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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Chapter 1: The Citadel

Objective 1: Attend the Council Hearing

A Call for Action

Arriving at Ambassador Udina’s offices at Citadel Station, Captain Anderson and Commander Shepard listen in as the political voice of their people hollers demands at holographic images of the Council board.

Udina is outraged. The geth must pay for their ruthless attack on Eden Prime.

The Council admonishes the enraged ambassador, saying the Alliance knew the risks of founding a colony so close to the Terminus Systems.

They inform the ambassador that Citadel Security is currently investigating the possibility of Saren’s involvement, and refuse to discuss the matter further until the official hearing.

Turning away from the monitor, Udina sees Captain Anderson, Commander Shepard, and the rest of the Eden Prime ground team standing in his office.

The Ambassador is obviously quite upset over what transpired at Eden Prime.

Captain Anderson is impressed that the human ambassador managed to convince the Council to grant them an audience, but Udina isn’t so optimistic.

Eden Prime was a disaster: Nihlus is dead and the beacon was destroyed. Shepard’s chance at being inducted into the Spectres now stands in jeopardy.

They can only hope that the C-Sec investigation turns up evidence against Saren. Because he is the Council’s top agent, issuing such grave accusations against the Spectre without proof won’t win the Alliance any favors.

Glossary: C-Sec

Citadel Security, or C-Sec, is the primary internal police force for the Citadel. With its membership constantly in flux, C-Sec recruits from the military and police forces of almost every race known to the Council.

Earning a five-year tour of duty with C-Sec is considered a high honor.

Udina asks to meet with Captain Anderson in private so they may discuss the coming hearing. He asks Shepard to meet them outside the Council chambers atop the Citadel Tower before the hearing begins.

You’re now free to explore the Presidium: a large, open area where various embassies and other important offices are located.

If you’re not interested in exploring the Presidium at the moment, simply proceed to the area’s northwest elevator ride up to the Citadel Tower.

Citadel: Presidium

Captain Anderson and Ambassador Udina are waiting for you near the Council chambers atop the Citadel Tower, but what’s the rush?

Opt to spend some time exploring the Presidium, where careful investigation and inquisitive conversations can net you a few optional assignments and a variety of new Codex entries.

You can’t actually complete any of these assignments just yet; you’re only able to obtain them for future reference.

Refer to the previous Citadel maps to learn the locations of all characters and objects mentioned in the sections and tables that follow.

Tip

Use the Citadel Transit terminals stationed about the Presidium to quickly get around. More transit destinations become available after you meet with the Council and as you explore the Citadel on foot.

After you visit a new section of the station, that section becomes available for selection at all Citadel Transit terminals.

Unusual Readings

Begin by exploring Ambassador Udina’s office to discover a computer console that can be decrypted if your squad’s skill in the Decryption Talent is high enough.

Decrypt the console to obtain an off-world assignment called “Unusual Readings.”

Note

Off-world assignments are optional jaunts you can undertake once you’re able to freely roam the galaxy.

These and other secondary missions are covered in full detail in the Spectre Assignments section of the guide that follows the critical-path walkthrough.

Whenever you can branch off and complete optional assignments, special boxes will appear in the walkthrough to let you know.

Strange Transmission

If your squad has enough skill in the Decryption Talent, decrypt the computer console near Executor Pallin in the C-Sec HQ office to uncover another off-world assignment called “Strange Transmission.”

Like the previous assignment, this one will have to wait until you’re able to leave the station and explore the stars.

Citadel: Asari Consort

Visit the consort chambers to the south and you’re met at the entrance by Nelyna, an attractive asari who can’t allow you to visit with the consort without an appointment.

When you decide to leave, however, the consort signals to Nelyna, asking her assistant to invite you in.

Proceed to the consort’s chambers and speak with the woman for a chance at acquiring yet another optional assignment that you can’t yet satisfy.

However, unlike the aforementioned assignments, this one actually takes place at the Citadel, and you’ll soon be able to explore the station’s lower levels and complete it.

Shopping at the Emporium

If you’re looking to purchase new gear, visit the emporium at the Presidium’s southern end and speak with the Emporium Shopkeeper—a friendly, floating hanar—to browse the being’s wares.

Tip

Make sure to purchase the Sirta Foundation license if you can. Doing so allows the Normandy’s Requisitions Officer to begin carrying that manufacturer’s unique products.

See the Combat portion of this guide for complete details on manufacturers and their weaponry and gear.

Citadel: Tower

When they arrive at the Citadel Tower, Shepard and company catch the tail end of a conversation between two C-Sec operatives, a pair of turians named Garrus and Executor Pallin.

Garrus pleads with his superior to stall the hearing and grant him more time to investigate Saren’s involvement with Eden Prime.

Pallin laughs at Garrus, saying his investigation has reached its end. The executor then turns to leave.

Garrus greets Shepard after Pallin departs. He believes Saren is hiding something and suspects his guilt, but reluctantly admits that his investigation has turned up no incriminating evidence.

