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World of Final Fantasy Guide Encyclopedia

Abilities

Whether they’re magic spells, special attacks, passive enhancements, or the occasional bit of dungeon assistance, your skills in World of Final Fantasy all fall under the general header of Abilities. This list should give you a handy reference sheet for what they all do, to help you plan your stacks in the field.

Legend

Ability Name Well, you have to call it something. Otherwise, they’re all “that spell that does the thing.”
AP Cost The cost, in Action Points, if any, to use the Ability (unmodified in the following table).
Description The in-game description of what the Ability does.
Type For organization’s sake, this indicates what kind of Ability this is. An Active Ability has no effect unless you choose to use it; Passive Abilities constantly confer their benefits without your involvement; Stat Boost Abilities permanently confer a bonus to the listed statistic or resistance; and Support Abilities are used in the field to help Lann and Reynn progress past obstacles.
Element/Ailment The elemental and/or ailment type associated with the attacks.
Effect Generally, the Ability’s in-game description tells the whole story. In the event it doesn’t, there’ll be an extra note here to clarify or expound.

The Master List

Ability Name AP Cost Description Type Element/Ailment Effect
1,000 Meedles 3 RANDOM: Inflict a fixed amount of neutral physical damage. Hits multiple times. Active Physical —
1,000 Needles 4 SINGLE: Inflict a fixed amount of neutral physical damage. Active Physical —
Absorb-MAG 5 SINGLE: Inflict magic /magic defense . SELF: Gain magic /magic defense . Active — —
Absorb-PHY 5 SINGLE: Inflict strength /defense . SELF: Gain strength /defense . Active — —
Abyss 5 SINGLE: Inflict magical dark damage. Active Dark —
Accuracy+ — PASSIVE: Slightly raises accuracy. Stat Boost — —
Accuracy++ — PASSIVE: Raises accuracy. Stat Boost — —
Accuracy+++ — PASSIVE: Greatly raises accuracy. Stat Boost — —
Accursed Gaze 4 SINGLE: Inflict neutral magical damage/slow. Active Magical/Slow —
Acid Fang 4 SINGLE: Inflict neutral physical damage/defense . TOPPLE STRENGTH: Medium Active Physical —
Acid Mist 4 ALL: Inflict magical water damage/defense . Active Water —
Adrenaline — PASSIVE: Lessens the damage taken while HP is low. Passive — —
Aero 3 SINGLE: Inflict magical wind damage. Active Wind —
Aerora 5 SINGLE: Inflict magical wind damage. Active Wind —
Aeroga 7 ALL: Inflict magical wind damage. Active Wind Notably the only level-3 elemental spell that can’t be learned via a Mirage Board.
Agility+ — PASSIVE: Slightly raises agility. Stat Boost — Permanently raises the Mirage’s agility by 3-4.
Agility++ — PASSIVE: Raises agility. Stat Boost — Permanently raises the Mirage’s agility by 7-10.
Ailment AP Boost — PASSIVE: While afflicted by status ailments, raises the amount of AP restored each turn. Passive — —
Ailment Regen — PASSIVE: Bestows regen while afflicted by a status ailment. Passive — —
All Resistances+ — PASSIVE: Raises all element resistances. Passive — Permanently raises all elemental resistances by 5.
Ambush — PASSIVE: Ensures the initial action of a preemptive strike will result in a critical. Passive — —
Anaphylaxis — PASSIVE: Raises critical chance when attacking a poisoned target. Passive — —
Antibodies — PASSIVE: Gradually raises resistance to all status ailments each time one is incurred. Passive — —
Anti-Magic Coating — PASSIVE: Lessens magical damage taken. Passive — —
Aqua Spikes — PASSIVE: Allows one to sometimes counter with water when hit. Passive —
Arcane Counterstance 3 SELF: Enter counterstance and retaliate against magical attacks. Active — —
Arenaceous Body — PASSIVE: Gives a chance of nullifying damage. Passive — —
Arise 7 ALL: Revive KO’d allies and restore a moderate amount of HP. Active — —
Armor Piercer 6 SINGLE: Inflict neutral physical damage/defense . TOPPLE STRENGTH: Medium Active Physical —
Assassin’s Dagger 6 SINGLE: Inflict physical fire damage/death. TOPPLE STRENGTH: Low Active Physical/Fire/Death —
Assault — PASSIVE: Raises all damage dealt during the first two turns of combat. Passive — —
Atomic Impact 15 ALL: Inflict physical dark damage. TOPPLE STRENGTH: High Active Physical/Dark —
Auspicious Theme 5 ALL: Bestow accuracy /evasion . Active — —
Auto-Hi-Potion — PASSIVE: Automatically expends a hi-potion if an attack lowers HP below a certain amount. Passive — —
Auto-Phoenix — PASSIVE: Automatically expends phoenix down when an ally is KO’d. Passive — —
Auto-Potion — PASSIVE: Automatically expends a potion if an attack lowers HP below a certain amount. Passive — —
Auto-Protect — PASSIVE: Continually bestows Protect. Passive — —
Auto-Shell — PASSIVE: Continually bestows Shell. Passive — —
Bad Breath 8 SINGLE: Inflict Poison/Blindness/Oblivion/Slow/Confusion. Active Poison/Blindness/Oblivion/Slow/Confusion —
Balance 4 SINGLE: Restore stability. Active — —
Balancega 8 ALL: Restore stability. Active — —
Banish 3 SINGLE: Inflict magical light damage. Active Light —
Banishra 5 SINGLE: Inflict magical light damage. Active Light —
Bask 4 SELF: Recover HP and gain Regen. Active — —
Battery Powered — PASSIVE: Reduces all AP costs by 1. AP fully recharges for each battle, but less recovers each turn. Passive — —
Berserk 2 SINGLE: Force a target to use the “Attack” command, but for greater damage. Active Berserk —
Bewitching Gaze 6 SINGLE: Inflict neutral magical damage/Doom. Active Magical/Doom —
Bewitching Whisper 4 RANDOM: Inflict Confusion. Hits multiple times. Active Confusion —
Bile 3 SINGLE: Inflict magical water damage/defense . Active Water —
Bio 3 SINGLE: Inflict neutral magical damage/poison. Active Magical/Poison —
Blades 6 SINGLE: Inflict neutral magical damage. TOPPLE STRENGTH: High Active Magical —
Blank Space — You can use seeds on this space to learn custom abilities. Passive — Blank Spaces can be overwritten by fresh seeds, but it destroys the original seed.
Blaze 5 ALL: Inflict magical fire damage. Active Fire —
Blaze Spikes — PASSIVE: Allows one to sometimes counter with fire when hit. Passive Fire —
Blizzard 3 SINGLE: Inflict magical ice damage. Active Ice —
Blizzara 5 SINGLE: Inflict magical ice damage. Active Ice —
Blizzaga 7 ALL: Inflict magical ice damage. Active Ice —
Bloodfang 4 SINGLE: Absorb HP and inflict Poison. TOPPLE STRENGTH: Low Active Poison —
Blossom Storm 10 RANDOM: Inflict neutral magical damage. Hits 9 times. Active Magical —
Body Slam 4 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical —
Bold Maneuver 6 ALL: Inflict neutral magical damage. Active Magical —
Bravery 4 SINGLE: Raise physical damage. Active — —
Breach Blast 8 ALL: Inflict magical water damage. Active Water —
Breather 1 SELF: Recover HP and remove all status effects. Active — —
Bulldozer 7 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical —
Bypass Reflect — PASSIVE: Allows one to bypass reflect when casting magic. Passive — —
Cat Claw 4 SINGLE: Inflict neutral physical damage/Sleep. TOPPLE STRENGTH: Medium Active Physical/Sleep —
Celestriad — PASSIVE: Allows abilities to sometimes be used without expending AP. Passive — —
Chaos Beak 4 SINGLE: Inflict neutral physical damage/Confusion/Death. TOPPLE STRENGTH: Medium Active Physical/Confusion/Death —
Chaos Wave 9 ALL: Inflict neutral magical damage. Active Magical —
Charge 0 SELF: Recover AP. Active — —
Chill — SUPPORT: Cool hot areas or freeze water. SUPPORT — —
Choco MAX 10 ALL: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical —
Chocobo Kick 4 SINGLE: Inflict neutral physical damage. Hits multiple times. TOPPLE STRENGTH: Medium Active Physical —
Circumvent 6 ALL: Remove positive status effects. Active — —
Cluster 3 RANDOM: Inflict neutral magical damage. Hits multiple times. Also harms the wielder. Scales to HP. Active Magical —
Confuse 3 SINGLE: Inflict confusion. Active Confusion —
Confusion Counter — PASSIVE: When hit, sometimes inflicts confusion on the assailant. Passive Confusion —
Constrict 5 SINGLE: Inflict neutral physical damage. Scales to HP. TOPPLE STRENGTH: High Active Physical —
Cornered Beast — PASSIVE: While HP is low, raises evasion chance/critical chance/accuracy. Passive — —
Counter — PASSIVE: Allows non-ranged attacks to sometimes be countered. Passive Physical Can only counter physical attacks.
