Whether they’re magic spells, special attacks, passive enhancements, or the occasional bit of dungeon assistance, your skills in World of Final Fantasy all fall under the general header of Abilities. This list should give you a handy reference sheet for what they all do, to help you plan your stacks in the field.
Legend
| Ability Name | Well, you have to call it something. Otherwise, they’re all “that spell that does the thing.” |
| AP Cost | The cost, in Action Points, if any, to use the Ability (unmodified in the following table). |
| Description | The in-game description of what the Ability does. |
| Type | For organization’s sake, this indicates what kind of Ability this is. An Active Ability has no effect unless you choose to use it; Passive Abilities constantly confer their benefits without your involvement; Stat Boost Abilities permanently confer a bonus to the listed statistic or resistance; and Support Abilities are used in the field to help Lann and Reynn progress past obstacles. |
| Element/Ailment | The elemental and/or ailment type associated with the attacks. |
| Effect | Generally, the Ability’s in-game description tells the whole story. In the event it doesn’t, there’ll be an extra note here to clarify or expound. |
The Master List
| Ability Name | AP Cost | Description | Type | Element/Ailment | Effect |
|---|---|---|---|---|---|
| 1,000 Meedles | 3 | RANDOM: Inflict a fixed amount of neutral physical damage. Hits multiple times. | Active | Physical | — |
| 1,000 Needles | 4 | SINGLE: Inflict a fixed amount of neutral physical damage. | Active | Physical | — |
| Absorb-MAG | 5 | SINGLE: Inflict magic /magic defense . SELF: Gain magic /magic defense . |
Active | — | — |
| Absorb-PHY | 5 | SINGLE: Inflict strength /defense . SELF: Gain strength /defense . |
Active | — | — |
| Abyss | 5 | SINGLE: Inflict magical dark damage. | Active | Dark | — |
| Accuracy+ | — | PASSIVE: Slightly raises accuracy. | Stat Boost | — | — |
| Accuracy++ | — | PASSIVE: Raises accuracy. | Stat Boost | — | — |
| Accuracy+++ | — | PASSIVE: Greatly raises accuracy. | Stat Boost | — | — |
| Accursed Gaze | 4 | SINGLE: Inflict neutral magical damage/slow. | Active | Magical/Slow | — |
| Acid Fang | 4 | SINGLE: Inflict neutral physical damage/defense . TOPPLE STRENGTH: Medium |
Active | Physical | — |
| Acid Mist | 4 | ALL: Inflict magical water damage/defense . |
Active | Water | — |
| Adrenaline | — | PASSIVE: Lessens the damage taken while HP is low. | Passive | — | — |
| Aero | 3 | SINGLE: Inflict magical wind damage. | Active | Wind | — |
| Aerora | 5 | SINGLE: Inflict magical wind damage. | Active | Wind | — |
| Aeroga | 7 | ALL: Inflict magical wind damage. | Active | Wind | Notably the only level-3 elemental spell that can’t be learned via a Mirage Board. |
| Agility+ | — | PASSIVE: Slightly raises agility. | Stat Boost | — | Permanently raises the Mirage’s agility by 3-4. |
| Agility++ | — | PASSIVE: Raises agility. | Stat Boost | — | Permanently raises the Mirage’s agility by 7-10. |
| Ailment AP Boost | — | PASSIVE: While afflicted by status ailments, raises the amount of AP restored each turn. | Passive | — | — |
| Ailment Regen | — | PASSIVE: Bestows regen while afflicted by a status ailment. | Passive | — | — |
| All Resistances+ | — | PASSIVE: Raises all element resistances. | Passive | — | Permanently raises all elemental resistances by 5. |
