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Mass Effect (PC) eGuide
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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Prologue: Normandy and Eden Prime

Objective 4: Speak with Joker

Back Aboard the Normandy

Shepard awakens inside the Normandy’s medical bay, none the worse for wear. Doctor Chakwas stands nearby, recounting what happened on the planet’s surface.

Apparently, the beacon has been largely destroyed after the blast that knocked Shepard cold. The commander is still quite shaken by the images projected by the ancient device.

Captain Anderson soon enters the medical bay and asks to speak with Shepard alone. Converse with the captain to learn that Ashley has been reassigned to the Normandy crew.

Anderson goes on to say that the Council will surely want answers for the Eden Prime debacle. Nihlus is dead and the beacon lies in ruins.

Worse, Saren— the turian who allegedly murdered Nihlus—is another Spectre: one of the most powerful and respected Spectres ever appointed by the Council.

If he has truly sided with the geth, things are sure to become far more difficult.

When questioned by the captain, Shepard admits that the beacon issued forth some kind of strange vision just before it exploded.

The captain becomes alarmed when his commander recounts the images: synthetic creatures ripping apart humanity.

Though vague, this troublesome vision must be brought to the Council’s attention. Saren despises humankind and may have sided with the geth to gain enough power to exterminate the entire human race.

The Council must be made to believe these strange warnings, but it won’t be easy. Saren is a Spectre; he operates above the law.

Captain Anderson decides to contact the human ambassador at the Citadel to update him on the current situation.

He orders Shepard to speak with Joker on the bridge and bring the Normandy into dock at Citadel Station.

Normandy: Quarters

You’re now free to explore all three decks of the Normandy.

Such exploration is completely optional, but you’ll miss out on a number of interesting conversations and several new Codex entries if you decide not to have a look around.

Because you’re already at the quarters deck, let’s begin with the aid station on the nearby wall of the medical bay. Examine the aid station to restock your Medi-Gel supply and acquire a new primary Codex entry.

Note

Want to get a move on? Simply head upstairs to the command deck level and speak with Joker at the bridge to order the Normandy into dock.

Note

Codex entries acquired through investigation are labeled on this guide’s maps.

Ashley stands just outside the medical bay. Speak with her to discuss her recent promotion to the Normandy crew. The dialogue choices you make can earn you a few more morality points, so be sure to explore all options.

Note

If you were harsh on Ashley down on the surface, now’s your chance to make up for it with an apology. Doing so wipes the slate, allowing you to create a much closer bond with the young officer in the futureÉ

Not far from Ashley, Doctor Chakwas is found leaning against a wall near some storage lockers.

Investigate all avenues of the dialogue to learn more about the good doctor’s past, gaining her personal insights on Captain Anderson and your squad mate, Kaidan.

Doing so also nets you two more Codex files, and you can gain one more by examining Shepard’s personal locker , which stands against the nearby wall.

Note

If you’re playing a female Shepard, you can have a brief dialogue with Kaidan as well. Kaidan and Ashley’s locations are also reversed when playing a female Shepard.

Normandy: Engineering

There isn’t much else to see or do on the quarters deck, so take the elevator down to engineering.

You arrive at the vehicle bay: Here you may examine your squad’s lockers and outfit any member of your crew with new weaponry and gear you’ve obtained.

Spend a moment outfitting Shepard, Kaidan, and Ashley with the best equipment you have.

Next, approach the burly M35 Mako that’s parked nearby. Examine this vehicle to gain a new entry for your primary Codex. The Mako looks incredible; perhaps you’ll be able to drive it someday.

Not far from the Mako stands an Alliance Requisitions Officer. This fellow offers to sell you goods he’s purchased with his own credits at a fair price.

Query the Req Officer about manufacturer licenses to learn that such items are required in order for the Req Officer to stock different brands of gear.

The officer does not have any licenses to sell. You can buy some basic equipment, but says you’ll need to buy licenses from the stores you visit on other stations and worlds.

Doing so will allow the Req Officer to carry a broader variety of advanced armaments produced by top-tier manufacturers from around the galaxy.

Ask about new items and the Req Officer goes on to say that he’ll buy, sell, and trade with local merchants to acquire new weaponry and gadgets each time the Normandy docks at a planet with a large enough port.

Strive to purchase lots of manufacturer licenses from each store you encounter to expand the Normandy Req Officer’s wares to include exceptional items.

Browse the Req Officer’s goods to see what he has for sale.

You won’t have enough credits to purchase much at this point, but invest in the Medi-Gel and grenade upgrades to increase your carrying capacity for both of these valuable items.

Feel free to sell off any gear you’ve acquired but have no use for as well.

Note

Selling items for credits is important: the squad can only carry so much gear. Alert messages appear when you near your capacity limit, warning you that you’re running out of space.

Items can also be melted down into raw Omni-Gel at the Equipment menu to make room for new arrivals, handy when you’re low on the substance, or when there’s no store nearby.

Note

Items come in one of three rarity levels: common, limited, and rare. Items labeled as common are always in stock at the store, while limited items are available for only a short time.

Rare items are highly-sought-after goods that disappear fastest of all. Make sure to purchase limited or rare items you desire while you have the chance!

Note

Item stats are influenced by two factors: the item’s sophistication level (a low-to-high rating of 1 through 10), and the quality of the manufacturer who produced the item.

In addition, the cost of each item is reduced in relation to Shepard’s Charm ability, while resale of items you’ve acquired is bolstered by Shepard’s Intimidate score.

For complete details on manufacturers and their gear, including base item stats and manufacturer influences, please refer to the Warfare portion of this guide.

After trading with the Req Officer, head into the engineering room and examine the field integrity monitor near Engineer Adams to acquire yet another primary Codex entry.

Adams doesn’t have much to say at present, so you’re all done here. Return to the elevator to reach the quarters deck, then take the nearby stairs to reach the command deck above.

Normandy: Command Deck

There’s little for you to do on the command deck. Navigator Pressly doesn’t have much to say, but a nearby computer terminal can be inspected for a secondary Codex entry.

A quick inspection of the comm room nets you another entry as well.

When you’ve finished exploring the ship, head to the bridge and speak with Joker to complete your primary objective and order the Normandy to dock at the Citadel.

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