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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Chapter 2: Finding Liara

Objective 2: Land and Explore Planet Therum

Make Mine Mako

With stealth systems engaged, the Normandy dives into Therum’s atmosphere and deploys Shepard’s squad onto the planet’s surface.

Shepard and company don’t have to huff it on foot this time: Dr. T’Soni’s exact location isn’t known, so the crew uses the Alliance’s surface exploration vehicle, the M35 Mako, to expedite their search.

Note

The Mako’s sensors are far more powerful than the ones implemented into your team’s outfits.

Tap the left bumper to see targets 40 meters ahead. Click the right thumbstick in turret mode to focus on targets 400 meters ahead. It’s therefore able to identify threats at a greater range when traveling.

The drop zone features no immediate dangers. If this is your first time piloting the Mako, spend a moment acquainting yourself with its controls.

The Mako steers as you’d expect: it’s built for intense exploration ops and can scale rocky surfaces with ease. It also features boosters that can be engaged with a press of [spacebar] to help it clear obstacles.

Note

Your squad is largely invulnerable to enemy attacks while riding in the Mako, though the squad will die if the Mako itself is destroyed.

Stay out of those lava pools! Press {Q] at any time to order your team out of the vehicle to explore on foot.

Armature Encounter

Joker radios in shortly after you land to say that he’s picking up strange readings about two miles north of the insertion point.

Start rolling along the trail, rounding the first sharp bend and cruising onward until you notice a massive dropship fly past.

Prepare yourself: the vessel deploys a pair of formidable geth armatures at the next bend ahead!

Geth Armature

Rating : Sub-Boss

Resistances : Combat

Weaknesses : None

Powers:

  • Siege Pulse

Armatures are heavily armored mechanical quadrupeds. They’re similar in design to the Mako and are the geth’s answer to an armored planetary surface explorer.

Armatures come stocked with a powerful, stable rifle to combat ground troops and a giant Siege Pulse cannon capable of inflicting heavy damage with a large splash-damage effect.

It’s wise to keep well away from armatures so you can avoid their sluggish Siege Pulse attacks.

Geth Heavy Turret

Rating : Sub-Boss

Resistances : Combat Biotics (Physics Immune)

Weaknesses : Tech

Powers:

  • Disruption Rocket
  • Scram Rocket

Disruption Rocket is short range with heavy splash damage.

Scram Rocket is long range (<100m-400m) with much less splash. Attached to the ground, so they are immune to Throw, Lift, and Singularity.

It’s time to test out the Mako’s combat capabilities. Stay far away from the armatures and press the right mouse button to fire devastating shells from the Mako’s main cannon.

Pressing and holding the left mouse button fires the Mako’s machine gun, which is primarily intended for use against weaker troops and foot soldiers.

Press Left [Shift] once or twice to zoom in for a closer view of the armatures if you’re having trouble lining up shots.

Caution

Armature Siege Pulse attacks are slow but devastating. Position the Mako sideways so you may roll left or right to avoid these dangerous attacks.

Experienced drivers can press [spacebar] to engage the Mako’s boosters, leaping over pulse blasts and rockets in daredevil fashion!

Note

The Mako’s shields are shown by a number of blue bars that appear beneath its status outline at the screen’s lower-left corner.

The bars fade as the Mako’s shields absorb damage and are quite slow to recharge compared to squad members’ shields.

The Mako’s status outline represents its state of health; areas of the outline turn red as attacks bypass the Mako’s shields and damage the vehicle’s plating.

Press [F] to use Omni-Gel to repair the Mako, but beware: The Mako shuts down for 15 seconds while repairs are being conducted.

The shields still work, but you’re a sitting duck inside it. You can’t move, aim, fire, or exit the vehicle until the repairs are complete.

Blast each armature twice with the Mako’s cannon to destroy them (it takes much more than 2 shots to kill the armatures when playing on Hardcore or Insanity).

This fight is a breeze if you keep a distance and position the Mako sideways so you can strafe left and right to avoid the armature’s pulse attacks.

Continue onward after the fight and round the bend ahead to reach a nearby refinery controlled by the geth.

Tip

The Mako relies on Omni-Gel for repairs. Strive to keep the Mako from suffering hull damage by allowing its shields to recharge when necessary.

Your supply of Omni-Gel is shown beneath the wrench icon at the lower-left corner of the screen.

If you’re running low on Omni-Gel, consider visiting the Equipment menu and melting down some of your surplus weapons and upgrades to replenish your reserves.

Assaulting the Refinery

Your radar shows several large red blips as you near the refinery. These diamond-shaped blips signify powerful turrets that the geth have erected to fortify the outpost’s main entrance.

Your squadmates suggest utilizing a side passage to the right for a more tactical approach.

Back the Mako away from the refinery until the outpost’s turrets lose track of you, then make a dash for the side passage (shown on the map).

