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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Essentials › Spectre Orientation Department

Morality

Paragon Vs. Renegade

The power of persuasion can be an agent’s best friend. Often when dealing with civilians, squad mates, and various NPCs, general dialogue options may not quite get your meaning across.

If your persuasion ability scores are high enough, you can choose extra ways to direct the conversation: through Charm or Intimidation.

The overall results are sometimes similar; it’s more the tools you use to get what you want that make the subtle (and sometimes drastic) differences that much more enjoyable.

Paragons charm people into seeing things their way. Renegades prefer to intimidate to get their point across. The choice is yours, but here is the simplest generalization:

Paragons do the right thing in the right way.

Renegades get the job done by whatever means necessary.

Shepard is ultimately trying to save humanity. Regardless of your actions during the story, that goal stays the same.

The morality system of Paragon and Renegade is the evolution of the typical good versus evil alignment spectrum into two independent scales. Making Paragon choices doesn’t adversely impact future Renegade options.

Essentially, while the goal stays the same, the methods used to reach that goal differ: hence Paragon vs. Renegade.

The tradeoff between the two morality scales is that there are a limited number of opportunities to increase either scale found throughout the story to 100 percent.

The morality-specific choices made during conversations allocate points to either the Paragon or Renegade scales displayed on Shepard’s squad screen.

As each morality scale increases, new options open up in dialogue and various additional subplot assignments occur.

You have several options to divide up the available morality points between the two scales. You might strive to be 100 percent Paragon, 100 percent Renegade or somewhere in between, possibly trying to distribute points equally and achieve a balance.

However, given this relationship (and certain Xbox Live achievements!) you can’t have it all in one career!

Strict Paragon agents won’t access Renegade Intimidation options in dialogue, nor will they trigger Renegade subplot assignments. By the same token, Renegades won’t access Paragon options and assignments.

Agents playing a middle ground and striving for neutrality won’t fill either scale completely and they potentially forgo each morality’s subplot assignments for the sake of having access to both Charm and Intimidation Talent options during conversations and gameplay.

Note

There are five progression points in either the Paragon or Renegade morality scales. Filling each of the five points or sections unlocks new subplot assignments or Talents and their respective abilities.

It is only possible to get six out of the ten total morality rewards during a single playthrough of the game.

Difficult Choices

The following table summarizes all the opportunities agents have to play the Paragon and Charm the party they’re speaking to, or to be a Renegade and bully the party into submission through Intimidation.

Each Talent point Shepard spends in either Charm or Intimidation raises that Talent score by 1. Shepard’s current talent score determines whether you can Charm or Intimidate the person you’re talking to.

You must have a talent score equal or greater to the difficulty level of the persuasion opportunity.

The numerical scoring system that drives persuasion opportunities is invisible to players, but generally if you see a red or blue option during a conversation, your Charm or Intimidate talents are sufficiently developed.

Alternatively, if you see grayed-out options, that means the persuasion options were too difficult and you must improve your associated talent score from its current level.

Charm and Intimidate Opportunity Summary

Story Area Number of Charms Average Charm Difficulty Number of Intimidates Average Intimidate Difficulty

Squad mate Dialogues

4

6

4

6
Prologue 3 2 3 2
Citadel 32 4.8 32 4.75
Noveria 18 5.7 18 6
Feros 1 12 (max) 1 8.5
Virmire 2 7.5 2 7.5
Epilogue 3 6.3 3 6.3
Uncharted Planets 5 7.2 5 6.8
Totals 68 — 68 —
Averages — 5.5 — 5.6

Your Moral Rewards

Each moral scale is broken into five segments (these are the above-mentioned progression points). Each of those points on both scales has an associated reward.

At the beginning of a career, Shepard’s Charm and Intimidate Talent bars (in the Squad screen) are short.

Additional spaces for further point allocation are unlocked by filling the Paragon or Renegade bars through your decisions made in conversations. Below is a summary of the bonuses achieved by filling each bar.

Progression Point Reward Summary

Percent of total bar filled Paragon Renegade
5% Opens 2 Charm ranks, gives 1 free point in Charm Opens 2 Intimidate ranks, gives 1 free point in Intimidate
25% Opens 2 Charm ranks, gives 1 free point in Charm, 10% First Aid cooldown Opens 2 Intimidate ranks, gives 1 free point in Intimidate, 10% Weapon Powers cooldown
50% 10% bonus health 1 health regeneration per second
75% Achievement: Paragon, Opens 2 Charm ranks, gives 1 free point in Charm, 5% shorter cooldown on all powers Achievement: Renegade, Opens 2 Intimidate ranks, gives 1 free point in Intimidate, 5% damage/duration on all weapons and powers

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