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World of Final Fantasy eGuide Encyclopedia

Abilities

Whether they’re magic spells, special attacks, passive enhancements, or the occasional bit of dungeon assistance, your skills in World of Final Fantasy all fall under the general header of Abilities. This list should give you a handy reference sheet for what they all do, to help you plan your stacks in the field.

Legend

Ability Name Well, you have to call it something. Otherwise, they’re all “that spell that does the thing.”
AP Cost The cost, in Action Points, if any, to use the Ability (unmodified in the following table).
Description The in-game description of what the Ability does.
Type For organization’s sake, this indicates what kind of Ability this is. An Active Ability has no effect unless you choose to use it; Passive Abilities constantly confer their benefits without your involvement; Stat Boost Abilities permanently confer a bonus to the listed statistic or resistance; and Support Abilities are used in the field to help Lann and Reynn progress past obstacles.
Element/Ailment The elemental and/or ailment type associated with the attacks.
Effect Generally, the Ability’s in-game description tells the whole story. In the event it doesn’t, there’ll be an extra note here to clarify or expound.

The Master List

Ability Name AP Cost Description Type Element/Ailment Effect
1,000 Meedles 3 RANDOM: Inflict a fixed amount of neutral physical damage. Hits multiple times. Active Physical
1,000 Needles 4 SINGLE: Inflict a fixed amount of neutral physical damage. Active Physical
Absorb-MAG 5 SINGLE: Inflict magic /magic defense . SELF: Gain magic /magic defense . Active
Absorb-PHY 5 SINGLE: Inflict strength /defense . SELF: Gain strength /defense . Active
Abyss 5 SINGLE: Inflict magical dark damage. Active Dark
Accuracy+ PASSIVE: Slightly raises accuracy. Stat Boost
Accuracy++ PASSIVE: Raises accuracy. Stat Boost
Accuracy+++ PASSIVE: Greatly raises accuracy. Stat Boost
Accursed Gaze 4 SINGLE: Inflict neutral magical damage/slow. Active Magical/Slow
Acid Fang 4 SINGLE: Inflict neutral physical damage/defense . TOPPLE STRENGTH: Medium Active Physical
Acid Mist 4 ALL: Inflict magical water damage/defense . Active Water
Adrenaline PASSIVE: Lessens the damage taken while HP is low. Passive
Aero 3 SINGLE: Inflict magical wind damage. Active Wind
Aerora 5 SINGLE: Inflict magical wind damage. Active Wind
Aeroga 7 ALL: Inflict magical wind damage. Active Wind Notably the only level-3 elemental spell that can’t be learned via a Mirage Board.
Agility+ PASSIVE: Slightly raises agility. Stat Boost Permanently raises the Mirage’s agility by 3-4.
Agility++ PASSIVE: Raises agility. Stat Boost Permanently raises the Mirage’s agility by 7-10.
Ailment AP Boost PASSIVE: While afflicted by status ailments, raises the amount of AP restored each turn. Passive
Ailment Regen PASSIVE: Bestows regen while afflicted by a status ailment. Passive
All Resistances+ PASSIVE: Raises all element resistances. Passive Permanently raises all elemental resistances by 5.
Ambush PASSIVE: Ensures the initial action of a preemptive strike will result in a critical. Passive
Anaphylaxis PASSIVE: Raises critical chance when attacking a poisoned target. Passive
Antibodies PASSIVE: Gradually raises resistance to all status ailments each time one is incurred. Passive
Anti-Magic Coating PASSIVE: Lessens magical damage taken. Passive
Aqua Spikes PASSIVE: Allows one to sometimes counter with water when hit. Passive
Arcane Counterstance 3 SELF: Enter counterstance and retaliate against magical attacks. Active
Arenaceous Body PASSIVE: Gives a chance of nullifying damage. Passive
Arise 7 ALL: Revive KO’d allies and restore a moderate amount of HP. Active
Armor Piercer 6 SINGLE: Inflict neutral physical damage/defense . TOPPLE STRENGTH: Medium Active Physical
Assassin’s Dagger 6 SINGLE: Inflict physical fire damage/death. TOPPLE STRENGTH: Low Active Physical/Fire/Death
Assault PASSIVE: Raises all damage dealt during the first two turns of combat. Passive
Atomic Impact 15 ALL: Inflict physical dark damage. TOPPLE STRENGTH: High Active Physical/Dark
Auspicious Theme 5 ALL: Bestow accuracy /evasion . Active
Auto-Hi-Potion PASSIVE: Automatically expends a hi-potion if an attack lowers HP below a certain amount. Passive
Auto-Phoenix PASSIVE: Automatically expends phoenix down when an ally is KO’d. Passive
Auto-Potion PASSIVE: Automatically expends a potion if an attack lowers HP below a certain amount. Passive
Auto-Protect PASSIVE: Continually bestows Protect. Passive
Auto-Shell PASSIVE: Continually bestows Shell. Passive
Bad Breath 8 SINGLE: Inflict Poison/Blindness/Oblivion/Slow/Confusion. Active Poison/Blindness/Oblivion/Slow/Confusion
Balance 4 SINGLE: Restore stability. Active
Balancega 8 ALL: Restore stability. Active
Banish 3 SINGLE: Inflict magical light damage. Active Light
Banishra 5 SINGLE: Inflict magical light damage. Active Light
Bask 4 SELF: Recover HP and gain Regen. Active
Battery Powered PASSIVE: Reduces all AP costs by 1. AP fully recharges for each battle, but less recovers each turn. Passive
Berserk 2 SINGLE: Force a target to use the “Attack” command, but for greater damage. Active Berserk
Bewitching Gaze 6 SINGLE: Inflict neutral magical damage/Doom. Active Magical/Doom
Bewitching Whisper 4 RANDOM: Inflict Confusion. Hits multiple times. Active Confusion
Bile 3 SINGLE: Inflict magical water damage/defense . Active Water
Bio 3 SINGLE: Inflict neutral magical damage/poison. Active Magical/Poison
Blades 6 SINGLE: Inflict neutral magical damage. TOPPLE STRENGTH: High Active Magical
Blank Space You can use seeds on this space to learn custom abilities. Passive Blank Spaces can be overwritten by fresh seeds, but it destroys the original seed.
Blaze 5 ALL: Inflict magical fire damage. Active Fire
Blaze Spikes PASSIVE: Allows one to sometimes counter with fire when hit. Passive Fire
Blizzard 3 SINGLE: Inflict magical ice damage. Active Ice
Blizzara 5 SINGLE: Inflict magical ice damage. Active Ice
Blizzaga 7 ALL: Inflict magical ice damage. Active Ice
Bloodfang 4 SINGLE: Absorb HP and inflict Poison. TOPPLE STRENGTH: Low Active Poison
Blossom Storm 10 RANDOM: Inflict neutral magical damage. Hits 9 times. Active Magical
Body Slam 4 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical
Bold Maneuver 6 ALL: Inflict neutral magical damage. Active Magical
Bravery 4 SINGLE: Raise physical damage. Active
Breach Blast 8 ALL: Inflict magical water damage. Active Water
Breather 1 SELF: Recover HP and remove all status effects. Active
Bulldozer 7 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical
Bypass Reflect PASSIVE: Allows one to bypass reflect when casting magic. Passive
Cat Claw 4 SINGLE: Inflict neutral physical damage/Sleep. TOPPLE STRENGTH: Medium Active Physical/Sleep
Celestriad PASSIVE: Allows abilities to sometimes be used without expending AP. Passive
Chaos Beak 4 SINGLE: Inflict neutral physical damage/Confusion/Death. TOPPLE STRENGTH: Medium Active Physical/Confusion/Death
Chaos Wave 9 ALL: Inflict neutral magical damage. Active Magical
Charge 0 SELF: Recover AP. Active
Chill SUPPORT: Cool hot areas or freeze water. SUPPORT
Choco MAX 10 ALL: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical
Chocobo Kick 4 SINGLE: Inflict neutral physical damage. Hits multiple times. TOPPLE STRENGTH: Medium Active Physical
Circumvent 6 ALL: Remove positive status effects. Active
Cluster 3 RANDOM: Inflict neutral magical damage. Hits multiple times. Also harms the wielder. Scales to HP. Active Magical
Confuse 3 SINGLE: Inflict confusion. Active Confusion
Confusion Counter PASSIVE: When hit, sometimes inflicts confusion on the assailant. Passive Confusion
Constrict 5 SINGLE: Inflict neutral physical damage. Scales to HP. TOPPLE STRENGTH: High Active Physical
Cornered Beast PASSIVE: While HP is low, raises evasion chance/critical chance/accuracy. Passive
Counter PASSIVE: Allows non-ranged attacks to sometimes be countered. Passive Physical Can only counter physical attacks.
