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World of Final Fantasy eGuide
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Contents

  • The Mechanics of Grymoire
    • Introduction
    • Control Mechanics
    • Menu Mechanics
    • Personal Mechanics
    • Adventure Mechanics
    • Battle Mechanics
  • Post-Ending Content
    • Introduction
    • EX Dungeons Tips
    • EX Dungeon A
    • EX Dungeon B
    • EX Dungeon C
    • EX Dungeon Z
  • Main Story Walkthrough
    • Prologue: Meet the Mirage Keepers
    • Chapter 1: Land of the Lilikin
    • Chapter 2: Foretold by Prophecy
    • Chapter 3: Old Acquaintances
    • Chapter 4: A Legendary Warrior
    • Chapter 5: The Champion Who Saved Grymoire
    • Chapter 6: Solace from the Ice
    • Chapter 7: The Thane and the Knave
    • Chapter 8: Buccaneer Blues
    • Chapter 9: The Low Seas
    • Chapter 10: Too Warm a Welcome
    • Chapter 11: Crimson and Azure
    • Chapter 12: Ribbit Jiggle Panic
    • Chapter 13: Castle in the Desert
    • Chapter 14: Lost Powers
    • Chapter 15: The Mako Reactor and the Black Mages
    • Chapter 16: Clash on Big Bridge
    • Chapter 17: Naught but Nightmares
    • Chapter 18: The Fell Spell and the Quacho Queen
    • Chapter 19: The Other Nine Wood Hills
    • Chapter 20: The Crimson Prophecy’s End
    • Chapter 21: Chaos in Grymoire
    • Castle Exnine
    • Postscript: Turn Those Corners Up
    • Hunt for the Black Fox
    • The Final Battle
  • Miniventures & The Coliseum
    • Introduction
    • Town Subquests
    • Intervention Quests at the Girl’s Tearoom
    • Battles at the Coliseum
    • Coliseum Battles: First Team Wave
    • Coliseum Battles: Second Team Wave
    • Coliseum Battles: Mirage Bouts
  • Mirage Manual
    • Introduction
    • Imprismable Mirages Part 1
    • Imprismable Mirages Part 2
    • Imprismable Mirages Part 3
    • Imprismable Mirages Part 4
    • Imprismable Mirages Part 5
    • Unique Mirages
    • Unimprismable Mirages
  • Encyclopedia
    • Abilities
    • Items
    • The Chocolatte Mart
    • Trophies
  • Introduction: Forever Fantasy
    • Foreword
    • Your Quirky Cast of Characters

World of Final Fantasy Guide › Main Story Walkthrough

Chapter 2: Foretold by Prophecy

Reynn and Lann proceed beyond Wellspring Woods into Bridge Overlook. As they take in the beautiful change of scenery, they notice a town in the distance across a lake. With impeccable timing, a train arrives. Unsure of their ultimate destination, they board the Cactuar Express and meet an eccentric and outgoing cactuar Mirage, who also happens to be the conductor. With their new semi-lifetime boarding passes, they continue their journey to the railroad’s next stop, Castle Cornelia.

Action Checklist

1. Fend off the Bahamutian Mirages

2. Stop by Castle Cornelia

3. Explore Cornelia

4. Learn about Exit Gates

5. Leave Cornelia and enter the Nether Nebula

New Miniventures Available

  • Best Helm in the Realm
  • Who Watches the Watchplains? (available later)

Defend Cornelia and Meet the Princess

Journey ahead toward the bridge in the distance to trigger a cutscene with the Cactuar Express, taking you to the town of Cornelia.

With little time for rest and relaxation, the twins are immediately thrust into conflict upon their arrival in Cornelia. An organization known as the Bahamutian Federation invades the town with an army of goblins.

Heroically, Lann charges into battle against the intruders. As the encounter begins, apparitional chains can be seen connecting the Mirages to an unknown source, which signifies a relationship link to their keeper. These linked Mirages cannot be imprismed until their keeper is defeated, so go ahead and slay them normally.

After you send the band of goblins packing, the twins are invited to Castle Cornelia, so climb the stairs and castle steps to have an audience with Cornelia’s princess. The gang meets Princess Sarah, who thanks the pair of heroes for their defense of the town. She continues to explain Cornelia’s dire situation with the hostile Bahamutian Federation, and in classic Final Fantasy fashion, she mentions a prophecy hinting at Reynn and Lann being Grymoire’s saviors.

For now, your primary concern is to muster up more power in the form of Mirages. Fortunately, you have a lead to go on: visit the Nether Nebula and investigate the Mirages present there.

From the castle, descend to the town of Cornelia. On your way down, there’s a treasure chest sitting on top of a roof just northwest of the central plaza. With your party leader in Jiant form, open the chest to obtain Occult Fan, Issue 1.

Occult Fan News Journals

Scattered across Grymoire are mystery journals authored by Biggs and Wedge (these names might be familiar to you if you’re a Final Fantasy fan). The Occult Fan issues are composed of hints and references to hidden locations for you to find in certain areas of Grymoire. This first issue that you find in Cornelia refers to a secret area in the Pyreglow Forest. Keep this in mind for your visit there!

In the same plaza, there’s a Cornelian guard with a distinct question mark over his head. This means he has a side quest for you. Talk to him and accept the Best Helm in the Realm quest.

Miniventures: Field Quests

Throughout your adventures in Grymoire, you can complete a plethora of side quests. You obtain these quests by speaking to certain townsfolk, denoted by a question mark over their heads in the field and by an exclamation mark on your map and mini-map. After you accept the quest, the question mark is replaced by an exclamation mark, indicating that an outstanding quest with that person is to be completed. When the quest conditions are met, the exclamation mark is replaced by a star, and the quest can be turned in to the quest giver. Alternatively, you can turn in quests through the Miniventures tab in the Adventure Log at any time and place.

Continue on down Cornelia until you encounter a Gate, transporting the crew back to Nine Wood Hills for a brief spell. Tama explains one of the game’s fast-travel mechanics here. Every Grymoire location you visit contains a Gate that’s connected back to Nine Wood Hills, so if you ever need a break or need to restock on supplies, you can quickly transport back home through these Gates. Additionally, Serafie mentions the ability to access your Prism Case from any Gate you interact with.

After the text tutorials regarding Gates and the Adventure Log, continue to the bottom of Cornelia. Save your progress at the Save Crystal at the foot of the town’s steps. Before leaving the town, talk to the helpful Lilikin just east of the Save Crystal for tips on curing Poison. He also gives you a free antidote.

Now, leave town through the exit under the bridge to continue on to Chapter 3 of the story.

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