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Mass Effect (PC) eGuide
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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Prologue: Normandy and Eden Prime

Objective 2: Head to the Dig Site

Eden Prime: Surface

Joker swoops the Normandy down and completes a successful stealth drop, deploying you and your squad mates (Kaidan and Jenkins) into an enemy-free clearing on the planet’s surface.

Take this opportunity to get your bearings and check your weaponry. Press [Q] to draw your pistol and to holster it again.

Hold the right mouse button to take aim or zoom and press the left mouse button to fire. Aiming with the right mouse button increases weapon accuracy and damage.

Note

All weaponry in Mass Effect features unlimited ammunition, but each firearm is prone to overheating when used to excess. Keep track of your weapon’s heat status by monitoring the meter at the screen’s lower-left corner.

If the bar fills red, your weapon overheats and cannot be used until it cools down. Fire in short bursts to manage your weapon heat carefully.

Tip

Weapon accuracy is illustrated by your onscreen targeting circle.

The larger the circle, the less accurate shots will be. Many factors can affect accuracy, but here are two easy ways to improve upon it: fire in short bursts, and remain stationary while firing. Using [Ctrl] to crouch down provides optimal accuracy.

Press [Spacebar] to pause the action and call up your weapon inventory. Select a weapon other than the pistol and click the left mouse button to equip it.

Return to the game and watch as Shepard quickly arms the weapon you’ve selected. You can switch between weapons by scrolling the mouse wheel or using [F1], [F2], [F3], and [F4].

Note

You can also designate weapons for your squad mates. This is important, because your teammates won’t always be wielding the best weaponry for the current scenario.

Keep tabs on your squad’s weapons and make sure they’re armed with the ideal firearms for the battle at hand.

Press [Esc] to call up the Mission Computer, and visit the Squad menu to examine your team’s abilities and learn which firearms your teammates have been trained to use most effectively.

Odd creatures mill about just north of the drop zone. These peculiar beings are docile and harmless, but you can fire on them for target practice if you like.

Go ahead and pop a few rounds into each one you see, experimenting with all four of your weapons. You won’t be penalized for this initial bit of target practice.

Before moving too far ahead, search around to find an upgrade kit in a nook just north of the Start. Approach and open this special container to acquire a random item, usually a weapon upgrade or the like.

Doing so also earns you a Codex entry, since this is the first upgrade kit you’ve discovered. Keep an eye out for item-holding containers such as upgrade kits and be sure to open every one you find.

Note

Check the maps to learn the whereabouts of item-holding containers.

Refer to this guide’s “Spectre Orientation Department” for complete details on the usage of weapons and upgrades, including how to equip them.

Tip

Avoid equipping “untrained” weapons whenever possible, or accuracy and damage will be significantly reduced.

Death of a Friend

Shepard senses danger on the trail ahead. Jenkins moves to investigate, but is careless and fails to keep behind cover.

In a blink, a trio of geth recon drones flies out from behind a distant rock and fires on Jenkins, ripping him to shreds. The hovering devices then turn their fire on Shepard and Kaidan.

Glossary: The Geth

The geth are a race of networked artificial intelligences (AIs). They were created nearly 300 years ago by the quarians as laborers and tools of war.

When the geth began to question their masters, the quarians attempted to exterminate them. The geth won the resulting war.

The example of the geth has led to legal systematic repression of AIs in galactic society.

A dark nebula of opaque gas and dust lies between geth space and the Terminus Systems called the Perseus Veil.

Because of this visual obstruction, the activities of the geth in their systems are largely a mystery.

Geth Recon Drone

Rating : Minion

Resistances : Biotics (Physics Immune)

Weakness : Tech

Power

  • Hover

Recon drones are designed to harass and flank the enemy. Their gunfire is weak; it’s intended to flush the enemy from cover so advanced geth forces can wipe them out.

The mass effect field used by Drones to hover makes them immune to Throw, Lift, and Singularity. They possess light shields, but are easily destroyed.

Don’t make the same mistake Jenkins did. Dart behind a nearby rock to press Shepard’s back against it.

Slide over to the edge of the rock, then press and hold the right mouse button to make Shepard take aim around the corner.

Target a recon drone and notice its health displayed at the top of the screen. Pick off all three recon drones as quickly as you can without exposing yourself to risk.

The pistol works well from medium range. Watch the drone’s health bars quickly dwindle as hits are scored.

Note

Shepard must have a weapon drawn in order to press up against objects and use them as cover.

Note

Your squad’s health and shield status is displayed beneath the overheat meter at the screen’s lower-left corner.

Shields are denoted by a number of blue “blips” to the right of the health bars; Shepard currently has only one shield.

