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World of Final Fantasy eGuide
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Contents

  • The Mechanics of Grymoire
    • Introduction
    • Control Mechanics
    • Menu Mechanics
    • Personal Mechanics
    • Adventure Mechanics
    • Battle Mechanics
  • Post-Ending Content
    • Introduction
    • EX Dungeons Tips
    • EX Dungeon A
    • EX Dungeon B
    • EX Dungeon C
    • EX Dungeon Z
  • Main Story Walkthrough
    • Prologue: Meet the Mirage Keepers
    • Chapter 1: Land of the Lilikin
    • Chapter 2: Foretold by Prophecy
    • Chapter 3: Old Acquaintances
    • Chapter 4: A Legendary Warrior
    • Chapter 5: The Champion Who Saved Grymoire
    • Chapter 6: Solace from the Ice
    • Chapter 7: The Thane and the Knave
    • Chapter 8: Buccaneer Blues
    • Chapter 9: The Low Seas
    • Chapter 10: Too Warm a Welcome
    • Chapter 11: Crimson and Azure
    • Chapter 12: Ribbit Jiggle Panic
    • Chapter 13: Castle in the Desert
    • Chapter 14: Lost Powers
    • Chapter 15: The Mako Reactor and the Black Mages
    • Chapter 16: Clash on Big Bridge
    • Chapter 17: Naught but Nightmares
    • Chapter 18: The Fell Spell and the Quacho Queen
    • Chapter 19: The Other Nine Wood Hills
    • Chapter 20: The Crimson Prophecy’s End
    • Chapter 21: Chaos in Grymoire
    • Castle Exnine
    • Postscript: Turn Those Corners Up
    • Hunt for the Black Fox
    • The Final Battle
  • Miniventures & The Coliseum
    • Introduction
    • Town Subquests
    • Intervention Quests at the Girl’s Tearoom
    • Battles at the Coliseum
    • Coliseum Battles: First Team Wave
    • Coliseum Battles: Second Team Wave
    • Coliseum Battles: Mirage Bouts
  • Mirage Manual
    • Introduction
    • Imprismable Mirages Part 1
    • Imprismable Mirages Part 2
    • Imprismable Mirages Part 3
    • Imprismable Mirages Part 4
    • Imprismable Mirages Part 5
    • Unique Mirages
    • Unimprismable Mirages
  • Encyclopedia
    • Abilities
    • Items
    • The Chocolatte Mart
    • Trophies
  • Introduction: Forever Fantasy
    • Foreword
    • Your Quirky Cast of Characters

World of Final Fantasy Guide › Post-Ending Content

EX Dungeon B

Area and Encounter Details

accessing chests

To access all of the chests in EX Dungeon B, a Mirage with the Zap support ability should tag along so you can activate the terminals in Area 3.

There isn’t much ground to cover in Area 1, but there are two chests containing a mega-potion and mega-ether near the Exit Gate.

Area 2 consists of three floors. On the bottom floor (where you start) is a phoenix pinion in a chest in the southeast section. On the top floor, there are two treasure chests at the east end containing two Lightning spellstones and three flash bombs. The enemies here are weak to thunder and water.

Area 3 is a large area and is identical to the Train Graveyard—Necropolis 3. You start at the east end of the map, and you can traverse the area by simply taking the west path. However, if you want to obtain extra loot, you need the Zap support ability to energize the Zap point terminal in the southwest platform. This rotates a bridge, opening a path to another platform with two chests. One features a megalixir, and the other an Arise mirajewel. Activating the Zap point there raises a bridge that you can use to return to your starting point. Before leaving the area to the northwest, travel along the long beams leading to the north section of the map. The chest to the right (the southern one) contains three war gongs. The other chest is a mimic jackpot ambush.

At the base of the main stairs in Area 4 are two chests, one holding a mega phoenix and the other holding Haste stones. Pick them up, and save your progress at the Save Crystal (near the rairamuh boss stack).

Defeat the thunder-based Mirage stack to clear EX Dungeon B and to obtain Girl’s Diary, Entry 12, a joult, a voultr, and a rairamuh memento.

Rairamuh Stack Tips

This stack is extremely vulnerable to fire, ice, wind, earth, and light, so you have plenty of –ga spells and spellstones to choose from for your offense. Voultr and joult are susceptible to Oblivion, so if you topple the stack and inflict Oblivion on one of the non-large Mirages, the entire stack becomes unable to cast spells when they restack.

However, if you have thunder-absorbing stacks, it might be best to let them cast thunder spells on you for the extra healing. The master tonberry Mirage (from the “Master of Ceremonies” Coliseum battle) boosts thunder resistance by 125. If you have this Mirage, stick him into one of your stacks for almost complete invulnerability to thunder.

Encounters List

Area 1:

  • 2 x (Bihydra + Bombino)
  • 3 x Werebat
  • 6 x Bombino

Area 2:

  • 3 x Magitek Armor
  • 3 x Searcher, Magitek Armor
  • 2 x (Magitek Armor + Searcher), Magitek Armor, Searcher
  • Asterius, Memecoleous, Sandicore, Copper Gnome, Mordskull

Area 3:

  • Mimic Jackpot (treasure chest trap, northernmost chest on the map)
  • 3 x Mordskull, Imp
  • 2 x Skull Eater, 3 x Imp
  • Chrome Giant, Vampire, Werebat

Area 4:

  • (Kuza Beast + Sistertaur + Water Golem), 2 x Sistertaur
  • (Kuza Beast + Sistertaur + Water Golem), (Ghidra + Mindflayer), Wind Toad
  • (Unicorn + Water Golem), 2 x (Paleberry + Water Golem)
  • (Ghidra + Mindflayer + Wind Toad), Unicorn

Boss: (Rairamuh + Voultr + Joult)

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