Counterstance 3 SELF: Enter counterstance and retaliate against non-ranged attacks. Active Physical —
Courage Under Fire — PASSIVE: Raises physical damage as HP gets lower. Passive — —
Cover — PASSIVE: If HP is high enough, allows one to sometimes take damage in place of an imperiled ally. Passive — —
Crimson Cyclone 11 ALL: Inflict magical fire damage/strength . Active Fire —
Critical AP Hike — PASSIVE: Restores AP upon landing a critical hit. Passive — —
Critical Guard — PASSIVE: Lessens the damage taken from critical attacks. Passive — —
Critical+ — PASSIVE: Slightly raises critical chance. Stat Boost — —
Critical++ — PASSIVE: Raises critical chance. Stat Boost — —
Critical+++ — PASSIVE: Greatly raises critical chance. Stat Boost — —
Crusher 4 SINGLE: Inflict physical water damage. TOPPLE STRENGTH: High Active Water —
Crystalline Flare 7 SINGLE: Inflict neutral magical damage/Blindness. Active Magical/Blindness —
Cure 3 SINGLE: Restore HP. Active — —
Cura 5 SINGLE: Restore HP. Active — —
Curaga 7 ALL: Restore HP. Active — —
Dance With Me! 5 ALL: Inflict Berserk. Active Berserk —
Dark 4 SINGLE: Inflict magical dark damage/Blindness. Active Dark/Blindness —
Dark Converter — PASSIVE: Restores AP upon taking dark damage. Passive — —
Dark Mysteries 7 SINGLE: Inflict magical dark damage. Active Dark —
Dark Resistance+ — PASSIVE: Raises dark resistance. Passive — Permanently raises the Mirage’s dark resistance by 25.
Dark Resistance++ — PASSIVE: Raises dark resistance. Passive — Permanently raises the Mirage’s dark resistance by 50.
Dark Resistance+++ — PASSIVE: Raises dark resistance. Passive — Permanently raises the Mirage’s dark resistance by 75.
Death 8 SINGLE: Inflict Death. Active Death Instant KO.
Death Beak 3 SINGLE: Inflict neutral physical damage/Poison/Death. TOPPLE STRENGTH: medium. Active Physical/Poison —
Deep Freeze 11 SINGLE: Inflict physical ice damage/evasion . TOPPLE STRENGTH: Medium Active Physical/Ice —
Defense+ — PASSIVE: Slightly raises defense. Passive — Permanently increases the Mirage’s defense by 5.
Defense++ — PASSIVE: Raises defense. Stat Boost — Permanently increases the Mirage’s defense by 10.
Defense+++ — PASSIVE: Greatly raises defense. Passive — Permanently increases the Mirage’s defense by 50.
Destroyer 2 SELF: Gain Berserk/Haste. Active Berserk/Haste —
Diamond Dust 11 ALL: Inflict magical ice damage. Active Ice —
Dispel 2 SINGLE: Remove positive status effects. Active — —
Dispel Counter — PASSIVE: Allows one to sometimes counter with Dispel. Passive — —
Dispelga 6 ALL: Remove positive status effects. Active — —
Doom 5 SINGLE: Automatically KO a target when the countdown runs out. Active Death —
Double Attack 3 SINGLE: Inflict neutral physical damage. Hits twice. TOPPLE STRENGTH: Medium Active Physical —
Double Cut 5 SINGLE: Inflict neutral physical damage. Hits 4 times. TOPPLE STRENGTH: Medium Active Physical —
Double Smash 4 RANDOM: Inflict neutral physical damage. Hits twice. TOPPLE STRENGTH: Medium Active Physical —
Drain 4 SINGLE: Use dark power to absorb HP. Active Dark If the enemy absorbs Dark damage, this will hurt the player.
Draining Claw 3 SINGLE: Inflict physical dark damage and absorb HP. TOPPLE STRENGTH: Medium Active Physical/Dark —
Draintouch — PASSIVE: Allows some of the damage dealt by “Attack” to be absorbed as HP. Passive — —
Dread Gaze 8 SINGLE: Inflict neutral magical damage/Confusion/Death. Active Magical/Confusion/Death —
Dread Spikes — PASSIVE: Allows one to sometimes counter with Drain. Passive — —
Earth Resistance+ — PASSIVE: Raises earth resistance. Passive Earth Permanently raises a Mirage’s earth resistance by 25.
Earth Resistance++ — PASSIVE: Raises earth resistance. Passive Earth Permanently raises a Mirage’s earth resistance by 50.
Earth Resistance+++ — PASSIVE: Raises earth resistance. Passive Earth Permanently raises a Mirage’s earth resistance by 75.
Earthquake 6 ALL: Inflict magical earth damage. Active Earth —
Eclipse Bite 8 SINGLE: Inflict physical dark damage. High critical chance. TOPPLE STRENGTH: Medium Active Physical/Dark —
Element Absorber — PASSIVE: When hit, sometimes absorbs elemental damage. Passive — —
Endless Blessings — PASSIVE: Slightly increases the duration of abilities that grant positive effects. Passive — —
Endless Nightmare — PASSIVE: Slightly increases the duration of status ailments one inflicts. Passive — —
Energy Ray 10 ALL: Inflict neutral magical damage. Active Magical —
Enhanced Attack — PASSIVE: Raises damage dealt by the “Attack” command. Passive — —
Enhanced Criticals — PASSIVE: Raises critical damage. Passive — —
Enhanced Cure — PASSIVE: Improves the effectiveness of HP recovery abilities. Passive — —
Enhanced Earth — PASSIVE: Raises earth ability damage. Passive Earth —
Enhanced Fire — PASSIVE: Raises fire ability damage. Passive Fire —
Enhanced Ice — PASSIVE: Raises ice ability damage. Passive Ice —
Enhanced Light — PASSIVE: Raises light ability damage. Passive Light —
Enhanced Thunder — PASSIVE: Raises thunder ability damage. Passive Thunder —
Enhanced Water — PASSIVE: Raises water ability damage. Passive Water —
Enhanced Wind — PASSIVE: Raises wind ability damage. Passive Wind —
Entropy — PASSIVE: Randomly raises or lessens the topple strength of attacks. Passive — —
Equilibrium — PASSIVE: Halves stability loss while HP is full. Passive — —
Esuna 3 SINGLE: Remove status ailments. Active — As is traditional, removes every status ailment at once from a single target.
Esunaga 8 ALL: Remove status ailments. Active — As is traditional, removes every status ailment at once from the entire team.
Evade & Counter — PASSIVE: Raises evasion chance and allows one to potentially counter if successful. Passive — —
Evasion+ — PASSIVE: Slightly raises evasion chance. Stat Boost — —
Evasion++ — PASSIVE: Raises evasion chance. Stat Boost —
Evasion+++ — PASSIVE: Greatly raises evasion chance. Stat Boost — —
Everyone’s Grudge 6 ALL: Inflict magical dark damage. Power increases relative to accrued damage. Active Dark —
Evil Mist 8 ALL: Inflict magical dark damage/Poison. Active Dark/Poison —
Expendable Ribbon — PASSIVE: Ensures the first status ailment incurred in each battle is nullified. Works on most ailments. Passive — —
Explode 2 ALL: Inflict neutral magical damage. Also harms allies. Scales to HP. Active Magical —
Extra Needles — PASSIVE: Raises the damage of needle attacks. Passive — —
Extreme Bomber — PASSIVE: Allows physical attacks to sometimes be countered. The lower one’s HP, the stronger the blow. Passive — —
Faith 4 SINGLE: Raise magical damage. Active — —
Fire 3 SINGLE: Inflict magical fire damage. Active Fire —
Fira 5 SINGLE: Inflict magical fire damage. Active Fire —
Firaga 7 ALL: Inflict magical fire damage. Active Fire —
Fire Beam 6 SINGLE: Inflict magical fire damage. Active Fire —
Fire Breath 7 ALL: Inflict magical fire damage. Scales to HP. Active Fire —
Fire Converter — PASSIVE: Restores AP upon taking fire damage. Passive — —
Fire Resistance+ — PASSIVE: Raises fire resistance. Passive — Permanently raises the Mirage’s fire resistance by 25.
Fire Resistance++ — PASSIVE: Raises fire resistance. Passive — Permanently raises the Mirage’s fire resistance by 50.
Fire Resistance+++ — PASSIVE: Raises fire resistance. Passive — Permanently raises the Mirage’s fire resistance by 75.
First Strike — PASSIVE: Raises the odds of a preemptive strike. Passive — —
Flames of Rebirth 9 ALL: Inflict magical fire damage and revive all allies. Active Fire —
Flaming Hell 6 ALL: Inflict magical fire damage. Active Fire —
Flare 9 SINGLE: Inflict neutral magical damage. Active Magical —
Flare Star 10 ALL: Inflict magical fire damage. Active Fire —
Flash 3 ALL: Inflict Blindness. Active Blindness —
Flee — PASSIVE: Guarantees escape as long as an enemy can be fled from. Passive — —
Flutter — SUPPORT: Fly Reynn and Lann a short distance. Support — —
Focus 0 SELF: Raise the damage dealt by one’s next attack. Active — —
Forest Nocturne 4 RANDOM: Restore HP. Takes effect multiple times. Active — —
Foxfire 4 SINGLE: Inflict magical fire damage. Active Fire For stack Ability purposes, works identically to Fire.
Frenzy Walnut 2 SELF: Recover HP and gain Regen/Berserk. Active Berserk —
Full Output 8 ALL: Inflict neutral magical damage. Active Magical —
Full Power! 6 SINGLE: Inflict neutral physical damage and raise the power of your next attack. Active —