Counterstance 3 SELF: Enter counterstance and retaliate against non-ranged attacks. Active Physical
Courage Under Fire PASSIVE: Raises physical damage as HP gets lower. Passive
Cover PASSIVE: If HP is high enough, allows one to sometimes take damage in place of an imperiled ally. Passive
Crimson Cyclone 11 ALL: Inflict magical fire damage/strength . Active Fire
Critical AP Hike PASSIVE: Restores AP upon landing a critical hit. Passive
Critical Guard PASSIVE: Lessens the damage taken from critical attacks. Passive
Critical+ PASSIVE: Slightly raises critical chance. Stat Boost
Critical++ PASSIVE: Raises critical chance. Stat Boost
Critical+++ PASSIVE: Greatly raises critical chance. Stat Boost
Crusher 4 SINGLE: Inflict physical water damage. TOPPLE STRENGTH: High Active Water
Crystalline Flare 7 SINGLE: Inflict neutral magical damage/Blindness. Active Magical/Blindness
Cure 3 SINGLE: Restore HP. Active
Cura 5 SINGLE: Restore HP. Active
Curaga 7 ALL: Restore HP. Active
Dance With Me! 5 ALL: Inflict Berserk. Active Berserk
Dark 4 SINGLE: Inflict magical dark damage/Blindness. Active Dark/Blindness
Dark Converter PASSIVE: Restores AP upon taking dark damage. Passive
Dark Mysteries 7 SINGLE: Inflict magical dark damage. Active Dark
Dark Resistance+ PASSIVE: Raises dark resistance. Passive Permanently raises the Mirage’s dark resistance by 25.
Dark Resistance++ PASSIVE: Raises dark resistance. Passive Permanently raises the Mirage’s dark resistance by 50.
Dark Resistance+++ PASSIVE: Raises dark resistance. Passive Permanently raises the Mirage’s dark resistance by 75.
Death 8 SINGLE: Inflict Death. Active Death Instant KO.
Death Beak 3 SINGLE: Inflict neutral physical damage/Poison/Death. TOPPLE STRENGTH: medium. Active Physical/Poison
Deep Freeze 11 SINGLE: Inflict physical ice damage/evasion . TOPPLE STRENGTH: Medium Active Physical/Ice
Defense+ PASSIVE: Slightly raises defense. Passive Permanently increases the Mirage’s defense by 5.
Defense++ PASSIVE: Raises defense. Stat Boost Permanently increases the Mirage’s defense by 10.
Defense+++ PASSIVE: Greatly raises defense. Passive Permanently increases the Mirage’s defense by 50.
Destroyer 2 SELF: Gain Berserk/Haste. Active Berserk/Haste
Diamond Dust 11 ALL: Inflict magical ice damage. Active Ice
Dispel 2 SINGLE: Remove positive status effects. Active
Dispel Counter PASSIVE: Allows one to sometimes counter with Dispel. Passive
Dispelga 6 ALL: Remove positive status effects. Active
Doom 5 SINGLE: Automatically KO a target when the countdown runs out. Active Death
Double Attack 3 SINGLE: Inflict neutral physical damage. Hits twice. TOPPLE STRENGTH: Medium Active Physical
Double Cut 5 SINGLE: Inflict neutral physical damage. Hits 4 times. TOPPLE STRENGTH: Medium Active Physical
Double Smash 4 RANDOM: Inflict neutral physical damage. Hits twice. TOPPLE STRENGTH: Medium Active Physical
Drain 4 SINGLE: Use dark power to absorb HP. Active Dark If the enemy absorbs Dark damage, this will hurt the player.
Draining Claw 3 SINGLE: Inflict physical dark damage and absorb HP. TOPPLE STRENGTH: Medium Active Physical/Dark
Draintouch PASSIVE: Allows some of the damage dealt by “Attack” to be absorbed as HP. Passive
Dread Gaze 8 SINGLE: Inflict neutral magical damage/Confusion/Death. Active Magical/Confusion/Death
Dread Spikes PASSIVE: Allows one to sometimes counter with Drain. Passive
Earth Resistance+ PASSIVE: Raises earth resistance. Passive Earth Permanently raises a Mirage’s earth resistance by 25.
Earth Resistance++ PASSIVE: Raises earth resistance. Passive Earth Permanently raises a Mirage’s earth resistance by 50.
Earth Resistance+++ PASSIVE: Raises earth resistance. Passive Earth Permanently raises a Mirage’s earth resistance by 75.
Earthquake 6 ALL: Inflict magical earth damage. Active Earth
Eclipse Bite 8 SINGLE: Inflict physical dark damage. High critical chance. TOPPLE STRENGTH: Medium Active Physical/Dark
Element Absorber PASSIVE: When hit, sometimes absorbs elemental damage. Passive
Endless Blessings PASSIVE: Slightly increases the duration of abilities that grant positive effects. Passive
Endless Nightmare PASSIVE: Slightly increases the duration of status ailments one inflicts. Passive
Energy Ray 10 ALL: Inflict neutral magical damage. Active Magical
Enhanced Attack PASSIVE: Raises damage dealt by the “Attack” command. Passive
Enhanced Criticals PASSIVE: Raises critical damage. Passive
Enhanced Cure PASSIVE: Improves the effectiveness of HP recovery abilities. Passive
Enhanced Earth PASSIVE: Raises earth ability damage. Passive Earth
Enhanced Fire PASSIVE: Raises fire ability damage. Passive Fire
Enhanced Ice PASSIVE: Raises ice ability damage. Passive Ice
Enhanced Light PASSIVE: Raises light ability damage. Passive Light
Enhanced Thunder PASSIVE: Raises thunder ability damage. Passive Thunder
Enhanced Water PASSIVE: Raises water ability damage. Passive Water
Enhanced Wind PASSIVE: Raises wind ability damage. Passive Wind
Entropy PASSIVE: Randomly raises or lessens the topple strength of attacks. Passive
Equilibrium PASSIVE: Halves stability loss while HP is full. Passive
Esuna 3 SINGLE: Remove status ailments. Active As is traditional, removes every status ailment at once from a single target.
Esunaga 8 ALL: Remove status ailments. Active As is traditional, removes every status ailment at once from the entire team.
Evade & Counter PASSIVE: Raises evasion chance and allows one to potentially counter if successful. Passive
Evasion+ PASSIVE: Slightly raises evasion chance. Stat Boost
Evasion++ PASSIVE: Raises evasion chance. Stat Boost
Evasion+++ PASSIVE: Greatly raises evasion chance. Stat Boost
Everyone’s Grudge 6 ALL: Inflict magical dark damage. Power increases relative to accrued damage. Active Dark
Evil Mist 8 ALL: Inflict magical dark damage/Poison. Active Dark/Poison
Expendable Ribbon PASSIVE: Ensures the first status ailment incurred in each battle is nullified. Works on most ailments. Passive
Explode 2 ALL: Inflict neutral magical damage. Also harms allies. Scales to HP. Active Magical
Extra Needles PASSIVE: Raises the damage of needle attacks. Passive
Extreme Bomber PASSIVE: Allows physical attacks to sometimes be countered. The lower one’s HP, the stronger the blow. Passive
Faith 4 SINGLE: Raise magical damage. Active
Fire 3 SINGLE: Inflict magical fire damage. Active Fire
Fira 5 SINGLE: Inflict magical fire damage. Active Fire
Firaga 7 ALL: Inflict magical fire damage. Active Fire
Fire Beam 6 SINGLE: Inflict magical fire damage. Active Fire
Fire Breath 7 ALL: Inflict magical fire damage. Scales to HP. Active Fire
Fire Converter PASSIVE: Restores AP upon taking fire damage. Passive
Fire Resistance+ PASSIVE: Raises fire resistance. Passive Permanently raises the Mirage’s fire resistance by 25.
Fire Resistance++ PASSIVE: Raises fire resistance. Passive Permanently raises the Mirage’s fire resistance by 50.
Fire Resistance+++ PASSIVE: Raises fire resistance. Passive Permanently raises the Mirage’s fire resistance by 75.
First Strike PASSIVE: Raises the odds of a preemptive strike. Passive
Flames of Rebirth 9 ALL: Inflict magical fire damage and revive all allies. Active Fire
Flaming Hell 6 ALL: Inflict magical fire damage. Active Fire
Flare 9 SINGLE: Inflict neutral magical damage. Active Magical
Flare Star 10 ALL: Inflict magical fire damage. Active Fire
Flash 3 ALL: Inflict Blindness. Active Blindness
Flee PASSIVE: Guarantees escape as long as an enemy can be fled from. Passive
Flutter SUPPORT: Fly Reynn and Lann a short distance. Support
Focus 0 SELF: Raise the damage dealt by one’s next attack. Active
Forest Nocturne 4 RANDOM: Restore HP. Takes effect multiple times. Active
Foxfire 4 SINGLE: Inflict magical fire damage. Active Fire For stack Ability purposes, works identically to Fire.
Frenzy Walnut 2 SELF: Recover HP and gain Regen/Berserk. Active Berserk
Full Output 8 ALL: Inflict neutral magical damage. Active Magical
Full Power! 6 SINGLE: Inflict neutral physical damage and raise the power of your next attack. Active