Shields regenerate over time, but health does not except with special armor upgrades or healing abilities are possessed.

Find cover whenever your shields falter and lay low until they recharge. Press [F] to use Medi-Gel and heal your squad.

Approach Jenkins’s body after eliminating the recon drones and press [Enter] or [E] to examine it.

Kaidan closes the fallen soldier’s eyes and mourns his loss. The response you choose can net you some morality points.

Destroying all three recon drones should net you enough experience points (XP) to level up your squad. Although Jenkins has fallen, Shepard and Kaidan advance to the next level after avenging his death.

Press [Spacebar] to call up the Mission Computer and visit the Squad menu to bestow your newly acquired Talent Points to Shepard and Kaidan.

See this guide’s “Spectre Orientation Department” for complete details on the level-up process.

Jenkins’s fate is unfortunate, but you’ve still got a mission to complete. Continue moving north along the trail with your weapon drawn.

Another trio of geth recon drones soon emerges from the trail ahead; spy them on your radar as a number of red blips. Take cover as fast as possible and pick off each drone from a safe vantage.

When the smoke clears, find another upgrade kit near some rocks to the west. Open the kit for a reward, then continue onward to encounter a third group of recon drones.

Note

Press [Ctrl] to make Shepard crouch. Movement speed is reduced while crouching, but accuracy is increased.

Crouch to take cover behind short objects, pressing Shepard’s back against them as you would against taller forms of cover.

Tip

Press [F] to use a Medi-Gel and heal your squad. Your current Medi-Gel stock is displayed at the screen’s lower-left corner.

After using a Medi-Gel, you must wait several seconds before you may use another. This cooldown period is illustrated by the darkening and gradual lightening of your onscreen Medi-Gel indicator.

Help Arrives

In the clearing beyond the third group of geth recon drones, Shepard and Kaidan witness a female soldier being pursued by yet more drones.

The woman tucks and rolls, spinning to fire on the hostile devices in a desperate maneuver. Her aim is true, and both machines explode into bits of shrapnel.

A nearby colonist isn’t so fortunate, however: two frightening geth troopers impale him on a tall spike that rapidly extends upward into the sky.

Geth Trooper

Rating : Minion

Resistances : None

Weakness : Biotics and Tech

Powers

  • Geth Barrier
  • Shield Boost

Geth troopers are standard infantry units. They carry basic armaments and are able to recharge their shields when necessary.

They can also erect kinetic barriers to use as cover in open ground. Like most powers, these abilities require a significant cooldown period after each use.

The geth have more shields and less health than equivalent organic soldiers, which makes them very vulnerable to attacks that bypass shields.

Tip

Don’t miss opening the medical kit, crate, and upgrade kit in the clearing where you meet Ashley for a variety of items.

Not wanting to become the geth’s next victim, the woman quickly flees to take cover behind a rock, then pulls out an assault rifle.

Rush to help her defeat the enemies advancing on her position. When the geth are no more, the woman thanks you for your help, then introduces herself as Gunnery Chief Ashley Williams of the 212.

She quickly recounts the horrors of the recent geth attack and believes she’s all that’s left of her squad. Your dialogue choices can earn you morality points and a Codex entry.

When the chat concludes, Ashley joins your party to fill the void Jenkins left when he died.

Tip

After teaming up with Ashley, visit the Squad portion of the Mission Computer and spend Talent Points to upgrade her skills and abilities. Press [Esc] to access the Mission Computer.

The Dig Site

Continue moving northward, heading for the dig site where the beacon was unearthed by Eden Prime’s researchers.

Notice several red blips on your radar: the geth are stationed all about the site, intent on keeping you at bay.

Use cover and pick your shots as you combat the geth troopers. Keep working until the dig site is secure.

Note

You can issue commands to your squad to help simplify certain battles and conduct coordinated assaults. All squad-based commands are tied to the arrow keys. Here’s the rundown:

[Up] Sends your teammates moving toward whatever you’re currently targeting. Useful if you want your crew to advance and flush out entrenched hostiles.

[Right] Orders your squad mates to stop moving, find cover, and hold their ground. Handy when your teammates become overzealous and advance too quickly into the fray.

[Down] Causes your team to regroup with Shepard. Use this to bring your teammates close by to protect your position.

[Left] Commands your teammates to concentrate fire on your current target. A great way to single out and dispatch powerful enemies.

To their dismay, Shepard and company find no Prothean beacon at the dig site. It must have been moved, but to where?

Ashley suggests they continue onward in search of clues, saying there’s a research camp just up the ridge ahead.

Nihlus radios in, saying he’s going to check out a small spaceport farther north. Open the nearby crate for items and then start off toward the camp.

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