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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Essentials › Combat

Talents and Abilities

Talent Overview

Shepard and the squad members have a military specialization or "class" with various talents and abilities.

Talents are the more general skill areas in which a character excels, while abilities are the special tactics granted by becoming increasingly more skilled in any given talent.

For example, training a Soldier with the Assault Rifle Talent eventually grants the three levels of the Overkill ability that get increasingly more lethal: Overkill, Advanced Overkill, and finally, Master Overkill.

By spending more points in a talent, a character can eventually become proficient in several master-level abilities that dramatically increase their prowess in battle or grant valuable squad support abilities.

Tip

It’s better to master fewer talents to get their full benefits than to be a generalist and have medium-level skills in all the talents.

Make each squad member a specialist in his or her own unique ways to minimize overlap across the entire squad.

The following talent matrix includes all the classes, talents, characters, and abilities in the game. Use it to cross reference who has what, and even for character planning at the beginning of each new career.

The following sections detail the specifics of each talent and ability in the game. If you’re looking for statistics on your favorites, or recommendations for how best to use them, you’re looking in the right place.

Talent Matrix

Talent Ability Soldier Engineer Adept Infiltrator Sentinel Vanguard
Assault Rifles Overkill þ
Assault Training Adrenaline Burst þ þ
Barrier Barrier þ þ þ
Basic Armor Shield Boost þ þ
Combat Armor Shield Boost þ
Damping Damping þ þ
Decryption Sabotage þ þ þ
Electronics Overload þ þ þ
First Aid First Aid þ þ þ þ
Fitness Immunity þ þ
Lift Lift þ þ þ
Medicine Neural Shock þ þ
Pistols Marksman þ þ þ þ þ
Hacking AI Hacking þ
Shotguns Carnage þ þ
Singularity Singularity þ
Sniper Rifles Assassination þ þ
Stasis Stasis þ þ
Tactical Armor Shield Boost þ þ
Throw Throw þ þ þ
Warp Warp þ þ

Squad Member Talents

Talent Ability Ashley Kaiden Liara Wrex Garrus Tali
Assault Rifles Overkill þ þ þ
Assault Training Adrenaline Burst þ þ
Barrier Barrier þ þ þ
Basic Armor Shield Boost þ
Combat Armor Shield Boost þ þ
Damping Damping þ þ
Decryption Sabotage þ þ þ
Electronics Overload þ þ þ þ
First Aid First Aid þ þ þ þ þ
Fitness Immunity þ þ
Lift Lift þ þ
Medicine Neural Shock þ
Pistols Marksman þ þ
Hacking AI Hacking þ
Shotguns Carnage þ þ þ
Singularity Singularity þ
Sniper Rifles Assassination þ þ
Stasis Stasis þ þ þ
Tactical Armor Shield Boost þ
Throw Throw þ þ þ
Warp Warp þ þ

Talent Matrix

Shepard Only Talents

Talent Ability Soldier Engineer Adept Infiltrator Sentinel Vanguard
Charm Store Discount þ þ þ þ þ þ
Intimidate Motivated Buyer þ þ þ þ þ þ
Spectre Training Unity þ þ þ þ þ þ

Military Specialization (AKA "Class) Talents

Talent Ability Soldier Engineer Adept Infiltrator Sentinel Vanguard
Soldier þ
Engineer þ
Adept þ
Infliltrator þ
Sentinel þ
Vanguard þ

Specialization (Luna Sidequest) Talents

Talent Ability Soldier Engineer Adept Infiltrator Sentinel Vanguard
Shock Trooper þ þ
Commando þ þ
Bastion þ þ
Nemesis þ þ
Operative þ þ
Medic þ þ

Note

The possibilities for unlocking talents are nearly endless, but keep in mind that some talents can’t be unlocked by certain classes and not every talent has an achievement associated with it.

Check out the Specialization Talent section for some suggestions.

Tip

Garrus, like a few other squad members, has double specializations. For balanced parties, spend Talent Points on these hybrid characters so as to not create too much overlap in their skills.

For example, Garrus can be a powerful Engineer and Wrex a capable biotic while both are still strong in combat.

The following sections detail the specifics of each talent and ability in the game. If you’re looking for statistics on your favorites, or recommendations for how best to use them, you’re looking in the right place.

Shepard’s Talents

Charm

Talent Description: Opens Charm persuasions in the conversation. Decreases the cost of items in stores. Charm options are grayed out if you do not have a high enough skill rank.

New skill ranks open up when you become a Spectre and as you earn Paragon points.

Charm Talent Summary

Talent Rank Abilities Granted/Rank Ability Description Charm Score Store Discount (%)
1 1
2 2
3 3
4 Store Discount Convinces merchants they should give you a better deal (passive bonus) when purchasing gear 4 2
5 5
6 6
7 7
8 Store Discount Convinces merchants they should give you a better deal (passive bonus) when purchasing gear 8 5
9 9
10 10
11 11
12 Store Discount Convinces merchants they should give you a better deal (passive bonus) when purchasing gear 12 8

Intimidate

Talent Description: Opens Intimidate persuasions in conversations. Increases credits gained when selling items in stores.