The side passage isn’t completely clear; one lone geth heavy turret stands near its midpoint. Blast the turret the moment you see it, then quickly reverse so the device can’t strike you with its slow-moving rockets.

Pop into view once more and blast the turret a second time, repeating this process until you destroy it.

Tip

Again, the Mako’s main cannon is the ideal weapon to employ against heavily armored adversaries like geth turrets.

Its incredible one-shot impact deals extreme damage, allowing you to utilize cover while ducking out to unleash quick, potent blasts.

After destroying the turret, use the side passage as a staging ground from which to conduct your assault on the refinery’s interior forces.

Two new and dangerous adversaries patrol the refinery: A fearsome geth juggernaut , and a number of lesser geth rocket troopers .

The juggernaut is akin to the geth destroyer you faced at Eden Prime, but even more powerful.

Rocket troopers are similar to normal geth troopers, except they carry potent rocket launchers capable of inflicting tremendous damage.

Geth Juggernaut

Rating : Sub-Boss

Resistances : Combat, Biotics

Weaknesses : None

Powers:

  • Auto Disruption Rocket

Juggernauts are massive, powerful synthetic warriors. Their heavy armor and shields allow them to survive the dangers of frontline combat while punishing their foes with long-range rockets and rifle fire.

The Juggernaut’s Auto Disruption Rocket is quite lethal, able to fire twice between reloads and cause heavy splash damage within short ranges.

Single out geth juggernauts, dodging their rockets at all costs while striving to kill them as quickly as possible.

Geth Rocket Trooper

Rating : Minion

Resistances : None

Weaknesses : Biotics

Powers:

  • Disruption Rocket (short range (<100m) with heavy splash damage)
  • Scram Rocket (long range (100-400m) with much less splash)

Though they features weak shields and armor, geth rocket troopers come armed with two types of deadly rockets.

One travels quite slowly and inflicts a large amount of splash damage when it strikes its target. The other brand is much faster but features no splash damage.

Rocket troopers are designed to overwhelm armored targets with heavy bombardments but can’t withstand direct fire for more than a few seconds. Avoid their rockets and cut them down fast.

Destroyers and shock troopers guard the refinery as well. Fortunately, none of these threats are a match for the mighty Mako.

Remain in the side passage as you fire on the juggernaut, destroyer, and lesser geth troops. Take your time and monitor your radar, eliminating all hostile forces in the vicinity before striking out on foot.

Tip

Utilize the Mako’s targeting scope to improve accuracy. Fire on the volatile objects strewn about the refinery for explosive results.

After securing the refinery’s interior, press [Q] to exit the Mako and explore the area on foot. Locate and open three item-holding containers in the refinery (check the map for their locations).

After looting the place, approach the northern gate, eliminate any geth troops hiding inside the gate’s walls and then activate the nearby gate control . The northern gate rises, allowing you to proceed northward in the Mako.

Caution

Don’t open the refinery’s southern gate! Doing so allows the frontal turrets to round and fire on your squad.

Trek to the Ruins

You encounter another armature just beyond the refinery. Find it with your radar and obliterate it from range just as you did before.

A few more armatures open fire from a remote position across the lava ahead. Again, use your radar to locate these threats from range, then blast them to bits with the Mako’s cannon.

Tip

Distant enemies are easily identified once they begin firing. Use this to help you pinpoint their positions.

You encounter rocket troopers and a geth Colossus as you near a tunnel entrance. Use your radar and the Mako’s scope to identify and blast them all from afar.

Turn the Mako sideways and roll right and left to avoid the slow-moving rockets and pulse blasts that come sailing your way. Clear the area and then roll up the ramp to enter the tunnel.

The tunnel is free of enemies but two geth rocket troopers stand guard just outside its opposite end. No use messing around with these guys:

Simply run them down in the Mako and then proceed northward, rounding a bend and cruising into the next tunnel ahead. Two more rocket troopers patrol the second tunnel and are best dispatched by simply running them down.

Tip

You earn more XP when killing enemies on foot compared to when killing them from inside the Mako. Of you're an XP junkie, exit the vehicle and combat forces on foot.

Note

The Mako’s cannons can’t pitch downward, only up. You must therefore position the Mako on a downward slope to fire on enemies below.

Therum Ruins

The second tunnel spits you out at the base of a hill. Run down the geth trooper and pair of rocket troopers at the tunnel exit, then cruise toward the hillside.

You soon come to a collection of stones that won’t allow the Mako to proceed any farther. Park the vehicle and press [Q] to make your squad hop out.

Save your progress and then proceed through the narrow opening between the rocks on foot.

It doesn’t take long for hostiles to register on your radar; geth soldiers and rocket troopers come storming down the hillside, intent on halting your advance toward the ruins.

Use the surrounding large stones as cover as you combat these foes. You no longer have the protection of the Mako to rely on, so beware of the rocket trooper’s explosive projectiles.

