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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Spectre Assignments: Miscellaneous Assignments

Squad Member Assignments

These three assignments are tied in specifically to your squad members’ histories. They are generally triggered by speaking to your squad members on the Normandy .

Tali: Tali’s Pilgrimage

How to Get It : Complete UNC: Geth Incursions

When It Is Available : After completing UNC: Geth Incursions; cannot be triggered after you go to Ilos

Where It Takes Place : Solcrum, Grissom System, Armstrong Nebula cluster; the Normandy

Special Notes: Requires Decryption skill of 1

Note

See the previously detailed walkthrough for the UNC: Geth Incursions assignment. Complete that assignment before proceeding with this one.

At the end of UNC: Geth Incursions , you have the option to examine a geth terminal in the southern room of the geth base. Decrypting this terminal gives you volumes of encrypted information about the evolution of the geth after they rebelled and overthrew their quarian creators.

Tip

If you lack the necessary Decryption Talent to access the geth terminal, leave the base, return to the Normandy , and come back down to the surface with a team with higher tech skills.

Decrypt the geth terminal to access information about geth history.

When you return to the Normandy , go down to the Engineering level and speak to Tali. She wants to talk to you about the data that you gathered from the geth terminal and uploaded to the Alliance computers.

Specifically, she wants a copy of the data, which would allow her to return to her people’s migrant fleet and complete her quarian pilgrimage. She assures you that she will remain with you until your mission to defeat Saren is complete.

Agreeing to let her copy the data completes this assignment, but you do have the option to reject her request.

Garrus: Find Dr. Saleon

How to Get It: Speak to Garrus on the Normandy about Dr. Saleon

When It Is Available: After completing three of the first four post-Citadel, plot worlds (Feros, Noveria, Therum, or Virmire) and/or completing three UNC assignments; cannot be triggered after you go to Ilos

Where It Takes Place: MSV Fedele, Herschel System, Kepler Verge cluster

Special Notes: None

After completing three of the first four post-Citadel, plot worlds (Feros, Noveria, Therum or Virmire) speak to Garrus on the Engineering level of the Normandy .

You need to have completed three in-depth conversations with Garrus once he is on the Normandy .

These can take place right after leaving the Citadel for the first time, after completing any of the four major post-Citadel plot worlds (Feros, Noveria, Therum or Virmire) and/or after completing three or more uncharted world (UNC) assignments.

You need to have completed three in-depth conversations with Garrus once he is on the Normandy . These can take place right after leaving the Citadel for the first time, after completing any of the four major post-Citadel plot worlds (Feros, Noveria, Therum or Virmire) and/or after completing three or more uncharted world (UNC) assignments.

Make a "personal inquiry" and follow all available dialogue options to get him talking about one particular assignment he took on as a member of C-Sec.

It involved an investigation into the illicit sale of organs on a wider scale than C-Sec had ever seen before.

All the evidence pointed to a geneticist by the name of Dr. Saleon, who avoided capture by escaping on a shuttle and threatening to kill the hostages he had taken.

Garrus wanted to shoot down the shuttle anyway; C-Sec countermanded the order.

Even after C-Sec and the military lost interest in pursuing Dr. Saleon, Garrus continued to try and find out where Saleon escaped to.

Eventually, he determined that Saleon had changed his name and obtained a new ship, but he couldn’t get anyone to check it out.

Ask Garrus for the transponder frequencies of Saleon’s new ship to trigger Garrus: Find Dr. Saleon and its first task, Head to Coordinates. Garrus’s only request is that you take him with you when you go to check it out.

Head to Coordinates

MSV Fedele

The coordinates that Garrus gives you lead to the Herschel System in the Kepler Verge cluster. Go there to find Dr. Saleon’s new vessel, the MSV Fedele. Board the Fedele with a team equipped to fight organic enemies.

Bringing Garrus adds a personal element to the dialogue in this assignment, but it’s not essential that you take him with you.

Your enemies are six test subjects of Dr. Saleon, and they’re all in the main hold of the Fidele. They rush you en masse as soon as you or any member of your squad attacks one, but fortunately, they’re not very strong or durable.

They attack weakly with their bare hands and spit toxic chemicals a short distance, but they have no shields whatsoever.

The best way to take them out quickly is to lure them back through the door by which you entered the main hold and pick them off as they follow you.