Gaia’s Wrath 11 ALL: Inflict magical earth damage. TOPPLE STRENGTH: Medium Active Earth —
Gaze 4 SINGLE: Inflict neutral magical damage/Confusion. Active Magical/Confusion —
Gelatinous Body — PASSIVE: Lessens physical damage taken, but raises magical damage taken. Passive — —
Gentle Mist 5 ALL: Restore HP and bestow Regen. Active — —
Geocrush 6 SINGLE: Inflict physical earth damage. TOPPLE STRENGTH: High Active Physical/Earth —
Gilfinder — PASSIVE: Increases the amount of gil obtained in battle. Passive — —
Gimme an elixir! — PASSIVE: Causes elixirs received to raise various stats. Passive — —
Gnaw 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical —
Goblin Eye Gouge 3 SINGLE: Inflict neutral physical damage/Blindness. TOPPLE STRENGTH: Medium Active Physical/Blindness —
Goblin Punch 4 RANDOM: Inflict neutral physical damage. Hits multiple times. TOPPLE STRENGTH: Low Active Physical —
Grand Sword 5 ALL: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical —
Gravity 10 SINGLE: Eliminate 1/4 of the target’s remaining HP. Active — —
Gravija 20 ALL: Eliminate 1/4 of the targets’ remaining HP. Active — —
Gravity Counter — PASSIVE: Allows one to sometimes counter with Gravity. Passive — —
Great Sandstorm 9 ALL: Inflict physical earth damage/wind damage/Blindness. Active Earth/Wind/Blindness —
Guardian Glow 2 ALL: Bestow defense /magic defense . Active — —
Gungnir 4 ALL: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical —
Haste 4 SINGLE: Speed how often the target takes a turn. Active — —
Healing Horn 6 ALL: Remove status ailments and restore HP. Active — —
Heave 4 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High Active Physical —
Heavenly Wrath 7 SINGLE: Inflict physical light damage. Hits 4 times. TOPPLE STRENGTH: High Active Light —
Heaven’s Wrath 11 RANDOM: Inflict magical thunder damage. Hits 8 times. Active Thunder —
Heavy Counter — PASSIVE: Allows non-ranged attacks to sometimes be countered with a powerful blow. Passive — —
Heavy Magic Counter — PASSIVE: Allows magical attacks to sometimes be countered with a powerful blow. Passive — —
Hellfire 11 ALL: Inflict magical fire damage. Active Fire —
Hi-Speed Op — PASSIVE: Automatically restores HP if an attack lowers HP below a certain amount. Passive — —
Holy 9 SINGLE: Inflict magical light damage. Active Light —
Horn 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active — —
Howl 4 ALL: Bestow evasion /accuracy . Active — —
Howling Moon 4 SELF: Gain Berserk/Haste/evasion . Active — —
HP+ — PASSIVE: Slightly raises HP. Stat Boost — Permanently increases the Mirage’s maximum HP by 5% of its base, before any other HP boosts are applied.
HP++ — PASSIVE: Raises HP. Stat Boost — Permanently increases the Mirage’s maximum HP by 10% of its base, before any other HP boosts are applied.
HP+++ — PASSIVE: Greatly raises HP. Stat Boost — Permanently increases the Mirage’s maximum HP by 25% of its base, before any other HP boosts are applied.
Hydrotwister 6 SINGLE: Inflict magical water damage. Bypasses defense. Active Water —
Hyper Mode — PASSIVE: If HP is full, gives attacks a chance of bestowing Bravery/Faith. Passive — —
Hypnosis 4 SINGLE: Inflict Sleep. Active Sleep —
Ice Beam 6 SINGLE: Inflict magical ice damage. Active Ice —
Ice Converter — PASSIVE: Restores AP upon taking ice damage. Passive — —
Ice Resistance+ — PASSIVE: Raises ice resistance. Passive — Permanently raises a Mirage’s ice resistance by 25.
Ice Resistance++ — PASSIVE: Raises ice resistance. Passive — Permanently raises a Mirage’s ice resistance by 50.
Ice Resistance+++ — PASSIVE: Raises ice resistance. Passive — Permanently raises a Mirage’s ice resistance by 75.
Ice Spikes — PASSIVE: Allows one to sometimes counter with ice when hit. Passive Ice —
Ice Storm 5 ALL: Inflict magical ice damage. Active Ice —
Impact Claw 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical —
Imprism 0 SINGLE:Transfer a Mirage into a prismarium. Active — Gives you a chance to imprism a Mirage. It is unusable unless there is a prismtunity.
Incisors 5 SINGLE: Inflict neutral physical damage/Poison/magic defense . TOPPLE STRENGTH: Medium Active Physical/Poison —
Induration — PASSIVE: Sometimes bestows defense upon taking a hit. Passive — —
Initial AP Hike — PASSIVE: Restores AP at the start of battle. Passive —
Initiative — PASSIVE: Sometimes bestows haste at start of battle. Passive — —
Invincible — PASSIVE: Gives a chance of nullifying damage. Passive — —
Jet Fire 10 ALL: Inflict magical wind damage. Active Wind —
Joyride — SUPPORT: Serve as a mode of transportation for Reynn and Lann. Support — —
Judgment Bolt 11 ALL: Inflict magical thunder damage. Active Thunder —
KERS 0 SELF: Recover AP and remove all status effects. Active — —
Kishin 15 SINGLE: Inflict physical dark damage. TOPPLE STRENGTH: High Active Dark —
Knife 4 SINGLE: Inflict neutral physical damage. Bypasses defense. TOPPLE STRENGTH: Medium Active Physical —
Kuparrr! 4 RANDOM: Inflict neutral physical damage/Berserk. Hits multiple times. TOPPLE STRENGTH: Medium Active Physical/Berserk —
Lambaste 3 SINGLE: Inflict neutral physical damage. Hits multiple times. TOPPLE STRENGTH: Medium Active Physical —
Last Stand — PASSIVE: Once per battle, prevents HP from dropping to 0. Passive — —
Leaf Dagger 3 SINGLE: Inflict physical wind damage/Poison. TOPPLE STRENGTH: Low Active Wind/Poison —
Leech 3 SINGLE: Use dark power to absorb HP. Active Dark —
Left Claw 3 SINGLE: Inflict neutral physical damage. Hits twice. TOPPLE STRENGTH: Low Active Physical —
Leg Sweep 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical —
Lethean Gaze 4 SINGLE: Inflict neutral magical damage/Oblivion. Active Physical/Oblivion —
Lethean Punch 4 SINGLE: Inflict neutral physical damage/Oblivion. TOPPLE STRENGTH: Medium Active Physical/Oblivion —
Libra 1 SINGLE: View useful information about the target. Active — Reveals a Mirage’s stats and the conditions for a prismtunity.
Light Converter — PASSIVE: Restores AP upon taking light damage. Passive —
Light Resistance+ — PASSIVE: Raises light resistance. Stat Boost — Permanently raises the Mirage’s light resistance by 25.
Light Resistance++ — PASSIVE: Raises light resistance. Stat Boost — Permanently raises the Mirage’s light resistance by 50 or 75.
Love Serenade 7 RANDOM: Bestow defense /magic defense . Takes effect multiple times. Active — —
Lullaby 7 ALL: Inflict Sleep. Active Sleep —
Lust Dagger 5 SINGLE: Inflict physical fire damage/Slow. TOPPLE STRENGTH: Low Active Physical/Fire/Slow —
Mage Masher 3 SINGLE: Inflict physical fire damage/magic . TOPPLE STRENGTH: Low Active Physical/Fire —
Magic Counter — PASSIVE: Alllows magical attacks to sometimes be countered. Passive — —
Magic Defense+ — PASSIVE: Slightly raises magic defense. Stat Boost — Permanently raises the Mirage’s magic defense by 5.
Magic Defense++ — PASSIVE: Raises magic defense. Stat Boost — Permanently raises the Mirage’s magic defense by 10.
Magic Defense+++ — PASSIVE: Greatly raises magic defense. Stat Boost — Permanently increases the Mirage’s magic defense stat by 50.
Magic+ — PASSIVE: Slightly raises magic. Stat Boost — Permanently raises the Mirage’s magic by 5.
Magic++ — PASSIVE: Raises magic. Stat Boost — Permanently raises the Mirage’s magic by 10.
Magic+++ — PASSIVE: Greatly raises magic. Stat Boost — Permanently increases the Mirage’s magic by 50.
Magitek Circuitry — PASSIVE: Raises magical damage. Passive — —
Mana’s Paean 4 ALL: Bestow magic . Active — —
Megaflare 4 ALL: Inflict neutral magical damage. Power increases as the wielder’s HP/AP decrease. Active Magical —
Meltdown — PASSIVE: When hit while HP is 10% or less, causes one to self-destruct and harm allies. Passive — —
Metal Cutter 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical —
Metal Salvo 4 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical —
Metallic Body — PASSIVE: Lessens all damage taken. Passive — —
Meteor 11 RANDOM: Inflict neutral physical damage. Hits 4 times. Active Physical —
Meteor Counterstance 6 SELF: Enter counterstance and use Meteor at AP cost to retaliate against attacks. Active — —
Mightiest of Swords 4 SINGLE: Attack with the mightiest of swords. Active — —
Mighty Guard 2 SELF: Gain protect/Shell. Active — —
Mind Blast 4 SINGLE: Inflict neutral magical damage/Confusion/Oblivion. Active Magical/Confusion/Oblivion —
