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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Chapter 3: Noveria

Objective 2: Access Port Hanshan's Garage

Port Hanshan Mezzanine

Exit the administration offices after speaking with Gianna and head for the plaza’s northwest elevator. Ride up to the mezzanine and locate a friendly turian named Lorik Qui’in sitting alone.

Confess your need to leave Port Hanshan; Lorik hints that you might be able to help each other out.

Note

Upon exiting the mezzanine elevator, you’re called by a nearby asari named Mallene Calis.

Speak with Mallene for a chance at acquiring a new assignment you may opt to fulfill right here during your visit to the mezzanine with minimal effort.

Should you choose to accept, know that your success in this assignment hinges greatly on your ability to persuade other characters through Shepard’s Charm or Intimidate skills.

For complete details, please refer to the Spectre Assignments portion of this guide.

Lorik Qui’in informs you that Administrator Anoleis has closed the turian’s office at Synthetic Insights for an astonishing reason.

Apparently, Lorik found evidence that the Administrator was involved in some sort of rent-based scandal that was lining his pockets with credits.

Lorik proposes a deal: if you agree to recover this evidence from his office at Synthetic Insights before Anoleis’s goons can, the turian will give you his garage pass so you may leave the port.

Accept this plan if it sounds agreeable; doing so advances the main plot.

Tip

If you decide to accept Lorik’s plan, consider visiting the mezzanine’s second-floor southwest corner office for a chance at disabling Synthetic Insights’ SECURITY CONTROL UNIT.

This requires skill at decryption and will aid your infiltration into the lab. You may also elect to decrypt a nearby TERMINAL in the same office to acquire an optional off-world assignment.

Leaving Port Hanshan

Although there’s only one way out of Port Hanshan, there are many ways of gaining access to the vehicle that’s parked in the port’s garage.

Helping Lorik Qui’in gain revenge on Administrator Anoleis is just one way out of the port. You may also choose any of the following:

Fast Path: Accept Opold’s assignment, return to the Normandy , and then smuggle the hanar store clerk’s illegal package into Port Hanshan.

Don’t give the package to Opold, however; speak with Anoleis instead to turn the unsuspecting hanar over to the port authorities.

Anoleis becomes pleased and rewards you with a garage pass. This is the fastest way out of Port Hanshan, but it earns you no morality points.

Ultimate Renegade Path: Accept Lorik’s plan of infiltrating Synthetic Insights and succeed in retrieving the turian’s evidence against Anoleis.

Afterward, agree to help an as-yet undisclosed third party in bringing Anoleis down. Then intimidate Lorik Qui’in into testifying against Anoleis for a huge sum of Renegade points.

Finally, visit Anoleis’s offices and tell him that the third party is spying on him, but do not give him the evidence.

Anoleis will call the third party into his office and the two will have a violent dispute, earning you yet more Renegade points.

Afterward, search the Administrator’s corpse for the garage pass you seek. This devious approach swings your alignment greatly toward Renegade. In fact, it’s the Renegade’s highest-scoring path out of the port!

Ultimate Paragon: Retrieve the evidence from Synthetic Insights as planned and then choose to help an as-yet-undisclosed third party bring Anoleis down.

Charm Lorik Qui’in into testifying against Anoleis for Paragon points, then tell the third party of your success for even more Paragon points.

This is the Paragon’s ultimate path out of Port Hanshan, and each step is covered in detail in the sections that follow.

Assignments

Opold’s Buyer

If you’ve decided to accept Opold’s assignment and have smuggled the hanar shopkeeper’s illicit cargo into Port Hanshan, you have a chance of cutting out the middleman and selling the cargo directly to Opold’s buyer for additional credits.

If you were able to persuade Opold into giving you information on his buyer, speak with a krogan named Inamorda, who stands on the mezzanine’s second floor, to learn that he’s Opold’s buyer.

Inamorda’s business isn’t exclusive to the hanar shopkeeper however, and he’ll gladly buy his smuggled wares from you instead.

Completing Opold’s assignment in this manner gains you Renegade points and a few more credits than you’d receive from the hanar merchant.

Great Raid

Accept Lorik Qui’in’s mutually beneficial plan to acquire his pass and gain entry into the Synthetic Insights lab. This allows you to activate Port Hanshan Plaza’s southwest elevator to access Synthetic Insights.