Intimidate options in conversations will be grayed out if you don’t have a high-enough skill rank to use them. New skill ranks will unlock when you become a Spectre and as you earn Renegade points.

Intimidate

Talent Rank Abilities Granted/ Rank Ability Description Intimidate Score Selling Price Bonus (%)
1 1
2 2
3 3
4 Motivated Buyer Your intimidating presence bullies merchants (passive bonus) into buying your gear for more credits. 4 2
5 5
6 6
7 7
8 Motivated Buyer Your intimidating presence bullies merchants (passive bonus) into buying your gear for more credits. 8 5
9 9
10 10
11 11
12 Motivated Buyer Your intimidating presence bullies merchants (passive bonus) into buying your gear for more credits. 12 8

Spectre Training

Talent Description: Elite agents of the Council, the Spectres have access to special training unavailable elsewhere in the galaxy. Increases health, accuracy, and effectiveness of all attacks and powers.

Spectre Training

Talent Rank Abilities Granted/ Rank Ability Description Health Bonus (%) Maximum Accuracy Bonus (%) Accuracy Regen/ second (%) Damage/ Duration Bonus (%) Squad Health Restored Squad Shields Restored Recharge Time (s) Accuracy Cost (%)
1 5.0 2.0 0.4 1.0
2 5.5 3.0 0.6 1.5
3 6.0 4.0 0.8 2.0
4 Unity Revives dead squad members, restoring a percentage of their health and shields — — — — 15 40 150 45
5 6.5 5.0 1.0 2.5
6 7.0 6.0 1.2 3.0
7 7.5 7.0 1.4 3.5
8 Advanced Unity Revives dead squad members with more health and shields; reduces recharge time and accuracy cost. — — — — 20 60 120 30
9 8.0 8.0 1.6 4.0
10 8.5 9.0 1.8 4.5
Talent Rank Abilities Granted/Rank Ability Description Health Bonus (%) Maximum
Accuracy Bonus (%)
Accuracy Regen/
second (%)
Damage/
Duration Bonus (%)
Squad Health Restored Squad Shields Restored Recharge Time (s) Accuracy Cost (%)
11 9.0 10.0 2.0 5.0
12 Master Unity Revives dead squad members with more health and shields; reduces recharge time and accuracy cost. — — — — 30 100 90 30

Tip

Spectre Training should be your primary focus of Talent Point expenditure. It improves all of Shepard’s stats and unlocks the Unity ability, which gets incapacitated squad members back into the fight.

Use Unity and First-Aid in quick succession to bring the entire squad back up to full strength while in combat.

Biotics

Barrier

Talent Description: Bolsters you kinetic shields with a mass effect field that can absorb a massive amount of damage.

Attacks that penetrate shields also penetrate this barrier. Each point spent increases the strength and duration of the barrier.

Barrier

Talent Rank Abilities Granted/ Rank Ability Description Shield Increase (DP) Barrier Duration (s) Recharge Time (s) Accuracy Cost (%)
1 Barrier Bolsters your shields with a biotic barrier that will absorb up to 400 points of damage but doesn’t block attacks that bypass shields. 400 10.0 60 80
2 420 10.5
3 440 11.0
4 460 11.5
5 480 12.0
6 500 12.5
7 Advanced Barrier Bolsters your shields with a biotic barrier that will absorb up to 700 points of damage but doesn’t block attacks that bypass shields. Improves the recharge time and accuracy cost. 700 16.5 50 80
8 720 17.0
9 740 17.5
10 760 18.0
11 780 18.5
12 Master Barrier Bolsters your shields with a biotic barrier that will absorb up to 1,000 points of damage but doesn’t block attacks that bypass shields. 1,000 23.0 40 80

Tip

Barrier is a useful talent for Liara or Kaiden, who are not very battle hardy. Wrex is already fairly powerful without it, but when he has mastered it, he’s extremely difficult for most enemies to take down.

This is one talent that becomes more important as your difficulty level increases.

Lift

Talent Description: Projects a sphere of powerful contra-gravity. Any object or creature struck is lifted into the air. Enemies are temporarily immobilized until they fall back to the ground. Each point spent increases the duration of the lift.

Lift

Talent Rank Abilities Granted/ Rank Ability Description Duration (s) Radius (m) Recharge (s) Accuracy Cost (%)
1 Lift Lifts everything within radius of the target into the air, rendering enemies immobile and unable to attack. Drops them when it expires. Doesn’t work on flying enemies. 6.0 4 60 80
2 6.4
3 6.8
4 7.2
5 7.6
6 8.0
7 Advanced Lift Increases duration and radius while decreasing recharge time and accuracy cost. 9.0 5 50 60
8 9.4
9 9.8
10 10.2
11 10.6
12 Master Lift Increases duration and radius while decreasing recharge time and accuracy cost. 12.0 6 40 40

Tip

Lifting and Throwing enemies into space in near-zero gravity is an extremely entertaining way to eliminate enemy units.

