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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Chapter 4: Feros

Objective 4: Destroy the Thorian

On the Road Again

Lizbeth insists that she be allowed to come with Shepard; she wants a chance to make things right. Return to the Mako and start rolling across the skyway once more.

Joker was correct: many more geth forces lie in wait on the skyway. Advance with caution as you encounter a large group of heavy geth forces just outside ExoGeni’s garage.

Employ the same tactics you used on your initial trip to ExoGeni.

Utilize the garage doors as cover, or position the Mako sideways so you may avoid armature pulse blasts and rocket trooper bombardments while combating these foes.

Tip

Not interested in combating the geth? Simply roll through them, hurrying onward across the skyway. Just watch out for debris along the way!

Refugee Camp Revisited

Make a quick pit stop at the refugee camp to reunite Lizbeth with her mother, Juliana. Unfortunately, the team finds the camp in a state of panic.

Ethan Jeong is quite upset about something. It seems communications have been reestablished with ExoGeni’s off-world corporate headquarters, and the company has decided their Feros colony has become far too disorderly.

They want the entire place "purged" to contain the situation before it gets any worse.

Persuade Jeong to spare the lives of the Zhu’s Hope colonists if you’re able; you’ll gain a hoard of morality points when the dialogue concludes.

If you’re unable to persuade Jeong, Shepard is forced to kill him when the madman draws his weapon, and no morality points are attributed.

Note

You need 10 Intimidate points or 12 Charm points in order to persuade Jeong. This is one good reason why it pays to visit Feros last.

Whether or not you’re able to persuade Jeong, Juliana soon comes up with a way of sparing the colonists’ lives.

Speak with her to receive a special upgrade for Shepard’s grenades: an Anti-Thorian Gas device.

Visit the Equipment menu and install this upgrade onto Shepard’s grenades so you may knock out the infected colonists at Zhu’s Hope without actually harming them.

Agreeing to this humane plan also earns you a handful of Paragon points.

Tip

If you’ve accepted Gavin Hossle’s assignment and retrieved the data from ExoGeni, speak with the man to complete his assignment before leaving the campsite.

Back to Zhu’s Hope

You guessed it: more geth lie in wait along the final stretch of skyway leading to Zhu’s Hope.

As you did before, position the Mako sideways so that you may dodge incoming fire while dispatching these threats for XP and items.

Or simply haul onward, smashing through their ranks in your frantic dash to return to the colony.

Attack of the Creepers

Arriving at the Zhu’s Hope garage, the team encounters a frightening new breed of hostile: a Thorian creeper. This lone adversary presents no significant threat, so simply cut it down with all speed.

Afterward, you can either order your team to fire on the infected colonists, or to spare them so Shepard can knock them out with gas grenades.

Choose to spare them if you’re playing a Paragon hero or kill them if you’re going Renegade.

Note

A counter appears at the screen’s lower-right corner, showing how many infected colonists remain alive at Zhu’s Hope.

Each colonist you spare earns you +2 Paragon points, and each one killed grants +2 to Renegade. The points are awarded after you gain entry to the Thorian lair.

Note

Creepers are not infected colonists. Rather, they are clones created by the Thorian in the colonists’ images.

Anti-Thorian gas grenades can be used to wipe them out, but it’s best to save these grenades for use on the infected colonists (assuming you care to save them).

Thorian Creeper

Rating: Minion

Resistances: Combat

Weaknesses: Biotics

Powers

  • Melee Attack
  • Vomit Attack

Thorian creepers are living replicas of the Thorian’s possessed subjects. Similar in many ways to the zombielike husks encountered at Eden Prime, creepers rush into close range and attack with vicious force.

They’re also capable of vomiting toxic substances on their prey from a short distance, slowing down the victim’s healing ability.

A creeper’s advance can be effectively halted with shotgun blasts or biotic abilities such as Lift and Throw.

Garage Assault

After killing the lone creeper, use the nearby wall console to open the garage door. A vast swarm of creepers lies in wait just inside the garage, quickly moving to tear into Shepard’s crew.

Immediately open fire, focusing your attacks on the nearest advancing creeper. Backpedal as necessary to keep the fiends at bay.

Tip

Outfit your entire squad with shotguns. Even if certain team members have no training in the use of such weapons, the shotguns’ natural knockback effect is great at keeping Thorian creepers at bay.

The first group of infected colonists opens fire with pistols from the far end of the garage, near the elevator to Zhu’s Hope.

Toss a grenade at one of the colonists and detonate it to knock them all out. Dash to the elevator afterward and ride up to Zhu’s Hope.

You must knock out or kill all four colonists near the elevator to utilize it. You can’t simply run past them.

Tip

If you want to save the Zhu’s Hope colonists, but have used up all your grenades, try lining the Colonists up so you can knock out several at once with melee blows.

Zhu’s Hope Assault

The ExoGeni refugees have said that the entrance to the Thorian’s lair has been covered up by a large freighter parked atop the access hatch.

