Prima Games eGuides
primagames.com Browse Redeem a code Help
World of Final Fantasy eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • The Mechanics of Grymoire
    • Introduction
    • Control Mechanics
    • Menu Mechanics
    • Personal Mechanics
    • Adventure Mechanics
    • Battle Mechanics
  • Post-Ending Content
    • Introduction
    • EX Dungeons Tips
    • EX Dungeon A
    • EX Dungeon B
    • EX Dungeon C
    • EX Dungeon Z
  • Main Story Walkthrough
    • Prologue: Meet the Mirage Keepers
    • Chapter 1: Land of the Lilikin
    • Chapter 2: Foretold by Prophecy
    • Chapter 3: Old Acquaintances
    • Chapter 4: A Legendary Warrior
    • Chapter 5: The Champion Who Saved Grymoire
    • Chapter 6: Solace from the Ice
    • Chapter 7: The Thane and the Knave
    • Chapter 8: Buccaneer Blues
    • Chapter 9: The Low Seas
    • Chapter 10: Too Warm a Welcome
    • Chapter 11: Crimson and Azure
    • Chapter 12: Ribbit Jiggle Panic
    • Chapter 13: Castle in the Desert
    • Chapter 14: Lost Powers
    • Chapter 15: The Mako Reactor and the Black Mages
    • Chapter 16: Clash on Big Bridge
    • Chapter 17: Naught but Nightmares
    • Chapter 18: The Fell Spell and the Quacho Queen
    • Chapter 19: The Other Nine Wood Hills
    • Chapter 20: The Crimson Prophecy’s End
    • Chapter 21: Chaos in Grymoire
    • Castle Exnine
    • Postscript: Turn Those Corners Up
    • Hunt for the Black Fox
    • The Final Battle
  • Miniventures & The Coliseum
    • Introduction
    • Town Subquests
    • Intervention Quests at the Girl’s Tearoom
    • Battles at the Coliseum
    • Coliseum Battles: First Team Wave
    • Coliseum Battles: Second Team Wave
    • Coliseum Battles: Mirage Bouts
  • Mirage Manual
    • Introduction
    • Imprismable Mirages Part 1
    • Imprismable Mirages Part 2
    • Imprismable Mirages Part 3
    • Imprismable Mirages Part 4
    • Imprismable Mirages Part 5
    • Unique Mirages
    • Unimprismable Mirages
  • Encyclopedia
    • Abilities
    • Items
    • The Chocolatte Mart
    • Trophies
  • Introduction: Forever Fantasy
    • Foreword
    • Your Quirky Cast of Characters

World of Final Fantasy Guide › Introduction: Forever Fantasy

Your Quirky Cast of Characters

Lann

The Younger Brother (by 10 Minutes)

To a casual observer, Lann may appear brash and impulsive. In addition, it typically takes a few explanations before he gets a full grasp of any given situation. A deeper look, however, reveals a boy pure of heart and spirit, who is great at taking advantage of opportunities when they arise—in other words, the perfect adventurer.

Reynn

The Older Sister (Also by 10 Minutes)

Reynn is a girl of patience and perception, and there will be several times during the Grymoirian journey that all would be lost if not for her. Don’t think she doesn’t have vices, though. She’s quick with the snark, and when she gets shaken up, she starts spouting trivia as a coping mechanism, to the point where even Lann knows what’s up. Even so, there’s no doubting that she’s the glue that holds this adventure together.

Tama

Resident Time-Rewinder and Head-Nester

Tama joins Lann and Reynn at the beginning of their journey, and she’s a Mirage of many talents. She wields fire, can rewind time to get the siblings out of otherwise fatal predicaments, provides great advice, and is just overall a great companion to have around.

She also cares for the two deeply—perhaps at some point, you’ll get to find out just how much.

Serafie

The Best Character in the Game*

(*Source: Totally Not Serafie)

At first glance, Serafie appears to be a lackadaisical pixie who goes where the wind takes her, but deep down, she’s got a drive to do the right thing. As such, she holds down the fort in Nine Wood Hills, providing items, cluing the siblings in to new game mechanics, listening to gossip for secrets and Mirage encounters, and otherwise just pulling in all sorts of overtime. Her scathing wit comes at no extra charge.

Enna Kros

Mysterious Mentor

Enna Kros is the enigmatic entity who sends Lann and Reynn on their adventure. Who is she, really? What stake does she have in their journey, or any of the worlds? Only time will tell…

The Girl Who Forgot Her Name

Intervention Specialist

A short time into the siblings’ adventure, they meet a new ally: The Girl Who Forgot Her Name. She claims to be able to allow Lann and Reynn to help their friends when needed… whenever in time that may be.

How is this possible? Stick with her long enough, and you just might find out…

Brandelis and His Knights

The Big Bads

Shortly into Reynn and Lann’s Grymoirian adventure, they’ll run into the Bahamutian Army, which oppresses most of the world under the guise of benevolence. Brandelis, the Plumed Knight, and the Knight in the Golden Mask will prove worthy obstacles for the siblings as they journey to gather Mirages.

Lots of Familiar Faces

The world of Grymoire truly is a World of Final Fantasy. If you’re a FF series veteran, get ready to be reunited with several old friends, presented with their best foot forward. Can you meet them all?

Keep reading with a free account

The first 3 sections of World of Final Fantasy are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousForeword