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World of Final Fantasy eGuide
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Contents

  • The Mechanics of Grymoire
    • Introduction
    • Control Mechanics
    • Menu Mechanics
    • Personal Mechanics
    • Adventure Mechanics
    • Battle Mechanics
  • Post-Ending Content
    • Introduction
    • EX Dungeons Tips
    • EX Dungeon A
    • EX Dungeon B
    • EX Dungeon C
    • EX Dungeon Z
  • Main Story Walkthrough
    • Prologue: Meet the Mirage Keepers
    • Chapter 1: Land of the Lilikin
    • Chapter 2: Foretold by Prophecy
    • Chapter 3: Old Acquaintances
    • Chapter 4: A Legendary Warrior
    • Chapter 5: The Champion Who Saved Grymoire
    • Chapter 6: Solace from the Ice
    • Chapter 7: The Thane and the Knave
    • Chapter 8: Buccaneer Blues
    • Chapter 9: The Low Seas
    • Chapter 10: Too Warm a Welcome
    • Chapter 11: Crimson and Azure
    • Chapter 12: Ribbit Jiggle Panic
    • Chapter 13: Castle in the Desert
    • Chapter 14: Lost Powers
    • Chapter 15: The Mako Reactor and the Black Mages
    • Chapter 16: Clash on Big Bridge
    • Chapter 17: Naught but Nightmares
    • Chapter 18: The Fell Spell and the Quacho Queen
    • Chapter 19: The Other Nine Wood Hills
    • Chapter 20: The Crimson Prophecy’s End
    • Chapter 21: Chaos in Grymoire
    • Castle Exnine
    • Postscript: Turn Those Corners Up
    • Hunt for the Black Fox
    • The Final Battle
  • Miniventures & The Coliseum
    • Introduction
    • Town Subquests
    • Intervention Quests at the Girl’s Tearoom
    • Battles at the Coliseum
    • Coliseum Battles: First Team Wave
    • Coliseum Battles: Second Team Wave
    • Coliseum Battles: Mirage Bouts
  • Mirage Manual
    • Introduction
    • Imprismable Mirages Part 1
    • Imprismable Mirages Part 2
    • Imprismable Mirages Part 3
    • Imprismable Mirages Part 4
    • Imprismable Mirages Part 5
    • Unique Mirages
    • Unimprismable Mirages
  • Encyclopedia
    • Abilities
    • Items
    • The Chocolatte Mart
    • Trophies
  • Introduction: Forever Fantasy
    • Foreword
    • Your Quirky Cast of Characters

World of Final Fantasy Guide › Post-Ending Content

EX Dungeon A

Area and Encounter Details

Accessing Chests

To access all of the chests in EX Dungeon A, bring a Mirage with the Sizzle ability and a couple of water-based Mirages, enough to create a stack with at least 100 water resistance and 10 weight.

Areas 1 and 2 consist of mostly water-based enemies, so bring thunder-based spells if you’re planning on fighting your way through this dungeon. The first area is a small room underwater, with four treasure chests lying about. Be sure to pick up the EXP Boost mirajewel, five hi-ethers, four gold hourglasses, and three water spellstones before you advance to the next area.

Area 2 has ambush points that are totally avoidable if you know where they are (refer to the preceding map for ambush locations). The two chests here contain two loco weeds and two turbo ethers.

In Area 3, there’s an optional adamantoise encounter located at the west end, revealed by completing the puzzle switch and accessed by activating the Sizzle point cannon near the middle of the area. The puzzle switch requires creating a Mirage stack with at least 10 weight and 100 water resistance. After completing the puzzle switch, head to the west side of the map, to the lower deck.

Defeating the adamantoise here can be challenging since it has around 94,000 HP, so prepare with Gravity and ice-based spells. Defeating the adamantoise reveals two treasure chests that contain a mega-ether and a remedy+ (although the mega-ether can be opened without defeating the adamantoise, if you’re sneaky about it). If you haven’t imprismed an adamantoise, or if you have an extra minimantoise prism, you can imprism this one by inflicting Defense (trihyde’s Acid Fang or a flan’s Bile). The random encounter with two ahriman stacks can be exceptionally difficult in this area, but you can destroy them with the Death effect.

Area 4 contains a Save Crystal, three x-potions in a chest at the west section, and the boss to the south (the east path takes you to a mimic chest).

Defeating the shivver stack rewards you with Girl’s Diary, Entry 11, along with brrblizz, shivverina, and shivver mementos.

Shivver Stack Tips

The shivver stack is very weak to light- and fire-based damage and absorbs ice damage, so set up one of your stacks to at least absorb ice damage, and have Fire spellstones or the Firaga spell available. If you have the master cactuar Mirage (imprismable in the “The Evasion Persuasion” Coliseum battle), you’re in luck— it boosts ice resistance by 125!

Shivverina and brrblizz are susceptible to Slow, which you can apply after toppling the stack.

Encounters List

Area 1:

  • Sea Worm, Sea Serpent, 2 x Sea Snake
  • Mega Nightsqual, Nightsqual, (Mega Nightsqual + Nightsqual)
  • (Nightsqual + Quacho), 2 x Quacho
  • 4 x Tonberry
  • Kraken, Sharqual, Nightsqual, Sea Snake, Sea Serpent

Area 2:

  • (Malboro + Flan + Water Toad)
  • 2 x Malboro, 2 x Flan
  • Malboro, 2 x Flan, 2 Water Toad
  • Tiamat, Sylph, Trihyde, Moogle

Area 3:

  • 2 x (Ahriman + Floating Eye), 2 x Floating Eye
  • 3 x (Sharqual + Kupirate)
  • 2 x Sharqual, 2 x Mini Flan
  • Kraken, Sharqual, Nightsqual, Sea Snake, Sea Serpent
  • Adamantoise (field encounter)

Area 4:

  • Mimic (treasure chest trap to the east)
  • (Right Claw + Babyhemoth + Baby Paleberry), (Left Claw + Babyhemoth + Baby Paleberry)
  • 3 x White Nakk, 2 x Deathskull
  • 2 x (Babyhemoth + Baby Paleberry), 2 x Ice Bat
  • Asterius, Memecoleous, Sandicore, Copper Gnome, Mordskull

Boss: (Shivver + Shivverina + Brrblizz)

Encounter Key

Mirages in ( ) and separated by + means they’re a stack. Multiplier (x) means multiple of the following stack or mirage. Other Mirages, separated by commas, are single enemies.

Example: “2 x (Ahriman + Floating Eye), 2 x Floating Eye” means two stacks, each consisting of an ahriman and a floating eye, then one floating eye, and then a separate floating eye.

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