You must fight to the heart of the colony to reach the freighter controls. Exit the elevator and turn left, being quick to cut down the trio of creepers that rush you from the corner ahead.

Another pair of colonists fires on you from behind some debris just beyond the creepers. Toss a grenade right between the two and stick it to the wall behind them.

Detonate the grenade to knock out both colonists in one blast.

Tip

Most colonists are only armed with low-grade pistols. Don’t worry about taking a bit of fire. It’s far more important to ensure that your grenades don’t miss their mark.

More creepers attack you in the stairwell; cut them down before proceeding downstairs. You’re nearing the heart of Zhu’s Hope and the colonists have taken up defensive positions.

They pick shots at you from behind cover while creepers rush forward to attack. While securing the colony, try to lure the creepers away from the infected colonists, backing off and blasting the fiends with shotguns.

Seek cover afterward. Heal up and recharge your shields before moving out once more to knock out the infected colonists with well-placed grenades.

Tip

There are 10 colonists to neutralize in Zhu’s Hope proper, and it’s difficult to save them all. In a pinch, strive to gas the named colonists, such as Davin Reynolds and the like.

Unnamed colonists aren’t quite as important, though you’ll miss out on a few Paragon points each time you kill one.

Tip

Find more grenades inside a crate behind the pair of infected colonists. These will come in handy if you’re trying to save the colony.

Unfortunately, the freighter crane controls cannot be used in the heat of battle, so you must eliminate all the infected colonists and Thorian creepers in the area.

Do your best to knock out the colonists with grenades whenever possible if you’re looking to pick up Paragon points, or simply slaughter the whole lot if you’d like to bolster your Renegade status.

Secure the area, then activate the freighter crane controls to reveal the entrance to the Thorian’s lair.

The Fall of Fai Dan

Before entering the Thorian’s underground burrow, Shepard and company are surprised to see Fai Dan staggering toward them.

The man is being overwhelmed by the Thorian’s influence, but continues to struggle valiantly against the creature’s insidious will.

Unable to handle the pressure any longer, Fai Dan pulls free his weapon…and kills himself. There can be no doubt now as to how potent the Thorian’s effect really is.

Thorian Lair: Level 1

After witnessing Fai Dan’s demise, take the underground stairwell you’ve revealed and enter the Thorian’s lair. Proceed down the corridor at the bottom of the stairs to enter the Thorian’s chamber.

The party then gets their first glimpse of the Thorian itself: a monstrous plant being with tendrils stretching all about the place. Destroying this creature could be a bit more challenging than the team originally thought.…

The Thorian soon begins pulsating, then spits out some sort of creature. The being stands up and approaches the party, who are then able to identify it as an asari.

The asari clone speaks for the Thorian, voicing the ancient plant’s anger at the party’s intrusion.

Speak with the asari to learn that Saren recently paid the Thorian a visit to learn more about ancient beings, perhaps more about the Protheans.

Saren then double-crossed the Thorian and sent his synthetic minions to assault the plant being’s servants. The Thorian will no longer listen to the lies of outsiders.

Note

Chose the lower Renegade response at any time during the chat with the asari to advance the conversation to its conclusion and earn a few Renegade points.

Choose Paragon answers to explore the dialogue more thoroughly and gain a few Paragon points.

No matter which dialogue options you choose, you soon end up fighting the Thorian’s asari clone. This formidable enemy is on par with the asari commandos you faced at Noveria.

Beware of her powerful biotic abilities and unload on the asari to cut her down fast. Don’t give the clone a chance to gear up her powers or the fight becomes far more challenging.

Caution

Creepers advance from the northern tunnel, assisting the asari in the fight. Blast them away with shotguns and retreat toward the stairwell if necessary.

During the Thorian fight, use the ledge near the Thorian to your advantage. Pushing enemies off the side with shotgun blasts or special abilities results in instant kills.

Weakening the Thorian

Defeat the asari commando and swarming creepers to secure the area. It is obvious that the Thorian is far too massive to be harmed by direct attacks; a different approach must be found.

Fortunately, the answer isn’t far; a giant Thorian neural node is found in the northern tunnel, and it seems to register as a sensitive spot when attacked. Fire on the neural node until it explodes in a gruesome splatter.

The Thorian screams in unnatural agony. You have indeed found a tender spot.

Continue down the hall and begin scaling the far stairs to reach the lair’s second level. As you climb the steps, the Thorian births another asari clone, who then rushes to attack your team from the landing above.

The asari is backed by a pair of creepers. Unleash shotgun blasts and powerful abilities to wipe out these hostiles as fast as possible, retreating downstairs if necessary.

Note

Many creepers lie dormant until triggered to attack by certain events. You can’t harm a creeper while it’s curled up in a dormant state.

Focus on the battle at hand, but remember the locations of dormant creepers you see. Expect them to rise up and attack you sooner rather than later.

Thorian Lair: Level 2

Begin exploring the lair’s second level after securing the area. Open the weapon locker that stands against the south wall for items, then proceed into the eastern chamber.

