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World of Final Fantasy eGuide
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Contents

  • The Mechanics of Grymoire
    • Introduction
    • Control Mechanics
    • Menu Mechanics
    • Personal Mechanics
    • Adventure Mechanics
    • Battle Mechanics
  • Post-Ending Content
    • Introduction
    • EX Dungeons Tips
    • EX Dungeon A
    • EX Dungeon B
    • EX Dungeon C
    • EX Dungeon Z
  • Main Story Walkthrough
    • Prologue: Meet the Mirage Keepers
    • Chapter 1: Land of the Lilikin
    • Chapter 2: Foretold by Prophecy
    • Chapter 3: Old Acquaintances
    • Chapter 4: A Legendary Warrior
    • Chapter 5: The Champion Who Saved Grymoire
    • Chapter 6: Solace from the Ice
    • Chapter 7: The Thane and the Knave
    • Chapter 8: Buccaneer Blues
    • Chapter 9: The Low Seas
    • Chapter 10: Too Warm a Welcome
    • Chapter 11: Crimson and Azure
    • Chapter 12: Ribbit Jiggle Panic
    • Chapter 13: Castle in the Desert
    • Chapter 14: Lost Powers
    • Chapter 15: The Mako Reactor and the Black Mages
    • Chapter 16: Clash on Big Bridge
    • Chapter 17: Naught but Nightmares
    • Chapter 18: The Fell Spell and the Quacho Queen
    • Chapter 19: The Other Nine Wood Hills
    • Chapter 20: The Crimson Prophecy’s End
    • Chapter 21: Chaos in Grymoire
    • Castle Exnine
    • Postscript: Turn Those Corners Up
    • Hunt for the Black Fox
    • The Final Battle
  • Miniventures & The Coliseum
    • Introduction
    • Town Subquests
    • Intervention Quests at the Girl’s Tearoom
    • Battles at the Coliseum
    • Coliseum Battles: First Team Wave
    • Coliseum Battles: Second Team Wave
    • Coliseum Battles: Mirage Bouts
  • Mirage Manual
    • Introduction
    • Imprismable Mirages Part 1
    • Imprismable Mirages Part 2
    • Imprismable Mirages Part 3
    • Imprismable Mirages Part 4
    • Imprismable Mirages Part 5
    • Unique Mirages
    • Unimprismable Mirages
  • Encyclopedia
    • Abilities
    • Items
    • The Chocolatte Mart
    • Trophies
  • Introduction: Forever Fantasy
    • Foreword
    • Your Quirky Cast of Characters

World of Final Fantasy Guide › Post-Ending Content

Introduction

The Girl Who Forgot Her Name—Post-Ending Shop
Name Price (arma gems)
Quake Seed 4
Bio Seed 4
Death Seed 10
Meteor Seed 10
Flare Seed 10
Holy Seed 10
Ultima Seed 15
Regen Seed 4
Arise Seed 10
Haste Seed 4
Reflect Seed 4
Dispel Seed 4
Bravery Seed 4
Faith Seed 4
Abyss Seed 4
HP+ Seed 2
HP++ Seed 4
Strength+ Seed 2
Strength++ Seed 4
Defense+ Seed 2
Defense++ Seed 4
Magic+ Seed 2
Magic++ Seed 4
Magic Defense+ Seed 2
Magic Defense++ Seed 4
Agility+ Seed 2
Agility++ Seed 4
Accuracy+ Seed 2
Accuracy++ Seed 4
Evasion+ Seed 2
Evasion++ Seed 4
Critical+ Seed 2
Critical++ Seed 4
Fire Resistance+ Seed 1
Ice Resistance+ Seed 1
Thunder Resistance+ Seed 1
Water Resistance+ Seed 1
Wind Resistance+ Seed 1
Earth Resistance+ Seed 1
Light Resistance+ Seed 1
Dark Resistance+ Seed 1
All Resistances+ Seed 1
Resist Stun Seed 10
Resist Poison Seed 10
Resist Sleep Seed 10
Resist Confusion Seed 10
Resist Blindness Seed 10
Resist Oblivion Seed 10
Resist Berserk Seed 10
Resist Slow Seed 10
Resist Strength Seed 10
Resist Defense Seed 10
Resist Magic Seed 10
Resist Magic Defense Seed 10
Resist Accuracy Seed 10
Resist Evasion Seed 10
Safety Bit Seed 10
Stealth Seed 10
Vigilance Seed 10
First Strike Seed 10

