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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Spectra Assignments: Virmire and Citadel Lockdown

Citadel: Lockdown Assignments

The following two assignments both take place in the Citadel during the lockdown in the Race Against Time mission. You don’t have to go out of your way to find them. They’re both triggered on your way from the docking bays to your meeting with Captain Anderson in Flux, if you’re making the trip on foot.

Citadel: Our Own Worst Enemy

How to Get It : Speak to Charles Saracino in the Upper Wards

When It Is Available : During the Race Against Time lockdown; cannot be triggered after you leave the Citadel after being grounded

Where It Takes Place : Citadel Upper Wards

Special Notes : None

Citadel Upper Wards

A man named Charles Saracino stands in the middle of the Upper Wards and asks for your support for his political movement, Terra Firma, which is unabashedly pro-human to the point of xenophobia. He asks you first for your support in the next election, and then for a statement of support for his candidacy.

All the left-side responses on the dialogue wheel give you more information about Terra Firma’s beliefs and the reasons behind them. The right-side responses advance the assignment.

Charles Saracino and Terra Firma want your support for their pro-human political movement.

If you give Paragon (upper right) responses, you debate Saracino and tell him that you believe that humanity is just one of many equally important races in the universe, and while you are proud to represent humanity as the first human Spectre, you won’t do so by alienating non-human races.

This ultimately completes the assignment and awards you a small Paragon bonus.

If you give Renegade (lower right) responses, you agree with Saracino and Terra Firma’s pro-human, anti-alien position. This completes the assignment and earns you a modest Renegade bonus.

Note

Your response to Saracino’s second question determines if you get a Paragon or Renegade bonus. So, for example, if you give a Paragon response to his first question but a Renegade response to his second question, you get a Renegade bonus.

Responding neutrally ("Goodbye") to Saracino’s first question ends the conversation without completing the assignment. You can approach him again to restart the conversation. Responding neutrally ("I can’t support you") to his second question completes the assignment without giving you a Paragon or Renegade bonus.

Citadel: Negotiator’s Request

How to Get It : Speak to Elias Keeler outside of Flux

When It Is Available : During the Race Against Time lockdown; cannot be triggered after you leave the Citadel after being grounded

Where It Takes Place : Citadel: Flux and Wards access

Special Notes : Need 8 Charm and 7 Intimidate to see all possible outcomes

Citadel: Flux

Elias Keeler is a negotiator for the Alliance who has an unusual request for you. He’s got a big negotiation with the salarians coming up, and he needs you to buy a legal but restricted mental stimulant for him.

He’s already purchased his allotted limit for the month, but he’s convinced that he needs it to stay sharp during the negotiations and come out with the best deal he can make for humanity.

If you want to resolve the assignment right now in a Paragon manner, press Keeler by saying "You’re an addict," and then hit him with one of the persuasion options that comes up if you have high enough Charm or Intimidate scores.

He tries to tell you that this will be the last time he uses the stimulant, which brings up another pair of persuasion options. Use one of them to cause Keeler to realize he has a problem.

This completes the assignment before the first task even begins and earns you a Paragon or Renegade bonus, depending on the type of persuasions you used.

Elias Keeler has an addiction problem. Do you help him or give him what he wants?

If you respond to Keeler using only non-persuasion options, the first task in Citadel: Negotiator’s Request is triggered, Get the Drug.

Get the Drug

Backtrack to the Med Clinic at the east end of the Upper Wards and speak to Dr. Michel, telling her that you need supplies.

Two new items are available for purchase: Depressant, which is a non-addictive narcotic used to treat stress in humans who tend to overwork, and Mental Stimulant, which is the drug that Elias Keeler wants you to get for him.

Purchase one or both and return to Keeler. If you choose to give Keeler the Mental Stimulant, he pays you back for it and gives you a nice pile of bonus credits on top of it. This completes the assignment.

If you choose to give Keeler the Depressant, he thinks it’s the stimulant and pays you back for the drug (along with a tidy bonus) before ingesting it on the spot.

He quickly realizes that it’s not the stimulant and asks what you did. No matter how you answer, you complete the assignment and earn a Renegade bonus.

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