| Ambush | — | PASSIVE: Ensures the initial action of a preemptive strike will result in a critical. | Passive | — | — |
| Anaphylaxis | — | PASSIVE: Raises critical chance when attacking a poisoned target. | Passive | — | — |
| Antibodies | — | PASSIVE: Gradually raises resistance to all status ailments each time one is incurred. | Passive | — | — |
| Anti-Magic Coating | — | PASSIVE: Lessens magical damage taken. | Passive | — | — |
| Aqua Spikes | — | PASSIVE: Allows one to sometimes counter with water when hit. | Passive | — | |
| Arcane Counterstance | 3 | SELF: Enter counterstance and retaliate against magical attacks. | Active | — | — |
| Arenaceous Body | — | PASSIVE: Gives a chance of nullifying damage. | Passive | — | — |
| Arise | 7 | ALL: Revive KO’d allies and restore a moderate amount of HP. | Active | — | — |
| Armor Piercer | 6 | SINGLE: Inflict neutral physical damage/defense . TOPPLE STRENGTH: Medium |
Active | Physical | — |
| Assassin’s Dagger | 6 | SINGLE: Inflict physical fire damage/death. TOPPLE STRENGTH: Low | Active | Physical/Fire/Death | — |
| Assault | — | PASSIVE: Raises all damage dealt during the first two turns of combat. | Passive | — | — |
| Atomic Impact | 15 | ALL: Inflict physical dark damage. TOPPLE STRENGTH: High | Active | Physical/Dark | — |
| Auspicious Theme | 5 | ALL: Bestow accuracy /evasion . |
Active | — | — |
| Auto-Hi-Potion | — | PASSIVE: Automatically expends a hi-potion if an attack lowers HP below a certain amount. | Passive | — | — |
| Auto-Phoenix | — | PASSIVE: Automatically expends phoenix down when an ally is KO’d. | Passive | — | — |
| Auto-Potion | — | PASSIVE: Automatically expends a potion if an attack lowers HP below a certain amount. | Passive | — | — |
| Auto-Protect | — | PASSIVE: Continually bestows Protect. | Passive | — | — |
| Auto-Shell | — | PASSIVE: Continually bestows Shell. | Passive | — | — |
| Bad Breath | 8 | SINGLE: Inflict Poison/Blindness/Oblivion/Slow/Confusion. | Active | Poison/Blindness/Oblivion/Slow/Confusion | — |
| Balance | 4 | SINGLE: Restore stability. | Active | — | — |
| Balancega | 8 | ALL: Restore stability. | Active | — | — |
| Banish | 3 | SINGLE: Inflict magical light damage. | Active | Light | — |
| Banishra | 5 | SINGLE: Inflict magical light damage. | Active | Light | — |
| Bask | 4 | SELF: Recover HP and gain Regen. | Active | — | — |
| Battery Powered | — | PASSIVE: Reduces all AP costs by 1. AP fully recharges for each battle, but less recovers each turn. | Passive | — | — |
| Berserk | 2 | SINGLE: Force a target to use the “Attack” command, but for greater damage. | Active | Berserk | — |
| Bewitching Gaze | 6 | SINGLE: Inflict neutral magical damage/Doom. | Active | Magical/Doom | — |
| Bewitching Whisper | 4 | RANDOM: Inflict Confusion. Hits multiple times. | Active | Confusion | — |
| Bile | 3 | SINGLE: Inflict magical water damage/defense . |
Active | Water | — |
| Bio | 3 | SINGLE: Inflict neutral magical damage/poison. | Active | Magical/Poison | — |
| Blades | 6 | SINGLE: Inflict neutral magical damage. TOPPLE STRENGTH: High | Active | Magical | — |
| Blank Space | — | You can use seeds on this space to learn custom abilities. | Passive | — | Blank Spaces can be overwritten by fresh seeds, but it destroys the original seed. |
| Blaze | 5 | ALL: Inflict magical fire damage. | Active | Fire | — |
