that their human Spectre has done, and they inform Shepard that they’re intent on defending the Citadel against any possible attack by Saren.

Taken aback, Shepard informs the Council that such a defensive posture isn’t enough. Saren is on his way to access the Conduit as they speak. Unfortunately, the Council has no intention of making any move toward Ilos. They reason that sending a fleet so far into the Terminus Systems would only serve to invite a full-scale war.

Shepard pleads with the Council to at least let the Normandy venture to Ilos alone. The board won’t hear of it, however. While their Spectre’s actions in the Traverse have served them well, detonating nukes within the Terminus Systems simply won’t do. Having no proof to call into consideration, the Council is unable to believe in anything Shepard says regarding Reapers or Conduits. They insist Saren is simply manipulating his rival into making a false move, and they deny the Spectre’s request.

Quick to put the matter to rest, Ambassador Udina interjects. He says Shepard has done much for humanity lately, but agrees with the Council that the journey to Ilos is completely out of the question. In fact, Udina has already ordered the Normandy into a state of full lockdown: all of her systems have been taken offline. For all intents and purposes, the Spectre has been grounded.

A New Hope

Back aboard the Normandy, Shepard has a momentary loss of control. The commander slumps down on the floor near his locker, feeling incredibly defeated. How could the Council be so blind? They’re gambling with the lives of the entire galaxy—and they’re going to lose.

Before long, a squad mate shows up to give their commander a pep talk. The squad mate offers the Spectre a hand up off the floor, and the two share an intimate moment together, gazing deeply into each other’s eyes.

Note

The squad mate who comes to Shepard is the one with whom the Spectre is becoming intimately involved. If Shepard has no love interests, Joker contacts him and the plot advances as normal.

The mood is shattered when Joker’s voice echoes through the ship’s comm system. He informs Shepard that Captain Anderson has contacted the Normandy and would like a word with his former XO. Joker says the captain will be waiting for Shepard at Flux, one of the Citadel’s more infamous clubs. Shepard wastes no time in assembling an away team; the captain most likely knows what’s going on and must have something important to say.

Caution

Alert! This lockdown period at the Citadel is your last chance to complete any outstanding assignments that transpire here at the station. The Assignment boxes at the start of walkthrough chapters 1 (The Citadel) and 3 (Noveria) list all the optional side tasks that can be completed at the station.
If you haven’t yet completed them, you’ll find that many of those tasks are still available, at least all of the ones that don’t require Shepard to leave the station and return. In addition, two new Citadel assignments are now up for grabs. See the Assignment box at the start of this walkthrough chapter for details.

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