Gaia’s Wrath 11 ALL: Inflict magical earth damage. TOPPLE STRENGTH: Medium Active Earth
Gaze 4 SINGLE: Inflict neutral magical damage/Confusion. Active Magical/Confusion
Gelatinous Body PASSIVE: Lessens physical damage taken, but raises magical damage taken. Passive
Gentle Mist 5 ALL: Restore HP and bestow Regen. Active
Geocrush 6 SINGLE: Inflict physical earth damage. TOPPLE STRENGTH: High Active Physical/Earth
Gilfinder PASSIVE: Increases the amount of gil obtained in battle. Passive
Gimme an elixir! PASSIVE: Causes elixirs received to raise various stats. Passive
Gnaw 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical
Goblin Eye Gouge 3 SINGLE: Inflict neutral physical damage/Blindness. TOPPLE STRENGTH: Medium Active Physical/Blindness
Goblin Punch 4 RANDOM: Inflict neutral physical damage. Hits multiple times. TOPPLE STRENGTH: Low Active Physical
Grand Sword 5 ALL: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical
Gravity 10 SINGLE: Eliminate 1/4 of the target’s remaining HP. Active
Gravija 20 ALL: Eliminate 1/4 of the targets’ remaining HP. Active
Gravity Counter PASSIVE: Allows one to sometimes counter with Gravity. Passive
Great Sandstorm 9 ALL: Inflict physical earth damage/wind damage/Blindness. Active Earth/Wind/Blindness
Guardian Glow 2 ALL: Bestow defense /magic defense . Active
Gungnir 4 ALL: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical
Haste 4 SINGLE: Speed how often the target takes a turn. Active
Healing Horn 6 ALL: Remove status ailments and restore HP. Active
Heave 4 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High Active Physical
Heavenly Wrath 7 SINGLE: Inflict physical light damage. Hits 4 times. TOPPLE STRENGTH: High Active Light
Heaven’s Wrath 11 RANDOM: Inflict magical thunder damage. Hits 8 times. Active Thunder
Heavy Counter PASSIVE: Allows non-ranged attacks to sometimes be countered with a powerful blow. Passive
Heavy Magic Counter PASSIVE: Allows magical attacks to sometimes be countered with a powerful blow. Passive
Hellfire 11 ALL: Inflict magical fire damage. Active Fire
Hi-Speed Op PASSIVE: Automatically restores HP if an attack lowers HP below a certain amount. Passive
Holy 9 SINGLE: Inflict magical light damage. Active Light
Horn 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active
Howl 4 ALL: Bestow evasion /accuracy . Active
Howling Moon 4 SELF: Gain Berserk/Haste/evasion . Active
HP+ PASSIVE: Slightly raises HP. Stat Boost Permanently increases the Mirage’s maximum HP by 5% of its base, before any other HP boosts are applied.
HP++ PASSIVE: Raises HP. Stat Boost Permanently increases the Mirage’s maximum HP by 10% of its base, before any other HP boosts are applied.
HP+++ PASSIVE: Greatly raises HP. Stat Boost Permanently increases the Mirage’s maximum HP by 25% of its base, before any other HP boosts are applied.
Hydrotwister 6 SINGLE: Inflict magical water damage. Bypasses defense. Active Water
Hyper Mode PASSIVE: If HP is full, gives attacks a chance of bestowing Bravery/Faith. Passive
Hypnosis 4 SINGLE: Inflict Sleep. Active Sleep
Ice Beam 6 SINGLE: Inflict magical ice damage. Active Ice
Ice Converter PASSIVE: Restores AP upon taking ice damage. Passive
Ice Resistance+ PASSIVE: Raises ice resistance. Passive Permanently raises a Mirage’s ice resistance by 25.
Ice Resistance++ PASSIVE: Raises ice resistance. Passive Permanently raises a Mirage’s ice resistance by 50.
Ice Resistance+++ PASSIVE: Raises ice resistance. Passive Permanently raises a Mirage’s ice resistance by 75.
Ice Spikes PASSIVE: Allows one to sometimes counter with ice when hit. Passive Ice
Ice Storm 5 ALL: Inflict magical ice damage. Active Ice
Impact Claw 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical
Imprism 0 SINGLE:Transfer a Mirage into a prismarium. Active Gives you a chance to imprism a Mirage. It is unusable unless there is a prismtunity.
Incisors 5 SINGLE: Inflict neutral physical damage/Poison/magic defense . TOPPLE STRENGTH: Medium Active Physical/Poison
Induration PASSIVE: Sometimes bestows defense upon taking a hit. Passive
Initial AP Hike PASSIVE: Restores AP at the start of battle. Passive
Initiative PASSIVE: Sometimes bestows haste at start of battle. Passive
Invincible PASSIVE: Gives a chance of nullifying damage. Passive
Jet Fire 10 ALL: Inflict magical wind damage. Active Wind
Joyride SUPPORT: Serve as a mode of transportation for Reynn and Lann. Support
Judgment Bolt 11 ALL: Inflict magical thunder damage. Active Thunder
KERS 0 SELF: Recover AP and remove all status effects. Active
Kishin 15 SINGLE: Inflict physical dark damage. TOPPLE STRENGTH: High Active Dark
Knife 4 SINGLE: Inflict neutral physical damage. Bypasses defense. TOPPLE STRENGTH: Medium Active Physical
Kuparrr! 4 RANDOM: Inflict neutral physical damage/Berserk. Hits multiple times. TOPPLE STRENGTH: Medium Active Physical/Berserk
Lambaste 3 SINGLE: Inflict neutral physical damage. Hits multiple times. TOPPLE STRENGTH: Medium Active Physical
Last Stand PASSIVE: Once per battle, prevents HP from dropping to 0. Passive
Leaf Dagger 3 SINGLE: Inflict physical wind damage/Poison. TOPPLE STRENGTH: Low Active Wind/Poison
Leech 3 SINGLE: Use dark power to absorb HP. Active Dark
Left Claw 3 SINGLE: Inflict neutral physical damage. Hits twice. TOPPLE STRENGTH: Low Active Physical
Leg Sweep 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical
Lethean Gaze 4 SINGLE: Inflict neutral magical damage/Oblivion. Active Physical/Oblivion
Lethean Punch 4 SINGLE: Inflict neutral physical damage/Oblivion. TOPPLE STRENGTH: Medium Active Physical/Oblivion
Libra 1 SINGLE: View useful information about the target. Active Reveals a Mirage’s stats and the conditions for a prismtunity.
Light Converter PASSIVE: Restores AP upon taking light damage. Passive
Light Resistance+ PASSIVE: Raises light resistance. Stat Boost Permanently raises the Mirage’s light resistance by 25.
Light Resistance++ PASSIVE: Raises light resistance. Stat Boost Permanently raises the Mirage’s light resistance by 50 or 75.
Love Serenade 7 RANDOM: Bestow defense /magic defense . Takes effect multiple times. Active
Lullaby 7 ALL: Inflict Sleep. Active Sleep
Lust Dagger 5 SINGLE: Inflict physical fire damage/Slow. TOPPLE STRENGTH: Low Active Physical/Fire/Slow
Mage Masher 3 SINGLE: Inflict physical fire damage/magic . TOPPLE STRENGTH: Low Active Physical/Fire
Magic Counter PASSIVE: Alllows magical attacks to sometimes be countered. Passive
Magic Defense+ PASSIVE: Slightly raises magic defense. Stat Boost Permanently raises the Mirage’s magic defense by 5.
Magic Defense++ PASSIVE: Raises magic defense. Stat Boost Permanently raises the Mirage’s magic defense by 10.
Magic Defense+++ PASSIVE: Greatly raises magic defense. Stat Boost Permanently increases the Mirage’s magic defense stat by 50.
Magic+ PASSIVE: Slightly raises magic. Stat Boost Permanently raises the Mirage’s magic by 5.
Magic++ PASSIVE: Raises magic. Stat Boost Permanently raises the Mirage’s magic by 10.
Magic+++ PASSIVE: Greatly raises magic. Stat Boost Permanently increases the Mirage’s magic by 50.
Magitek Circuitry PASSIVE: Raises magical damage. Passive
Mana’s Paean 4 ALL: Bestow magic . Active
Megaflare 4 ALL: Inflict neutral magical damage. Power increases as the wielder’s HP/AP decrease. Active Magical
Meltdown PASSIVE: When hit while HP is 10% or less, causes one to self-destruct and harm allies. Passive
Metal Cutter 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical
Metal Salvo 4 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical
Metallic Body PASSIVE: Lessens all damage taken. Passive
Meteor 11 RANDOM: Inflict neutral physical damage. Hits 4 times. Active Physical
Meteor Counterstance 6 SELF: Enter counterstance and use Meteor at AP cost to retaliate against attacks. Active
Mightiest of Swords 4 SINGLE: Attack with the mightiest of swords. Active
Mighty Guard 2 SELF: Gain protect/Shell. Active
Mind Blast 4 SINGLE: Inflict neutral magical damage/Confusion/Oblivion. Active Magical/Confusion/Oblivion