| Blaze Spikes | — | PASSIVE: Allows one to sometimes counter with fire when hit. | Passive | Fire | — |
| Blizzard | 3 | SINGLE: Inflict magical ice damage. | Active | Ice | — |
| Blizzara | 5 | SINGLE: Inflict magical ice damage. | Active | Ice | — |
| Blizzaga | 7 | ALL: Inflict magical ice damage. | Active | Ice | — |
| Bloodfang | 4 | SINGLE: Absorb HP and inflict Poison. TOPPLE STRENGTH: Low | Active | Poison | — |
| Blossom Storm | 10 | RANDOM: Inflict neutral magical damage. Hits 9 times. | Active | Magical | — |
| Body Slam | 4 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High | Active | Physical | — |
| Bold Maneuver | 6 | ALL: Inflict neutral magical damage. | Active | Magical | — |
| Bravery | 4 | SINGLE: Raise physical damage. | Active | — | — |
| Breach Blast | 8 | ALL: Inflict magical water damage. | Active | Water | — |
| Breather | 1 | SELF: Recover HP and remove all status effects. |
Active | — | — |
| Bulldozer | 7 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High | Active | Physical | — |
| Bypass Reflect | — | PASSIVE: Allows one to bypass reflect when casting magic. | Passive | — | — |
| Cat Claw | 4 | SINGLE: Inflict neutral physical damage/Sleep. TOPPLE STRENGTH: Medium | Active | Physical/Sleep | — |
| Celestriad | — | PASSIVE: Allows abilities to sometimes be used without expending AP. | Passive | — | — |
| Chaos Beak | 4 | SINGLE: Inflict neutral physical damage/Confusion/Death. TOPPLE STRENGTH: Medium | Active | Physical/Confusion/Death | — |
| Chaos Wave | 9 | ALL: Inflict neutral magical damage. | Active | Magical | — |
| Charge | 0 | SELF: Recover AP. | Active | — | — |
| Chill | — | SUPPORT: Cool hot areas or freeze water. | SUPPORT | — | — |
| Choco MAX | 10 | ALL: Inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Chocobo Kick | 4 | SINGLE: Inflict neutral physical damage. Hits multiple times. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Circumvent | 6 | ALL: Remove positive status effects. | Active | — | — |
| Cluster | 3 | RANDOM: Inflict neutral magical damage. Hits multiple times. Also harms the wielder. Scales to HP. | Active | Magical | — |
| Confuse | 3 | SINGLE: Inflict confusion. | Active | Confusion | — |
| Confusion Counter | — | PASSIVE: When hit, sometimes inflicts confusion on the assailant. | Passive | Confusion | — |
| Constrict | 5 | SINGLE: Inflict neutral physical damage. Scales to HP. TOPPLE STRENGTH: High | Active | Physical | — |
| Cornered Beast | — | PASSIVE: While HP is low, raises evasion chance/critical chance/accuracy. | Passive | — | — |
| Counter | — | PASSIVE: Allows non-ranged attacks to sometimes be countered. | Passive | Physical | Can only counter physical attacks. |
| Counterstance | 3 | SELF: Enter counterstance and retaliate against non-ranged attacks. | Active | Physical | — |
| Courage Under Fire | — | PASSIVE: Raises physical damage as HP gets lower. | Passive | — | — |
| Cover | — | PASSIVE: If HP is high enough, allows one to sometimes take damage in place of an imperiled ally. | Passive | — | — |
| Crimson Cyclone | 11 | ALL: Inflict magical fire damage/strength . |
Active | Fire | — |
| Critical AP Hike | — | PASSIVE: Restores AP upon landing a critical hit. | Passive | — | — |
| Critical Guard | — | PASSIVE: Lessens the damage taken from critical attacks. | Passive | — | — |
| Critical+ | — | PASSIVE: Slightly raises critical chance. | Stat Boost | — | — |
