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Mass Effect (PC) eGuide
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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Essentials › Spectre Orientation Department

Military Specialization

Are you more of a run-and-gun agent who wants to be in the middle of every battle? If so, you should be a Soldier.

If you prefer hanging back, playing defensively, and managing the squad in a support role, or prefer fighting from a distance, you may want to play an Infiltrator.

The choice is highly personal. Your experience throughout the Mass Effect story isn’t affected by military specialization, but your combat experience is.

Read through the following sections to get a feel for what you can expect from the six character specializations in Mass Effect.

Note

Each "class" has two further Specialist options to choose between after you complete the Rogue VI Assignment that unlocks at level 20. Each of the Specialist bonus talents are covered in the following chapter: Combat.

Tip

For a full breakdown of all the talents, including specialization-specific talents, flip ahead to the comprehensive chapter on Combat.

Soldier

Soldiers are combat specialists ideal for the front lines of a firefight. Soldiers begin the game with skills in pistols and assault rifles; they have improved health and the ability to wear medium combat armor.

As a soldier progressing through the game, you can unlock assault training, skills with shotguns and sniper rifles, first aid for yourself and party members, and heavy combat armor.

Soldier Talent Summary

Starting Talents

Talent Name Unlocked by
Pistols —
Assault Rifles —
Combat Armor —
Assault Training —
Soldier —

Unlockable Talents

Talent Name Unlocked by
Shotguns 4th point in Pistol Talent
Sniper Rifles 7th point in Assault Rifle Talent
First Aid 6th point in Combat Armor Talent
Fitness 5th point in Assault Training Talent

Tip

Soldiers are generally the easiest class with which to get through the game. If you’re new to Mass Effect, this is a good choice for your first career.

Note

For descriptions of the talents and abilities, flip to the relevant sections in the Combat chapter.

Engineer

Engineers are tech specialists. Using the holographic OmniTool they can decrypt security systems, repair and/or modify technical equipment, disrupt enemy weapons or shields and heal their party.

Although they begin the game wearing light armor and equipped with only pistols and the omni-tool, engineers can eventually unlock the Basic Armor talent to upgrade their armor. They can also learn to heal their party.

Engineer Talent Summary

Starting Talents

Talent Name Unlocked by
Pistols —
Decryption —
Electronics —
First Aid —
Engineer —

Unlockable Talents

Talent Name Unlocked by
Basic Armor 6th point in Pistol Talent
Hacking 7th point in Decryption Talent
Damping 4th point in Electronics Talent
Medicine 5th point in First Aid Talent

Adept

Adepts are biotic specialists. They start out equipped with pistols and light armor, but the true strength of the Adept lies in the upgradeable implants that give them their biotic powers.

These powers can be used to lift or throw objects, boost their shields and disable or destroy enemies.

Adept Talent Summary

Starting Talents

Talent Name Unlocked by
Basic Armor —
Throw —
Warp —
Barrier —
Adept —

Unlockable Talents

Talent Name Unlocked by
Pistols 5th point in Basic Armor Talent
Lift 6th point in Throw Talent
Singularity 7th point in Warp Talent
Stasis 4th point in Barrier Talent

Infiltrator

Infiltrators combine combat and tech abilities, and specialize in killing or disabling enemies at long range. Infiltrators are trained to use Omni-tools, but their focus is decryption and offensive abilities rather than healing.

They can train with pistols or sniper rifles, and can wear medium armor.

Infiltrator Talent Summary

Starting Talents

Talent Name Unlocked by
Pistols —
Tactical Armor —
Electronics —
Decryption —
Infiltrator —

Unlockable Talents

Talent Name Unlocked by
Sniper Rifles 5th point in Pistol Talent
Fitness 6th point in Tactical Armor Talent
Damping 4th point in Electronics Talent
First Aid 7th point in Decryption Talent

Sentinel

Sentinels combine biotic and tech abilities. They use biotic abilities and advanced healing skills to defend allies, though they also can disrupt opponents with biotic or tech attacks.

They are more efficient at tech and biotics than other classes, but these skills come at the expense of combat.

Sentinels can use only light armor and receive less advanced weapon training in pistols, and only through their Sentinel talent.

Sentinel Talent Summary

Starting Talents

Talent Name Unlocked by
Throw —
Barrier —
Decryption —
First Aid —
Sentinel —

Unlockable Talents

Talent Name Unlocked by
Lift 7th point in Throw Talent
Stasis 6th point in Barrier Talent
Electronics 4th point in Decryption Talent
Medicine 5th point in First Aid Talent

Vanguard

Vanguards are biotic warriors. They combine offensive biotic abilities and weapons training to quickly take down opponents.

They are especially deadly at short range. They can train with pistols and shotguns, and can learn to wear medium armor.

Vanguard Talent Summary

Starting Talents

Talent Name Unlocked by
Pistols —
Assault Training —
Throw —
Warp —
Vanguard —

Unlockable Talents

Talent Name Unlocked by
Shotguns 6th point in Pistol Talent
Tactical Armor 5th point in Assault Training Talent
Lift 7th point in Throw Talent
Barrier 4th point in Warp Talent

Experience and Leveling Up

When the Level Up icon displays on the HUD during gameplay, it means your squad has earned enough experience points by killing enemies and completing tasks to rise up in stats and can assign new Talent points.

The breakdown for earning Talent points is as follows:

Level 1-5 — Shepard will earn 3 points/level while squad members earn 2 points/level
Level 6-20 — Shepard and squad mates earn 2 points/level
Level 21-35 — Shepard earns 2 points/level while squad members earn 1 point/level
Level 36-60 — Shepard and squad mates earn 1 point/level.

The assignment of Talent points isn’t permanent until you leave the individual squad member’s screen.

For example, if you’ve assigned available Talent Points to Shepard but haven’t yet left the squad screen, you can still undo the point assignment, then you can start over.

Note

Part of the enjoyment of customizing your squad is the strategic assignment of Talent points.

With such a diverse array of talents for each squad member, you can fine-tune what each of the member’s strengths will be for the current career.

The games default is set to encourage manual point allocation, but if you prefer to have the points automatically and evenly distributed across a character’s talents, toggle "Auto Level Up" on each squad member’s individual screen.

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