Check that your squad is ready for battle. Anoleis’s hired thugs are currently ransacking the office, and it’s likely that you’ll run into some trouble.

Running Into Trouble

Sure enough, a pair of ERCS guards stand watch just inside the SI lab. If you can, choose to persuade these first few guards and convince them to leave without a fight.

This earns you a significant amount of morality points appropriate to the type of persuasion you use.

The rest of Anoleis’s goons aren’t interested in talking and fire on Shepard and company the moment they move within range. These ERCS guards are on par with thugs you’ve encountered before.

They don’t have much in the way of armor or shields, and they’re easily dispatched with a bit of tactical gunplay. Keep close to cover, monitor your radar carefully, and eliminate all hostile targets.

ERCS Guard

Soldier

Rating: Minion

Resistances : None

Weaknesses: Tech Biotics

Powers:

  • Overkill
  • Immunity
  • Shield Boost

Sniper

Rating : Minion to Elite

Resistances : None

Weaknesses: Biotics

Powers:

  • Sniper Beam
  • Adrenaline Burst
  • Shield Boost

The Minion version of the ERCS sniper does not get Shield Boost

Engineer

Rating : Elite

Resistances: Tech

Weaknesses: Combat

Powers:

  • Damping
  • Overload
  • Sabotage
  • First Aid

Tip

If you haven’t already, visit the Options menu and tune your squad mates’ behavior so that they’re able to use their abilities for both offense and defense.

This is incredibly useful because it allows you to focus on the fight without having to issue orders to your squad.

Secure the area, make a sweep for item-holding containers, and then sprint upstairs to explore the lab’s second floor.

Lorik’s office is to the southwest; dash there without delay and decrypt Lorik Qui’in’s computer to recover the evidence you seek. Save your progress now; a tough fight lies ahead.

Tip

Decrypt the lock on the small northern office to access a technician kit and a medical kit. Refer to the map to locate other item-holding containers in the area.

Kaira’s Revenge

Shepard and crew are treated to an unexpected encounter just outside Lorik’s offices: ERCS Sergeant Kaira Stirling—Maeko Matsuo’s ill-tempered subordinate—is intent on recovering the evidence she’s been hired to steal.

There’s no talking your way out of this fight, so be prepared for an intense battle. Find cover as soon as you can and do your best not to become a target for Kaira or her goons throughout this melee.

Kaira Stirling

Rating : Sub-Boss

Resistances : Biotics

Weaknesses : None

Powers:

  • Warp
  • Lift
  • Barrier
  • Carnage

Kaira is a formidable trained combatant with a few potent biotic abilities.

She has accepted a bribe from Administrator Anoleis to raid the Synthetic Insights’ offices to recover evidence that the administrator wants to suppress.

Kaira exhibits a strong will and seems happy for the chance to kill Shepard.

Kaira is the biggest threat in this battle and killing her quickly is a good plan. Her large detachment of guards must be dealt with, too.

At first, it’s best simply to find cover and fire on any target that moves within your line of sight during the frantic skirmish.

Kaira’s biotic abilities can become quite a nuisance, so target her and press [A] to focus your squad mates’ efforts on keeping her at bay.

Defeat this final wave of crooked guards to complete your work here at Synthetic Insights.

Lady in Red

Shepard receives another unexpected visitor shortly after leaving Synthetic Insights, but this one doesn’t point a gun at him. Gianna Parasini stands just outside the elevator, eager to speak with you.

She knows what you’ve done and asks you to speak with her at the mezzanine before you talk to Lorik Qui’in. Gianna then departs, leaving you to consider your options.

Note

With the evidence against Anoleis in your possession, you’re now able to advance the main plot in a variety of ways. In short, you can hand the evidence to Lorik or Anoleis.

See the previous Leaving Port Hanshan sidebar for more detailed descriptions on each of these options. The rest of this walkthrough follows a Paragon-aligned path out of the port.

Back to the Mezzanine

Lorik Qui’in awaits you at the hotel bar, but Gianna stands not far away. Speak with the woman in red before updating the turian to learn that she’s actually working for Noveria’s Internal Affairs department.

Apparently, the IA department has known about Anoleis’s corruption for quite some time; Parasini has been working undercover for six months trying to crack the case.

She asks you to convince Lorik to testify his knowledge of Anoleis’s corruption before Noveria’s board of directors.

