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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Chapter 5: Virmire

Objective 1: Visit Virmire; Reach the Camp

Destination: Virmire

When you’ve finished exploring the Normandy and completed any active assignments you wish to fulfill, open the galaxy map and select the Sentry Omega cluster, labeled with a "Virmire" tag.

Select the Hoc system, also tagged "Virmire," then select planet Virmire as your destination when you arrive there. Then pick your away team.

Note

The Sentry Omega cluster does not appear on the galaxy map until you manage to complete two post-Citadel, plot-based worlds (Therum, Noveria, or Feros).

You therefore cannot visit Virmire until you’ve reached that point in the adventure.

Tip

You face heavy geth resistance all throughout Virmire. Pick a balanced squad with skill in both tech and biotics to help you combat these foes, and outfit your team’s weaponry with anti-shield and anti-synthetic upgrades.

Virmire: Landing Zone

Sensors detect a powerful anti-air (AA) tower active near the Council’s infiltration team. The Normandy can’t make a direct approach, so Shepard’s away team is deployed in the Mako to take out the AA tower instead.

The commander tells Joker to perform evasive maneuvers until the squad manages to bring the tower offline. Climb into the Mako and start rolling down the shoreline.

Caution

Steer clear of deep water; the Mako wasn’t built for nautical ops.

Tip

Check the Squad menu when you get a chance and make sure your team’s Talent Points have been allocated. Most of the action takes place in the Mako, but you’ll need to venture out on foot once in a while.

It doesn’t take long for the first batch of hostiles to register on the Mako’s radar. Round the bend and take ranged shots at the many geth assault drones and rocket drones hovering about.

These initial enemies pose little threat, particularly the assault drones.

You encounter a few ground troops a short distance beyond, mostly rocket troopers. Use the radar to mark these enemies’ locations and blast each one apart with the Mako’s lethal cannon.

Caution

Remember to position the Mako sideways during ranged firefights so you can easily avoid inbound rockets and the like.

Tip

Ignore the odd crablike creatures you see along the shore. They’re local wildlife and completely harmless.

Geth Rocket Drone

Rating: Elite

Resistances: Combat, Biotics (Physics Immune)

Weaknesses: Tech

Powers:

  • Disruption Rocket
  • Hover

Rocket drones are similar to assault drones, except they employ two types of rockets instead of heavy rifle fire.

These machines are basically rocket troopers with the ability to hover about: They can fire fast-moving, direct-damage rockets, or slower ones capable of inflicting splash damage to nearby targets when they explode.

Like assault drones, rocket drones can utilize their entrench ability to gain additional shields at the cost of movement.

Your radar becomes jammed as you near the second gang of hostiles. Use the Mako’s scope to help you view and fire on these enemies from afar.

Blast their networked barriers to destroy them all in short order. Take it nice and slow, and don’t advance until you’re certain the way is clear.

Gatehouse 1

You soon come to a giant gatehouse fortified by geth forces. Keep back and use the left rock wall as cover. Roll out to take a shot or two, then quickly reverse to dodge inbound rockets.

Zoom in with the Mako’s scope, watch for weapons fire to mark each enemy, and obliterate all geth forces before you advance past the gate.

Tip

Drive up to the gatehouse’s stairwell and hop out of the Mako. Scale the steps and combat any enemies lurking atop the gate that can’t be targeted by the Mako’s cannon.

Enter: Colossus

Just beyond the gatehouse, the crew encounters a massive armature-like creature called a geth colossus . This brute is a force to be reckoned with, but the left rock wall provides fantastic cover.

Roll out and take a shot or two at the colossus, then retreat behind the cliff just as you did when assaulting the gatehouse. Repeat this procedure until the mighty colossus finally falls.

Caution

Colossus pulse blasts are extremely powerful, even more so than the armature’s. Strive to avoid them or suffer the consequences.

Geth Colossus

Rating: Boss

Resistances: Combat

Weaknesses: None

Powers:

  • Siege Pulse

Colossi are massive walkers capable of incredible amounts of carnage. Think of them as advanced versions of the geth armature, more lethal in every detail.

Their Siege Pulse attacks are far more potent and must be avoided at all costs.

Their armor and shielding is second to none. Colossi are forces to be reckoned with and must be outmaneuvered in battle.

Tip

Although they’re intimidating at first, geth colossi are easily handled one-on-one. Destroy all nearby support units, then drive straight into the colossus, and knock it over.

Reverse until you’re able to fire on the colossus, then run the giant down a second time before it returns to its feet. Repeat until it’s dead.

The trail forks just beyond the colossus. Each fork features another colossus that must be defeated, and a handful of armatures as well. Pick either branch and look to use the surrounding rock walls for cover as you’ve done before.

Tip

A narrow opening reconnects the forked trails at their far end. After venturing down one path, consider rolling up to assault the remaining colossus and armatures from behind on the other path.

These enemies will quickly round and fire on you, but you’ll gain additional XP and gear if you manage to destroy them.

Gatehouse 2

The trail reconnects with itself just before leading to the landing site’s second gatehouse. This is where the AA tower is stationed.

Use the surrounding cliffs as cover and poke out to assault the gatehouse defenders. Advance as necessary and be quick to obliterate any troops that move to attack.

Inflict as much damage as you can in the Mako, rolling right up to the gate in an effort to lure the geth out of hiding.

Park near the gatehouse stairs afterward, climbing out and moving to assault the gatehouse on foot. Make a tactical approach, keeping close to cover and being wary of lingering defenders.