| Critical++ | — | PASSIVE: Raises critical chance. | Stat Boost | — | — |
| Critical+++ | — | PASSIVE: Greatly raises critical chance. | Stat Boost | — | — |
| Crusher | 4 | SINGLE: Inflict physical water damage. TOPPLE STRENGTH: High | Active | Water | — |
| Crystalline Flare | 7 | SINGLE: Inflict neutral magical damage/Blindness. | Active | Magical/Blindness | — |
| Cure | 3 | SINGLE: Restore HP. | Active | — | — |
| Cura | 5 | SINGLE: Restore HP. | Active | — | — |
| Curaga | 7 | ALL: Restore HP. | Active | — | — |
| Dance With Me! | 5 | ALL: Inflict Berserk. | Active | Berserk | — |
| Dark | 4 | SINGLE: Inflict magical dark damage/Blindness. | Active | Dark/Blindness | — |
| Dark Converter | — | PASSIVE: Restores AP upon taking dark damage. | Passive | — | — |
| Dark Mysteries | 7 | SINGLE: Inflict magical dark damage. | Active | Dark | — |
| Dark Resistance+ | — | PASSIVE: Raises dark resistance. | Passive | — | Permanently raises the Mirage’s dark resistance by 25. |
| Dark Resistance++ | — | PASSIVE: Raises dark resistance. | Passive | — | Permanently raises the Mirage’s dark resistance by 50. |
| Dark Resistance+++ | — | PASSIVE: Raises dark resistance. | Passive | — | Permanently raises the Mirage’s dark resistance by 75. |
| Death | 8 | SINGLE: Inflict Death. | Active | Death | Instant KO. |
| Death Beak | 3 | SINGLE: Inflict neutral physical damage/Poison/Death. TOPPLE STRENGTH: medium. | Active | Physical/Poison | — |
| Deep Freeze | 11 | SINGLE: Inflict physical ice damage/evasion . TOPPLE STRENGTH: Medium |
Active | Physical/Ice | — |
| Defense+ | — | PASSIVE: Slightly raises defense. | Passive | — | Permanently increases the Mirage’s defense by 5. |
| Defense++ | — | PASSIVE: Raises defense. | Stat Boost | — | Permanently increases the Mirage’s defense by 10. |
| Defense+++ | — | PASSIVE: Greatly raises defense. | Passive | — | Permanently increases the Mirage’s defense by 50. |
| Destroyer | 2 | SELF: Gain Berserk/Haste. | Active | Berserk/Haste | — |
| Diamond Dust | 11 | ALL: Inflict magical ice damage. | Active | Ice | — |
| Dispel | 2 | SINGLE: Remove positive status effects. | Active | — | — |
| Dispel Counter | — | PASSIVE: Allows one to sometimes counter with Dispel. | Passive | — | — |
| Dispelga | 6 | ALL: Remove positive status effects. | Active | — | — |
| Doom | 5 | SINGLE: Automatically KO a target when the countdown runs out. | Active | Death | — |
| Double Attack | 3 | SINGLE: Inflict neutral physical damage. Hits twice. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Double Cut | 5 | SINGLE: Inflict neutral physical damage. Hits 4 times. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Double Smash | 4 | RANDOM: Inflict neutral physical damage. Hits twice. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Drain | 4 | SINGLE: Use dark power to absorb HP. | Active | Dark | If the enemy absorbs Dark damage, this will hurt the player. |
| Draining Claw | 3 | SINGLE: Inflict physical dark damage and absorb HP. TOPPLE STRENGTH: Medium | Active | Physical/Dark | — |
| Draintouch | — | PASSIVE: Allows some of the damage dealt by “Attack” to be absorbed as HP. | Passive | — | — |
| Dread Gaze | 8 | SINGLE: Inflict neutral magical damage/Confusion/Death. | Active | Magical/Confusion/Death | — |
| Dread Spikes | — | PASSIVE: Allows one to sometimes counter with Drain. | Passive | — | — |