If you’re able to help Gianna with her investigation, she agrees to provide you with whatever you need.

Question Gianna further and she’ll provide a few more details about the situation at Peak 15. Apparently, Port Hanshan has received a Code Omega signal from the Peak 15 facility, indicating a severe security breach.

That’s why the complex has been locked down: no one goes in or comes out until the port receives an all clear.

If such a message isn’t received, the board will take a vote as to whether they should destroy the facility. Here’s hoping that doesn’t happen while you’re up there!

Convincing Qui’in

If you feel like bringing Anoleis down, tell Gianna you’ll lend a hand and then speak to Lorik Qui’in, who’s seated nearby.

If your persuasion talents are strong, you’ll be able to Charm or Intimidate Lorik into helping Internal Affairs bring the port’s corrupt administrator to justice, and earn a massive amount of morality points in the process.

If you’re unable to persuade Qui’in, simply hand over the evidence to complete your dealings with him.

This earns you a garage pass and a significant amount of Paragon points, but far fewer points than you’d get for Charming the old turian into cooperating with the investigators.

Tip

If you’re playing the role of the Renegade, Intimidate Lorik Qui’in into testifying against Anoleis if you can for loads of Renegade points.

Then double-cross everyone by turning the evidence over to the crooked administrator!

Putting Things to Rights

Assuming you managed to persuade Lorik and solicit his help, return to the plaza and visit Gianna at her desk. She’s surprised to hear of your success and quickly makes her arrest, hauling Anoleis away.

This nets you a garage pass and several more Paragon points, along with the gratitude of the entire station. Well done, Commander.

To the Garage

It wasn’t easy, but you’ve finally managed to acquire a garage pass and are now free to leave Port Hanshan in pursuit of Matriarch Benezia.

Lilihierax has heard of Anoleis’s arrest and congratulates you. Speak with him for a moment if you’d like, then proceed toward the garage entrance.

Speak with the ERCS guard stationed just outside the garage to show off your shiny new pass. The guard sees that the pass is genuine and asks you to be careful out in the blizzard.

Save your progress before entering the garage; you’re about to walk into an ambush.

The Matriarch’s Cargo

Enter the garage to find a heavy crawler/rover parked inside. Unfortunately, you find trouble in the garage as well: a number of geth stalkers and destroyers initiate a deadly attack without warning.

Matriarch Benezia must have snuck these synthetic hostiles into the port inside her cargo crates!

Tip

Simplify this fight a great deal by approaching the vehicle and decrypting its lock. You may then climb into the vehicle and turn its devastating weaponry against the geth.

Use the surrounding crates as cover while fighting the geth. Make the destroyers your primary targets, as they pose the greatest threat to your squad’s health.

Work with your team to secure the garage before the geth turn you into mush.

A Visit from Maeko

Captain Matsuo enters the garage shortly after the conflict resolves. She demands to know what happened and finds it hard to believe Shepard’s story of a geth attack.

There seems to be no other possible explanation, however, and Maeko finally accepts the Spectre’s story.

She then warns Shepard that the Matriarch brought scores of cargo crates with her to Peak 15. Shepard acknowledges the warning and Matsuo departs to file her report.

Tip

Search the garage to find an UPGRADE KIT not far from the nearby Mako.

To Peak 15

There’s nothing else for you here; the answers you seek lie hidden at Binary Helix’s Peak 15 facility.

The vehicle you could have used to repel the geth can’t actually be driven, so dash to the Mako near the garage’s northern door instead.

No lock need be picked to enter this vehicle; simply climb aboard and start off into the blinding snow.

Summit Trail—Aleutsk Valley

Weather may not have been the cause of the severed communications between Port Hanshan and Peak 15, but one thing’s for sure: There is a major blizzard in effect outside.

Be very careful not to stray from the path while journeying to Peak 15. Falling off the tall cliffs here means a sure death.

Caution

Exit the Mako in this frigid valley at your own risk: The intense cold and driven snow quickly takes its toll on Shepard’s crew. The longer you remain outside the Mako, the more you place your squad at risk.

Never stray far from the Mako and seek shelter inside it whenever the hazard meter at the lower-right corner of the screen becomes nearly full.

Rounding the first bend in the trail, the team happens upon an overturned heavy vehicle half-buried in the snow. The emaciated corpse of the vehicle’s pilot lies nearby, along with a crate full of supplies.