When it’s clear, move to the gatehouse’s far end, and utilize the AA gun power controls to disable the AA tower so the Normandy may land safely at the Council infiltration team’s campsite.

Then activate the nearby gate controls to raise the lower gate so your squad may proceed in the Mako.

Tip

Loot the CRATE and WEAPON LOCKER inside the gatehouse for valuables.

Gatehouse 3

The third and final gatehouse stands just beyond the second. Employ the exact same tactics as before: thin the geth forces in the Mako as much as possible before you strike out on foot to secure the gatehouse.

Work with your squad to secure the station and then use the gate controls to raise the lower gate. Next, loot the area, then return to the Mako and proceed to the campsite ahead.

Tip

If your squad encounters heavy geth forces inside the gatehouse, fall back to the Mako and use its weaponry to gain an advantage.

Infiltration Team Campsite

Arriving at the campsite at last, Shepard finally gets his first look at the Council’s infiltration team: a crew of salarians led by one Captain Kirrahe.

Speak with Kirrahe to learn that his team has discovered one of Saren’s research bases here on Virmire.

Apparently, the base is heavily fortified by geth forces. The salarians haven’t actually seen the rogue Spectre himself, but are certain this is the site of his primary base.

Kirrahe informs Shepard that Saren’s using his base to breed an army of krogan. This piques Wrex’s attention, who asks how such a feat could be possible.

Kirrahe says Saren must have developed some sort of cure for the genophage, the horrible weapon used against the krogan race to quell the Krogan Rebellions more than 1,000 years ago.

If Saren has truly developed a cure, he could quickly amass a krogan army capable of conquering the galaxy as they nearly did before.

Glossary: Genophage

The genophage was a biological weapon created by the salarians and used by the turians to end the Krogan Rebellions.

It altered the genetic code of the krogan so that fewer than one in 1,000 krogan pregnancies result in viable offspring.

Shepard and Kirrahe agree: Saren’s base must be annihilated to end the potential krogan threat. Naturally, Wrex doesn’t see it that way.

His people are dying, and Saren’s cure could save them. Becoming agitated, the krogan warrior storms off before he can say something he might regret.

Kirrahe tells Shepard he needs time to meet with his team and come up with a plan. He invites Shepard to speak with Commander Rentola in a nearby tent if the Spectre seeks supplies.

When the dialogue concludes, you’re free to speak to Wrex and explore the campsite. When you’re ready to move on, simply speak with Captain Kirrahe a second time.

Note

The salarian campsite features a few objects that can only be examined if Shepard’s Decryption Talent is high enough.

You have no squad mates at present, so only Shepard’s own skill level is considered. You’re unable to interact with these objects if Shepard’s Decryption Talent is lacking.

Dealing with Wrex

Speaking with Wrex is a very interesting discussion—one that can earn you a massive amount of XP and morality points if you’ve been devoting Talent Points to Charm or Intimidate.

Even if you haven’t, you’ll be able to persuade the krogan in this special dialogue if you’ve previously completed the Wrex: Family Armor assignment.

Choose Paragon answers to advance the dialogue in a somewhat civil tone. When Wrex pulls his weapon, you must persuade the krogan to end the situation without bloodshed.

Doing so earns a tremendous amount of morality points and unlocks a special Xbox Live Achievement. (This achievement can also be gained near the end of the adventure by persuading a different character.)

If you’re unable to Charm or Intimidate Wrex, either you or another member of your squad will resolve the situation...by any means necessary.

Even this earns you a modest amount of Renegade points, but the price is high: your squad loses a valued member.

After the struggle, you can earn a fair amount of Paragon points by expressing regret over the loss of such a valued comrade.

Achievement Unlocked:

Charismatic

Commander Rentola

Heed Kirrahe’s suggestion and make a quick visit to Commander Rentola’s tent to browse the salarian’s stock of supplies.

The commander is obviously displeased with the current situation. His team had been expecting the Council to send a fleet to assist them.

Nevertheless, he does have a few items to sell. Purchase all that you can. The geth and krogan at Saren’s base are sure to be quite a handful.

Kirrahe’s Plan

Speak with Captain Kirrahe when you’re ready to move on.

The salarian has come up with a remarkable plan: he’ll use his ship’s drive core as a small nuke, which is easily capable of destroying Saren’s facility if detonated in the proper location.

Unfortunately, the makeshift bomb must be brought to the heart of the compound, and it’s too big to carry. It must be deployed by air via the Normandy .

Saren’s base is well fortified, so a team will need to infiltrate the base and disable all the defenses.

Kirrahe’s scheme is crazy enough to work, but it risks significant losses. The salarians plan to divide themselves up into three assault groups tasked with attacking the front of the base and keeping its defenses occupied.

As the salarians throw themselves against the facility’s frontal armaments, Shepard will sneak a "shadow team" in through the rear to disable the AA weaponry.

This will allow the Normandy to deploy the salarian’s nuke and extract any survivors.

Unfortunately, Kirrahe requires one of Shepard’s crew members to lead one of his assault teams. You must choose who will accompany the salarians on their risky op: either Kaidan or Ashley must go.

Pick whichever crewmate is less likely to be of value to your own squad, then question Kirrahe about the mission to gain more insight, along with a few new secondary Codex entries.

Tip

Kaidan’s tech and biotic abilities make him a good addition to your team if you’re playing a default (Soldier specialization) Shepard.

Ashley’s a straight-up Soldier, so you might want to bring her instead if you’re playing a less combat-oriented hero.

No matter who you choose to take, make sure to equip your squad with anti-shield and anti-synthetic weapon upgrades. Saren’s compound will be crawling with geth.

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