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Mass Effect (PC) eGuide Walkthrough Spectre Assignments: Miscellaneous Assignments

Alignment Assignments

The following alignment assignments are only available to you if you earn enough Paragon or Renegade points to fill 75 percent of your Paragon or Renegade gauge in your squad menu.

It is difficult but not impossible to unlock both alignment assignments if you maximize every opportunity to earn Paragon and Renegade points.

UNC: Besieged Base

How to Get It : Must fill 75 percent of Paragon gauge by earning Paragon points; travel to any system using the Galaxy Map

When It Is Available : After completing any of the first four post-Citadel, plot worlds (Noveria, Feros, Virmire, or Therum); cannot be triggered after you go to Ilos

Special Notes:

When you fill up 75 percent of your Paragon gauge by earning Paragon points, travel to any system using the Normandy’s Galaxy Map to trigger a message from Alliance Command.

A fanatical group of biotics has taken over a medical base on the planet Chohe, and you are tasked with eliminating the biotics while avoiding civilian casualties.

This triggers UNC: Besieged Base and its first task, Get to Medical Base .

Get to Medical Base

The science station (3) that has been overtaken by the biotics is southeast of your insertion point on Chohe. If you plan on exploring the planet’s surface at all, watch out for the thresher maw (2) to the west of the station.

Once you’re inside the science station, you need to proceed carefully. The goal is to kill all of the biotic terrorists while keeping civilian casualties as low as possible.

This is complicated by two factors: First, the civilians are remarkably lackadaisical for being caught in the middle of a firefight and will not run for cover when the shooting starts.

Second, there are explosive items littered all around the station, and if a civilian is standing too close to one when it blows, that’s it for the unlucky sap.

You need to either lure the terrorists out into the open or rush them and get the job done up close to minimize civilian casualties.

The biotic terrorist leader is the toughest foe in the station. Take him out ASAP.

Depending on how many civilians are still alive after the terrorists are all dead, you receive one of three messages:

0 Civilians killed :

You’ve cleared the facility. All of the civilians are safe—though still chattering to themselves and screaming at the garbage cans. "Evolution of humanity," huh? Those biotics didn’t seem that different from the other scum you deal with.…

1-4 Civilians killed :

You’ve cleared the facility. Civilian losses were…tolerable. "Evolution of humanity," huh? Those biotics didn’t seem that different from the other scum you deal with.…

5 Civilians killed :

You’ve cleared the facility. The "collateral damage" was heavy, but the Alliance does not negotiate with terrorists. "Evolution of humanity," huh? Those biotics didn’t seem that different from the other scum you deal with.…

Killing all the biotics completes the current task and brings up the next one, Report to Hackett.

Report to Hackett

Leave the station, get back in the Mako, and return to the Normandy . Access the Galaxy Map to open a channel to Admiral Hackett and inform him that the biotic threat has been neutralized.

This completes the assignment.

UNC: The Negotiation

How to Get It : Must fill 75 percent of Renegade gauge by earning Renegade points, and then travel to any systems

When It Is Available : After completing any of the first four post-Citadel, plot worlds (Noveria, Feros, Virmire, or Therum); cannot be triggered after you go to Ilos

Where It Takes Place : Nonuel, Plutus System, Hades Gamma cluster

Special Notes: None

When you fill up 75 percent of your Renegade gauge by earning Renegade points, travel to any system in the galaxy to receive a message from Admiral Hackett. He asks you to negotiate a mining rights treaty with a man named Darius in the Plutus System.

You are authorized to make any financial or diplomatic concessions necessary to seal the deal. Receiving this message triggers UNC: The Negotiation and its first task, Meet Darius.

Meet Darius

Nonuel Mercenary Base, 1F, Nonuel Mercenary Base, 2F

From your insertion point on Nonuel, travel northeast along the valley to reach a mercenary base , labeled as "Warlord’s Outpost" on your planetary map. Drive over to the mercenary base, park as close as you can to the entrance, exit the Mako, and enter the base.

Darius is on the second-floor balcony of the main room in the base. Approach the eastern side of the first floor to trigger a conversation.

He says that he’d hoped the Alliance would take the negotiation seriously, but obviously that’s not the case, since they insulted him by sending a military grunt to show how tough they are.

Darius is not impressed that the Alliance sent you to negotiate.

If you respond to Darius with conciliatory, Paragon responses, he continues talking to you and becomes progressively more demanding and insulting.

However, if you can swallow your pride long enough, you successfully complete the current task and bring up the next one, Report to Hackett .

If, however, you are not sufficiently sycophantic for Darius’s tastes and lose your cool and insult him (with certain neutral and Renegade responses), it triggers a fight between your squad and Darius and his retainers, who are mercenaries of various races.

Sometimes the best diplomacy comes from the barrel of a gun.

This can be a tough fight if you’re careless. Darius’s retainers aren’t especially formidable foes, but the battle begins with you surrounded by them in the middle of their base’s main room.

Quickly run for cover in a corner of the room where you can’t get flanked and return fire. Once Darius and his retainers are no more, the current task is complete, and Report to Hackett is triggered.

Report to Hackett

In order to leave Darius’ base, you must activate a terminal in the southern room on the second floor. Once you leave the base, return to the Normandy via the Mako.

Use the Galaxy Map to open a channel to Admiral Hackett, and inform him that negotiations are complete.

This completes the assignment.