Mind Madrigal 5 ALL: Bestow magic defense . Active
Miraculous Drill 6 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical
Missile 4 SINGLE: Inflict neutral magical damage. Magical
Moon Flute 4 ALL: Inflict Berserk. Active Berserk
Needle Thrift PASSIVE: Reduces AP cost of all needle attacks by 1. Passive
Nightmare 4 ALL: Inflict Sleep. Active Sleep
Nightmaretouch PASSIVE: Causes the “Attack” command to inflict Sleep. Passive Sleep
Nightmarish Lore PASSIVE: Raises damage when attacking a sleeping target. Passive
No Escape PASSIVE: Completely prevents enemies from escaping. Passive
Oblivion Counter PASSIVE: When hit, sometimes inflicts Oblivion on the assailant. Passive
Octentacle 8 RANDOM: Inflict neutral physical damage. Hits 8 times. TOPPLE STRENGTH: Medium Active Physical
Ode of Oblivion 4 ALL: Inflict oblivion Active Oblivion
Overclock PASSIVE: While Berserk, bestows agility but causes HP to drain. Passive
Overheat PASSIVE: upon taking fire damage, sometimes bestows Berserk. Passive
Pattern Analysis PASSIVE: When hit, sometimes bestows evasion on all allies. Passive
Perfect Dodge 3 SELF: Enter counterstance and evade physical attacks. Active
Petty Grudge 3 SINGLE: Inflict magical dark damage. Power increases relative to accrued damage. Active Dark
Phaeosynthesis PASSIVE: Raises the amount of AP restored each turn. Passive
Pharmacology PASSIVE: Improves the effectiveness of HP recovery items. Passive
Photosynthesis PASSIVE: Sometimes bestows regen at start of battle. Passive
Point Deflector PASSIVE: Completely nullifies damage to three times. Passive
Poison Bite 5 SINGLE: Inflict neutral physical damage/Poison. TOPPLE STRENGTH: Medium Active Physical/Poison
Poison Counter PASSIVE: When hit, sometimes inflicts Poison on the assailant. Passive
Poison Nails 3 SINGLE: Inflict neutral physical damage/Poison. TOPPLE STRENGTH: Medium Active Physical/Poison
Poisontouch PASSIVE: Gives the “Attack” command a chance of inflicting Poison. Passive Poison
Possession Rush 8 SINGLE: Inflict neutral physical damage/Confusion. TOPPLE STRENGTH: High Active Physical/Confusion
Pressure 4 ALL: Inflict physical earth damage. TOPPLE STRENGTH: Medium Active Earth
Princess’s Charm 7 SINGLE: Inflict neutral physical damage/Blindness. TOPPLE STRENGTH: Medium Active Physical/Blind
Protect 3 SINGLE: Lessen physical damage taken. Active
Pulverizing Blow 6 SINGLE: Inflict neutral physical damage/Doom. TOPPLE STRENGTH: Medium Active Physical/Doom
Punch 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical
Putrid Breath 11 SINGLE: Inflict various status ailments/negative status effects. Active Many
Quicksand 4 SINGLE: Inflict magical earth damage/Slow. Active Earth/Slow
Rage Bomber PASSIVE: Allows physical attacks to sometimes be countered. The lower one’s HP, the stronger the blow. Passive
Raigeki 4 SINGLE: Inflict magical thunder damage. TOPPLE STRENGTH: Medium Active Thunder
Raise 4 ALL: Revive KO’d allies and restore a little HP. Active
Rake 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical
Ram 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical
Random Shock 4 RANDOM: Inflict magical thunder damage. Hits multiple times. Active Thunder
Reaper 2 ALL: Inflict physical water damage. TOPPLE STRENGTH: Medium Active Physical/Water
Reaper Lore PASSIVE: Restores a little HP whenever someone is KO’d. Passive
Rebound PASSIVE: Once per battle, prevents a stack from toppling. Passive
Recycle PASSIVE: Sometimes prevents items from being consumed on use. Passive
Red Fang 4 SINGLE: Inflict physical fire damage. TOPPLE STRENGTH: Medium Active Physical/Fire
Reflect 4 SINGLE: Cause a target to reflect magic back at casters. Active
Refueling 3 SELF: Gain Haste. Active
Regen 4 SINGLE: Gradually restore HP. Active
Renew 3 SINGLE: Remove status ailments. Active
Resist Accuracy PASSIVE: Protects against accuracy . Passive
Resist Accuracy * PASSIVE: Protects against accuracy . Passive Provides complete immunity to this effect.
Resist Berserk PASSIVE: Protects against Berserk. Passive Permanently increases a Mirage’s Berserk resistance by 75.
Resist Berserk* PASSIVE: Protects against Berserk. Passive Provides complete immunity to this effect.
Resist Blindness PASSIVE: Protects against Blindness. Passive Permanently raises the Mirage’s Blindness resistance by 75.
Resist Blindness* PASSIVE: Protects against Blindness. Passive Provides complete immunity to this effect.
Resist Confusion PASSIVE: Protects against Confusion. Passive Permanently raises the Mirage’s Confusion resistance by 50.
Resist Confusion* PASSIVE: Protects against Confusion. Passive Provides complete immunity to this effect.
Resist Defense PASSIVE: Protects against defense . Passive
Resist Defense * PASSIVE: Protects against defense . Passive Provides complete immunity to this effect.
Resist Evasion PASSIVE: Protects against evasion . Passive
Resist Evasion * PASSIVE: Protects against evasion . Passive Provides complete immunity to this effect.
Resist Magic PASSIVE: Protects against magic . Passive
Resist Magic * PASSIVE: Protects against magic . Passive Provides complete immunity to this effect.
Resist Magic Defense PASSIVE: Protects against magic defense . Passive
Resist Magic Defense * PASSIVE: Protects against magic defense . Passive Provides complete immunity to this effect.
Resist Oblivion PASSIVE: Protects against Oblivion. Passive Permanently raises the Mirage’s Oblivion resistance by 75.
Resist Oblivion* PASSIVE: Protects against Oblivion. Passive Provides complete immunity to this effect.
Resist Poison PASSIVE: Protects against Poison. Passive Permanently raises the Mirage’s Poison resistance by 50.
Resist Poison* PASSIVE: Protects against Poison. Passive Provides complete immunity to this effect.
Resist Sleep PASSIVE: Protects against Sleep. Passive Permanently increases the Mirage’s Sleep resistance by 75.
Resist Sleep* PASSIVE: Protects against Sleep. Passive Provides complete immunity to this effect.
Resist Slow PASSIVE: Protects against Slow. Passive Permanently increases the Mirage’s Slow resistance by 75.
Resist Slow* PASSIVE: Protects against Slow. Passive Provides complete immunity to this effect.
Resist Strength PASSIVE: Protects against strength . Passive
Resist Strength * PASSIVE: Protects against strength . Passive Provides complete immunity to this effect.
Resist Stun PASSIVE: Protects against stun. Passive
Resist Stun* PASSIVE: Protects against stun. Passive Provides complete immunity to this effect.
Restore 3 SINGLE: Restore HP. Active
Retaliatory Missile PASSIVE: Allows one to counter to two attacks with missiles. Passive
Reteethe PASSIVE: Bestows strength upon landing a critical hit. Passive
Revenge Blast 4 SINGLE: Inflict neutral physical damage. Power increases as the wielder’s HP decreases. TOPPLE STRENGTH: Low Active Physical
Revivify PASSIVE: Gradually restores HP. Passive
Riddle 7 SINGLE: Inflict Confusion/Doom. Active Confusion/Death
Right Claw 3 SINGLE: Inflict neutral physical damage. Hits twice. TOPPLE STRENGTH: Low Active Physical
Riot Blow 6 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical
Ruby Light 8 ALL: Bestow Reflect. Active
Safety Bit PASSIVE: Raises resistance to death while HP is low. Passive
Sandstorm 6 ALL: Inflict physical earth damage/wind damage/Blindness. Active Earth/Wind/Blindness
Self-Destruct 1 SINGLE: Inflict neutral magical damage. Also harms the wielder. Scales to HP. Active Magical
Shake 3 SINGLE: Inflict magical earth damage. TOPPLE STRENGTH: High Active Earth
Sharkskin PASSIVE: Redirects a portion of close-quarters damage back at the assailant. Passive
Sharpened Knife 7 SINGLE: Inflict neutral physical damage/defense . Bypasses defense. TOPPLE STRENGTH: Medium Active Physical
Shell 2 SINGLE: Lessen magical damage taken. Active
Shining Ruby 4 ALL: Bestow defense /magic defense . Active
Shining Topaz 5 ALL: Bestow defense /magic defense . Active
Shock Spikes PASSIVE: Allows one to sometimes counter with thunder when hit. Passive Thunder
