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Mass Effect (PC) eGuide
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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Prologue: Normandy and Eden Prime

Objective 1: Speak with Captain Anderson

Rumor and Speculation

Having made a perfect FTL jump into near orbit around Eden Prime, Joker places the Normandy into stealth mode for a silent approach.

Nihlus is pleased with the helmsman’s skill and departs to inform the captain of their arrival.

With the Spectre gone, Joker recounts his trepidation about the mission to his fellow officer, Kaidan Alenko, also stationed at the helm.

Kaidan calls his crewmate paranoid, maintaining that the turian Spectre’s presence signifies nothing more than the Council’s will to oversee the operation it has funded.

Joker scoffs at Kaidan’s ignorance, insisting that something larger than a simple shakedown mission is at hand.

Glossary

FTL

The acronym FTL stands for “Faster Than Light” travel, indicating the incredible speeds at which space vessels are able to navigate the traverse when utilizing mass relay nodes.

Spectre

Spectres are special operatives and representatives of the Council. They function above the law; they’re free to carry out their duties however they see fit.

Spectres are hand-picked by the Council to be their eyes and ears throughout the galaxy, occasionally functioning as their swift hand of justice when the need arises.

The term Spectre stands for Special Tactics and Reconnaissance.

Council

The Council governs the Citadel and all galactic territories that fall under the blanket of Citadel Space.

Headed by the foremost political leaders of the three established Council races—the asari, salarians, and turians—the Council serves as the voice of common law in the civilized galaxy.

All matters of galactic importance are deliberated by the Council, who meet at their official chambers within the Citadel.

Turian

The turians are one of the three races with a seat on the Citadel Council. Their autocratic society values discipline, but is tempered by a strong personal and collective sense of honor.

Turians fill the role of peacekeepers for the Council, using their large military to preserve peace and order in the face of piracy and external threats.

Their original homeworld is the planet Palaven.

Eager for a status report, Commander Shepard enters the bridge and approaches the helm. This is your first opportunity to participate in a conversation.

Select a response and click to make Shepard voice your opinion. Choosing the upper-right responses throughout this brief dialogue tree earns you a few Paragon points when the conversation concludes.

Selecting the lower-right responses shifts your alignment slightly toward Renegade.

Picking the middle-right options causes Shepard to utter neutral responses that have no effect on your morality.

Note

Nearly every dialogue tree in Mass Effect grants you the choice of responding in neutral, Paragon, or Renegade tones.

The option strings make things pretty obvious, but as a general rule of thumb: Upper-right dialogue options are reserved for Paragon responses, while lower-right choices issue Renegade-style replies.

Middle choices often prompt neutral responses that carry the least chance of altering Shepard’s moral alignment.

Note

Dialogue options that branch off to the left side of the circle cause Shepard to probe deeper into the conversation with queries.

Select these options whenever they’re available to extend the conversation, increasing your odds of learning new Codex entries or uncovering responses that may let you score some extra XP and morality points when the chat concludes.

Right-side choices generally steer the conversation toward its conclusion, so pick those last if you’re aiming to get the most out of each chat.

During the dialogue with Joker and Kaidan, Captain Anderson radios in through the ship’s comm system. He orders Shepard to meet him at the comm room for a mission debriefing.

Leave Joker and Kaidan to their work and make for the comm room (marked on the map).

Tip

Press [Esc] to halt the in-game action and bring up the Mission Computer. Here you may access the map to get your bearings and determine where you need to go.

Highlight areas of interest about the map and click the right mouse button to set a destination marker there.

This allows you to follow your radar toward the desired destination with greater ease.

As you pass the combat information center, you overhear Navigator Pressly expressing his misgivings about the current mission with Engineer Adams.

Seems like everyone’s a little on edge with a Spectre aboard. If you’d like, pause for a moment to speak with Pressly for a chance to gain a few more Codex entries.

Corporal Jenkins and Doctor Chakwas stand just outside the comm room. Jenkins is on edge, eager to get into some action and prove himself to his superiors.