Put Dr. Saleon’s test subjects out of their misery—and yours.

After the test subjects have been destroyed, continue into the southeast chamber of the Fedele to find Dr. Saleon himself, although the salarian denies that’s who he is. Garrus recognizes him immediately, though.

You have a couple of dialogue choices to make, but they all lead to the same outcome: Dr. Saleon decides to go down fighting and you have to kill him.

He has no real attacks and no shields, so it shouldn’t take more than a few shots to put him down. This completes the assignment.

Note

Although all roads lead to a fight with Dr. Saleon, your responses may help to change Garrus's worldview.

Choosing Paragon responces helps Garrus to value life more, while choosing Renegade responses reinforces Garrus's idea that the guilty must be punished, no matter what.

Wrex: Family Armor

How to Get It: Speak to Wrex on the Normandy about his family’s armor

When It Is Available: After completing three of the first four post-Citadel, plot worlds (Feros, Noveria, Therum or Virmire) and/or completing three UNC assignments; cannot be triggered after you go to Ilos

Where It Takes Place: Tuntau, Phoenix System, Argus Rho cluster

Special Notes: Need a Decryption skill of 1

After completing any of the first three post-Citadel, plot worlds (Feros, Noveria, or Therum), speak to Wrex on the Engineering level of the Normandy .

You need to have completed three in-depth conversations with Garrus once he is on the Normandy .

These can take place right after leaving the Citadel for the first time, after completing any of the four major post-Citadel plot worlds (Feros, Noveria, Therum or Virmire) and/or after completing three or more uncharted world (UNC) assignments.

You specifically need to select the "Family" option to hear about Wrex’s father, and select it again to hear about Wrex’s grandfather.

Follow all available dialogue options to hear about an ancestral suit of armor that is now in the possession of an amoral turian collector named Tonn Actus.

Wrex wants that suit of armor back. Agree to help him recover it to trigger Wrex: Family Armor , and its first task, Find Wrex’s Armor.

Note

You can also trigger this assignment by heading to Tuntau directly after leaving the Citadel for the first time. The assignment is triggered as soon as you enter the mercenary base on Tuntau, but only is Wrex is in the party.

Find Wrex’s Armor

Tuntau

Tuntau Mercenary Base, 1F, Tuntau Mercenary Base, 2F

Tonn Actus can be found on Tuntau, in the Phoenix system of the Argus Rho cluster. Travel there and land on the planet’s surface with a team capable of handling combat against organic enemies with biotic abilities and shields.

Note

You can bring Wrex on this mission if you’d like, but it’s not necessary to do so. You need someone in your squad with a Decryption Talent, though.

Your planetary map indicates the presence of a "hidden structure" due south of your insertion point. This is the mercenary base where Wrex’s armor is being held.

The base is defended by two pirates and a pirate sniper, who shouldn’t be much of a match for the Mako’s cannon. Kill them all, then enter the base.

As soon as you enter, Wrex knows that this is the place. His armor is here somewhere. But before you can get to it, you must fight through seven pirates and pirate snipers (as well as Tonn Actus himself) in the main room.

All of them start out on the second-floor balcony and rush downstairs as soon as you start shooting.

Tonn Actus isn’t surrendering Wrex’s armor without a fight.

This is a standard sweep-and-clear combat mission. Your enemies won’t charge you, so you need to pick them off when they peek out from behind cover to take a shot.

Lift and Throw are excellent biotic abilities to use in this battle, as they pull enemies away from their secure hiding places.

Tip

Another great strategy is to target the fuel tanks in the northeast corner of the second floor and blow them up to damage or kill all enemines on the balcony. The overload ability is extremely helpful in this situation.

When the battle is won, head up to the second floor and open the wall safe in the southern room to recover Wrex’s armor. Leave the base, get back in the Mako and return to the Normandy .

If Wrex was in your party when you found the armor, the assignment is complete. If he wasn’t, find Wrex in his usual spot on the Engineering level and return his family armor to him to complete the assignment.

Note

If you lack the necessary Decryption skill to open the wall safe, go back to the Normandy and return with a team member who can open it.

If none of your team members currently can, return to Tuntau later on after you’ve had a chance to level up and increase your Decryption Talent.

Wrex’s family armor is in a wall safe on the second floor of the mercenary base.

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