Mind Madrigal 5 ALL: Bestow magic defense . Active — —
Miraculous Drill 6 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical —
Missile 4 SINGLE: Inflict neutral magical damage. Magical — —
Moon Flute 4 ALL: Inflict Berserk. Active Berserk —
Needle Thrift — PASSIVE: Reduces AP cost of all needle attacks by 1. Passive — —
Nightmare 4 ALL: Inflict Sleep. Active Sleep —
Nightmaretouch — PASSIVE: Causes the “Attack” command to inflict Sleep. Passive Sleep —
Nightmarish Lore — PASSIVE: Raises damage when attacking a sleeping target. Passive — —
No Escape — PASSIVE: Completely prevents enemies from escaping. Passive — —
Oblivion Counter — PASSIVE: When hit, sometimes inflicts Oblivion on the assailant. Passive —
Octentacle 8 RANDOM: Inflict neutral physical damage. Hits 8 times. TOPPLE STRENGTH: Medium Active Physical —
Ode of Oblivion 4 ALL: Inflict oblivion Active Oblivion —
Overclock — PASSIVE: While Berserk, bestows agility but causes HP to drain. Passive — —
Overheat — PASSIVE: upon taking fire damage, sometimes bestows Berserk. Passive — —
Pattern Analysis — PASSIVE: When hit, sometimes bestows evasion on all allies. Passive — —
Perfect Dodge 3 SELF: Enter counterstance and evade physical attacks. Active — —
Petty Grudge 3 SINGLE: Inflict magical dark damage. Power increases relative to accrued damage. Active Dark —
Phaeosynthesis — PASSIVE: Raises the amount of AP restored each turn. Passive — —
Pharmacology — PASSIVE: Improves the effectiveness of HP recovery items. Passive — —
Photosynthesis — PASSIVE: Sometimes bestows regen at start of battle. Passive — —
Point Deflector — PASSIVE: Completely nullifies damage to three times. Passive —
Poison Bite 5 SINGLE: Inflict neutral physical damage/Poison. TOPPLE STRENGTH: Medium Active Physical/Poison —
Poison Counter — PASSIVE: When hit, sometimes inflicts Poison on the assailant. Passive — —
Poison Nails 3 SINGLE: Inflict neutral physical damage/Poison. TOPPLE STRENGTH: Medium Active Physical/Poison —
Poisontouch — PASSIVE: Gives the “Attack” command a chance of inflicting Poison. Passive Poison —
Possession Rush 8 SINGLE: Inflict neutral physical damage/Confusion. TOPPLE STRENGTH: High Active Physical/Confusion —
Pressure 4 ALL: Inflict physical earth damage. TOPPLE STRENGTH: Medium Active Earth —
Princess’s Charm 7 SINGLE: Inflict neutral physical damage/Blindness. TOPPLE STRENGTH: Medium Active Physical/Blind —
Protect 3 SINGLE: Lessen physical damage taken. Active — —
Pulverizing Blow 6 SINGLE: Inflict neutral physical damage/Doom. TOPPLE STRENGTH: Medium Active Physical/Doom —
Punch 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical —
Putrid Breath 11 SINGLE: Inflict various status ailments/negative status effects. Active Many —
Quicksand 4 SINGLE: Inflict magical earth damage/Slow. Active Earth/Slow —
Rage Bomber — PASSIVE: Allows physical attacks to sometimes be countered. The lower one’s HP, the stronger the blow. Passive — —
Raigeki 4 SINGLE: Inflict magical thunder damage. TOPPLE STRENGTH: Medium Active Thunder —
Raise 4 ALL: Revive KO’d allies and restore a little HP. Active — —
Rake 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical —
Ram 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical —
Random Shock 4 RANDOM: Inflict magical thunder damage. Hits multiple times. Active Thunder —
Reaper 2 ALL: Inflict physical water damage. TOPPLE STRENGTH: Medium Active Physical/Water —
Reaper Lore — PASSIVE: Restores a little HP whenever someone is KO’d. Passive — —
Rebound — PASSIVE: Once per battle, prevents a stack from toppling. Passive — —
Recycle — PASSIVE: Sometimes prevents items from being consumed on use. Passive — —
Red Fang 4 SINGLE: Inflict physical fire damage. TOPPLE STRENGTH: Medium Active Physical/Fire —
Reflect 4 SINGLE: Cause a target to reflect magic back at casters. Active — —
Refueling 3 SELF: Gain Haste. Active — —
Regen 4 SINGLE: Gradually restore HP. Active — —
Renew 3 SINGLE: Remove status ailments. Active — —
Resist Accuracy — PASSIVE: Protects against accuracy . Passive — —
Resist Accuracy * — PASSIVE: Protects against accuracy . Passive — Provides complete immunity to this effect.
Resist Berserk — PASSIVE: Protects against Berserk. Passive — Permanently increases a Mirage’s Berserk resistance by 75.
Resist Berserk* — PASSIVE: Protects against Berserk. Passive — Provides complete immunity to this effect.
Resist Blindness — PASSIVE: Protects against Blindness. Passive — Permanently raises the Mirage’s Blindness resistance by 75.
Resist Blindness* — PASSIVE: Protects against Blindness. Passive — Provides complete immunity to this effect.
Resist Confusion — PASSIVE: Protects against Confusion. Passive — Permanently raises the Mirage’s Confusion resistance by 50.
Resist Confusion* — PASSIVE: Protects against Confusion. Passive Provides complete immunity to this effect.
Resist Defense — PASSIVE: Protects against defense . Passive — —
Resist Defense * — PASSIVE: Protects against defense . Passive — Provides complete immunity to this effect.
Resist Evasion — PASSIVE: Protects against evasion . Passive — —
Resist Evasion * — PASSIVE: Protects against evasion . Passive — Provides complete immunity to this effect.
Resist Magic — PASSIVE: Protects against magic . Passive — —
Resist Magic * — PASSIVE: Protects against magic . Passive — Provides complete immunity to this effect.
Resist Magic Defense — PASSIVE: Protects against magic defense . Passive — —
Resist Magic Defense * — PASSIVE: Protects against magic defense . Passive — Provides complete immunity to this effect.
Resist Oblivion — PASSIVE: Protects against Oblivion. Passive — Permanently raises the Mirage’s Oblivion resistance by 75.
Resist Oblivion* — PASSIVE: Protects against Oblivion. Passive — Provides complete immunity to this effect.
Resist Poison — PASSIVE: Protects against Poison. Passive — Permanently raises the Mirage’s Poison resistance by 50.
Resist Poison* — PASSIVE: Protects against Poison. Passive — Provides complete immunity to this effect.
Resist Sleep — PASSIVE: Protects against Sleep. Passive — Permanently increases the Mirage’s Sleep resistance by 75.
Resist Sleep* — PASSIVE: Protects against Sleep. Passive — Provides complete immunity to this effect.
Resist Slow — PASSIVE: Protects against Slow. Passive — Permanently increases the Mirage’s Slow resistance by 75.
Resist Slow* — PASSIVE: Protects against Slow. Passive — Provides complete immunity to this effect.
Resist Strength — PASSIVE: Protects against strength . Passive — —
Resist Strength * — PASSIVE: Protects against strength . Passive — Provides complete immunity to this effect.
Resist Stun — PASSIVE: Protects against stun. Passive — —
Resist Stun* — PASSIVE: Protects against stun. Passive — Provides complete immunity to this effect.
Restore 3 SINGLE: Restore HP. Active — —
Retaliatory Missile — PASSIVE: Allows one to counter to two attacks with missiles. Passive — —
Reteethe — PASSIVE: Bestows strength upon landing a critical hit. Passive — —
Revenge Blast 4 SINGLE: Inflict neutral physical damage. Power increases as the wielder’s HP decreases. TOPPLE STRENGTH: Low Active Physical —
Revivify — PASSIVE: Gradually restores HP. Passive — —
Riddle 7 SINGLE: Inflict Confusion/Doom. Active Confusion/Death —
Right Claw 3 SINGLE: Inflict neutral physical damage. Hits twice. TOPPLE STRENGTH: Low Active Physical —
Riot Blow 6 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical —
Ruby Light 8 ALL: Bestow Reflect. Active — —
Safety Bit — PASSIVE: Raises resistance to death while HP is low. Passive — —
Sandstorm 6 ALL: Inflict physical earth damage/wind damage/Blindness. Active Earth/Wind/Blindness —
Self-Destruct 1 SINGLE: Inflict neutral magical damage. Also harms the wielder. Scales to HP. Active Magical —
Shake 3 SINGLE: Inflict magical earth damage. TOPPLE STRENGTH: High Active Earth —
Sharkskin — PASSIVE: Redirects a portion of close-quarters damage back at the assailant. Passive — —
Sharpened Knife 7 SINGLE: Inflict neutral physical damage/defense . Bypasses defense. TOPPLE STRENGTH: Medium Active Physical —
Shell 2 SINGLE: Lessen magical damage taken. Active — —
Shining Ruby 4 ALL: Bestow defense /magic defense . Active — —
Shining Topaz 5 ALL: Bestow defense /magic defense . Active — —
Shock Spikes — PASSIVE: Allows one to sometimes counter with thunder when hit. Passive Thunder —