Take a moment to speak with these two crewmates to learn background info on Nihlus, the Spectres in general, and Eden Prime, the planet you’ll soon be exploring.

Investigate all left-side options of this conversation tree to uncover a new Codex entry. The right-side responses can net you a few more morality points, as well.

Morality Choices: Paragon Versus Renegade

Though you may choose to take any tone you like during any given dialogue, savvy gamers will strive to keep to one side of the morality system (either Paragon or Renegade), and steer clear of neutral responses.

Focusing on advancing in either Paragon or Renegade is important, as doing so helps you reach morality milestones faster than if you regularly split your dialogue options between the two.

Reaching morality milestones quickly is also important: As you reach certain milestones by filling the Paragon or Renegade point meters (shown at the Squad menu), Shepard’s ability to advance in either the Charm (linked to Paragon) or Intimidate (tied to Renegade) Talents increases.

Excelling in these talents grants you special dialogue options in certain scenarios, letting you explore special outcomes you otherwise couldn’t.

Decide which sort of hero you want to be and make dialogue choices accordingly.

Then make sure to invest heavily in either Charm or Intimidate each time Shepard levels up.

The earlier you invest in either Charm or Intimidate, the sooner you’ll be able to draw upon these skills during critical conversations!

An Incredible Find

Entering the comm room, Commander Shepard finds not the ship’s captain waiting inside, but Nihlus, the turian Spectre sent by the Council to accompany the Normandy ’s crew on this mission.

Nihlus is pleased to see Shepard arrive before the captain, saying it’ll give them a chance to talk.

He probes Shepard about Eden Prime, but the commander has little knowledge to impart other than what he’s heard from his crew.

Arriving within moments, Captain Anderson greets Shepard, then quickly divulges that the mission at hand is far more than a simple shakedown run.

He tells Shepard, his XO (Executive Officer) that they’re making a covert pickup on Eden Prime, which is why the stealth-enabled Normandy was chosen for the task.

The target is a Prothean beacon that has recently been excavated by a research team on the planet’s surface.

Glossary: Prothean

Many millennia ago, the Protheans were the only spacefaring species in the known galaxy. They spread throughout the Perseus Arm, using mass relays to travel among the systems they colonized.

For reasons still unknown, a cataclysm befell the entire Prothean civilization about 50,000 years ago.

Although the Protheans vanished, they left behind an impressive legacy. All advanced science in the known galaxy is inspired by what is believed to be Prothean technology.

The Prothean civilization is credited with building the mass relays, a widespread network of gates that allow instantaneous transportation from one region of the galaxy to another.

They also left the Citadel, the enormous space station in the Serpent Nebula that is widely considered the crowning achievement of the Protheans.

Acquiring this technology is an extraordinary opportunity.

The discovery of abandoned Prothean technologies such as the Citadel and mass relay nodes is the core reason why galactic races of all kinds, including humanity, have advanced so quickly over recent years.

The beacon must be returned to the Citadel for study.

Naturally, the interests of obtaining the beacon go beyond that of the human race; the Council is eager to learn more about this intriguing find.

This is the main reason behind Nihlus’s presence aboard the Normandy, but he’s also here to evaluate Shepard’s performance in the field.

Humanity has been pushing for a larger role in galactic politics, and Shepard is under serious consideration for an appointment to Spectre status.

Such an appointment would go far in bolstering humanity’s status in the eyes of the galactic community.

The mission is simple in design: secure the Prothean beacon so it may be transported onto the Normandy and brought to the Citadel for study.

Investigate all dialogue options to end the meeting with two additional Codex entries under your belt. No morality points can be gained from this conversation.

Note

Not every dialogue offers a chance to earn morality points. Still, it pays to select the responses that fit with the type of character you’re trying to play.

As the meeting draws to a close, Joker suddenly radios in over the ship’s comm channel with a disturbing message: Eden Prime is being attacked by some unknown party.

The groundside feed is scrambled and chaotic, but it’s clear enough that the planet’s defenses are being overrun.

Captain Anderson orders Shepard to suit up and head down to the surface with a small away team. The beacon must be recovered at all costs.

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