Prima Games eGuides
primagames.com Browse Redeem a code Help
World of Final Fantasy eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • The Mechanics of Grymoire
    • Introduction
    • Control Mechanics
    • Menu Mechanics
    • Personal Mechanics
    • Adventure Mechanics
    • Battle Mechanics
  • Post-Ending Content
    • Introduction
    • EX Dungeons Tips
    • EX Dungeon A
    • EX Dungeon B
    • EX Dungeon C
    • EX Dungeon Z
  • Main Story Walkthrough
    • Prologue: Meet the Mirage Keepers
    • Chapter 1: Land of the Lilikin
    • Chapter 2: Foretold by Prophecy
    • Chapter 3: Old Acquaintances
    • Chapter 4: A Legendary Warrior
    • Chapter 5: The Champion Who Saved Grymoire
    • Chapter 6: Solace from the Ice
    • Chapter 7: The Thane and the Knave
    • Chapter 8: Buccaneer Blues
    • Chapter 9: The Low Seas
    • Chapter 10: Too Warm a Welcome
    • Chapter 11: Crimson and Azure
    • Chapter 12: Ribbit Jiggle Panic
    • Chapter 13: Castle in the Desert
    • Chapter 14: Lost Powers
    • Chapter 15: The Mako Reactor and the Black Mages
    • Chapter 16: Clash on Big Bridge
    • Chapter 17: Naught but Nightmares
    • Chapter 18: The Fell Spell and the Quacho Queen
    • Chapter 19: The Other Nine Wood Hills
    • Chapter 20: The Crimson Prophecy’s End
    • Chapter 21: Chaos in Grymoire
    • Castle Exnine
    • Postscript: Turn Those Corners Up
    • Hunt for the Black Fox
    • The Final Battle
  • Miniventures & The Coliseum
    • Introduction
    • Town Subquests
    • Intervention Quests at the Girl’s Tearoom
    • Battles at the Coliseum
    • Coliseum Battles: First Team Wave
    • Coliseum Battles: Second Team Wave
    • Coliseum Battles: Mirage Bouts
  • Mirage Manual
    • Introduction
    • Imprismable Mirages Part 1
    • Imprismable Mirages Part 2
    • Imprismable Mirages Part 3
    • Imprismable Mirages Part 4
    • Imprismable Mirages Part 5
    • Unique Mirages
    • Unimprismable Mirages
  • Encyclopedia
    • Abilities
    • Items
    • The Chocolatte Mart
    • Trophies
  • Introduction: Forever Fantasy
    • Foreword
    • Your Quirky Cast of Characters

World of Final Fantasy Guide › Miniventures & The Coliseum

Battles at the Coliseum

From the beginning of Chapter 5 onward, upon attempting to travel to Nine Wood Hills’s North Promenade, Reynn and Lann will be invited to the Coliseum. Here, they can fight against teams of Mirages for prizes. You can gain access to more battles by progressing through the main story, defeating enemies and Mirages in the main story, and completing Intervention Quests. Note that no EXP is gained from winning these battles, but there are plenty of other rewards on offer!

Preparation Is the Key to Victory

The later stages of the Coliseum have enemies that reach Level 80 and beyond! Having Lann, Reynn and all of your Mirages around the Lv. 65-75 range is a good idea before tackling them. This goes for your Mega Mirages, as well.

Speaking of Mega Mirages, if you want to have an even easier time of things, get your bahamut Mega Mirage to at least Lv. 60, complete his Mirage Board, and give him Magic+++. Megaflare is already no joke, but with those stats behind him, his damage potential approaches ridiculousness.

Good places to grind for levels to take on the later Coliseum battles are the EX Dungeons, which open up after you beat the Postscript. If you haven’t cleared the Postscript yet, another excellent place is the Secret Ice Ridge location in the Ice Ridge dungeon. It’s the area that opens up during the Vestiges of Life quest (where you obtain Tamamohimé).

Wait until You’re Ready

As a general rule, hold off on entering a Coliseum battle unless your party is close in level to the team you’re planning to fight. Going in underleveled is a good way to have a bad time, to the point where even a strategy guide won’t help you!

That said, losing doesn’t carry any harsh consequences—you’re just warped back to the front desk as if nothing happened.

Imprisms A-Plenty!

The Coliseum is a great place to imprism a wide variety of Mirages. However, many of them come in stacks, so you’ll have to use stack-toppling abilities to topple them and imprism the Mirages individually. For machines, be sure to bring eldboxes, as well.

Keep reading with a free account

The first 3 sections of World of Final Fantasy are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousIntervention Quests at the Girl’s Tearoom NextColiseum Battles: First Team Wave