He wishes Shepard better luck at the hearing.

There’s little else to do about the tower at the moment. Sprint forward and speak with Captain Anderson, who awaits you at the foot of the Council chambers’ elegant stairway.

The captain informs you that the hearing is already in progress and leads you upstairs.

Burden of Proof

Anderson and Shepard arrive just in time to hear the Council label the geth attack at Eden Prime as a matter worthy of concern.

The good news stops there, however. C-Sec’s investigation has turned up nothing, and the Council board sees no reason to suspect Saren’s involvement with the geth.

Ambassador Udina reminds them that an eyewitness saw Saren murder Nihlus in cold blood during the raid, but the Council is reluctant to accept the testimony of one traumatized dock worker over that of a decorated Spectre agent.

Attending the meeting by means of holographic projection, Saren expresses his resentment over the accusations put forth by the humans.

He says Nihlus was a dear and valued friend, a remark Captain Anderson quickly counters by saying that was how Saren was able to get close and assassinate Nihlus without a fight.

Leveling his gaze on the captain, Saren jests that Anderson always seems to be involved whenever false accusations are brought against him. The two must have a past that Shepard wasn’t aware of.

Jump into the dialogue when you have the chance to question and accuse Saren however you like. The slippery turian seems to have an answer for everything.

He even takes the opportunity to voice his opinion that humanity isn’t ready to join the Council, or even the Spectres.

The banter continues until the final point comes to light: proof is required in order for the Council to take any action against Saren.

Since no such evidence exists, the Council has no option but to clear Saren’s name and deny Udina’s petition to disbar the turian from the Spectres. The hearing draws to a close.

History Lesson

Exiting the Council chambers, Udina says it was a mistake bringing Anderson into the hearing; he and Saren have too much history together.

The captain insists that he knows Saren. He believes now more than ever that the Spectre has indeed gone rogue. Anderson, however, won’t go into detail on his past with Saren.

The group decides that their next objective must be to find some way to discredit Saren. He’s untouchable as a Spectre and must be exposed so an appeal can be made to the Council for aid.

Kaidan and Ashley recall their recent run-in with Garrus and suggest they follow up with the C-Sec officer. Perhaps he’ll be able to assist them in bringing Saren down.

Unfortunately, the ambassador’s only contact with C-Sec is an officer named Harkin, who was recently suspended for drinking on the job.

Anderson rebukes the idea of enlisting Harkin’s aid, saying he’ll have nothing to do with such a pitiful degenerate.

Udina has no problem with that; he no longer wishes Anderson to be involved in their investigation of Saren. Udina reiterates that Anderson’s past history with Saren will only hinder their case.

Your response to this statement can net you morality points.

Anderson reluctantly agrees with Udina. He tells Shepard that Harkin can likely be found drinking himself silly at Chora’s Den, a seedy hangout in the Lower Wards.

Ask the captain if he knows of any other leads. He advises you to speak with Barla Von, a volus known to work for the Shadow Broker.

The Shadow Broker deals in information and secrets, and there’s a good chance he’ll have some dirt on Saren.

Glossary: Volus

The volus are short and squat, almost round, aliens. They typically wear heavy clothing and breathing masks when not on their homeworld. They are members of the Citadel, but they are not part of the Council.

The volus are a turian “client race” (minority race subject to their government, but with full citizenship rights).

The turians have little interest in economics or financial matters, and the volus have come to fill the role of merchants and bankers in their society.

You may now question Captain Anderson about his past with the Spectre-gone-rogue. He says that 20 years ago, he and Saren were working on a mission to find and remove a known terrorist threat.

On that mission, Saren proved himself capable of cold, ruthless killing just to get a job done.

The Spectre completed his mission, but at the cost of hundreds of innocent lives. Anderson realized the type of turian Saren was that day.

Continue questioning Captain Anderson to learn much more about Spectres, the Council, Harkin, Barla Von, and a wide variety of related topics. Explore all options to uncover a new Codex entry.

Note

Captain Anderson rests easy at Ambassador Udina’s office after this conversation draws to a close. Visit him there to go over each of the topics discussed during this dialogue again if you desire.

After you’ve finished speaking with Captain Anderson, you’re free to carry out your investigation into Saren’s guilt however you choose. You’re given free run of the Citadel and may fully explore all of its levels.

Many optional assignments are available for undertaking at the Citadel, but your primary mission can only be advanced in one of two ways: speak with Harkin down at the Lower Wards, or visit Barla Von at the Presidium.

The choice is entirely up to you.

For the purposes of this walkthrough, we guide you to see Barla Von.

Note

Now that you’re free to explore the Citadel, you can undertake a wide variety of optional assignments to gain supplementary items, credits, and XP.

Exploring these assignments lets you accumulate Codex entries and morality points as well.

See the tables and maps near the start of this walkthrough segment for quick-reference info on where to find each optional task, Codex entry, and morality point opportunity in the Citadel.

Refer to the Spectre Assignments section that follows the walkthrough for in-depth looks at all optional assignments.

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