Shocking Breath 7 ALL: Inflict magical thunder damage. Scales to HP. Active Thunder
Silent Voice 9 ALL: Inflict magical wind damage/Oblivion. Active Wind/Oblivion
Sizzle SUPPORT: Burn obstacles or light fuses. Support
Slash 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical
Sled Fang 4 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical
Sleep 4 SINGLE: Inflict Sleep. Active Sleep
Sleep Chance+ PASSIVE: Raises the chance of inflicting Sleep. Passive
Sleep Leaves 4 SINGLE: Inflict physical wind damage/Sleep. TOPPLE STRENGTH: Low Active Wind/Sleep
Sling 8 ALL: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical
Slow 3 SINGLE: Slow how often the target takes a turn. Active Slow
Smash SUPPORT: Remove obstacles through brute strength. Support
Snowman Rondo 4 RANDOM: Inflict magical ice damage. Hits multiple times. Active Ice
Sonic Fangs 7 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical
Sonic Wings 4 SINGLE: Inflict magical wind damage/Slow. Active Wind/Slow
SOS Conserve AP PASSIVE: In battle, reduces all AP costs by 1 while HP is low. Passive
SOS Haste PASSIVE: Bestows Haste when HP is low. Passive
SOS Magic Boost PASSIVE: Raises magical damage while HP is low. Passive
SOS Regen PASSIVE: Bestows Regen while HP is low. Passive
SOS Ribbon PASSIVE: While HP is low, provides guaranteed resistance to most status ailments. Passive
Spinning Fin 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical
Stabilizer PASSIVE: Sometimes halves stability loss. Passive
Stack Buster 4 SINGLE: Inflict neutral physical damage. Highly effective against stacked enemies. TOPPLE STRENGTH: Medium Active Physical
Sticky Goo 3 SINGLE: Inflict magical water damage/Slow. Active Water/Slow
Strategic AP Hike PASSIVE: Restores AP upon exploiting an enemy’s elemental weakness. Passive
Strength+ PASSIVE: Raises strength. Stat Boost Permanently raises the Mirage’s Strength by 5.
Strength++ PASSIVE: Raises strength. Stat Boost Permanently raises the Mirage’s Strength by 10.
Strength+++ PASSIVE: Greatly raises strength. Stat Boost Permanently raises the Mirage’s Strength by 50.
Stretch Legs 4 SELF: Gain Haste/evasion . Active
Stroll SUPPORT: Walk alongside Reynn and Lann in the field. Support The accompanying Mirage may find hidden items in dungeons.
Subdue 0 SINGLE: Inflict nonlethal, neutral physical damage. Active Physical Cannot reduce a Mirage’s HP below 1.
Sweet Breath 5 ALL: Inflict Sleep. Active Sleep
Swordbreaker 3 SINGLE: Inflict physical fire damage/strength . TOPPLE STRENGTH: Low Active Physical/Fire
Sync Left Claw PASSIVE: Raises the damage dealt by its counterpart’s Left Claw ability while fighting together. Passive
Sync Right Claw PASSIVE: Raises the damage dealt by its counterpart’s Right Claw ability while fighting together. Passive
Syphon 0 SINGLE: Use dark power to absorb AP. Active Dark
Temblor 7 ALL: Inflict magical earth damage. Active Earth
Tentacle 3 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical
Third Eye PASSIVE: While Blind, raises evasion chance/critical chance. Passive
Thousands of Meedles 10 RANDOM: Inflict a fixed amount of neutral physical damage. Hits multiple times. Active Physical
Thousands of Needles 7 ALL: Inflict a fixed amount of neutral physical damage. Active
Throw Stone 3 SINGLE: Inflict physical earth damage. TOPPLE STRENGTH: Medium Active Earth
Thunder 3 SINGLE: Inflict magical thunder damage. Active Thunder
Thundara 5 SINGLE: Inflict magical thunder damage. Active Thunder
Thundaga 7 ALL: Inflict magical thunder damage. Active Thunder
Thunder Beam 10 SINGLE: Inflict magical thunder damage. Active Thunder
Thunder Converter PASSIVE: Restores AP upon taking thunder damage. Passive Thunder
Thunder Horn 4 SINGLE: Inflict physical thunder damage. TOPPLE STRENGTH: High Active Thunder/Physical
Thunder Resistance+ PASSIVE: Raises thunder resistance. Passive Permanently raises the Mirage’s thunder resistance by 25.
Thunder Resistance++ PASSIVE: Raises thunder resistance. Passive Permanently raises the Mirage’s thunder resistance by 50.
Thunder Resistance+++ PASSIVE: Raises thunder resistance. Passive Permanently raises the Mirage’s thunder resistance by 75.
Thunderbolt 5 ALL: Inflict magical thunder damage. Active Thunder
Tickle 3 SINGLE: Inflict neutral magical damage. TOPPLE STRENGTH: High Active Magical
Tidal Wave 5 ALL: Inflict magical water damage. Active Water
Top Gear PASSIVE: Bestows strength as a bonus if one reaches the third tier of evasion . Passive
Topaz Light 7 ALL: Bestow Regen. Active
Touchdown 5 ALL: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical
Track 6 ALL: Inflict accuracy . Active
Treasure Hunter PASSIVE: Raises the chance that enemies will drop rare items. Passive
Triple Attack 6 SINGLE: Inflict neutral physical damage. Hits 3 times. TOPPLE STRENGTH: High Active Physical
Triumphant Shout 4 ALL: Bestow strength . Active
Tsunami 5 ALL: Inflict magical water damage. Active Water
Ullr’s Shield PASSIVE: Gives a chance of nullifying damage. Passive
Ultima 12 ALL: Inflict neutral magical damage. Active Magical
Ultima Beam 15 ALL: Inflict neutral magical damage. Active Magical
Ultimate Focus 2 SELF: Gain magic . Active
Ultimate Terror 6 ALL: Inflict strength /magic /defense /magic defense . Active
Ultrasonics 2 ALL: Inflict evasion . Active
Unstacked Evasion+ PASSIVE: Raises evasion chance while unstacked. Passive
Unstacked Guard PASSIVE: Lessens the damage taken while unstacked. Passive
Unstacked Haste PASSIVE: Bestows Haste while unstacked. Passive
Upgrade 4 SELF: Gain defense /magic defense /evasion . Active
Upshift 3 SELF: Gain haste/evasion but incur defense . Active
Venom Needle 4 SINGLE: Inflict neutral physical damage/Poison. TOPPLE STRENGTH: Low Active Physical/Poison
Vertical Cleave 3 SINGLE: Inflict neutral physical damage. Highly effective against stacked enemies. TOPPLE STRENGTH: Medium Active Physical
Victory Charge PASSIVE: upon winning a battle, restores a little HP to all allies. Passive
Vigilance PASSIVE: Prevents enemy ambushes. Passive
Water 3 SINGLE: Inflict magical water damage. Active Water
Watera 5 SINGLE: Inflict magical water damage. Active Water
Waterga 7 ALL: Inflict magical water damage. Active Water
Water Converter PASSIVE: Restores AP upon taking water damage. Passive Water
Water Harmony 4 RANDOM: Inflict magical water damage. Hits multiple times. Active Water
Water Resistance+ PASSIVE: Raises water resistance. Passive Permanently raises the Mirage’s water resistance by 25.
Water Resistance++ PASSIVE: Raises water resistance. Passive Permanently raises the Mirage’s water resistance by 50.
Water Resistance+++ PASSIVE: Raises water resistance. Passive Permanently raises the Mirage’s water resistance by 75.
Waterspout 4 SINGLE: Inflict magical water damage. Bypasses defense. Active Water
Wave Cannon 10 ALL: Inflict neutral magical damage. Active Magical
Wheel 4 SINGLE: inflict neutral physical damage. TOPPLE STRENGTH: Medium Active Physical
Whirlpool 5 SINGLE: Inflict magical water damage/Slow. Active Water/Slow
Whirlwind 5 ALL: Inflict magical wind damage. Active Wind
Whisperwind 2 SINGLE: Inflict magical wind damage and restore an equal amount of HP. Active Wind
Wild Horn 4 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High Active Physical
Wind Converter PASSIVE: Restores AP upon taking wind damage. Passive Wind
Wind Resistance+ PASSIVE: Raises wind resistance. Passive Permanently increases the Mirage’s wind resistance by 25.
Wind Resistance++ PASSIVE: Raises wind resistance. Passive Permanently increases the Mirage’s wind resistance by 50.
Wind Resistance+++ PASSIVE: Raises wind resistance. Passive Permanently increases the Mirage’s wind resistance by 75.
Wind Rhapsody 4 RANDOM: Inflict magical wind damage. Hits multiple times. Active Wind
Wind Slash 3 ALL: Inflict magical wind damage. Active Wind
Yawn 4 ALL: Inflict Sleep. Active Sleep
Zantetsuken 4 ALL: Inflict death. Odds increase as the wielder’s HP and AP decrease. Active Death
Zap SUPPORT: Activate machinery by charging it with electricity. Support