Throw

Talent Description: Projects a mass effect field powerful enough to hurl objects and enemies out of the way. Each point spent increases the strength of the throw, knocking targets farther and inflicting greater damage.

Throw

Talent Rank Abilities Granted/ Rank Ability Description Force (Newtons) Radius (m) Recharge (s) Accuracy Cost (%)
1 Throw Throws objects and enemies away from the caster with increasing force. Doesn’t work on flying enemies. 600 4 60 60
2 650
3 700
4 750
5 800
6 850
7 900
8 Advanced Throw Increases force and radius while decreasing recharge time and accuracy cost. 1,000 5 50 45
9 1,050
10 1,100
11 1,150
12 Master Throw Increases force and radius while decreasing recharge time and accuracy cost. 1,250 6 40 30

Singularity

Talent Description: Projects a sphere of dark energy that creates an intense mass effect field. Nearby enemies and objects are drawn into the singularity, unable to escape its gravitational pull.

Each point spent in this ability increases the radius of the singularity.

Singularity

Talent Rank Abilities Granted/ Rank Ability Description Radius (m) Duration (s) Recharge (s) Accuracy Cost (%)
1 Singularity Creates a vortex at its impact point that draws objects toward it. Does not work on flying enemies. 4.00 4 60 80
2 4.25
3 4.50
4 4.75
5 5.00
6 5.25
7 Advanced Singularity Increases radius and duration of the singularity while decreasing its recharge time. 6.25 6 50 80
8 6.50
9 6.75
10 7.00
11 7.25
12 Master Singularity Increases radius and duration of the singularity while decreasing its recharge time. 8.50 8 40 80

Tip

Only Adepts and Liara get access to Singularity, which can be one of the most powerful abilities in the game. Having access to Singularity is a strong motivator for career class selection or squad selection.

Master Singularity is the best way to immobilize an entire group of enemies; it pulls everyone within a certain radius up into the air and suspends them for a period of time while the squad attacks them at their convenience.

Stasis

Talent Description: Creates a powerful mass effect field that immobilizes a single target. Each point spent increases the duration of Stasis.

Stasis

Talent Rank Abilities Granted/ Rank Ability Description Duration (s) Recharge (s) Accuracy Cost (%)
1 Stasis Makes the target unable to move or attack, but also immune to damage. Squad members will not use Stasis unless selected from the Power Wheel. 12.5 60 80
2 13.0
3 13.5
4 14.0
5 14.5
6 Advanced Stasis Improves duration and recharge time of the stasis field. 17.0 50 80
7 17.5
8 18.0
9 18.5
Talent Rank Abilities Granted/Rank Ability Description Duration (s) Recharge (s) Accuracy Cost (%)
10 19.0
11 19.5
12 Master Stasis Improves duration and recharge time of the stasis field. 21.0 40 80

Tip

Using the Stasis Talent on attackers when your other abilities are on cooldown can help you survive until your powers are ready for action!

Warp

Talent Description: Projects a powerful mass effect field that wreaks havoc on a subatomic level. It weakens armor and inflicts damage over time on enemies. Each point spent increases the duration of the warp.

Warp

Talent Rank Abilities Granted/ Rank Ability Description Duration (s) Damage (/s) Damage Resistance Effect (%) Radius (m) Recharge (s) Accuracy Cost (%)
1 Warp Inflicts 6 damage per second, and lowers the target’s damage protection by 50% 7 6 50 4 60 80
2 8
3 9
4 10
5 11
6 Advanced Warp Inflicts 8 damage per second, and lowers the target’s damage protection by 60% 13 8 60 5 50 80
7 14
8 15
9 16
10 17
11 18
12 Master Warp Inflicts 10 damage per second, and lowers the target’s damage protection by 75% 20 10 75 6 40 80

Combat

Assault Training

Talent Description: Increases melee and weapons damage; also grants the Adrenaline Burst ability.

Assault Training

Talent Rank Abilities Granted/ Rank Ability Description Melee Damage Bonus (%) Weapon Damage Bonus (%) AB Recharge Time (s) AB Accuracy Cost (%)
1 30 1
2 35 2
3 Adrenaline Burst Resets the recharge times on all your talents so they can be used immediately. — — 120 30
4 40 3
5 44 4
6 48 5
7 52 6
8 Advanced Adrenaline Burst Reduces recharge time. — — 90 30
9 56 7
10 60 8
11 64 9
12 Master Adrenaline Burst Maximum reduction to recharge time. — — 45 30

Tip

Use Adrenaline Burst to devastate an enemy with a powerful ability twice in a row. All of your abilities are instantly recharged, even the critical Shield Boost and Immunity abilities.