Park near the ruined heavy vehicle and press [Q] to make your squad hop out. Quickly loot the crate for goodies and then hurry back to the vehicle before your team takes damage from the elements.

Caution

Don’t advance beyond the overturned rover: a host of geth lies in wait just ahead!

Geth Blockade

The tunnel beyond the upturned vehicle is heavily fortified by geth shock and rocket troopers. A heavy turret stands near the tunnel’s entrance as well.

Roll just a few meters past the ruined vehicle until you can sight the heavy turret. Press [Shift] to zoom in on the turret. Blast away at the device with the vehicle's heavy cannon.

Tip

Roll backward if you become a target. The small rise in the snowy trail serves as ideal protection from inbound rockets.

Obliterate the geth’s heavy turret, then turn your attention to the collection of troopers who have taken position behind kinetic barriers just inside the tunnel.

Storming forward would be unwise against so many shock and rocket troopers, so simply employ the same tactic of picking shots with the Mako’s cannon from range.

Reverse down the slight slope whenever projectiles start soaring your way, and make sure to use the Mako’s scope for improved accuracy.

Note

Remember that the Mako’s cannons can’t pitch downward, only up. If your shots aren’t finding their mark, you may need to scale the rise and position the Mako on more even ground.

Yet more geth have placed barriers deeper inside the tunnel. Again, roll only as close as necessary to target these hostiles, reversing downhill to avoid inbound rockets. Clear the tunnel so you may safely pass through.

Tip

Don’t miss the two UPGRADE KITS lying on the ground at the tunnel’s midpoint.

Armature Action

Exiting the tunnel, the squad spies a hulking geth armature come online in the distance. Retreat just inside the tunnel, using the tunnel’s right side as shelter from the armature’s powerful pulse attacks.

A few more geth soldiers are behind kinetic barriers near the armature as well. Just keep popping out from the tunnel’s mouth to fire on these foes, reversing as necessary to avoid damage.

Tip

Find and open two more CRATES near the armature’s position.

The Second Tunnel

Before rounding the next corner, aim eastward and open fire on more geth troops and turrets stationed near the mouth of the next tunnel ahead.

These enemies won’t have much chance of striking you, as they’re poised on slightly lower ground.

Still, be prepared to back off if you start suffering damage. If this long-range assault isn’t working for you, feel free to continue along the trail, rounding the bend and positioning yourself a bit closer to the tunnel’s guards.

After crippling the exterior defenses, you’ll find the second tunnel to be hostile-free.

Roll through, keeping your eye on your radar until you spy a large red blip; another heavy turret stands just beyond the tunnel’s opposite end.

Remain inside the tunnel and obliterate the turret from a safe distance. It’s hard to avoid this one’s rockets in such an enclosed area, so do your best to destroy it quickly.

A few hits won’t matter much against the Mako’s sturdy shields.

Tip

Spy a MEDICAL KIT hidden behind a large crate that stands just beyond the second tunnel.

Final Approach

Exiting the second tunnel, scan the far mountainside to your left for signs of a geth heavy turret stationed along the rock wall.

The signs should be clear enough: the turret begins sending rockets your way the moment you exit the tunnel. Obliterate the turret from this vantage, dodging its sluggish projectiles with ease.

Approach the next bend carefully; yet another turret is stationed along the cliffside. Get close to the corner to gain a clear shot at this one, so roll forward until you can blast it away.

You face no more resistance for a while, so proceed around the corner and along the trail.

Tip

Now’s a good time to save your progress if you haven’t done so recently. Be aware that you may be unable to save at this point because of the size of the radar while in the Mako.

Exiting the Mako can sometimes allow you to save in a semi-hostile area.

The last heavy turret is stationed on the cliff to the right (your left) side of Peak 15’s entrance. You must round the final corner to sight this threat.

Destroy the turret from range as fast as you can, and don’t worry if the Mako takes a few hits; its usefulness has come to an end.

Drive to the facility’s entrance and park your Mako near its upturned cousin, which is still smoldering. Your radar registers hostiles, but these enemies are all within the Peak 15 complex.

Your Mako can go no farther, so hit Q to make your squad exit the vehicle and strike out on foot. Quickly enter the facility via the small door to your left before the blizzard claims your crew.

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PreviousObjective 1: Visit Noveria; Speak to Anoleis NextObjective 3: Investigate Peak 15