To access additional post-ending content, Enna Kros requires that you complete all Intervention Quests before defeating the Exnine Knights in the Postscript chapter. If you haven’t done so, revisit the Girl in her Tearoom and complete everything she has for you to do. You should have way more arma gems than you need at this point—enough to buy all Champion Medals and all Intervention Quests. For Intervention Quest tips, see the Intervention Quests at The Girl’s Tearoom chapter of this book.

Once you’ve successfully completed all Intervention Quests, talk to Serafie to fight and defeat the Exnine Knights again. After the cutscene and credits, a bonus cutscene plays out, followed by a prompt to save your progress.

This unlocks four bonus dungeons (three initially and one upon completing these first three), which are referred to as “EX dungeons” in this guide since they don’t have official in-game names. Furthermore, access to Castle Exnine is reopened (along with its previously inaccessible secret area), and a new shopping list displays in the Girl’s dialog box when you select the “Trade in Arma Gems” option. You can also visit Saronia Harbor now that you’ve dealt with the Cogna plague. Last but not least, Reynn and Lann can now be removed from their stacks, so you can have stacks full of Mirages. Full Mirage stacks have several benefits. They can provide even more elemental resistances (whereas the twins naturally provide none) and can potentially boost stat ratings much higher than a Mirage Keeper can (depending on Blank Spaces available). However, these bonuses are offset by the fact that having a “twinless” stack also means you can’t summon Mega Mirages. Having two twinless stacks means you can’t imprism enemies nor summon Champions.

Getting into the Arma Trade

The Girl’s store is unlocked upon purchasing all Champion Medals and completing the post-ending unlock requirements. She offers several rare seeds purchasable with arma gems. You can obtain additional arma gems from enemies in the EX dungeons. They can also be sold to the Girl for 50,000 gil each. Consider saving up your arma gems and creating an ultra-powerful Mega (or non-Mega) Mirage decked out with your favorite abilities.

Castle Exnine’s Secret Area

To get to Castle Exnine’s Secret Area, you can use the Gate to teleport to the Ends of Grymoire, then use the device there to re-enter Castle Exnine. From the first floor of Castle Exnine, take the warp crystal to Ordeal 10, and then climb up to Ordeal 11. On Ordeal 11, there’s a warp crystal you can use to get to Castle Exnine—Secret Ordeal. From there, follow the pipe on the right to get to an elasmos Mirage.

This secret Mirage is one that’s most likely more difficult to imprism than it is to defeat normally, so consider just fighting it with strong ice-based abilities to obtain its memento.

If you want to imprism it, its prismtunity involves dealing a lot of damage at once. Bring a leveled up Bahamut to accomplish this task since you need to score around 24,000 damage to inflict its prismtunity. Additionally, elasmos can flee from battle, so it’s imperative that you bring a Mirage with access to the No Escape passive ability!

The easier method involves using a low HP, Megaflare with Bahamut. This is the preferred method for fulfilling most high-level “deal a lot of damage at once” prismtunities. Summon Bahamut, then to get your HP low quickly, you can attack your own party using the classic command menu (L1) and issuing the Attack command on your own party (switch from enemy list to party list by pressing right on the D-pad). When your HP is critical (around 500) execute Megaflare.

Alternatively, you can go for a high-damage Petty Grudge/Everyone’s Grudge, as long as you keep track of your accrued damage (you inflict 30% of the total damage you’ve taken as dark damage). For a challenge, you can attempt a brute force method using a critically hitting, Bravery-boosted Deep Freeze (a shivalry ability) with several Strength enhancements. Shivalry can hit the damage output required, but it isn’t reliable, and you must amass an absurd amount of strength to accomplish this. This method requires rolling a critical hit, leveling a shivalry Mirage, and having an average party level of 80 or greater.

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