Armor

Talent Description: Enables use of better armor to increase damage protection in battle.

Armor

Talent Rank Abilities Granted/ Rank Ability Description Armor DP Bonus (%) Armor Hardening Bonus (%) SB Shield Regen/ Second (%) SB Duration (s) SB Recharge Time (s) SB Accuracy Cost (%)
1 5 5
2 8 8
3 Shield Boost Restores a portion of your shields, even when under fire. — — 30 2 45 30
4 10 10
5 12 12
6 14 14
7 ***Special Enables Medium/Heavy Armor depending on class. 16 16
8 Advanced Shield Boost Increases shield regeneration capability. — — 40 2 45 30
9 18 18
10 19 19
11 20 20
12 Master Shield Boost Maximum increases to shield regeneration capability. — — 50 2 45 30

Assault Rifles

Talent Description: Increases accuracy and damage with assault rifles. ***Overkill ability is only available when using assault rifles

Assault Rifles

Talent Rank Abilities Granted/ Rank Ability Description AR Damage Bonus (%) AR Accuracy Bonus (%) Overkill Heat Reduction (%) Overkill Stability Increase (%) Overkill Duration (s) Overkill Recharge Time (s)
1 Overkill Reduces the kickback and heat generation of the assault rifle, allowing long bursts of accurate fire. — — 40 20 10 45
2 5 10
3 8 14
4 10 17
5 12 20
6 14 22
7 16 24
8 Advanced Overkill Increases Overkill’s heat reduction bonus, stability, and duration. — — 50 30 12 45
9 18 26
10 19 28
11 20 30
12 Master Overkill Maximizes increases to Overkill’s heat reduction bonus, stability, and duration. — — 60 40 15 45

Tip

All squad members are fairly competent in battle with conventional weapons. So you don’t necessarily need to maximize their weapons training because their other class abilities are likely to be more valuable at higher levels and give you a greater edge in battle.

Pistols

Talent Description: Increases accuracy and damage with pistols. **Marksman ability is only available when using pistols.

Pistol

Talent Rank Abilities Granted/ Rank Ability Description Pistol Damage Bonus (%) Pistol Accuracy Bonus (%) Marksman Accuracy Bonus (%) Marksman ROF (shots/sec) Marksman Heat Reduction (%) Marksman Duration (s) Marksman Recharge Time (s)
1 5 10
2 8 14
3 Marksman Increases the accuracy and rate of fire (RoF) of the pistol. — — 60 1.0 30 10 45
4 10 17
5 12 20
6 14 22
7 16 24
8 Advanced Marksman Increases Marksman RoF, duration, and heat reduction percentile. — — 60 1.5 40 13 45
9 18 26
10 19 28
11 20 30
12 Master Marksman Maximizes increases to Marksman RoF, duration, and heat reduction percentile. — — 60 2.0 50 16 45

Shotguns

Talent Description: Increases accuracy and damage with shotguns. **Carnage ability is only available when using shotguns.

Shotguns

Talent Rank Abilities Granted/ Rank Ability Description SG Damage Bonus (%) SG Accuracy Bonus (%) Carnage Damage Bonus (%) Carnage Radius (m) Carnage Recharge Time (s) Carnage Accuracy Cost (%)
1 5 10
2 8 14
3 10 17
4 Carnage Fires a blast of particles from the shotgun, inflicting significant damage to any enemy near the impact point. — — 50 2 45 40
5 12 20
6 14 22
7 16 24
8 Advanced Carnage Increases Carnage damage — — 100 2 45 40
9 18 26
10 19 28
11 20 30
12 Master Carnage Maximum increases to Carnage damage and its blast radius. — — 150 3 45 40

Tip

Carnage is a powerful but slow-moving projectile; enemies can sometimes move out of its way if they have enough of a warning. Make sure it’s going to hit before firing by using it at fairly close range. You don’t want it to go to waste.

Sniper Rifles

Talent Description: Increases accuracy and damage with sniper rifles. ***Assassination ability is only available when using a sniper rifle.

Sniper Rifles

Talent Rank Abilities Granted/ Rank Ability Description SR Damage Bonus (%) SR Accuracy Bonus (%) Assassination Damage Bonus (%) Assassination Duration (s) Assassination Recharge Time (s)
1 5 10
2 8 14
3 Assassination Your next sniper shot will be perfectly accurate, and will inflict more
damage than usual.
— — 50 20 45
4 10 17
5 12 20
6 14 22
7 16 24
8 Advanced Assassination Increases assassination damage bonus. — — 125 20 45
9 18 26
10 19 28
11 20 30
12 Master
Assassination
Maximizes assassination damage bonus. — — 225 20 45

Tip

Garrus is a deadly sniper, even with only a few Talent Points allocated in this talent. Shotguns may seem like the flashiest weapons in the game, but your squad mates are just as effective with long-range weapons.