Tip

Look for safe chances to pick off rocket troopers. Pop out from behind cover and pick shots, quickly hiding again to avoid the rockets they fire.

When their rockets miss their mark, lean out again and assault rocket troopers with a steady barrage of gunfire. Cut them down before they can fire again.

Basin Ambush

Save your progress after defeating the initial geth wave and continue up the hill.

The geth lie in wait for you in the next clearing, with rocket troopers and geth snipers positioned on the high ridge ahead, and several shock troopers who advance on your position.

Crouch and hide behind the left rock, peeking out to fire on the advancing troopers. Stop firing and take cover whenever a rocket or Carnage blast comes sailing your way.

Caution

The rock on the right isn’t thick enough to provide cover from rocket splash damage. Don’t advance to that position until you’ve eliminated all rocket troopers in the vicinity.

Geth Sniper

Rating : Minion

Resistances : Non e

Weaknesses : Biotics

Powers:

  • Sniper Beam
  • Radar Jamming 1
  • Stealth Level 1

Geth snipers utilize accurate, long-range rifle attacks to inflict tremendous damage against distant foes. However, they sport weak shields and armor on par with that of standard geth troopers.

Keep behind cover and pick shots at snipers to whittle them down without exposing yourself to much risk.

Turn your attention to the geth on the ridge after the shock troopers stop coming. Try using the sniper rifle and see if you can pick off the hostiles on the ridge directly ahead.

The better you are at using sniper rifles, the easier it is to pick them off. The pistol can be effective from this range as well.

Move forward with caution after picking off the geth on the ridge directly ahead of you. More snipers may be positioned on the ridge to the left as well, so keep alert, utilize cover and pick off any that remain.

If a sniper won’t move out from behind cover and fight, simply switch to a shotgun or assault rifle and scale the hill to eliminate it.

Last Stand

After securing the basin and surrounding ridge, check your team’s equipment and make sure everyone’s armed to the teeth.

Save your game afterward, then approach the structure atop the ridge. You fall into a deadly ambush here.

A dropship flies by, deploying several geth forces backed by a massive armature and a new breed of enemy: geth stalkers. Numerous geth snipers fire down from the surrounding rafters as well.

This is the most difficult fight you’ve faced up to this point by far, so be prepared for a brutal battle. Having some tech and abilities such as Sabotage or Warp can help out tremendously in this fight.

A team too focused in combat will actually face more dificulty here than a well-balanced team.

Geth Stalker

Rating : Elite

Resistances : Tech

Weaknesses : Biotics

Powers:

  • Sabotage Beam
  • Overload Beam
  • Damping Beam
  • Radar Jamming 7
  • Wall Jump

Stalkers are fast, agile enemies with the ability to leap tremendous distances in a blink. They often jump onto walls and ceilings in an effort to confuse and disorient their adversaries, firing on them from all angles.

Sabotage Beam overheats the weapons of one enemy. Overload Beam damages the shields of one enemy. Damping Beam resets the Tech/Biotic power cooldowns of one enemy.

Note that Stalkers don’t have any gun or direct-damage attack - they just disable targets. Stalkers are easily killed if you manage to pin them down.

Geth Stalkers also possess the ability to jam your radar, making them difficult to pin down and destroy.

Note

Certain upgrades allow your radar to function even when a jamming signal is active.

You begin this fight in open ground, so your first task is to find some cover. The large crate to the left makes for a perfect camping spot. Dash to the crate as soon as you can, pressing Shepard’s back against it.

Immediately lean out to the right and open fire on the advancing geth soldiers. Now that you’ve found some cover to hide behind, focus on preventing the geth’s ground troops from drawing close and flushing you out.

Caution

Just one Siege Pulse blast from the advancing geth armature is enough to kill you. Stop firing and take cover the instant you see the armature begin to charge up a blast.

Tip

Ignore the elevated snipers and speedy stalkers throughout this fight. Your squadmates will fare much better at bringing them down.

Utilize every power and ability at your disposal to whittle down the geth troops. It won’t take long until only the sluggish armature is left advancing on your position.

When all other ground forces have been eliminated, the armature becomes your primary target.

Pop out and assail the hulking monstrosity with heavy gunfire and retreat to cover each time you see it ready a glowing Siege Pulse blast. The armature is a tough nut to crack, so take your time and focus on whittling it down.

Tip

Combat abilities such as Marksman and Overkill work well against the armature, but don’t get greedy. Retreat to cover whenever you see the creature prepare a lethal Siege Pulse.

Destroy the armature, then assist your teammates in wiping out any remaining stalkers or snipers.

When the area is secure, save your game, then scale the long metal ramp leading into a mining tunnel.The geth certainly seem intent on keeping you out of here; perhaps Dr. T’Soni is being held somewhere inside.

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