Shocking Breath 7 ALL: Inflict magical thunder damage. Scales to HP. Active Thunder —
Silent Voice 9 ALL: Inflict magical wind damage/Oblivion. Active Wind/Oblivion —
Sizzle — SUPPORT: Burn obstacles or light fuses. Support — —
Slash 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical —
Sled Fang 4 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical —
Sleep 4 SINGLE: Inflict Sleep. Active Sleep —
Sleep Chance+ — PASSIVE: Raises the chance of inflicting Sleep. Passive — —
Sleep Leaves 4 SINGLE: Inflict physical wind damage/Sleep. TOPPLE STRENGTH: Low Active Wind/Sleep —
Sling 8 ALL: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical —
Slow 3 SINGLE: Slow how often the target takes a turn. Active Slow —
Smash — SUPPORT: Remove obstacles through brute strength. Support — —
Snowman Rondo 4 RANDOM: Inflict magical ice damage. Hits multiple times. Active Ice —
Sonic Fangs 7 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical —
Sonic Wings 4 SINGLE: Inflict magical wind damage/Slow. Active Wind/Slow —
SOS Conserve AP — PASSIVE: In battle, reduces all AP costs by 1 while HP is low. Passive —
SOS Haste — PASSIVE: Bestows Haste when HP is low. Passive — —
SOS Magic Boost — PASSIVE: Raises magical damage while HP is low. Passive —
SOS Regen — PASSIVE: Bestows Regen while HP is low. Passive — —
SOS Ribbon — PASSIVE: While HP is low, provides guaranteed resistance to most status ailments. Passive — —
Spinning Fin 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical —
Stabilizer — PASSIVE: Sometimes halves stability loss. Passive — —
Stack Buster 4 SINGLE: Inflict neutral physical damage. Highly effective against stacked enemies. TOPPLE STRENGTH: Medium Active Physical —
Sticky Goo 3 SINGLE: Inflict magical water damage/Slow. Active Water/Slow —
Strategic AP Hike — PASSIVE: Restores AP upon exploiting an enemy’s elemental weakness. Passive — —
Strength+ — PASSIVE: Raises strength. Stat Boost — Permanently raises the Mirage’s Strength by 5.
Strength++ — PASSIVE: Raises strength. Stat Boost — Permanently raises the Mirage’s Strength by 10.
Strength+++ — PASSIVE: Greatly raises strength. Stat Boost — Permanently raises the Mirage’s Strength by 50.
Stretch Legs 4 SELF: Gain Haste/evasion . Active — —
Stroll — SUPPORT: Walk alongside Reynn and Lann in the field. Support — The accompanying Mirage may find hidden items in dungeons.
Subdue 0 SINGLE: Inflict nonlethal, neutral physical damage. Active Physical Cannot reduce a Mirage’s HP below 1.
Sweet Breath 5 ALL: Inflict Sleep. Active Sleep —
Swordbreaker 3 SINGLE: Inflict physical fire damage/strength . TOPPLE STRENGTH: Low Active Physical/Fire —
Sync Left Claw — PASSIVE: Raises the damage dealt by its counterpart’s Left Claw ability while fighting together. Passive — —
Sync Right Claw — PASSIVE: Raises the damage dealt by its counterpart’s Right Claw ability while fighting together. Passive — —
Syphon 0 SINGLE: Use dark power to absorb AP. Active Dark —
Temblor 7 ALL: Inflict magical earth damage. Active Earth —
Tentacle 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical —
Third Eye — PASSIVE: While Blind, raises evasion chance/critical chance. Passive — —
Thousands of Meedles 10 RANDOM: Inflict a fixed amount of neutral physical damage. Hits multiple times. Active Physical —
Thousands of Needles 7 ALL: Inflict a fixed amount of neutral physical damage. Active — —
Throw Stone 3 SINGLE: Inflict physical earth damage. TOPPLE STRENGTH: Medium Active Earth —
Thunder 3 SINGLE: Inflict magical thunder damage. Active Thunder —
Thundara 5 SINGLE: Inflict magical thunder damage. Active Thunder —
Thundaga 7 ALL: Inflict magical thunder damage. Active Thunder —
Thunder Beam 10 SINGLE: Inflict magical thunder damage. Active Thunder —
Thunder Converter — PASSIVE: Restores AP upon taking thunder damage. Passive Thunder —
Thunder Horn 4 SINGLE: Inflict physical thunder damage. TOPPLE STRENGTH: High Active Thunder/Physical —
Thunder Resistance+ — PASSIVE: Raises thunder resistance. Passive — Permanently raises the Mirage’s thunder resistance by 25.
Thunder Resistance++ — PASSIVE: Raises thunder resistance. Passive — Permanently raises the Mirage’s thunder resistance by 50.
Thunder Resistance+++ — PASSIVE: Raises thunder resistance. Passive — Permanently raises the Mirage’s thunder resistance by 75.
Thunderbolt 5 ALL: Inflict magical thunder damage. Active Thunder —
Tickle 3 SINGLE: Inflict neutral magical damage. TOPPLE STRENGTH: High Active Magical —
Tidal Wave 5 ALL: Inflict magical water damage. Active Water —
Top Gear — PASSIVE: Bestows strength as a bonus if one reaches the third tier of evasion . Passive — —
Topaz Light 7 ALL: Bestow Regen. Active — —
Touchdown 5 ALL: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical —
Track 6 ALL: Inflict accuracy . Active — —
Treasure Hunter — PASSIVE: Raises the chance that enemies will drop rare items. Passive — —
Triple Attack 6 SINGLE: Inflict neutral physical damage. Hits 3 times. TOPPLE STRENGTH: High Active Physical —
Triumphant Shout 4 ALL: Bestow strength . Active — —
Tsunami 5 ALL: Inflict magical water damage. Active Water —
Ullr’s Shield — PASSIVE: Gives a chance of nullifying damage. Passive — —
Ultima 12 ALL: Inflict neutral magical damage. Active Magical —
Ultima Beam 15 ALL: Inflict neutral magical damage. Active Magical —
Ultimate Focus 2 SELF: Gain magic . Active — —
Ultimate Terror 6 ALL: Inflict strength /magic /defense /magic defense . Active — —
Ultrasonics 2 ALL: Inflict evasion . Active — —
Unstacked Evasion+ — PASSIVE: Raises evasion chance while unstacked. Passive — —
Unstacked Guard — PASSIVE: Lessens the damage taken while unstacked. Passive — —
Unstacked Haste — PASSIVE: Bestows Haste while unstacked. Passive — —
Upgrade 4 SELF: Gain defense /magic defense /evasion . Active — —
Upshift 3 SELF: Gain haste/evasion but incur defense . Active — —
Venom Needle 4 SINGLE: Inflict neutral physical damage/Poison. TOPPLE STRENGTH: Low Active Physical/Poison —
Vertical Cleave 3 SINGLE: Inflict neutral physical damage. Highly effective against stacked enemies. TOPPLE STRENGTH: Medium Active Physical —
Victory Charge — PASSIVE: upon winning a battle, restores a little HP to all allies. Passive — —
Vigilance — PASSIVE: Prevents enemy ambushes. Passive — —
Water 3 SINGLE: Inflict magical water damage. Active Water —
Watera 5 SINGLE: Inflict magical water damage. Active Water —
Waterga 7 ALL: Inflict magical water damage. Active Water —
Water Converter — PASSIVE: Restores AP upon taking water damage. Passive Water —
Water Harmony 4 RANDOM: Inflict magical water damage. Hits multiple times. Active Water —
Water Resistance+ — PASSIVE: Raises water resistance. Passive — Permanently raises the Mirage’s water resistance by 25.
Water Resistance++ — PASSIVE: Raises water resistance. Passive — Permanently raises the Mirage’s water resistance by 50.
Water Resistance+++ — PASSIVE: Raises water resistance. Passive — Permanently raises the Mirage’s water resistance by 75.
Waterspout 4 SINGLE: Inflict magical water damage. Bypasses defense. Active Water —
Wave Cannon 10 ALL: Inflict neutral magical damage. Active Magical —
Wheel 4 SINGLE: inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical —
Whirlpool 5 SINGLE: Inflict magical water damage/Slow. Active Water/Slow —
Whirlwind 5 ALL: Inflict magical wind damage. Active Wind —
Whisperwind 2 SINGLE: Inflict magical wind damage and restore an equal amount of HP. Active Wind —
Wild Horn 4 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical —
Wind Converter — PASSIVE: Restores AP upon taking wind damage. Passive Wind —
Wind Resistance+ — PASSIVE: Raises wind resistance. Passive — Permanently increases the Mirage’s wind resistance by 25.
Wind Resistance++ — PASSIVE: Raises wind resistance. Passive — Permanently increases the Mirage’s wind resistance by 50.
Wind Resistance+++ — PASSIVE: Raises wind resistance. Passive — Permanently increases the Mirage’s wind resistance by 75.
Wind Rhapsody 4 RANDOM: Inflict magical wind damage. Hits multiple times. Active Wind —
Wind Slash 3 ALL: Inflict magical wind damage. Active Wind —
Yawn 4 ALL: Inflict Sleep. Active Sleep —
Zantetsuken 4 ALL: Inflict death. Odds increase as the wielder’s HP and AP decrease. Active Death —
Zap — SUPPORT: Activate machinery by charging it with electricity. Support — —

