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Mass Effect (PC) eGuide
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Contents

  • Essentials
    • Spectre Orientation Department
      • Start New Career
      • Mission Computer
      • Military Specialization
      • Morality
      • Dialogue
      • Fraternization
      • Transportation
      • Galatic Ecomomy
      • Mini-Games
    • Combat
      • Command Structure
      • Talents and Abilities
      • Requesitions
      • Manufacturer Showcase
      • Known Resistance
    • Planetary Database
      • Planets A-J
      • Planets K-Z
    • Appendix I-PC Achievements
      • Appendix I-PC Achievements
    • Appendix II-Merchants
      • Appendix II-Merchants
  • Walkthrough
    • Specture Missions: Introductions
      • Specture Missions
    • Prologue: Normandy and Eden Prime
      • The Normandy
      • Eden Prime
      • Objective 1: Speak with Captain Anderson
      • Objective 2: Head to the Dig Site
      • Objective 3: Find the Beacon
      • Objective 4: Speak with Joker
    • Chapter 1: The Citadel
      • Assignments
      • Objective 1: Attend the Council Hearing
      • Objective 2: Speak with Harkin or Barla Von
      • Objective 3: Take Down Fist; Save the Quarian
      • Objective 4: Reconvene with the Council
    • Chapter 2: Finding Liara
      • Assignments
      • The Normandy Revisited
      • Objective 1: Locate the Planet with Ruins
      • Objective 2: Land and Explore Planet Therum
      • Objective 3: Investigate Archeological Site
      • Objective 4: Escape to the Normandy
    • Chapter 3: Noveria
      • Assignments
      • The Normandy Revisited
      • Noveria
      • Objective 1: Visit Noveria; Speak to Anoleis
      • Objective 2: Access Port Hanshan's Garage
      • Objective 3: Investigate Peak 15
      • Objective 4: Confront Benezia; Escape Noveria
      • Showdown: Matriarch Benezia
    • Chapter 4: Feros
      • Assignments
      • The Normandy Revisited
      • Feros
      • Objective 1: Visit Feros; Secure the Tower
      • Objective 2: Cross the Skyway
      • Objective 3: Investigate ExoGeni
      • Objective 4: Destroy the Thorian
    • Chapter 5: Virmire
      • Assignments
      • The Normandy Revisited
      • Virmire
      • Objective 1: Visit Virmire; Reach the Camp
      • Objective 2: Infiltrate Saren's Base
      • Objective 3: Disable the AA Tower
      • Objective 4: Set the Nuke; Flee Virmire
    • Chapter 6: Lockdown
      • Assignments
      • The Normandy Revisited
      • The Citadel Revisited
      • Objective 1: Return to the Citadel
      • Objective 2: Speak with the Council
      • Objective 3: Meet with Captain Anderson
      • Objective 4: Steal the Normandy
    • Chapter 7: Ilos
      • Assignments
      • The Normandy Revisited
      • Ilos
      • Objective 1: Visit Ilos; Investigate Ruins
      • Objective 2: Disable the Security System
      • Objective 3: Enter Archives; Pursue Saren
      • Objective 4: Access the Conduit
    • Chapter 8: Endgame
      • The Citadel Besieged
      • Objective 1: Get Your Bearings
      • Objective 2: Scale the Tower
      • Objective 3: Break the Cycle
      • Objective 4: Usher a New Era
    • Spectre Assignments: First Citadel Visit
      • Citadel Maps
      • Citadel Assignments
    • Spectre Assignments: Noveria and Feros
      • Noveria Maps
      • Noveria Assignments
      • Feros Maps
      • Feros Assignments
    • Spectre Assisngments: Uncharted Worlds and A Return to the Citadel
      • Uncharted Worlds
      • Return to the Citadel
    • Spectra Assignments: Virmire and Citadel Lockdown
      • Virmire Assignments
      • Citadel: Lockdown Assignments
    • Spectre Assignments: Miscellaneous Assignments
      • Background Assignments
      • Alignment Assignments
      • Squad Member Assignments
      • Collection Assignments

Mass Effect (PC) Guide › Walkthrough › Chapter 7: Ilos

Objective 1: Visit Ilos; Investigate Ruins

Race Against Time

Time to move, Commander. Open the galaxy map to find a new cluster available to you: the Pangaea Expanse, which is marked with an "Ilos" label.

