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World of Final Fantasy eGuide
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Contents

  • The Mechanics of Grymoire
    • Introduction
    • Control Mechanics
    • Menu Mechanics
    • Personal Mechanics
    • Adventure Mechanics
    • Battle Mechanics
  • Post-Ending Content
    • Introduction
    • EX Dungeons Tips
    • EX Dungeon A
    • EX Dungeon B
    • EX Dungeon C
    • EX Dungeon Z
  • Main Story Walkthrough
    • Prologue: Meet the Mirage Keepers
    • Chapter 1: Land of the Lilikin
    • Chapter 2: Foretold by Prophecy
    • Chapter 3: Old Acquaintances
    • Chapter 4: A Legendary Warrior
    • Chapter 5: The Champion Who Saved Grymoire
    • Chapter 6: Solace from the Ice
    • Chapter 7: The Thane and the Knave
    • Chapter 8: Buccaneer Blues
    • Chapter 9: The Low Seas
    • Chapter 10: Too Warm a Welcome
    • Chapter 11: Crimson and Azure
    • Chapter 12: Ribbit Jiggle Panic
    • Chapter 13: Castle in the Desert
    • Chapter 14: Lost Powers
    • Chapter 15: The Mako Reactor and the Black Mages
    • Chapter 16: Clash on Big Bridge
    • Chapter 17: Naught but Nightmares
    • Chapter 18: The Fell Spell and the Quacho Queen
    • Chapter 19: The Other Nine Wood Hills
    • Chapter 20: The Crimson Prophecy’s End
    • Chapter 21: Chaos in Grymoire
    • Castle Exnine
    • Postscript: Turn Those Corners Up
    • Hunt for the Black Fox
    • The Final Battle
  • Miniventures & The Coliseum
    • Introduction
    • Town Subquests
    • Intervention Quests at the Girl’s Tearoom
    • Battles at the Coliseum
    • Coliseum Battles: First Team Wave
    • Coliseum Battles: Second Team Wave
    • Coliseum Battles: Mirage Bouts
  • Mirage Manual
    • Introduction
    • Imprismable Mirages Part 1
    • Imprismable Mirages Part 2
    • Imprismable Mirages Part 3
    • Imprismable Mirages Part 4
    • Imprismable Mirages Part 5
    • Unique Mirages
    • Unimprismable Mirages
  • Encyclopedia
    • Abilities
    • Items
    • The Chocolatte Mart
    • Trophies
  • Introduction: Forever Fantasy
    • Foreword
    • Your Quirky Cast of Characters

World of Final Fantasy Guide › Main Story Walkthrough

Prologue: Meet the Mirage Keepers

After a cryptic flashback, the adventure of Reynn and Lann begins. For reasons unknown, these twins are blessed with extraordinary powers but have lost their memories. Thankfully, they’re met and aided by a wise stranger and an adorable fox.

Action Checklist

1. Navigate to the coffee shop in North Promenade

2. Learn the basics of battle

Learn the Basics

Following the captivating opening cutscene, you take control of a waking Lann, one of the two main protagonists. Don’t mind the cute foxlike creature sitting atop of his head for now. Lann needs to get to work, so navigate your way to the coffee shop located in North Promenade. Note your mini-map in the top right of the user interface, as well as the full map that you can display by pressing the clickable touch pad button on the PS4 (or the SELECT button on PS Vita). A star indicates the main story’s destination marker.

From Plaza 99, walk to the entrance of North Promenade and press the button to enter. Continue onward and enter the coffee shop at the end of the boulevard. At Nine Bean Coffee, a cutscene triggers, introducing you to several key characters. After some exposition from Enna Kros, Tama explains several of the game’s core mechanics, including the battle system and the use of Mirages. Text tutorials regarding battle menus, action points (AP), and battle modes are presented throughout this tutorial battle, all of which you can refer to again later through the convenient Tip Jar menu. For in-depth system details, refer to the The Mechanics of Grymoire chapter of this book.

After the combat tutorial, Enna Kros presents our heroes to the world of Grymoire. By traveling to this realm, Lann and Reynn can collect Mirages in order to recover their lost memories in hopes of unraveling the mysteries that are their lives.

Battle Menus: Basic Versus Classic

World of Final Fantasy introduces a sleek new combat interface called the Basic Battle menu, aimed toward making issuing commands convenient and quick. Available abilities are assigned to each of the four face buttons: , , , and .

However, a few actions (like using items) can only be performed by using the classic menu because it provides a complete list of available commands. You can toggle the menu type during battle by pressing the L1 button. Additionally, you can change the default menu type through the in-game settings under the Config option in the game menu. If you’re more comfortable with the old-style menus from the original Final Fantasy games or simply like having all of the options available, switch the default menu to the classic type.

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