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Mass Effect (PC) eGuide
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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Specture Missions: Introductions

Specture Missions

Commander Shepard’s extraordinary adventure spans the farthest reaches of the galaxy, and this section of the guide escorts you step-by-step along the way.

Every spectacular plot twist and potential outcome is covered in these pages, along with vital tips and strategies to ensure that you don’t become stuck or lost during this unforgettable journey through the stars.

The goal of this critical-path walkthrough is to help you achieve victory and satisfy all primary mission objectives in the easiest manner possible.

The walkthrough is streamlined to help you quickly find the answers you seek whenever you become stuck or lost.

Optional assignments are heralded as they become available by special boxes at the start of each walkthrough segment.

For in-depth looks at assignments, please refer to the "Spectre Assignments" portion of the guide.

Missions and Assignments

In Mass Effect , all major tasks Commander Shepard performs fall into one of two distinct categories: missions and assignments.

MISSIONS are critical tasks Shepard must perform in order to advance the main plot. They are tracked and updated in the Missions portion of Shepard’s Journal. This walkthrough focuses on helping you solve all of Shepard’s critical-path missions.

ASSIGNMENTS are non-critical side jobs Shepard can opt to undertake when the chance permits. These are tracked and updated in the Assignments portion of Shepard’s Journal.

The Spectre Assignments portion of this guide, which follows this critical-path walkthrough, tells you everything you need to know about the many different assignments in Mass Effect .

Walkthrough Chapters

This critical-path walkthrough is segmented into a number of chapters, each focusing on a particular region of the galaxy.

Walkthrough chapters begin with comprehensive overviews of the situation at hand, including labeled maps of the areas Shepard must explore to complete primary mission objectives in the region.

Mission objectives are introduced in the overviews as well, and are illustrated by screenshots that run along near the top of the chapters’ pages in a "mission taskbar."

Mission Taskbar

As objectives are met in the walkthrough, the running taskbar updates to illustrate your progress through the current walkthrough segment.

Use the taskbar to quickly measure your advancement, keep yourself on course, and determine your next move.

Notes, Tips, and Boxes

To avoid sensory overload, we’ve implemented a variety of unique boxes that help make vital info stand out from the primary walkthrough path. Here’s a quick briefing on the various boxes you’ll see.

Note

Notes appear to call out bits of supplemental info. They commonly touch on a variety of topics that are covered in greater detail in other sections of the guide.

Tip

Tips are used to highlight important info such as combat tactics and the locations of valuable item-holding containers.

Caution

Cautions appear whenever Commander Shepard is about to face grave danger. They give advice on how to prepare for and survive the looming threat.

Glossary

Mass Effect is set in a rich universe filled with unusual creatures and alien technology.

Whenever an unfamiliar term is encountered in the walkthrough and not immediately clarified by storyline dialogue, a brief glossary box appears to explain its meaning.

Enemes

Commander Shepard faces a broad range of hostile beings and lethal devices with their own abilities and behaviors.

Every time a new breed of threat is encountered, one of these enemy boxes appears to provide you with valuable intel.

Assignments

Shepard is free to accept a wide variety of optional assignments that fall outside the realm of the primary mission.

Such nonessential tasks are called out by special assignment boxes that appear at the start of each walkthrough segment.

The Spectre Assignments section that follows the walkthrough is devoted to guiding you through such optional jaunts. These boxes in the walkthrough tell you when new assignments have become available.

Achevement

Mass Effect has a host of Achievements for you to unlock. Many are somewhat general, requiring you to use a specific ability a certain number of times, for example.

Others require you to reach specific milestones in the primary campaign. Every time you earn one of the Achievements, a special box appears to let you know how far you’ve come.

Check the appendix at the back of the guide for a complete list of Mass Effect Achievements.

Sidebar

Mass Effect presents you with a universe of possibility.

Each decision carries with it the potential to sway the plot in unique and unexpected ways, and some choices are designed to be quite difficult to make without knowledge of the potential outcomes.

Fear not: whenever you encounter a major junction—a point at which the choices you make will lead you down one of two (or more) distinct branching paths—we cover the most natural or obvious path in the main walkthrough.

We use sidebars like this one to detail what might have been had you chosen to explore a less obvious or more extreme approach.

Thus, the walkthrough shows you the results of exploring all avenues of the main adventure, and helps you make your choices with a foreknowledge of every potential outcome.

Caution

SPOILER ALERT: The following pages are packed full of revealing info.

Reading onward virtually guarantees you’ll discover plots and outcomes you might never have thought existed.

Stop right here if you don’t want to risk spoiling the surprise of discovering the vast universe of Mass Effect on your own. You’ve been warned!

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