Tip

Never underestimate the value of stability with a sniper rifle; each point spent on this talent increases not only your damage and accuracy, but also how fast you restabilize after taking a shot.

Fitness

Talent Description: Increases health and grants the invaluable Immunity ability.

Talent Rank Abilities Granted/ Rank Ability Description Health Increase (%) Immunity Duration (s) Immunity DP Bonus (%) Immunity Recharge Time (s) Immunity Accuracy Cost (%)
1 10
2 14
3 17
4 Immunity Boosts the effectiveness of your armor plating, reducing the amount of damage taken. — 10 50 60 30
5 20
6 22
7 24
8 Advanced Immunity Increases duration and DP bonus while reducing recharge time. — 15 60 45 30
9 26
10 28
11 30
12 Master Immunity Increases duration and DP bonus while reducing recharge time. — 20 80 30 30

Tip

Taking 50 percent less damage is amazing, and on higher difficulties can save you from one-hit kills by snipers or rocket troopers. With Armor and Fitness maxed, you should be able to take a direct hit from a rocket on all but the hardest difficulty setting.

Tech

Damping

Talent Description: Increases the explosion radius on your tech proximity units. Use Damping to shut down your enemies’ tech and biotic abilities.

Talent Rank Abilities Granted/ Rank Ability Description 3 Second Stun affects: Damping Radius (m) Target Talent Recharge Time Added (%) Damping Recharge Time (s) Damping Accuracy Cost (%) Proximity Mine Base Damage Proximity Mine Radius Bonus (%)
1 Damping Disables enemy biotics and tech for a percentage of their normal recharge time; also stuns enemies for a short duration. Damping is delivered as a proximity mine that explodes when enemies are nearby for bonus damage. Minions 6 30 60 60 50 —
2 10
3 14
4 18
5 20
6 Advanced Damping Increases Damping parameters and proximity mine effects while reducing recharge time. Stuns enemies up to Elite level. Elites 8 45 50 60 100 —
7 22
8 24
9 26
10 28
11 30
12 Master Damping Further increases Damping parameters and proximity mine effects while reducing recharge time. Stuns enemies up to Sub-Boss level. Sub-Bosses 10 60 40 60 150 —

Decryption

Talent Description: Allows you to open secure containers, increases tech mine explosion damage, and grants the Sabotage ability.

Talent Rank Abilities Granted/ Rank Ability Description Decryption Skill Sabotage Radius (m) Sabotage Duration (s) Sabotage Recharge Time (s) Sabotage Accuracy Cost (%) Sabotage DOT (/s) Proximity Mine Base Damage Proximity Mine Damage Bonus (%)
1 Sabotage Can use Decryption skill on easy objects. Overheats enemy weapons so they can not fire, and burns them for damage over time. Sabotage is delievered from a proximity mine that explodes when enemies are nearby for bonus damage. Easy 6 15 60 60 2 50 —
2 10
Talent Rank Abilities Granted/Rank Ability Description Decryption Skill Sabotage Radius (m) Sabotage Duration (s) Sabotage
Recharge Time (s)
Sabotage Accuracy Cost (%) Sabotage DOT (/s) Proximity Mine Base Damage Proximity Mine Damage Bonus (%)
3 14
4 18
5 Advanced Sabotage Increases Decryption skill level; increases Sabotage proficiency including radius, duration, and overheat damage, while reducing recharge time; proximity mine damage increased. Medium 8 20 50 60 3 100 —
6 20
7 22
8 24
9 Master Sabotage Further increases Decryption skill level; increases Sabotage proficiency including radius, duration, and overheat damage, while reducing recharge time; proximity mine damage increased. Hard 10 25 40 60 4 150 —
10 26
11 28
12 30

Note

Having sufficient skill in Decryption is the only way to override security systems on many different objects, including computer terminals and locked loot containers.

Electronics

Talent Description: Increases the strength of your shields and also lets you use the Electronics skill to repair or bypass objects.

Talent Rank Abilities Granted/ Rank Ability Description Personal Shield Bonus Electronics Skill Overload Radius (m) Overloaded Target Shield Damage Overload Recharge Time (s) Overload Accuracy Cost (%) Mine Base Damage Target Damage Vulnerability - 10 sec (%) Vehicle Repair Bonus
1 Overload Can use Electronics skill on easy objects. Damages
the shields of enemies near the target, and reduces
the effectiveness of their armor plating. Overload
is delivered as a proximity mine that explodes when
enemies are nearby for bonus damage.
- Easy 6 200 60 60 50 20 -
2 30 400
3 60 600
4 90 800
5 Advanced Overload Can use Electronics skill on Medium secured objects.
Further increases the effectiveness of all electronics
parameters.
- Medium 8 400 50 60 100 25 -
6 120 1200
7 150 1400
8 180 1600
9 Master Overload Can use Electronics skill to override Hard secured
objects. Further increases the effectiveness of all
electronics parameters.
- Hard 10 600 40 60 150 30 -
10 210 2000
11 240 2200
12 270 2400

Tip

This critical talent is a must for every squad, especially at harder difficulty levels because of the bonuses it grants. Try to master Electronics ASAP to improve shields.