Mirage Mastery

When you’ve purchased every available Ability on a single Mirage’s Board, which includes every possible transfiguration option in its “family,” that Mirage is considered to be mastered. You receive several benefits for doing so, not least of which is the Caretaker Trophy, and the Mirage’s name receives a star next to it in your menu.

More importantly, the Mirage gains access to one of six powerful new Abilities that only become available upon mastery. Many of these Abilities are difficult to get hold of otherwise, typically requiring rare or expensive seeds.

You can select your mastery Ability by opening the Mirage’s Board. Once you select it, that choice is permanent and irreversible. If you end up regretting your pick for whatever reason, your only option is to start over entirely by capturing a new version of that Mirage.

That said, none of the Abilities learned via mastery are unique, and while many of them are big quality-of-life adjustments for the Mirage in question (such as using a resistance passive to counteract a Mirage’s elemental vulnerability), none will actively change how you use the Mirage in a group. Your mastery pick isn’t a make-or-break point for any Mirage.

Legend

Mirage Family All of the Mirages in this group are part of the same “family,” and share the same pool of passive and transferrable active Abilities. Families are generally a bit bigger than the Mirages’ entries in the in-game Mirage Manual would lead you to believe.
Mastery Abilities The list of Abilities you get to pick from upon mastering a given Mirage.
Mirage Family Mastery Abilities

Tama

(Tama, Tamamohimé)

Banishra
Balance
Last Stand
Magic+++
Light Resistance++
Safety Bit

Yurugu

(Yurugu, Kyubi)

Earthquake
Doom
Reaper Lore
Magic+++
Dark Resistance++
Safety Bit

Chocobo

(Chocochick, Chocobo, Black Chocochick, Hyperion)

Fira
Double Smash
Last Stand
Strength+++
Dark Resistance++
Resist Oblivion

Slyph

(Slyph, Siren)

Blaze
Bio
Wind Converter
Magic Defense+++
Dark Resistance++
Resist Oblivion

Serafie

(Serafie, Diva Serafie)

Earthquake
Confuse
Victory Charge
Magic+++
Ice Resistance++
Resist Oblivion

Mu

(Mu, Skull Eater, Carbuncle, Reaver Mu, Nut Eater)

Fira
Shake
Enhanced Attack
Magic Defense+++
Dark Resistance++
Safety Bit

Goblin

(Goblin, Goblin Guard, Princess Goblin, Red Cap, Red Captain)

Blizzara
Vertical Cleave
Recycle
HP+++
Water Resistance++
Resist Blindness

Malboro

(Mandragora, Malboro, Korrigan, Malboro Menace)

Aerora
Protect
Antibodies
HP+++
Fire Resistance++
Resist Blindness

Iron Giant

(Copper Gnome, Mythril Giant, Iron Giant, Lead Gnome, Chrome Giant)

Thundara
Tickle
Accuracy+++
Defense+++
Thunder Resistance++
Resist Poison

Floating Eye

(Floating Eye, Ahriman, Blood Eye, Buer)

Banishra
Balance
Confusion Counter
Magic+++
Light Resistance++
Resist Confusion

Ifrit

(Ifrit, Fritt, Affrite, Ifreeta, Weeglee, Gleed, Gleefrit)

Banishra
Dispel
Courage Under Fire
Strength+++
Ice Resistance++
Resist Confusion

Shiva

(Bablizz, Mishiva, Shiva, Shivalry, Brrblizz, Shivverina, Shivver)

Aerora
Raise
Strategic AP Hike
Magic+++
Fire Resistance++
Resist Sleep

Ramuh

(Zapt, Zaphr, Ramuh, Ramewl, Joult, Voultr, Rairamuh)

Watera
Esuna
Endless Blessings
Magic+++
Earth Resistance++
Resist Slow

Fenrir

(White Nakk, Fenrir, Cerberus, Black Nakk, Elefenrir)

Aerora
Sleep
Victory Charge
Strength+++
Ice Resistance++
Safety Bit

Behemoth

(Babyhemoth, Behemoth, Behemonster, Kuza Kit, Kuza Beast)

Watera
Protect
SOS Regen
Strength+++
Dark Resistance++
Resist Blindness

Moogle

(Moogle, Kupirate, Kupicaroon)

Earthquake
Double Smash
Recycle
Magic Defense+++
Thunder Resistance++
Resist Berserk

Undead Princess

(Deathskull, Undead Princess, Mordskull, Metalliskull)

Thundara
Ultimate Focus
Celestriad
Magic+++
Light Resistance++
Resist Berserk

Claws

(Right Claw, Left Claw)

Thundara
Shake
Revivify
Defense+++
Wind Resistance++
Resist Sleep

Cockatrice

(Cockatrice, Valefor, Cocadrille, Nirvalefor)

Thundara
Charge
First Strike
Magic Defense+++
Dark Resistance++
Safety Bit

Tiamat

(Dualizard, Trihyde, Tiamat, Bihydra, Ghidra)

Earthquake
Dispel
Ailment Regen
Strength+++
Ice Resistance++
Resist Oblivion

Cactuar

(Cactuar, Gigantuar, Cactrot, Gigantrot)

Watera
Tickle
Evasion+++
HP+++
Ice Resistance++
Resist Sleep

Mimic

(Magic Pot, Mimic, Mimic Queen, Magic Jar, Mimic Jackpot)