| Earth Resistance+ | — | PASSIVE: Raises earth resistance. | Passive | Earth | Permanently raises a Mirage’s earth resistance by 25. |
| Earth Resistance++ | — | PASSIVE: Raises earth resistance. | Passive | Earth | Permanently raises a Mirage’s earth resistance by 50. |
| Earth Resistance+++ | — | PASSIVE: Raises earth resistance. | Passive | Earth | Permanently raises a Mirage’s earth resistance by 75. |
| Earthquake | 6 | ALL: Inflict magical earth damage. | Active | Earth | — |
| Eclipse Bite | 8 | SINGLE: Inflict physical dark damage. High critical chance. TOPPLE STRENGTH: Medium | Active | Physical/Dark | — |
| Element Absorber | — | PASSIVE: When hit, sometimes absorbs elemental damage. | Passive | — | — |
| Endless Blessings | — | PASSIVE: Slightly increases the duration of abilities that grant positive effects. | Passive | — | — |
| Endless Nightmare | — | PASSIVE: Slightly increases the duration of status ailments one inflicts. | Passive | — | — |
| Energy Ray | 10 | ALL: Inflict neutral magical damage. | Active | Magical | — |
| Enhanced Attack | — | PASSIVE: Raises damage dealt by the “Attack” command. | Passive | — | — |
| Enhanced Criticals | — | PASSIVE: Raises critical damage. | Passive | — | — |
| Enhanced Cure | — | PASSIVE: Improves the effectiveness of HP recovery abilities. | Passive | — | — |
| Enhanced Earth | — | PASSIVE: Raises earth ability damage. | Passive | Earth | — |
| Enhanced Fire | — | PASSIVE: Raises fire ability damage. | Passive | Fire | — |
| Enhanced Ice | — | PASSIVE: Raises ice ability damage. | Passive | Ice | — |
| Enhanced Light | — | PASSIVE: Raises light ability damage. | Passive | Light | — |
| Enhanced Thunder | — | PASSIVE: Raises thunder ability damage. | Passive | Thunder | — |
| Enhanced Water | — | PASSIVE: Raises water ability damage. | Passive | Water | — |
| Enhanced Wind | — | PASSIVE: Raises wind ability damage. | Passive | Wind | — |
| Entropy | — | PASSIVE: Randomly raises or lessens the topple strength of attacks. | Passive | — | — |
| Equilibrium | — | PASSIVE: Halves stability loss while HP is full. | Passive | — | — |
| Esuna | 3 | SINGLE: Remove status ailments. | Active | — | As is traditional, removes every status ailment at once from a single target. |
| Esunaga | 8 | ALL: Remove status ailments. | Active | — | As is traditional, removes every status ailment at once from the entire team. |
| Evade & Counter | — | PASSIVE: Raises evasion chance and allows one to potentially counter if successful. | Passive | — | — |
| Evasion+ | — | PASSIVE: Slightly raises evasion chance. | Stat Boost | — | — |
| Evasion++ | — | PASSIVE: Raises evasion chance. | Stat Boost | — | |
| Evasion+++ | — | PASSIVE: Greatly raises evasion chance. | Stat Boost | — | — |
| Everyone’s Grudge | 6 | ALL: Inflict magical dark damage. Power increases relative to accrued damage. | Active | Dark | — |
| Evil Mist | 8 | ALL: Inflict magical dark damage/Poison. | Active | Dark/Poison | — |
| Expendable Ribbon | — | PASSIVE: Ensures the first status ailment incurred in each battle is nullified. Works on most ailments. | Passive | — | — |
| Explode | 2 | ALL: Inflict neutral magical damage. Also harms allies. Scales to HP. | Active | Magical | — |
| Extra Needles | — | PASSIVE: Raises the damage of needle attacks. | Passive | — | — |
| Extreme Bomber | — | PASSIVE: Allows physical attacks to sometimes be countered. The lower one’s HP, the stronger the blow. | Passive | — | — |