The Overload power causes significant damage to enemies through their shields. Garrus and Tali both excel at Electronics, so one of them should focus on specializing in it.

Note

Having sufficient Electronics skill is the only way to overload electronic devices during minitasks.

Tip

Overload works great against synthetic enemies, but it also deals massive damage to the Barrier ability of biotic enemies such as asari commandos, making them much easier to kill.

Hacking

Talent Description: Recharges your tech proximity mines more quickly and grants the AI Hacking ability.

Talent Rank Abilities Granted/ Rank Ability Description Hackable Enemies Hack Duration (s) Recharge Time (s) Accuracy Cost (%) Mine Recharge Rate Reduction (%)
1 Hacking Drives synthetic enemies berserk so they will attack anything nearby, including
their former allies.
Minions 20 60 80 —
2 6
3 9
4 12
5 15
6 18
7 Advanced Hacking Increases duration of hack while decreasing recharge time. Elites 25 50 80 —
8 21
9 24
10 27
11 30
12 Master Hacking Further increases duration of hack while decreasing recharge time. Sub-Bosses 30 40 80 —

Tip

Only Engineers and Tali get access to AI Hacking: consider this if you want to use this effective ability against the geth during your career. For maximum effect, target the toughest enemy amid a group and enjoy the chaos within the enemy ranks that follows.

First Aid

Talent Description: Increases squad healing by improving the effectiveness of all medi-gel use.

Squad Members Heal Squad: Shepard Only
Talent Rank Abilities Granted/ Rank Ability Description First Aid Bonus Healing Amount Recharge Time (s) Accuracy Cost (%) Notes
1 First Aid Restores health for all wounded squad members. 40 40 60 30 Values from squad member’s First Aid Talents and Medicine Talents also improve Shepard’s Heal Squad Ability by increasing the amount healed and the talent’s recharge time.
2 50
3 60
4 70
5 80
6 Advanced First Aid Increases health restored. 100 40 60 30
7 110
8 120
9 130
10 140
11 150
12 Master First Aid Maximum increases to squad health upon use. 180 40 60 30

Tip

Always have one member of your squad specialize in First Aid because it dramatically improves the efficacy of medi-gel for the entire squad, making the most of your limited stock while on missions and assignments.

Medicine

Talent Description: Improves the recharge time on squad healing and grants the Neural Shock ability that devastates organic enemies.

Talent Rank Abilities Granted/ Rank Ability Description First Aid Recharge Bonus (%) NS Toxic Damage NS Duration (s) NS Recharge Time (s) NS Accuracy Cost (%)
1 Neural Shock Knocks out an organic enemy and inflicts toxic damage. — 40 1 45 60
2 10
3 14
4 17
5 20
6 22
7 Advanced Neural Shock Knocks out an organic enemy and inflicts toxic damage. — 80 3 45 60
8 24
9 26
10 28
11 30
12 Master Neural Shock Knocks out an organic enemy and inflicts toxic damage. — 120 5 45 60

Note

Even at rank 1, Neural Shock affects almost every organic enemy you’ll ever encounter. Don’t underestimate Neural Shock: It works quite well against tough opponents like asari commandos and krogan warlords.

Class Talents

Adept

Talent Description: Biotic specialists can use focused training to optimize their abilities. Increases biotic resistances and reduces recharge rates for all biotic abilities.

Talent Rank Biotic Recharge Bonus (%) Biotic Protection (%)
1 4 6.0
2 6 9.0
3 8 12.0
4 10 15.0
5 12 18.0
6 14 21.0

Engineer

Talent Description: Tech specialists can use innovative tricks to get the most out of every resource. Reduces the recharge time on all tech abilities and increases resistance to tech attacks.

Talent Rank Tech Recharge Bonus (%) Tech Protection (%)
1 4 6
2 6 9
3 8 12
4 10 15
5 12 18
6 14 21

Infiltrator

Talent Description: Relying on strength and reconnaissance, infiltrators prefer to take their enemies out from a distance. Increases damage done by tech mines and reduces overheating on sniper rifles and pistols, their preferred weapons.

Talent Rank Tech Mine Damage Bonus (%) Sniper/Pistol Overheat Reduction Bonus (%)
1 5 5
2 7 6
3 9 7
4 11 8
5 13 9
6 15 10

Sentinel

Talent Description: Special training allows sentinels to use tech and biotics more efficiently than other classes. Reduces the recharge time of tech and biotic abilities. Increases damage and accuracy with a pistol and also grants the Marksman ability.

Note

There is a slight difference between sentinel abilities depending on whether you’re looking at Shepard’s stats or Kaidan Alenko’s stats.