Blizzara
Subdue
Enhanced Cure
Defense+++
Light Resistance++
Resist Poison

Quacho

(Quacho, Quacho Queen, Quachacho)

Banishra
Double Smash
Unstacked Evasion+
Magic Defense+++
Thunder Resistance++
Resist Sleep

Tonberry

(Baby Tonberry, Tonberry, Tonberry King, Baby Paleberry, Paleberry, Paleberry King)

Blaze
Focus
SOS Regen
HP+++
Thunder Resistance+++
Resist Poison

Vampire

(Werebat, Vampire, Vampire Prime, Ice Bat, Demivampire)

Thundara
Dispel
Evasion+++
Magic+++
Light Resistance++
Resist Berserk

Flan

(Mini Flan, Flan, Flan Princess)

Banishra
Fira
Oblivion Counter
Magic+++
Thunder Resistance++
Resist Berserk

Sharqual

(Sharqual, Mega Sharqual, Bismarck, Nightsqual, Mega Nightsqual)

Abyss
Vertical Cleave
Critical+++
Strength+++
Thunder Resistance++
Resist Blindness

Leviathan

(Sea Serpent, Sea Snake, Elasmos, Leviathan)

Ice Storm
Faith
Rebound
HP+++
Ice Resistance++
Safety Bit

Adamantoise

(Minimantoise, Adamantoise, Flammantoise)

Aerora
Dispel
Entropy
Defense+++
Ice Resistance++
Resist Poison

Dragon

(Spark Dragon, Red Dragon, Mist Dragon, Holy Dragon)

Aerora
Balance
Fire Converter
HP+++
Water Resistance++
Resist Poison

Bomb

(Bombino, Bomb, King Bomb)

Thunderbolt
Flash
Cornered Beast
HP+++
Water Resistance++
Resist Berserk

Phoenix

(Phoenix)

Blizzara
Hypnosis
Fire Converter
HP+++
Dark Resistance++
Safety Bit

Toads

(Water Toad, Lucky Toad, Wind Toad)

Earthquake
Throw Stone
Poison Counter
HP+++
Thunder Resistance++
Resist Confusion

Sphinx

(Manticore, Sphinx, Sandicore, Memecoleous)

Fira
Dispel
Treasure Hunter
Magic Defense+++
Water Resistance++
Resist Poison

Worms

(Sand Worm, Sea Worm)

Ice Storm
Drain
Enhanced Attack
HP+++
Thunder Resistance++
Resist Slow

Death Machine

(Searcher, Magitek Armor, Death Machine, Security Eye, Magitek Armor A, War Machine, Death Searcher)

Thundara
Double Smash
Auto-Hi-Potion
Magic+++
Thunder Resistance++
Safety Bit

Diabolos

(Imp, Diabolos, Garchimacera)

Whirlwind
Subdue
Entropy
Magic+++
Light Resistance++
Resist Sleep

Minotaur

(Brothertaur, Minotaur, Sistertaur, Asterius)

Holy
Flash
Critical+++
Defense+++
Wind Resistance++
Resist Oblivion

Gilgamesh

Blaze
Raise
Cornered Beast
HP+++
Earth Resistance++
Resist Berserk

Odin

(Unicorn, Odin, Nightmare)

Watera
Triumphant Shout
Victory Charge
Strength+++
Thunder Resistance++
Safety Bit

Kraken

(Mindflayer, Kraken, Ultros, Squidraken, Cenchos)

Earthquake
Regen
SOS Regen
Magic+++
Thunder Resistance++
Resist Oblivion

Titan

(Titan, Maduin, Iron Muscles)

Thunderbolt
Sleep
Adrenaline
Defense+++
Wind Resistance++
Resist Slow

Magna Roader

(Purple, Yellow, Red)

Thundara
Double Smash
Evasion+++
Strength+++
Ice Resistance++
Resist Slow

Omega

(Entom Guard, Omega, Entom Soldier, Omega Bane, Elite Entom)

Thundara
Courage Under Fire
SOS Regen
Defense+++
Thunder Resistance++
Resist Poison
Ultima Weapon Banishra
Dispel
Treasure Hunter
HP+++
Earth Resistance++
Safety Bit
Einh ä nder Fira
Ultrasonics
Pharmacology
Magic+++
Thunder Resistance++
Resist Poison
XG Banishra
Focus
Critical+++
Strength+++
Wind Resistance++
Resist Poison
Omega God Thundara
Courage Under Fire
SOS Regen
Defense+++
Thunder Resistance++
Resist Poison
Ifrit Banishra
Regen
Courage Under Fire
Strength+++
Ice Resistance++
Resist Confusion
Shiva Aerora
Raise
Strategic AP Hike
Magic+++
Fire Resistance++
Resist Sleep
Ramuh Watera
Esuna
Endless Blessings
Magic+++
Earth Resistance++
Resist Slow
Leviathan Ice Storm
Faith
Last Stand
HP+++
Ice Resistance++
Safety Bit
Bahamut Abyss
Tickle
Last Stand
Magic+++
Wind Resistance++
Resist Confusion
Odin Watera
Triumphant Shout
Victory Charge
Strength+++
Thunder Resistance++
Safety Bit
Diabolos Whirlwind
Subdue
Courage Under Fire
Magic+++
Light Resistance++
Safety Bit
Master Moogle Earthquake
Double Smash
Enhanced Cure
Magic Defense+++
Thunder Resistance++
Resist Berserk
Master Cactuar Watera
Tickle
Evasion+++
HP+++
Ice Resistance++
Resist Sleep
Master Tonberry Blaze
Focus
SOS Regen
HP+++
Thunder Resistance++
Resist Poison
Mecha Chocobo Fira
Double Smash
Last Stand
Strength+++
Dark Resistance++
Resist Oblivion
Ifreeta Banishra
Drain
SOS Magic Boost
Strength+++
Ice Resistance++
Resist Confusion
Shivalry Whirlwind
Syphon
SOS Magic Boost
Magic+++
Fire Resistance++
Resist Sleep
Ramewl Tsunami
Charge
SOS Magic Boost
Magic+++
Earth Resistance++
Resist Slow
Quacho Queen Banishra
Double Smash
Unstacked Evasion+
Magic Defense+++
Thunder Resistance++
Resist Sleep
Princess Goblin Blizzara
Vertical Cleave
Recycle
HP+++
Water Resistance++
Resist Blindness
Ultros Earthquake
Regen
SOS Regen
Magic+++
Thunder Resistance++
Resist Oblivion
Undead Princess Aerora
Ultimate Focus
Celestriad
Magic+++
Light Resistance
Resist Berserk

Combination Abilities

As the Tip Jar mentions, you aren’t limited to just what a individual Mirage can do. By stacking particular Mirages, you can gain access to higher-level skills or even new skills entirely.

The entry-level use for this is in unlocking higher levels of certain Abilities, such as Fire, Cure, Blizzard, or Esuna. You can obtain and use high-end versions of these Abilities by stacking multiple Mirages who know the lower-level versions. For example, a stack that contains two Mirages who know Fire will be able to use Fira.

Further, you can use this in stacks to unlock the third- and fourth-level versions of certain spells. Each participant in the stack contributes their highest-level version of a given spell towards the combination. This is based on an invisible point value:

Tier 1 = 1 point

Tier 2 = 2 points

Tier 3 = 4 points

Tier 4 = 8 points

Thus, a stack with two Mirages that know Fire can use Fira. Add a Keeper with Fira to that stack, and they can use Firaga. If the Mirages both know Fira and the Keeper knows Firaga, the stack can use Firaja.

The source of these Abilities does not matter, incidentally. If they know the spell, they can contribute to the combination.

Many unique Abilities can also be used in the same way. The example that the game uses is Tama’s Foxfire spell, which can be used with another Mirage that knows Fire to unlock Fira. As a rule, any spell that has a similar effect to one of the multiple-level spells can be used for this purpose, such as Fire Beam or Waterspout.

Finally, there are a host of Abilities that can only be used by certain combinations of Mirages and/or Keepers. The most obvious example here is the Channel Element family of attack spells, which are created by stacking Mirages with particular elemental affiliations on top of Lann or Reynn in Jiant form, and which you can use almost from the start of the game.

Spells

These spells are unlocked when a stack’s Mirages and characters have a certain combination of spells or abilities across multiple entities.

Although you can equip multiple abilities on one character (like equipping Reynn with Firaga, Blizzaga, and Thundaga mirajewels), it won’t result in Meteor. One of the three components must be from another Mirage in Reynn’s stack.

Most of these spells are available as standalone seeds or mirajewels, while some (like the “–ja” line of spells) can only be unlocked through this layering process.