| Faith | 4 | SINGLE: Raise magical damage. | Active | — | — |
| Fire | 3 | SINGLE: Inflict magical fire damage. | Active | Fire | — |
| Fira | 5 | SINGLE: Inflict magical fire damage. | Active | Fire | — |
| Firaga | 7 | ALL: Inflict magical fire damage. | Active | Fire | — |
| Fire Beam | 6 | SINGLE: Inflict magical fire damage. | Active | Fire | — |
| Fire Breath | 7 | ALL: Inflict magical fire damage. Scales to HP. | Active | Fire | — |
| Fire Converter | — | PASSIVE: Restores AP upon taking fire damage. | Passive | — | — |
| Fire Resistance+ | — | PASSIVE: Raises fire resistance. | Passive | — | Permanently raises the Mirage’s fire resistance by 25. |
| Fire Resistance++ | — | PASSIVE: Raises fire resistance. | Passive | — | Permanently raises the Mirage’s fire resistance by 50. |
| Fire Resistance+++ | — | PASSIVE: Raises fire resistance. | Passive | — | Permanently raises the Mirage’s fire resistance by 75. |
| First Strike | — | PASSIVE: Raises the odds of a preemptive strike. | Passive | — | — |
| Flames of Rebirth | 9 | ALL: Inflict magical fire damage and revive all allies. | Active | Fire | — |
| Flaming Hell | 6 | ALL: Inflict magical fire damage. | Active | Fire | — |
| Flare | 9 | SINGLE: Inflict neutral magical damage. | Active | Magical | — |
| Flare Star | 10 | ALL: Inflict magical fire damage. | Active | Fire | — |
| Flash | 3 | ALL: Inflict Blindness. | Active | Blindness | — |
| Flee | — | PASSIVE: Guarantees escape as long as an enemy can be fled from. | Passive | — | — |
| Flutter | — | SUPPORT: Fly Reynn and Lann a short distance. | Support | — | — |
| Focus | 0 | SELF: Raise the damage dealt by one’s next attack. | Active | — | — |
| Forest Nocturne | 4 | RANDOM: Restore HP. Takes effect multiple times. | Active | — | — |
| Foxfire | 4 | SINGLE: Inflict magical fire damage. | Active | Fire | For stack Ability purposes, works identically to Fire. |
| Frenzy Walnut | 2 | SELF: Recover HP and gain Regen/Berserk. | Active | Berserk | — |
| Full Output | 8 | ALL: Inflict neutral magical damage. | Active | Magical | — |
| Full Power! | 6 | SINGLE: Inflict neutral physical damage and raise the power of your next attack. | Active | — | |
| Gaia’s Wrath | 11 | ALL: Inflict magical earth damage. TOPPLE STRENGTH: Medium | Active | Earth | — |
| Gaze | 4 | SINGLE: Inflict neutral magical damage/Confusion. | Active | Magical/Confusion | — |
| Gelatinous Body | — | PASSIVE: Lessens physical damage taken, but raises magical damage taken. | Passive | — | — |
| Gentle Mist | 5 | ALL: Restore HP and bestow Regen. | Active | — | — |
| Geocrush | 6 | SINGLE: Inflict physical earth damage. TOPPLE STRENGTH: High | Active | Physical/Earth | — |
| Gilfinder | — | PASSIVE: Increases the amount of gil obtained in battle. | Passive | — | — |
| Gimme an elixir! | — | PASSIVE: Causes elixirs received to raise various stats. | Passive | — | — |
| Gnaw | 3 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Goblin Eye Gouge | 3 | SINGLE: Inflict neutral physical damage/Blindness. TOPPLE STRENGTH: Medium | Active | Physical/Blindness | — |
| Goblin Punch | 4 | RANDOM: Inflict neutral physical damage. Hits multiple times. TOPPLE STRENGTH: Low | Active | Physical | — |
| Grand Sword | 5 | ALL: Inflict neutral physical damage. TOPPLE STRENGTH: High | Active | Physical | — |