Mirage Mastery

When you’ve purchased every available Ability on a single Mirage’s Board, which includes every possible transfiguration option in its “family,” that Mirage is considered to be mastered. You receive several benefits for doing so, not least of which is the Caretaker Trophy, and the Mirage’s name receives a star next to it in your menu.

More importantly, the Mirage gains access to one of six powerful new Abilities that only become available upon mastery. Many of these Abilities are difficult to get hold of otherwise, typically requiring rare or expensive seeds.

You can select your mastery Ability by opening the Mirage’s Board. Once you select it, that choice is permanent and irreversible. If you end up regretting your pick for whatever reason, your only option is to start over entirely by capturing a new version of that Mirage.

That said, none of the Abilities learned via mastery are unique, and while many of them are big quality-of-life adjustments for the Mirage in question (such as using a resistance passive to counteract a Mirage’s elemental vulnerability), none will actively change how you use the Mirage in a group. Your mastery pick isn’t a make-or-break point for any Mirage.

Legend

Mirage Family All of the Mirages in this group are part of the same “family,” and share the same pool of passive and transferrable active Abilities. Families are generally a bit bigger than the Mirages’ entries in the in-game Mirage Manual would lead you to believe.
Mastery Abilities The list of Abilities you get to pick from upon mastering a given Mirage.
Mirage Family Mastery Abilities

Tama

(Tama, Tamamohimé)

Banishra
Balance
Last Stand
Magic+++
Light Resistance++
Safety Bit

Yurugu

(Yurugu, Kyubi)

Earthquake
Doom
Reaper Lore
Magic+++
Dark Resistance++
Safety Bit

Chocobo

(Chocochick, Chocobo, Black Chocochick, Hyperion)

Fira
Double Smash
Last Stand
Strength+++
Dark Resistance++
Resist Oblivion

Slyph

(Slyph, Siren)

Blaze
Bio
Wind Converter
Magic Defense+++
Dark Resistance++
Resist Oblivion

Serafie

(Serafie, Diva Serafie)

Earthquake
Confuse
Victory Charge
Magic+++
Ice Resistance++
Resist Oblivion

Mu

(Mu, Skull Eater, Carbuncle, Reaver Mu, Nut Eater)

Fira
Shake
Enhanced Attack
Magic Defense+++
Dark Resistance++
Safety Bit

Goblin

(Goblin, Goblin Guard, Princess Goblin, Red Cap, Red Captain)

Blizzara
Vertical Cleave
Recycle
HP+++
Water Resistance++
Resist Blindness

Malboro

(Mandragora, Malboro, Korrigan, Malboro Menace)

Aerora
Protect
Antibodies
HP+++
Fire Resistance++
Resist Blindness

Iron Giant

(Copper Gnome, Mythril Giant, Iron Giant, Lead Gnome, Chrome Giant)

Thundara
Tickle
Accuracy+++
Defense+++
Thunder Resistance++
Resist Poison

Floating Eye

(Floating Eye, Ahriman, Blood Eye, Buer)

Banishra
Balance
Confusion Counter
Magic+++
Light Resistance++
Resist Confusion

Ifrit

(Ifrit, Fritt, Affrite, Ifreeta, Weeglee, Gleed, Gleefrit)

Banishra
Dispel
Courage Under Fire
Strength+++
Ice Resistance++
Resist Confusion

Shiva

(Bablizz, Mishiva, Shiva, Shivalry, Brrblizz, Shivverina, Shivver)

Aerora
Raise
Strategic AP Hike
Magic+++
Fire Resistance++
Resist Sleep

Ramuh

(Zapt, Zaphr, Ramuh, Ramewl, Joult, Voultr, Rairamuh)

Watera
Esuna
Endless Blessings
Magic+++
Earth Resistance++
Resist Slow

Fenrir

(White Nakk, Fenrir, Cerberus, Black Nakk, Elefenrir)

Aerora
Sleep
Victory Charge
Strength+++
Ice Resistance++
Safety Bit

Behemoth

(Babyhemoth, Behemoth, Behemonster, Kuza Kit, Kuza Beast)

Watera
Protect
SOS Regen
Strength+++
Dark Resistance++
Resist Blindness

Moogle

(Moogle, Kupirate, Kupicaroon)

Earthquake
Double Smash
Recycle
Magic Defense+++
Thunder Resistance++
Resist Berserk

Undead Princess

(Deathskull, Undead Princess, Mordskull, Metalliskull)

Thundara
Ultimate Focus
Celestriad
Magic+++
Light Resistance++
Resist Berserk

Claws

(Right Claw, Left Claw)

Thundara
Shake
Revivify
Defense+++
Wind Resistance++
Resist Sleep

Cockatrice

(Cockatrice, Valefor, Cocadrille, Nirvalefor)

Thundara
Charge
First Strike
Magic Defense+++
Dark Resistance++
Safety Bit

Tiamat

(Dualizard, Trihyde, Tiamat, Bihydra, Ghidra)

Earthquake
Dispel
Ailment Regen
Strength+++
Ice Resistance++
Resist Oblivion

Cactuar

(Cactuar, Gigantuar, Cactrot, Gigantrot)

Watera
Tickle
Evasion+++
HP+++
Ice Resistance++
Resist Sleep

Mimic

(Magic Pot, Mimic, Mimic Queen, Magic Jar, Mimic Jackpot)

Blizzara
Subdue
Enhanced Cure
Defense+++
Light Resistance++
Resist Poison

Quacho

(Quacho, Quacho Queen, Quachacho)

Banishra
Double Smash
Unstacked Evasion+
Magic Defense+++
Thunder Resistance++
Resist Sleep

Tonberry

(Baby Tonberry, Tonberry, Tonberry King, Baby Paleberry, Paleberry, Paleberry King)

