Prima Games eGuides
primagames.com Browse Redeem a code Help
World of Final Fantasy eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • The Mechanics of Grymoire
    • Introduction
    • Control Mechanics
    • Menu Mechanics
    • Personal Mechanics
    • Adventure Mechanics
    • Battle Mechanics
  • Post-Ending Content
    • Introduction
    • EX Dungeons Tips
    • EX Dungeon A
    • EX Dungeon B
    • EX Dungeon C
    • EX Dungeon Z
  • Main Story Walkthrough
    • Prologue: Meet the Mirage Keepers
    • Chapter 1: Land of the Lilikin
    • Chapter 2: Foretold by Prophecy
    • Chapter 3: Old Acquaintances
    • Chapter 4: A Legendary Warrior
    • Chapter 5: The Champion Who Saved Grymoire
    • Chapter 6: Solace from the Ice
    • Chapter 7: The Thane and the Knave
    • Chapter 8: Buccaneer Blues
    • Chapter 9: The Low Seas
    • Chapter 10: Too Warm a Welcome
    • Chapter 11: Crimson and Azure
    • Chapter 12: Ribbit Jiggle Panic
    • Chapter 13: Castle in the Desert
    • Chapter 14: Lost Powers
    • Chapter 15: The Mako Reactor and the Black Mages
    • Chapter 16: Clash on Big Bridge
    • Chapter 17: Naught but Nightmares
    • Chapter 18: The Fell Spell and the Quacho Queen
    • Chapter 19: The Other Nine Wood Hills
    • Chapter 20: The Crimson Prophecy’s End
    • Chapter 21: Chaos in Grymoire
    • Castle Exnine
    • Postscript: Turn Those Corners Up
    • Hunt for the Black Fox
    • The Final Battle
  • Miniventures & The Coliseum
    • Introduction
    • Town Subquests
    • Intervention Quests at the Girl’s Tearoom
    • Battles at the Coliseum
    • Coliseum Battles: First Team Wave
    • Coliseum Battles: Second Team Wave
    • Coliseum Battles: Mirage Bouts
  • Mirage Manual
    • Introduction
    • Imprismable Mirages Part 1
    • Imprismable Mirages Part 2
    • Imprismable Mirages Part 3
    • Imprismable Mirages Part 4
    • Imprismable Mirages Part 5
    • Unique Mirages
    • Unimprismable Mirages
  • Encyclopedia
    • Abilities
    • Items
    • The Chocolatte Mart
    • Trophies
  • Introduction: Forever Fantasy
    • Foreword
    • Your Quirky Cast of Characters

World of Final Fantasy Guide › Main Story Walkthrough

Hunt for the Black Fox

Now that you have the support of the Pleiad by completing their associated Intervention Quests, speak to Serafie about Tama to start a new and required Miniventure called “Vestiges of Life” (added automatically to your Miniventures log). Next, enter the Girl’s Tearoom for another cutscene where Serafie comes up with an idea that may be able to return Tama to the twins. Evidently, if the twins can find suitable souls, they can trade them in for Tama’s lives. The Girl believes it will work and agrees to help.

Serafie checks her Rumor Radar and finds news of a giant black fox that’s killed a woman in the Saronian ice fields, so the Mirage Keepers’ next destination is Sherlotta’s Solace. Use the Gate to warp to the Ice Region (or use the World Map menu), then enter Sherlotta’s Solace and talk to Sherlotta. Refia explains that the woman killed was her aunt and volunteers her help in finding the fox. Upon leaving Sherlotta’s Solace, Refia tells the twins of another path in Icicle Ridge. Enter Icicle Ridge to the north, then meet up with Refia past the Gate. There’s a spot along the northern ledge that you can interact with to drop down to.

Take this path to enter Icicle Ridge—Slip ? ? ?, where another cutscene is played.

Your goal here is simple: travel all the way east, defeating any enemies that you encounter. This is a good area for leveling up, as each group of enemies here rewards around 100,000 EXP. When you reach the easternmost portion of the map, a short cutscene plays, and an encounter with the kyubi begins. The battle with the kyubi is relatively straightforward. It has access to Blaze and Blossom Storm, but nothing particularly devastating. Defeat it, and then watch the ensuing cutscene involving the Bahamutian soldier and the black fox. You’re then rewarded with the required kyubi’s souls.

Return to the Girl’s Tearoom to have the Girl initiate the ritual, completing the quest and bringing back Tama (and presumably altering the current timeline). Remember to claim the Tamamohimé memento and kyubi memento from the Miniventures quest log.

New Intervention Quests

  • A Smidge of Micro-Envy

Keep reading with a free account

The first 3 sections of World of Final Fantasy are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousPostscript: Turn Those Corners Up NextThe Final Battle