Many Mirage abilities with elemental associations can be used as substitutes in the layering process. For instance, Tama’s Foxfire and Titan’s Geocrush can be used in place of Fire and Quake, to create the next tier of their respective abilities (Fira and Shake).

Layering certain tier three abilities (such as Curaga + Curaga), results in not only Curaja, but provides Cura as a bonus.

Name Layer Combination AP Cost Description
Fira Two fire-based abilities 5 SINGLE: Inflict magical fire damage.
Firaga Two of: Fira/Blaze 7 ALL: Inflict magical fire damage.
Firaja Two same element tier three spells 9 SINGLE: Inflict magical fire damage.
Blizzara Two ice-based abilities 5 SINGLE: Inflict magical ice damage.
Blizzaga Two of: Blizzara/Ice Storm 7 ALL: Inflict magical Ice damage.
Blizzaja Two same element tier three spells 9 SINGLE: Inflict magical ice damage.
Thundara Two thunder-based abilities 5 SINGLE: Inflict magical thunder damage.
Thundaga Two of: Thundara/Thunderbolt 7 ALL: Inflict magical thunder damage.
Thundaja Two same element tier three spells 9 SINGLE: Inflict magical thunder damage.
Watera Two water-based abilities 3 SINGLE: Inflict magical water damage.
Waterga Two of: Watera/Tsunami 7 ALL: Inflict magical water damage.
Waterja Two same element tier three spells 9 SINGLE: Inflict magical water damage.
Aerora Two wind-based abilities 5 SINGLE: Inflict magical wind damage.
Aeroga Aerora + tier 2 wind-based ability (i.e. Sonic Wings) 7 ALL: Inflict magical wind damage.
Aeroja Two same element tier three spells 9 SINGLE: Inflict magical wind damage.
Shake Two earth-based abilities/spells 3 SINGLE: Inflict magical earth damage. TOPPLE STRENGTH: High
Banishra Two light-based abilities 5 SINGLE: Inflict magical light damage.
Abyss Two dark-based abilities/spells 5 SINGLE: Inflict magical dark damage.
Cura Cure + healing ability 5 SINGLE: Restore HP.
Curaga Cura + Cura 7 ALL: Restore HP.
Curaja Curaga + Curaga 9 SINGLE: Restore HP.
Holy Banishra + Banishra 9 SINGLE: Inflict magical light damage.
Flare Holy + Holy OR Meteor + at least tier two spell 9 SINGLE: Inflict neutral magical damage.
Meteor Firaga + Blizzaga + Thundaga 11 Inflict neutral physical damage. Hits 4 times
Ultima Meteor + Meteor 12 ALL: Inflict neutral magical damage.

Channel Element Abilities

These are unlocked by adding a Jiant Mirage Keeper to a stack. The resulting element is based on the “potency” of the combined elements of the other Mirages in the stack. For example, Jiant Lann + affrite + quachacho results in Channel Element: Fire, since affrite’s fire affinity is much greater than quachacho’s ice affinity.

Name Combination AP Cost Description
Channel Element: Dark Jiant Mirage Keeper + dark-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Earth Jiant Mirage Keeper + earth-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Fire Jiant Mirage Keeper + fire-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Ice Jiant Mirage Keeper + ice-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Light Jiant Mirage Keeper + light-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Thunder Jiant Mirage Keeper + thunder-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Water Jiant Mirage Keeper + water-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Wind Jiant Mirage Keeper + wind-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low

Critical Strike Abilities

These two powerful Abilities can be obtained through a wide variety of Mirage combinations. Including at least two of the required Mirages or characters in a stack provides the resulting Ability.

Name AP Cost Description
Cross Slash 4 SINGLE: Inflict neutral physical damage. High critical chance. TOPPLE STRENGTH: Low

Cross Slash Mirages:

  • Small: (black nakk, fritt, weeglee)
  • Medium: (affrite, deathskull, entom guard, Gilgamesh, gleed, goblin guard, Lann, metalliskull, mordskull, princess goblin, red captain, Reynn, sistertaur)
  • Large: (elefenrir, fenrir, undead princess)
Name AP Cost Description
Helldiver 4 SINGLE: Inflict neutral physical damage. High critical chance. TOPPLE STRENGTH: Low

Helldiver Mirages:

  • Small: (bombino, death searcher, harchimacera, ice bat, imp, kupicaroon, kupirate, master moogle, searcher, security eye, werebat)
  • Medium: (blood eye, bomb, chocobo, deathskull, demivampire, floating eye, hyperion, metalliskull, mordskull, vampire)
  • Large: (ahriman, buer, einhänder, king bomb, maduin, nirvalefor, undead princess, valefor, vampire prime)

Toppling Abilities

These high-strength toppling abilities are unlocked by combining one of the listed Mirages under Mirage Base + any other Mirage.

Name Mirage Base AP Cost Description
Balancing Act Elite Entom, Entom Soldier, King Bomb, Malboro, Malboro Menance, Sand Worm, Sea Worm, Ultros 4 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High. Also topples the wielder’s stack.
Tower Jump Iron Muscles, Maduin, Mimic Queen, Minotaur, Titan 9 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High
Misdirection Buer, Diva Serafie, Nirvalefor, Phoenix, Siren, Valefor, Vampire Prime 6 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High
Throw Cenchos, Ifreeta, Kraken, Left Claw, Quacho Queen, Ramewl, Right Claw, Shivalry 6 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High
Lunge Elefenrir, Fenrir, Lunge, Magna Roader (all), Mecha Chocobo, Mega Nightsqual, Mega Sharqual, Trihyde 5 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High. Also destabilizes the wielder’s stack.

En-elemental Abilities

These elemental-based physical attacks are unlocked by combining one of the listed Mirages under Mirage Base + any other Mirage.

Name Mirage Base AP Cost Description
Enfire Ifrit 6 SINGLE: Inflict physical fire damage. TOPPLE STRENGTH: Medium
Enstone Memecoleous 6 SINGLE: Inflict physical earth damage. TOPPLE STRENGTH: Medium
Enwater Elasmos 6 SINGLE: Inflict physical water damage. TOPPLE STRENGTH: Medium
Enblizzard Shiva, Shivver 6 SINGLE: Inflict physical ice damage. TOPPLE STRENGTH: Medium
Endark Gleefrit 6 SINGLE: Inflict physical dark damage. TOPPLE STRENGTH: Medium
Enaero Tiamat 6 SINGLE: Inflict physical wind damage. TOPPLE STRENGTH: Medium
Enlight Sphinx 6 SINGLE: Inflict physical light damage. TOPPLE STRENGTH: Medium
Enthunder Rairamuh, Ramuh 6 SINGLE: Inflict physical thunder damage. TOPPLE STRENGTH: Medium

ALL-targeting Magical Abilities

These ALL-targeting elemental abilities inflict moderate to high magic damage and are unlocked by combining one of the listed Mirages under Mirage Base + any other Mirage.

Name Mirage Base AP Cost Description
Abaddon Flame Red Dragon 7 ALL: Inflict magical fire damage.
Hailstone Paleberry King 7 ALL: Inflict magical ice damage.
Bullet Rain Tonberry King 7 ALL: Inflict magical water damage.
Holy Ray Holy Dragon 7 ALL: Inflict magical light damage.
Tremor Behemoth, Chrome Giant, Kuza Beast, Mythril Giant, Omega, Omega Bane 6 ALL: Inflict magical earth damage. TOPPLE STRENGTH: Medium
Unholy Darkness Undead Princess 7 ALL: Inflict magical dark damage.

Enhanced Abilities

This list of Abilities contains those that are unlocked by first obtaining the Ability through the large Mirage’s Mirage Board, then combining the large Mirage with any other Mirage.

Name Mirage Base AP Cost Description Additional Requirement
Blades+ Einhänder 8 SINGLE: Inflict neutral magical damage. TOPPLE STRENGTH: Low Requires “Blades” unlocked
Blossom Storm+ Kyubi, Tamamohimé 12 RANDOM: Inflict neutral magical damage. Hits 9 times. Requires Blossom Storm” unlocked
Full Output+ Death Machine, War Machine 10 ALL: Inflict neutral magical damage. Requires “Full Output” unlocked
Magitek Beam+ Magitek Armor, Magitek Armor A 8 SINGLE: Inflict neutral magical damage. Requires both “beam” abilities unlocked
Thousands of Meedles+ Gigantrot 12 RANDOM: Inflict a fixed amount of neutral physical damage. Hits multiple times. Requires Thousands of Meedles” unlocked
Thousands of Needles+ Gigantuar 9 ALL: Inflict a fixed amount of neutral physical damage. Requires “Thousands of Needles” unlocked