Blaze
Focus
SOS Regen
HP+++
Thunder Resistance+++
Resist Poison

Vampire

(Werebat, Vampire, Vampire Prime, Ice Bat, Demivampire)

Thundara
Dispel
Evasion+++
Magic+++
Light Resistance++
Resist Berserk

Flan

(Mini Flan, Flan, Flan Princess)

Banishra
Fira
Oblivion Counter
Magic+++
Thunder Resistance++
Resist Berserk

Sharqual

(Sharqual, Mega Sharqual, Bismarck, Nightsqual, Mega Nightsqual)

Abyss
Vertical Cleave
Critical+++
Strength+++
Thunder Resistance++
Resist Blindness

Leviathan

(Sea Serpent, Sea Snake, Elasmos, Leviathan)

Ice Storm
Faith
Rebound
HP+++
Ice Resistance++
Safety Bit

Adamantoise

(Minimantoise, Adamantoise, Flammantoise)

Aerora
Dispel
Entropy
Defense+++
Ice Resistance++
Resist Poison

Dragon

(Spark Dragon, Red Dragon, Mist Dragon, Holy Dragon)

Aerora
Balance
Fire Converter
HP+++
Water Resistance++
Resist Poison

Bomb

(Bombino, Bomb, King Bomb)

Thunderbolt
Flash
Cornered Beast
HP+++
Water Resistance++
Resist Berserk

Phoenix

(Phoenix)

Blizzara
Hypnosis
Fire Converter
HP+++
Dark Resistance++
Safety Bit

Toads

(Water Toad, Lucky Toad, Wind Toad)

Earthquake
Throw Stone
Poison Counter
HP+++
Thunder Resistance++
Resist Confusion

Sphinx

(Manticore, Sphinx, Sandicore, Memecoleous)

Fira
Dispel
Treasure Hunter
Magic Defense+++
Water Resistance++
Resist Poison

Worms

(Sand Worm, Sea Worm)

Ice Storm
Drain
Enhanced Attack
HP+++
Thunder Resistance++
Resist Slow

Death Machine

(Searcher, Magitek Armor, Death Machine, Security Eye, Magitek Armor A, War Machine, Death Searcher)

Thundara
Double Smash
Auto-Hi-Potion
Magic+++
Thunder Resistance++
Safety Bit

Diabolos

(Imp, Diabolos, Garchimacera)

Whirlwind
Subdue
Entropy
Magic+++
Light Resistance++
Resist Sleep

Minotaur

(Brothertaur, Minotaur, Sistertaur, Asterius)

Holy
Flash
Critical+++
Defense+++
Wind Resistance++
Resist Oblivion

Gilgamesh

Blaze
Raise
Cornered Beast
HP+++
Earth Resistance++
Resist Berserk

Odin

(Unicorn, Odin, Nightmare)

Watera
Triumphant Shout
Victory Charge
Strength+++
Thunder Resistance++
Safety Bit

Kraken

(Mindflayer, Kraken, Ultros, Squidraken, Cenchos)

Earthquake
Regen
SOS Regen
Magic+++
Thunder Resistance++
Resist Oblivion

Titan

(Titan, Maduin, Iron Muscles)

Thunderbolt
Sleep
Adrenaline
Defense+++
Wind Resistance++
Resist Slow

Magna Roader

(Purple, Yellow, Red)

Thundara
Double Smash
Evasion+++
Strength+++
Ice Resistance++
Resist Slow

Omega

(Entom Guard, Omega, Entom Soldier, Omega Bane, Elite Entom)

Thundara
Courage Under Fire
SOS Regen
Defense+++
Thunder Resistance++
Resist Poison
Ultima Weapon Banishra
Dispel
Treasure Hunter
HP+++
Earth Resistance++
Safety Bit
Einh ä nder Fira
Ultrasonics
Pharmacology
Magic+++
Thunder Resistance++
Resist Poison
XG Banishra
Focus
Critical+++
Strength+++
Wind Resistance++
Resist Poison
Omega God Thundara
Courage Under Fire
SOS Regen
Defense+++
Thunder Resistance++
Resist Poison
Ifrit Banishra
Regen
Courage Under Fire
Strength+++
Ice Resistance++
Resist Confusion
Shiva Aerora
Raise
Strategic AP Hike
Magic+++
Fire Resistance++
Resist Sleep
Ramuh Watera
Esuna
Endless Blessings
Magic+++
Earth Resistance++
Resist Slow
Leviathan Ice Storm
Faith
Last Stand
HP+++
Ice Resistance++
Safety Bit
Bahamut Abyss
Tickle
Last Stand
Magic+++
Wind Resistance++
Resist Confusion
Odin Watera
Triumphant Shout
Victory Charge
Strength+++
Thunder Resistance++
Safety Bit
Diabolos Whirlwind
Subdue
Courage Under Fire
Magic+++
Light Resistance++
Safety Bit
Master Moogle Earthquake
Double Smash
Enhanced Cure
Magic Defense+++
Thunder Resistance++
Resist Berserk
Master Cactuar Watera
Tickle
Evasion+++
HP+++
Ice Resistance++
Resist Sleep
Master Tonberry Blaze
Focus
SOS Regen
HP+++
Thunder Resistance++
Resist Poison
Mecha Chocobo Fira
Double Smash
Last Stand
Strength+++
Dark Resistance++
Resist Oblivion
Ifreeta Banishra
Drain
SOS Magic Boost
Strength+++
Ice Resistance++
Resist Confusion
Shivalry Whirlwind
Syphon
SOS Magic Boost
Magic+++
Fire Resistance++
Resist Sleep
Ramewl Tsunami
Charge
SOS Magic Boost
Magic+++
Earth Resistance++
Resist Slow
Quacho Queen Banishra
Double Smash
Unstacked Evasion+
Magic Defense+++
Thunder Resistance++
Resist Sleep
Princess Goblin Blizzara
Vertical Cleave
Recycle
HP+++
Water Resistance++
Resist Blindness
Ultros Earthquake
Regen
SOS Regen
Magic+++
Thunder Resistance++
Resist Oblivion
Undead Princess Aerora
Ultimate Focus
Celestriad
Magic+++
Light Resistance
Resist Berserk

Combination Abilities

As the Tip Jar mentions, you aren’t limited to just what a individual Mirage can do. By stacking particular Mirages, you can gain access to higher-level skills or even new skills entirely.

The entry-level use for this is in unlocking higher levels of certain Abilities, such as Fire, Cure, Blizzard, or Esuna. You can obtain and use high-end versions of these Abilities by stacking multiple Mirages who know the lower-level versions. For example, a stack that contains two Mirages who know Fire will be able to use Fira.

Further, you can use this in stacks to unlock the third- and fourth-level versions of certain spells. Each participant in the stack contributes their highest-level version of a given spell towards the combination. This is based on an invisible point value:

Tier 1 = 1 point

Tier 2 = 2 points

Tier 3 = 4 points

Tier 4 = 8 points

Thus, a stack with two Mirages that know Fire can use Fira. Add a Keeper with Fira to that stack, and they can use Firaga. If the Mirages both know Fira and the Keeper knows Firaga, the stack can use Firaja.

The source of these Abilities does not matter, incidentally. If they know the spell, they can contribute to the combination.

Many unique Abilities can also be used in the same way. The example that the game uses is Tama’s Foxfire spell, which can be used with another Mirage that knows Fire to unlock Fira. As a rule, any spell that has a similar effect to one of the multiple-level spells can be used for this purpose, such as Fire Beam or Waterspout.

Finally, there are a host of Abilities that can only be used by certain combinations of Mirages and/or Keepers. The most obvious example here is the Channel Element family of attack spells, which are created by stacking Mirages with particular elemental affiliations on top of Lann or Reynn in Jiant form, and which you can use almost from the start of the game.

Spells

These spells are unlocked when a stack’s Mirages and characters have a certain combination of spells or abilities across multiple entities.

Although you can equip multiple abilities on one character (like equipping Reynn with Firaga, Blizzaga, and Thundaga mirajewels), it won’t result in Meteor. One of the three components must be from another Mirage in Reynn’s stack.

Most of these spells are available as standalone seeds or mirajewels, while some (like the “–ja” line of spells) can only be unlocked through this layering process.

Many Mirage abilities with elemental associations can be used as substitutes in the layering process. For instance, Tama’s Foxfire and Titan’s Geocrush can be used in place of Fire and Quake, to create the next tier of their respective abilities (Fira and Shake).

Layering certain tier three abilities (such as Curaga + Curaga), results in not only Curaja, but provides Cura as a bonus.