Several more creepers rise up and attack you inside the room. Back off and blast them before they manage to close in.

The team finds another one of the Thorian’s neural nodes inside the eastern chamber. Unload on it until the node erupts, inflicting severe pain on the Thorian.

You’re doing well. Continue up the sloping pile of rubble ahead to reach the lair’s next level.

Tip

Destroying Thorian neural nodes instantly kills all creepers stationed to defend the node site.

Thorian Lair: Level 3

More creepers and an asari clone await you at the top of the rubble heap. Dispatch them as you’ve done before, utilizing powerful combat abilities and shotgun blasts to keep them at bay.

Remain on the rubble heap until the hostiles stop coming, then move forward to explore the lair’s third level.

There are two more neural nodes for you to take out on this level. Move to each one in turn, dispatching their creeper defenders and then firing into the nodes themselves.

Scale the western rubble mound beyond this floor’s second node to access the level above.

Caution

Beware of backup creepers that emerge after you destroy each node. Fall back if they catch you by surprise.

Tip

Don’t miss opening the MEDICAL STATION at the far end of the hall.

Thorian Lair: Level 4

Yet another asari clone backed by Thorian creepers assaults you when you reach the top of the rubble mound.

Obliterate these enemies without delay, but fall back should you become overwhelmed. As before, try to cut down the asari as quickly as possible.

There isn’t much to see on the lair’s fourth tier. Move northward to find another neural node attached to a nearby wall.

Fire on the node until it’s destroyed, then run down the slope beyond to access the third level’s northern stairwell. These stairs lead all the way up to the lair’s fifth floor.

Caution

More creepers and an asari clone assault you on the stairwell. Focus your team’s fire to eliminate the asari, and fall back with shotgun blasts when the creepers start to swarm.

Thorian Lair: Level 5

A final mob of creepers guards the Thorian’s sixth and final neural node. They’re backed by another asari clone.

Employ the same tactics as before: target the asari to kill her as fast as you can, and fire on the creepers only when absolutely necessary. Destroy the neural node after securing the area to deal the final blow to the Thorian.

Acquiring the Cipher

Having suffered enough, the Thorian collapses to the bottom of the chamber. Another asari climbs out of the ancient plant’s remains, but this one seems to be non-aggressive.

The asari thanks Shepard for saving her. The tone you take can earn you some morality points.

The asari informs Shepard that she served under Matriarch Benezia, and joined forces with Saren alongside her master.

She recounts the strength of Saren’s influence, enhanced by the power of his mysterious warship, Sovereign.

The asari reveals that Saren offered her to the Thorian as a method of communication, and as a means of securing an alliance with the creature.

After getting what he needed out of the Thorian, Saren was quick to order his geth forces to attack and eliminate all trace of the ancient being’s existence—he didn’t want Shepard to learn its secrets.

The Thorian is now dead, but Shepard still needs a way to learn its secrets. The asari offers to transfer the ancient growth’s knowledge into the Spectre, just as she’d done for Saren.

The experience is overwhelming, but Shepard finally attains the cipher needed to comprehend the vision projected by the Prothean beacon back on Eden Prime.

The puzzle pieces will still take time to fall into place, but feel free to question the asari for a bit of fast insight if you like.

Note

After acquiring the cipher, you may choose to kill the asari to gain a good portion of Renegade points. No Paragon points are gained by allowing her to live.

Achievement Unlocked:

Medal of Heroism

Mission Accomplished

Excellent work, Commander. The Thorian has been destroyed. Free of its influence at long last, the colonists can’t thank you enough.

Spend time chatting with them if you’d like, and return to the Normandy when you’re ready to move on.

Note

You’ve had direct influence over the fate of the colony.

If you chose to complete the optional assignments at Zhu’s Hope, and if you didn’t kill the colonists during your return for the Thorian, then the colony survives the ordeal.

If you didn’t do these things, the colony perishes.

Back aboard the Normandy, Liara notices Shepard acting a bit out of sorts. She offers to help the Spectre make sense of the cipher recently gained from the Thorian’s asari captive, and the commander agrees.

Unfortunately, Liara can’t offer any additional insight. She is simply able to confirm what Shepard has believed all along. Liara advises that they continue the search for Saren.

He must have extracted additional information from the Prothean beacon at Eden Prime. Questioning the former Spectre is likely to be the only way of uncovering the answers they seek.

Have Joker contact the Council to debrief them personally. They wish they’d known about the Thorian and are disappointed that such a rare creature had to be destroyed.

They understand why it had to be done, of course; such a dangerous being couldn’t be allowed to enslave the minds of others as it had the Zhu’s Hope colonists.

As customary, the tone you take with the Council can earn you a couple of morality points.

Romance Plot: Three’s a Crowd

If you’ve been pursuing relations with two members of the crew (Liara and either Kaidan or Ashley, depending on your Shepard’s gender), you’re confronted by both crewmates at the end of the briefing.

The two ask you to choose between them, right there and then. Make your choice.

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