Prima Games eGuides
primagames.com Browse Redeem a code Help
Mass Effect (PC) eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Essentials › Spectre Orientation Department

Start New Career

Use the Alliance Military Personnel Database to customize your character before beginning a galaxy spanning career. The following sections outline the profile creation process.

Profile Reconstruction

You’ve got two choices right away: play as John Shepard or enter a new ID using the Xbox virtual keyboard. You can only change the agent’s first name; all agents created will share the last name Shepard for story purposes. If you chose the default settings, your agent is:

Name: John Shepard
Origin: Earthborn
Reputation: Sole Survivor
Class: Soldier

If you choose to proceed with the above settings, you will give up the opportunity to customize your agent for this career. Should you choose to make a custom agent, the following sections open up for you.

Note

When you’ve completed at least one career, a third option unlocks on the reconstruction menu. "Select Existing ID" enables you to play through the game again with your established agent and work toward level 60 with all your equipment and skill levels intact!

Gender

In the Gender screen, you’ve got four options:

Custom Male
Custom Female
Quick-start Male
Quick-start Female

The two custom characters are the only ones that have editable features. If you want to change everything about your character’s appearance, choose one of those two. The Quick-start characters offer little customization.

Choose Custom Male or Custom Female to access the next section of character customization.

Pre-Service History

The table below shows the three Pre-Service Histories to choose from as part of your agent’s background.

This is not just text you’ll never see again, however; your choices here affect the storyline by accessing exclusive assignments (side quests) and Shepard’s dialogues with various NPCs during the career.

Tip

Pre-Service History Morality Bonuses

Your history selection during character creation gives you a morality system bonus to either category, as follows:

Earthborn grants a Renegade point bonus.
Spacer grants a Paragon point bonus.
Colonist grants part Paragon, part Renegade point bonus.

Pre-Service History Summary

Title Associated History
Spacer Both of your parents were in the Alliance military. Your childhood was spent on ships and stations as they transferred from posting to posting, never staying in one location for more than a few years. Following in your parents’ footsteps, you enlisted at the age of 18.
Colonist You were born and raised on Mindoir, a small border colony in the Attican Traverse. When you were 16, slavers raided Mindoir and slaughtered your family and friends. You were saved by a passing Alliance patrol, and you enlisted with the military a few years later.
Earthborn You were an orphan raised on the streets of the great megatropolises covering earth. You escaped a life of petty crime and underworld gangs by enlisting with the Alliance military when you turned 18.

Psychological Profile

The psych profile makes up the second part of your agent’s background. Your choice affects dialogue during the story and assignments made available at certain points of your career. Your background choices directly affect your desired style of play.

Tip

Psychological Profile Morality Bonuses

As seen in Pre-Service History, your agent’s profile affects morality points bonuses too, as outlined below:

Ruthless grants a Renegade point bonus.
War Hero grants a Paragon point bonus.
Sole Survivor grants part Paragon, part Renegade point bonus.

Psychological Profile Summary

Title Associated History
Sole Survivor During your service, a mission you were on went horribly wrong. Trapped in an extreme survival situation, you had to overcome physical torments and psychological stresses that would have broken most people. You survived while all those around you fell, and now you alone are left to tell the tale.
War Hero Early in your military career you found yourself facing an overwhelming enemy force. You risked your own life to save your fellow soldiers and defeat the enemy despite the impossible odds. Your bravery and heroism have earned you medals and recognition from the Alliance fleet.
Ruthless Throughout your military career, you have held fast to one basic rule: Get the job done. You’ve been called cold, calculating, and brutal. Your reputation for ruthless efficiency makes your fellow soldiers wary of you. But when failure is not an option, the military always goes to you first.

Paragon Vs. Renegade Backgrounds

For a more comprehensive view of the morality system, see the morality section in this chapter. During character creation, you must be aware that there are ideal choices depending on whether you prefer to play a "good" Paragon, or a "bad" Renegade.

