Prima Games eGuides Mass Effect (PC) eGuide

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Mass Effect (PC) eGuide Essentials Spectre Orientation Department

Galatic Ecomomy

The galactic economy is based on credits as currency and omni-gel as a valued resource.

Credits

There are always people looking for hired help, in exchange for a few easy credits, of course.

The primary galactic economy is an open market system based on the credit currency. Credits are used for all purchases regardless of the agent’s location across many systems.

Your credit account is easily accessible by those wishing to provide payment for services rendered, such as helping them find someone important to them or protecting them in times of crisis.

Galactic citizens are usually generous when offering rewards, but the credit amounts vary wildly from a mere pittance to an impressive bounty, depending on the value of the agent’s services to the person in question. (It’s also based on the agent’s experience level!)

Credits are earned in the following ways:

  • Selling collected items to stores (for starters, the sell price is 15 percent of the buy price until Charm and Intimidate abilities improve that relationship)
  • Killing any opponent
  • Collecting from treasure containers
  • Completing missions and assignments (reward based on difficulty)

Omni-Gel

  • Omni-gel is a valuable resource gained by liquidating items in the inventory or salvaging items in the field. You gain 4 omni-gel with each salvaging.

Omni-gel is a multipurpose resource specific to synthetic or technology-based objectives. It can be used in a wide variety of situations where credits are useless, such as repairing the Mako during ground missions, overloading a security system, or rebooting a mainframe.

Stores

Every major spaceport is complete with a store or two where you can purchase new weapons, upgrades, licenses, and more to outfit the squad appropriately for its next mission. Make it a habit to visit all the local stores to learn about the latest gear releases from various manufacturers.

The inventory of equipment and weapons found in stores is directly linked to your agent’s experience level. Hence, as the agent reaches higher levels, increasingly advanced weaponry and gear become available (refer to the next section on manufacturer licenses).

Charming agents will get a bit of a discount, but even 10 percent off won’t make much difference when purchasing X level gear.

Sell price is typically 15 percent of the buying price, but intimidating agents can often bully a better deal from the shopkeepers.

Manufacturer Licenses

Anyone wishing to purchase advanced weaponry and equipment on board the Normandy must first purchase a requisitions license for every specific manufacturer.

Some licenses are quite common but some are from highly secretive or hard-to-find manufacturers located across the galaxy. Agents should make the collection of all licenses a high priority so they may equip themselves and their squad with the best gear available.

Agents should visit all shops regularly to find and purchase any available manufacturer licenses, which can range from 100 credits for common licenses to 30,000 credits for rare or hard-to-get licenses.

The next time you visit the Normandy’s Requisitions Officer, you can purchase items by the new manufacturers from the convenience of your own ship.