Name Layer Combination AP Cost Description
Fira Two fire-based abilities 5 SINGLE: Inflict magical fire damage.
Firaga Two of: Fira/Blaze 7 ALL: Inflict magical fire damage.
Firaja Two same element tier three spells 9 SINGLE: Inflict magical fire damage.
Blizzara Two ice-based abilities 5 SINGLE: Inflict magical ice damage.
Blizzaga Two of: Blizzara/Ice Storm 7 ALL: Inflict magical Ice damage.
Blizzaja Two same element tier three spells 9 SINGLE: Inflict magical ice damage.
Thundara Two thunder-based abilities 5 SINGLE: Inflict magical thunder damage.
Thundaga Two of: Thundara/Thunderbolt 7 ALL: Inflict magical thunder damage.
Thundaja Two same element tier three spells 9 SINGLE: Inflict magical thunder damage.
Watera Two water-based abilities 3 SINGLE: Inflict magical water damage.
Waterga Two of: Watera/Tsunami 7 ALL: Inflict magical water damage.
Waterja Two same element tier three spells 9 SINGLE: Inflict magical water damage.
Aerora Two wind-based abilities 5 SINGLE: Inflict magical wind damage.
Aeroga Aerora + tier 2 wind-based ability (i.e. Sonic Wings) 7 ALL: Inflict magical wind damage.
Aeroja Two same element tier three spells 9 SINGLE: Inflict magical wind damage.
Shake Two earth-based abilities/spells 3 SINGLE: Inflict magical earth damage. TOPPLE STRENGTH: High
Banishra Two light-based abilities 5 SINGLE: Inflict magical light damage.
Abyss Two dark-based abilities/spells 5 SINGLE: Inflict magical dark damage.
Cura Cure + healing ability 5 SINGLE: Restore HP.
Curaga Cura + Cura 7 ALL: Restore HP.
Curaja Curaga + Curaga 9 SINGLE: Restore HP.
Holy Banishra + Banishra 9 SINGLE: Inflict magical light damage.
Flare Holy + Holy OR Meteor + at least tier two spell 9 SINGLE: Inflict neutral magical damage.
Meteor Firaga + Blizzaga + Thundaga 11 Inflict neutral physical damage. Hits 4 times
Ultima Meteor + Meteor 12 ALL: Inflict neutral magical damage.

Channel Element Abilities

These are unlocked by adding a Jiant Mirage Keeper to a stack. The resulting element is based on the “potency” of the combined elements of the other Mirages in the stack. For example, Jiant Lann + affrite + quachacho results in Channel Element: Fire, since affrite’s fire affinity is much greater than quachacho’s ice affinity.

Name Combination AP Cost Description
Channel Element: Dark Jiant Mirage Keeper + dark-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Earth Jiant Mirage Keeper + earth-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Fire Jiant Mirage Keeper + fire-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Ice Jiant Mirage Keeper + ice-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Light Jiant Mirage Keeper + light-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Thunder Jiant Mirage Keeper + thunder-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Water Jiant Mirage Keeper + water-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low
Channel Element: Wind Jiant Mirage Keeper + wind-based Mirage (highest elemental resistance) 2 SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low

Critical Strike Abilities

These two powerful Abilities can be obtained through a wide variety of Mirage combinations. Including at least two of the required Mirages or characters in a stack provides the resulting Ability.

Name AP Cost Description
Cross Slash 4 SINGLE: Inflict neutral physical damage. High critical chance. TOPPLE STRENGTH: Low

Cross Slash Mirages:

  • Small: (black nakk, fritt, weeglee)
  • Medium: (affrite, deathskull, entom guard, Gilgamesh, gleed, goblin guard, Lann, metalliskull, mordskull, princess goblin, red captain, Reynn, sistertaur)
  • Large: (elefenrir, fenrir, undead princess)
Name AP Cost Description
Helldiver 4 SINGLE: Inflict neutral physical damage. High critical chance. TOPPLE STRENGTH: Low

Helldiver Mirages:

  • Small: (bombino, death searcher, harchimacera, ice bat, imp, kupicaroon, kupirate, master moogle, searcher, security eye, werebat)
  • Medium: (blood eye, bomb, chocobo, deathskull, demivampire, floating eye, hyperion, metalliskull, mordskull, vampire)
  • Large: (ahriman, buer, einhänder, king bomb, maduin, nirvalefor, undead princess, valefor, vampire prime)

Toppling Abilities

These high-strength toppling abilities are unlocked by combining one of the listed Mirages under Mirage Base + any other Mirage.

Name Mirage Base AP Cost Description
Balancing Act Elite Entom, Entom Soldier, King Bomb, Malboro, Malboro Menance, Sand Worm, Sea Worm, Ultros 4 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High. Also topples the wielder’s stack.
Tower Jump Iron Muscles, Maduin, Mimic Queen, Minotaur, Titan 9 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High
Misdirection Buer, Diva Serafie, Nirvalefor, Phoenix, Siren, Valefor, Vampire Prime 6 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High
Throw Cenchos, Ifreeta, Kraken, Left Claw, Quacho Queen, Ramewl, Right Claw, Shivalry 6 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High
Lunge Elefenrir, Fenrir, Lunge, Magna Roader (all), Mecha Chocobo, Mega Nightsqual, Mega Sharqual, Trihyde 5 SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High. Also destabilizes the wielder’s stack.

En-elemental Abilities

These elemental-based physical attacks are unlocked by combining one of the listed Mirages under Mirage Base + any other Mirage.

Name Mirage Base AP Cost Description
Enfire Ifrit 6 SINGLE: Inflict physical fire damage. TOPPLE STRENGTH: Medium
Enstone Memecoleous 6 SINGLE: Inflict physical earth damage. TOPPLE STRENGTH: Medium
Enwater Elasmos 6 SINGLE: Inflict physical water damage. TOPPLE STRENGTH: Medium
Enblizzard Shiva, Shivver 6 SINGLE: Inflict physical ice damage. TOPPLE STRENGTH: Medium
Endark Gleefrit 6 SINGLE: Inflict physical dark damage. TOPPLE STRENGTH: Medium
Enaero Tiamat 6 SINGLE: Inflict physical wind damage. TOPPLE STRENGTH: Medium
Enlight Sphinx 6 SINGLE: Inflict physical light damage. TOPPLE STRENGTH: Medium
Enthunder Rairamuh, Ramuh 6 SINGLE: Inflict physical thunder damage. TOPPLE STRENGTH: Medium

ALL-targeting Magical Abilities

These ALL-targeting elemental abilities inflict moderate to high magic damage and are unlocked by combining one of the listed Mirages under Mirage Base + any other Mirage.

Name Mirage Base AP Cost Description
Abaddon Flame Red Dragon 7 ALL: Inflict magical fire damage.
Hailstone Paleberry King 7 ALL: Inflict magical ice damage.
Bullet Rain Tonberry King 7 ALL: Inflict magical water damage.
Holy Ray Holy Dragon 7 ALL: Inflict magical light damage.
Tremor Behemoth, Chrome Giant, Kuza Beast, Mythril Giant, Omega, Omega Bane 6 ALL: Inflict magical earth damage. TOPPLE STRENGTH: Medium
Unholy Darkness Undead Princess 7 ALL: Inflict magical dark damage.

Enhanced Abilities

This list of Abilities contains those that are unlocked by first obtaining the Ability through the large Mirage’s Mirage Board, then combining the large Mirage with any other Mirage.

Name Mirage Base AP Cost Description Additional Requirement
Blades+ Einhänder 8 SINGLE: Inflict neutral magical damage. TOPPLE STRENGTH: Low Requires “Blades” unlocked
Blossom Storm+ Kyubi, Tamamohimé 12 RANDOM: Inflict neutral magical damage. Hits 9 times. Requires Blossom Storm” unlocked
Full Output+ Death Machine, War Machine 10 ALL: Inflict neutral magical damage. Requires “Full Output” unlocked
Magitek Beam+ Magitek Armor, Magitek Armor A 8 SINGLE: Inflict neutral magical damage. Requires both “beam” abilities unlocked
Thousands of Meedles+ Gigantrot 12 RANDOM: Inflict a fixed amount of neutral physical damage. Hits multiple times. Requires Thousands of Meedles” unlocked
Thousands of Needles+ Gigantuar 9 ALL: Inflict a fixed amount of neutral physical damage. Requires “Thousands of Needles” unlocked