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World of Final Fantasy eGuide
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Contents

  • The Mechanics of Grymoire
    • Introduction
    • Control Mechanics
    • Menu Mechanics
    • Personal Mechanics
    • Adventure Mechanics
    • Battle Mechanics
  • Post-Ending Content
    • Introduction
    • EX Dungeons Tips
    • EX Dungeon A
    • EX Dungeon B
    • EX Dungeon C
    • EX Dungeon Z
  • Main Story Walkthrough
    • Prologue: Meet the Mirage Keepers
    • Chapter 1: Land of the Lilikin
    • Chapter 2: Foretold by Prophecy
    • Chapter 3: Old Acquaintances
    • Chapter 4: A Legendary Warrior
    • Chapter 5: The Champion Who Saved Grymoire
    • Chapter 6: Solace from the Ice
    • Chapter 7: The Thane and the Knave
    • Chapter 8: Buccaneer Blues
    • Chapter 9: The Low Seas
    • Chapter 10: Too Warm a Welcome
    • Chapter 11: Crimson and Azure
    • Chapter 12: Ribbit Jiggle Panic
    • Chapter 13: Castle in the Desert
    • Chapter 14: Lost Powers
    • Chapter 15: The Mako Reactor and the Black Mages
    • Chapter 16: Clash on Big Bridge
    • Chapter 17: Naught but Nightmares
    • Chapter 18: The Fell Spell and the Quacho Queen
    • Chapter 19: The Other Nine Wood Hills
    • Chapter 20: The Crimson Prophecy’s End
    • Chapter 21: Chaos in Grymoire
    • Castle Exnine
    • Postscript: Turn Those Corners Up
    • Hunt for the Black Fox
    • The Final Battle
  • Miniventures & The Coliseum
    • Introduction
    • Town Subquests
    • Intervention Quests at the Girl’s Tearoom
    • Battles at the Coliseum
    • Coliseum Battles: First Team Wave
    • Coliseum Battles: Second Team Wave
    • Coliseum Battles: Mirage Bouts
  • Mirage Manual
    • Introduction
    • Imprismable Mirages Part 1
    • Imprismable Mirages Part 2
    • Imprismable Mirages Part 3
    • Imprismable Mirages Part 4
    • Imprismable Mirages Part 5
    • Unique Mirages
    • Unimprismable Mirages
  • Encyclopedia
    • Abilities
    • Items
    • The Chocolatte Mart
    • Trophies
  • Introduction: Forever Fantasy
    • Foreword
    • Your Quirky Cast of Characters

World of Final Fantasy Guide › Post-Ending Content

EX Dungeon C

Area and Encounter Details

Accessing Chests

To access bonus chests in EX Dungeon C, take along a Mirage with the Chill support ability unlocked and one with the Flutter ability unlocked. Alternatively, you can access your Prism Case from the Save Crystal there.

The first two areas in EX Dungeon C have many enemies that are weak to water and dark elements (Waterga is especially recommended for this climb). You can navigate the first area by using the glowing lights (if you remember, they’re identical to the ones in Pyreglow Forest). Follow the lights to get to the south end of the map.

Area 2 is a small area with a Flutter point near the south end. Ferry across to the treasure chest containing an Agility++ mirajewel. The exit into Area 3 is to the southwest.

The third area of this dungeon is likely the most confusing and difficult to navigate. The layout is that of Castle Exnine—Ordeal 6, except you start at the opposite end (thus, the pipe flow is the opposite of where you’re supposed to go). If you get lost here, find one of the large pipe walkways and travel the opposite direction of the flow of the pipe. This area also contains several treasure chests along the way. Collecting them all nets you: a dream powder, six potions, three hi-potions, two x-potions, a mega-potion, five ethers, four hi-ethers, two turbo ethers, a mega ether, an elixir, and a megalixir. You’re going to need these.

Refer to the provided map to find your bearings. The exit is at the other end, to the west.

In Area 4, there’s a chest containing three Fire spellstones, located behind a Chill point near the starting point of the area. There’s another treasure chest with a phoenix pinion inside at the west end of the map. The north walkway, coming from the southern central platform, leads to a Save Crystal with the dungeon’s boss directly next to it. Save your progress, and prepare for the gleefrit stack boss encounter.

Defeating the gleefrit stack rewards you with Girl’s Diary, Entry 13, a weeglee memento, a gleed memento, and a gleefrit memento.

Gleefrit Stack Tips

The gleefrit stack has a Fire Resistance rating of 200 and an Ice Resistance rating of -200, so naturally, having access to Blizzaga and other ice-based spells is recommended. You should also configure your stacks so that they absorb fire, or at least are resistant to it.

The medium and small Mirages (gleed and weeglee) are susceptible to Berserk. If you topple the stack and inflict Berserk on the weeglee or gleed, the ailment spreads to the rest of the stack when gleefrit restacks the smaller Mirages. This disables their special fire abilities, but it does increase their physical damage. Inflicting Berserk is not advisable if your stacks are set up to absorb fire damage, as you want to absorb fire spells and reduce physical attack damage.

If you’ve imprismed a master moogle from the “The Cranberry Knights” Coliseum battle, you can add it to one of your stacks for +125 Fire Resistance rating. You can use a king bomb Mirage in your other stack, making this encounter almost trivial.

Encounters List

Area 1:

  • 2 x Dualizard, 2 x Reaver Mu
  • Dualizard, Cockatrice, 2 x Reaver Mu, Moogle
  • 2 x Cockatrice, 2 x Reaver Mu, 2 x Moogle

Area 2:

  • Buer, Bomb, Blood Eye, Cocadrille, Black Nakk
  • 2 x Bihydra, 2 x Blood Eye
  • 2 x (Red Dragon + Mini Golem), Red Dragon, Mini Golem
  • 4 x Spark Dragon

Area 3:

  • Behemonster
  • (Magitek Armor A + Squidraken + Yurugu)
  • 2 x Magitek Armor A, (Magitek Armor A + Entom Guard), Death Searcher

Area 4:

  • 6 x Bomb
  • (Behemoth + Lead Gnome + Flammantoise), Bomb
  • (Cocadrille + Korrigan), 3 x Bomb
  • Buer, Bomb, Blood Eye, Cocadrille, Black Nakk

Boss: (Gleefrit + Gleed + Weeglee)

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