Shepard Only

Talent Rank Abilities Granted/ Rank Tech Recharge Bonus (%) Biotic Recharge Bonus (%) Pistol Damage Bonus (%) Pistol Accuracy Bonus (%)
1 3 3 2 4
2 5 5 4 7
3 7 7 6 10
4 8 8 8 13
5 9 9 10 16
6 Marksman

Kaidan Alenko

Talent Rank Abilities Granted/ Rank Tech Recharge Bonus (%) Biotic Recharge Bonus (%) Pistol Damage Bonus (%) Pistol Accuracy Bonus (%)
1 3 3 2 4
2 5 5 4 7
3 7 7 6 10
4 8 8 8 13
5 9 9 10 16
6 10 10 12 19

Soldier

Talent Description: Front-line warriors are trained to withstand the physical punishment that comes with combat. Investing additional points in this class talent increases health and allows for limited health regeneration.

Talent Rank Health Bonus (%) Health Regen/second
1 4 3.0
2 6 3.5
3 8 4.0
4 10 4.5
5 12 5.0
6 14 5.5

Tip

A soldier with full points in this talent can get significant healing from regeneration alone.

Vanguard

Talent Description: Vanguards are trained for close-range combat, and can use their own abilities to counter enemy biotic attacks and get into short range positions. This talent increases biotic resistances and damage with shotguns and pistols.

Talent Rank Pistol/Shotgun Damage Bonus (%) Biotic Protection Bonus (%)
1 5 6
2 6 9
3 7 12
4 8 15
5 9 18
6 10 21

Specialization Talents

Specialize! Specialize! Specialize!

Agents are highly encouraged to pursue advanced military specialization training on the Luna Colony to heighten their talents and abilities in ways not possible through other means.

Specialization is the only way to achieve the ultimate training your class allows.

Overview

Upon completion of advanced training on the Luna Colony, successful agents are granted certification in a specialization of their choice.

Each class has two advanced levels of specialization available, as illustrated in the following diagram.

Note that your base class talent ranks only go to level 6.

After you complete the advanced specialization training, the talent ranks then rise to level 12 and the new specialization bonuses are available once Talent Points are allocated appropriately.

Bastion

Description: Bastions use biotics for defence or for opponent immobilization. Overall, ranking up reduces the recharge times for all biotic abilities and specifically improves Barrier and Stasis Talents.

Bastion Specialization for Adept/Sentinel Classes

Talent Rank Abilities Granted/ Rank Biotic Talent Recharge Bonus (%) Barrier Shield Recharge/sec Barrier Shield Bonus (%) Barrier Duration Bonus (%) Target Can Be Damaged in Stasis?
7 4
8 6
9 Barrier Specialist 8 40 25 25
10 10
11 12
12 Stasis Specialist 14 Yes

Note

The bastion master is the only person capable of harming a target while it’s held in Stasis.

Commando

Description: Commandos rely on lethal efficiency and precision strikes rather than brute force to eliminate their opponents.

Overall, their specialization increases damage inflicted with all weapons and specifically improves their most lethal talents including: Immunity, Marksman, and Assassination.

Commando Specialization for Soldier/Infiltrator Classes

Talent Rank Abilities Granted/ Rank Weapon Damage Bonus (%) Immunity Recharge Bonus (%) Marksman Recharge Bonus (%) Assassination Recharge Bonus (%)
7 6
8 9
9 Immunity Specialist 12 25
10 15
11 18
12 Marksman/Assassination Specialist 21 25 25

Medic

Description: Medics combine tech and healing abilities to boost the efficiency of the entire squad.

Overall, medic specialization improves the recharge times on all medical abilities and specifically the First Aid and Neural Shock abilities.

Medic Specialization for Engineer/Sentinel Classes

Talent Rank Abilities Granted/ Rank First Aid/Shock Recharge Bonus (%) NS Duration Bonus (%) NS Toxic Damage Bonus Immune to Toxic Attack Damage? Squad Healing Bonus Healing revives dead members?
7 6
8 9
9 Neural Shock Specialist 12 25 40
10 15
11 18
12 First Aid Specialist 21 No 80 Yes

Nemesis

Description: The nemesis is a biotic specialist who uses mass effect fields to inflict heavy damage against opponents.

Overall, a nemesis specialist has access to significantly increased duration and damage to all biotic abilities and specifically improves both Warp and Lift Talents.

Nemesis Specialization for Adept/Vanguard Classes

Talent Rank Abilities Granted/ Rank Biotic Damage/ Duration Bonus (%) Warp Radius Bonus (m) Warp DOT Bonus (%) Lift Radius Bonus (m)
7 4
8 6
9 Warp Specialist 8 2 25
10 10
11 12
12 Lift Specialist 14 4

Operative

Description: Operatives are masters at manipulating their environment to maximum advantages.

Overall, operatives have access to significantly reduced recharge times for all tech attacks and specific improvements to both Overload and Sabotage Talents.