Use the combinations identified here to dictate your background selection and gain the best possible bonuses for your new character:

Paragon: A Spacer, War Hero gains the best Paragon point bonus.

Renegade: An Earthborn, Ruthless background yields the best Renegade point bonus.

Neutral Mix: Any other combination of Pre-Service History and Psychological Profile provides a neutral point bonus.

Military Specialization

The choice of specialization for your agent is the single most important factor that will impact gameplay. Study the following summaries and think seriously about what style of play you’re most interested in.

Military Specialization Ratings

Military Specialization Combat Rating Tech Rating Biotic Rating
Soldier Excellent

Poor

Poor

Engineer Poor

Excellent

Poor

Adept Poor

Poor

Excellent

Infiltrator Good

Good

Poor

Sentinel Poor

Good

Good

Vanguard Good

Poor

Good

Note

After your first time playing through Mass Effect, if you’ve completed any Talent-based achievements, you can select the associated and then unlocked bonus Talent when setting up new characters for your second playthrough.

This allows character classes who normally wouldn’t have access to some Talents to gain access to extras that round out their class in various ways. For example, you could take an Engineer with poor combat skills and give him a Sniper Talent.

Tip

If the Military Specialization Summary table isn’t enough information for you to make your character class decision, flip ahead to the comprehensive specialization sections that give you the full 411 on each of the six classes in Mass Effect.

Appearance

The facial ID screen allows you to confirm or customize your agent’s facial appearance. Use the default settings if you’re happy with them, or select Change Appearance to get into the full facial remodeling screens.

Facial remodeling allows a high variety of agent appearances. With some work, you can create a fully customized character.

Select Cycle Presets to view the various random faces to use as a baseline to work with. Then enter each subsequent customization menu to adjust their associated parameters. Each of the following items has their own list of editable settings:

Facial Structure
Head
Eyes
Jaw
Mouth
Nose
Hair
Makeup (for female agents)

Note

Squad Only Points are automatically assigned to appropriate talents each time the squad gains a level. Points must be manually assigned using the Squad screen.

Options

After you’ve confirmed your agent’s appearance, the Career Options menu displays the variable settings that can dramatically affect gameplay. You can choose among various aspects that can otherwise be fully automated.

Make choices depending on how immersed in the game you want to be. Our recommended settings appear in bold font in the following table:

Career Options

Casual:

All enemies scale more slowly than the player. The player and henchmen also take half damage

Enemy

Scale

Minion 10% of player level
Elite 20% of player level
Sub-Boss 30% of player level, +1 additional level
Boss 40% of player level, + 2 additional levels

Normal:

Only Bosses scale as quickly as the player.

Enemy

Scale

Minion 33% of player level
Elite 50% of player level, +1 additional level
Sub-Boss 75% of player level, +2 additional levels
Boss Player level, +4 additional levels

Veteran:

Bosses and Sub-Bosses scale as quickly as the player.

Enemy

Scale

Minion 50% of player level
Elite 75% of player level, +2 additional levels
Sub-Boss Player level, +2 additional levels
Boss Player level, +6 additional levels

Hardcore:

Only Minions scale more slowly than the player.

Enemy

Scale

Minion 75% of player level, +2 additional levels
Elite Player level, +2 additional levels
Sub-Boss Player level, +6 additional levels
Boss Player level, +10 additional levels

Insane:

All enemies scale as quickly as the player.

Enemy

Scale

Minion Player level
Elite Player level, +6 additional levels
Sub-Boss Player level, +10 additional levels
Boss Player level, +15 additional levels

Caution

These options can also be changed during your agent’s career. However, with respect to difficulty level, if it’s changed anytime after the Prothean beacon at Eden Prime is activated, you lose the credit toward your XBL achievements for completing the game at higher difficulties.

If you’re collecting all XBL achievements, do not change the game’s difficulty level during that career—not even for tough boss fights!

NextMission Computer