Select that cluster, then choose the Refuge System as your destination. After making the FTL jump, highlight planet Ilos and press the left mouse button to travel there.

Tip

You face nothing but the most powerful geth forces on Ilos. Select a squad with powerful tech and biotic abilities, and outfit them with anti-synthetic upgrades in preparation for the coming battle.

Romance Plot: Conclusion

If you’ve been devoting time and effort into cultivating a romantic relationship with one of the Normandy’s crew members, you finally get the chance to advance the relationship to its ultimate conclusion.

While en route to Ilos, Shepard’s love interest pays the commander a private visit. Make Paragon choices during the dialogue that follows to guide the conversation toward a passionate end.

Doing so rewards you with an intimate cutscene and unlocks a special Achievement.

Achievement Unlocked

Paramour

With stealth systems engaged, Joker dips the Normandy down through Ilos’s atmosphere, making a near-impossible Mako deployment amid a clutter of crumbling ruins. Watching in disbelief, Saren rallies his forces into a nearby bunker and seals a massive security door behind them.

No amount of brute force will open the door, and your heroic crew is forced to explore the nearby ruins to find another means of entering.

Ilos: Upper Ruins

Geth forces are inbound, so waste no time piling your squad into the Mako. Turn the vehicle’s cannon on the geth troopers heading your way to annihilate them in short order.

Hunks of debris prevent the Mako from traveling very far into the ruins, but drive as far as possible and use the Mako’s superior weaponry to eliminate as many geth as you can.

Proceed into the ruins on foot, moving between various bits of debris to avoid being picked off by the geth soldiers stationed in the plaza ahead. Fire on the geth from range, working at securing the vicinity before you advance.

Terrible Twosome

Move forward with caution: a pair of geth armatures stands in the narrow passage just south of the plaza.

Take cover behind one of the large rectangular stones at the plaza’s north end and fire at the armatures from around the corner, just as you did during the stalker/armature ambush back at Therum.

Remember to dodge the armature’s deadly pulse blasts at all costs; these projectiles are lethal against ground forces.

Tip

As always, tech abilities such as Sabotage and Overload work wonders against synthetics, and can cause big problems for the armatures.

Tip

If the armatures advance on your position, wait until they fire their pulse blasts and then Storm to a safer location during the downtime.

Lower Ruins

If you’d rather not fight the armatures, dash to the side passage west of them and descend the steps that follow.

This takes you to the lower ruins, where you encounter heavy resistance in the form of geth soldiers and hoppers, and even a few assault drones near the southern end.

The lower ruins provide a means for you to circumvent the armatures. Simply cut your way through the weaker geth forces here and return to the upper ruins via the southern staircase.

In addition, if any member of your team has a high score in the Decryption Talent, you can decrypt the armature controls in the lower ruins to deactivate the mechanical goliaths in the ruins above.

Note

Visiting the lower ruins is completely optional, and you may find the geth down there to be more trouble than the hulking armatures above. The choice is yours, Commander.

Tip

A CRATE rests at the north end of the lower ruins, and another two are found near the upper ruins armatures. Clearing the entire area lets you loot all three of these containers for valuables.

Upper Ruins: Courtyard Assault

South of the plaza is a small courtyard area that’s crawling with geth. Tip the odds in your team’s favor by exploiting a fantastic sniper perch that’s just northwest of the courtyard.

To reach this spot, simply follow the trail south from the plaza. Run up the short, weed-covered slope near the low wall while crouching to press Shepard’s back against the wall.

The courtyard features numerous troopers and a formidable destroyer. Open fire from the northwest perch, holding this position until you’ve wiped them all out.

Stop firing and take cover whenever the destroyer launches a Carnage blast at you. Clear the courtyard, then scale the weed-covered slope to advance.

Heads up: a pair of shock troopers opens fire from a remote southeast balcony the moment your squad moves into the courtyard.

Sprint eastward and take cover next to a tall stone pillar. Peek around the side and fire on the shock troopers to drop them both from range.

Return to the courtyard after eliminating the shock troopers. Find and open a crate near the western wall, then move uphill, pressing Shepard’s back against the low southern wall.

A hoard of hoppers leap about the courtyard’s elevated southern half, and this low wall provides ideal cover as you work at eliminating them.

Tip

You can mount the low wall to quickly access the southern half of the courtyard.

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