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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Chapter 8: Endgame

Objective 3: Break the Cycle

Citadel: Tower

Shepard and company find the Citadel Tower in a sad state of disrepair. Open the medical kit at the top of the initial flight of steps to restock your medi-gel, then move to one side of the circular fountain and fire on the few geth soldiers stationed atop the next set of stairs.

Press forward after thinning out the geth while keeping watch for potential stragglers. Scale the stairs and eliminate the shock troopers at the far end of the area to secure the tower.

Tip

Work at securing one side of the area so you can utilize cover while firing on the geth at the opposite side.

Showdown with Saren, Take 2

Approach the far north end of the tower to find Saren hard at work transferring control of the station to Sovereign . Sensing Shepard’s advance, the turian flees to his glider, hurling an explosive at the party and forcing them to leap for cover.

As before, Saren takes a moment to converse with Shepard prior to engaging the Spectre in mortal combat. He informs his nemesis that the fight won’t be so easy this time around: Sovereign has "upgraded" him with synthetic implants to enhance his combat abilities.

Keep the conversation going by choosing left-side choices, and if your Charm or Intimidate Talents are at peak levels, you’ll finally be able to persuade Saren into seeing the error of his ways.

Note

If you were able to persuade Saren during your encounter at Virmire, then you succeeded in planting a seed of doubt in his mind. This makes it easier to persuade Saren at this final showdown.

Unfortunately, the implants Sovereign has forced upon Saren are too much for the fallen Spectre to deal with. Unable to bear the strain any longer, Saren brings his own life to a tragic end.

Note

If you weren’t able to persuade Wrex into calming down back at Virmire, then convincing Saren to take his own life here earns you the same Achievement you might have gained back then.

Achievement Unlocked

Charismatic

The Hard Way

If you’re unable to persuade Saren into turning against Sovereign Saren has the same attacks and abilities, but he’s a lot tougher this time around. Stay mobile, keep near cover, and draw upon your squad’s abilities to bring Saren down as you did before.

Tip

Swap out your team’s anti-synthetic weapon upgrades before combating Saren, and replace them with ones harmful to organics or capable of bypassing shields.

A Difficult Choice

At last, the Citadel’s main control unit is within your grasp. After putting an end to Saren’s meddling, rush to the control panel he was using and activate it to transfer Vigil’s data file. This grants Shepard total control over all Citadel Systems, and the valiant Spectre immediately opens communications with the galactic fleet.

Joker returns the hail, saying he’s standing by with the armada, awaiting orders. If Shepard gives the order, they’ll jump in immediately and annihilate the geth warships, saving the Council members aboard their capital ship, the Ascension.

One of Shepard’s squad mates interjects, urging Shepard to hold the fleet back. They argue that the Ascension must be sacrificed for the greater good; there’s no point in putting the fleet into jeopardy when they’ve still got Sovereign to deal with.

You must now choose which course of action to take: save the Council by ordering in the fleet, or leave the Ascension to its fate and ask the fleet to move against Sovereign instead. Choose wisely, Commander.

Note

Choosing to save the Council earns you a vast sum of Paragon points, while sacrificing them bolsters your Renegade status. The cutscenes that follow vary based upon your decision.

Final Boss: Saren Reborn

Needing to ensure that the threat has indeed passed, the crew heads down to inspect Saren’s corpse. It’s a good thing they do, because the right hand of Sovereign isn’t quite finished yet.

Indeed, the implants imbedded into Saren’s frame suddenly become active: Turian flesh melts away, revealing a horrific synthetic endoskeleton. With words of malice and a terrible growl, the final confrontation begins.

Tip

If you fought Saren a moment ago and swapped out your weapon upgrades, be sure to re-equip any anti-synthetic enhancements you might have.

Tip

Lift is the key against Sovereign-Saren. If all three squad members can use Lift, the creature can be kept locked down for most of the fight, resulting in an easy win.

Sovereign-Saren

Rating : Final Boss

Resistances: Combat, Tech

Weaknesses: None

Powers:

  • Carnage
  • Damping Beam
  • Overload Beam
  • Sabotage Beam
  • Wall Jump

The ultimate incarnation of Sovereign’s undying hatred for all living things, this reanimated, synthetic corpse of Saren is the final and most formidable adversary Shepard has ever faced.

The creature can be thought of as a supercharged geth hopper with incredible firepower, debilitating abilities, and devastating Carnage blasts. Do everything you can to put down this menacing foe and ensure the survival of mankind and all other sentient life in the galaxy.

Here’s hoping your squad has some biotic and tech powers to draw upon, because such abilities are highly beneficial during the fight against Sovereign-Saren.

The creature is extremely nimble, making abilities that slow and neutralize enemies (such as Lift and Throw) incredibly valuable. Sovereign-Saren’s attacks are devastating. It unleashes barrages of Carnage the likes of which you’ve never seen.

Tip

Keep on the move throughout this fight. A stationary target is as good as dead.

All of your squad’s abilities must be employed against Sovereign-Saren. Rapid-fire weaponry is also ideal here to counter the fiend’s lightning agility. Stay mobile, use your powers wisely, and don’t relent until the fiend is no more.

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