Operative Specialization for Engineer/Infiltrator Classes

Talent Rank Abilities Granted/ Rank Offensive Tech Talent Recharge Bonus (%) Overlaod Radius Bonus (m) Overload Shield Damage Damage Overload Mine Damage Overload Increases Target’s Damage Vulnerability By (%) Sabotage Radius Bonus (m) Sabotage Mine Damage Bonus Sabotage DOT (Damage/sec) Sabotage Duration Bonus (s)
7 4
8 6
9 Overload Specialist 8 2 200 50 5
10 10
11 12
12 Sabotage Specialist 14 2 50 1 5

Shock Trooper

Description: Shock troopers are highly trained killing machines; they excel in all combat situations.

Overall, their increased health and damage protection can turn them from strong soldiers into formidable tanks with specific improvements to Immunity (or Barrier), and Adrenaline Burst abilities.

Shock Trooper Specialization for Soldier Class

Talent Rank Abilities Granted/ Rank Health Bonus (%) DP Bonus (%) Immunity Recharge Rate Bonus (%) Adrenaline Burst Recharge Rate Bonus (%)
7 4 6
8 6 8
9 Immunity Specialist 8 10 25
10 10 12
11 12 14
12 Adrenaline Burst Specialist 14 16 25

Shock Trooper Specialization for Vanguard Class

Talent Rank Abilities Granted/ Rank Health Bonus (%) DP Bonus (%) Barrier Shield Regen/sec Barrier Shield Bonus Immunity Recharge Rate Bonus (%) Adrenaline Burst Recharge Rate Bonus (%)
7 4 6
8 6 8
9 Barrier Specialist 8 10 40 25 25
10 10 12
11 12 14
12 Adrenaline Burst Specialist 14 16 25

Note

Both Soldiers and Vanguards can specialize and become shock troopers but there are differences between the bonuses each class receives as a result of specialization.

Alien Class Talents

Your alien squad member’s classes are quite similar to their human counterparts but each has their own specific flair, as outlined below.

Asari Scientist

Talent Description: Liara’s background allows her to maximize her biotic abilities. This talent reduces recharge time of biotics, and improves both the amount of health restored and the recharge time on squad healing.

Talent Rank Biotic Recharge Bonus (%) First Aid Healing Bonus First Aid Recharge Bonus (%)
1 4 20 1
2 6 30 2
3 8 40 3
4 10 50 4
5 12 60 5
6 14 70 6

Tip

Even a few points into Liara’s class skill can help increase squad healing.

Krogan Battlemaster

Talent Description: Wrex is one of the last true krogan battlemasters, as they are a dying breed—something for which the rest of the galaxy is grateful.

This skill improves health regeneration, increases physics resistance, and increases melee damage.

Talent Rank Health Regen/sec Physics Protection (%) Melee Damage Bonus (%)
1 3.0 25 50
2 3.5 30 75
3 4.0 35 100
4 4.5 40 125
5 5.0 45 150
6 5.5 50 175

Tip

How to Create a Krogan Tank

Urdnot Wrex quickly becomes a devastating tank in battle when points are spent in both Krogan Battlemaster and Fitness Talents.

If Shepard is not a combat-oriented class, leveling up Wrex to round out the squad’s combat strength is an invaluable tactic. Wrex can draw enemy fire while you utilize Shepard’s abilities from a distance.

Turian Agent

Talent Description: The required military service of his people has given Garrus expert training in assault and sniper rifles. This skill increases accuracy with all weapons and increases damage with both assault rifles and sniper rifles.

Talent Rank Weapon Accuracy Bonus (%) Assault/Sniper Rifle Damage Bonus (%)
1 4 4
2 7 5
3 10 6
4 13 7
5 16 8
6 19 9

Tip

Adding points into this skill can make Garrus an even more lethal sniper.

Quarian Machinist

Talent Description: Though young, Tali is a true genius when it comes to dealing with mechanical or electronic equipment. This skill increases tech resistance and shields.

Talent Rank Tech Protection Bonus (%) Shield Bonus (%)
1 10 60
2 15 90
3 20 120
4 25 150
5 30 180
6 35 210

Tip

With this class talent maximized and the shield bonuses she gets, Tali almost doesn’t even need to wear armor.

Combat Hazards

In any combat situation it pays to take note of a few dangerous objects in your immediate surroundings.

Objects like those shown in this sidebar possess certain volatile characteristics that opportunistic agents can and should use against their adversaries to cause all sorts of unpleasant effects ranging from mild shocks to death.

Always quickly and immediately assess the nearby combat hazards during any combat situation and work them into your battle plan.

Fuel tanks make excellent ambush points. Lure enemies toward them as you move away, then cause the tanks to explode with a few well-aimed shots.

Experiment with combat hazards in your surroundings to see if your adversaries are foolish enough to stand too close to a plasma containment cell: Toss a grenade into their midst.

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