| Gravity | 10 | SINGLE: Eliminate 1/4 of the target’s remaining HP. | Active | — | — |
| Gravija | 20 | ALL: Eliminate 1/4 of the targets’ remaining HP. | Active | — | — |
| Gravity Counter | — | PASSIVE: Allows one to sometimes counter with Gravity. | Passive | — | — |
| Great Sandstorm | 9 | ALL: Inflict physical earth damage/wind damage/Blindness. | Active | Earth/Wind/Blindness | — |
| Guardian Glow | 2 | ALL: Bestow defense /magic defense . |
Active | — | — |
| Gungnir | 4 | ALL: Inflict neutral physical damage. TOPPLE STRENGTH: High | Active | Physical | — |
| Haste | 4 | SINGLE: Speed how often the target takes a turn. |
Active | — | — |
| Healing Horn | 6 | ALL: Remove status ailments and restore HP. | Active | — | — |
| Heave | 4 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High | Active | Physical | — |
| Heavenly Wrath | 7 | SINGLE: Inflict physical light damage. Hits 4 times. TOPPLE STRENGTH: High | Active | Light | — |
| Heaven’s Wrath | 11 | RANDOM: Inflict magical thunder damage. Hits 8 times. | Active | Thunder | — |
| Heavy Counter | — | PASSIVE: Allows non-ranged attacks to sometimes be countered with a powerful blow. | Passive | — | — |
| Heavy Magic Counter | — | PASSIVE: Allows magical attacks to sometimes be countered with a powerful blow. | Passive | — | — |
| Hellfire | 11 | ALL: Inflict magical fire damage. | Active | Fire | — |
| Hi-Speed Op | — | PASSIVE: Automatically restores HP if an attack lowers HP below a certain amount. | Passive | — | — |
| Holy | 9 | SINGLE: Inflict magical light damage. | Active | Light | — |
| Horn | 3 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | — | — |
| Howl | 4 | ALL: Bestow evasion /accuracy . |
Active | — | — |
| Howling Moon | 4 | SELF: Gain Berserk/Haste/evasion . |
Active | — | — |
| HP+ | — | PASSIVE: Slightly raises HP. | Stat Boost | — | Permanently increases the Mirage’s maximum HP by 5% of its base, before any other HP boosts are applied. |
| HP++ | — | PASSIVE: Raises HP. | Stat Boost | — | Permanently increases the Mirage’s maximum HP by 10% of its base, before any other HP boosts are applied. |
| HP+++ | — | PASSIVE: Greatly raises HP. | Stat Boost | — | Permanently increases the Mirage’s maximum HP by 25% of its base, before any other HP boosts are applied. |
| Hydrotwister | 6 | SINGLE: Inflict magical water damage. Bypasses defense. | Active | Water | — |
| Hyper Mode | — | PASSIVE: If HP is full, gives attacks a chance of bestowing Bravery/Faith. | Passive | — | — |
| Hypnosis | 4 | SINGLE: Inflict Sleep. | Active | Sleep | — |
| Ice Beam | 6 | SINGLE: Inflict magical ice damage. | Active | Ice | — |
| Ice Converter | — | PASSIVE: Restores AP upon taking ice damage. | Passive | — | — |
| Ice Resistance+ | — | PASSIVE: Raises ice resistance. | Passive | — | Permanently raises a Mirage’s ice resistance by 25. |
| Ice Resistance++ | — | PASSIVE: Raises ice resistance. | Passive | — | Permanently raises a Mirage’s ice resistance by 50. |
| Ice Resistance+++ | — | PASSIVE: Raises ice resistance. | Passive | — | Permanently raises a Mirage’s ice resistance by 75. |
| Ice Spikes | — | PASSIVE: Allows one to sometimes counter with ice when hit. | Passive | Ice | — |
| Ice Storm | 5 | ALL: Inflict magical ice damage. | Active | Ice | — |
| Impact Claw | 3 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High | Active | Physical | — |
| Imprism | 0 | SINGLE:Transfer a Mirage into a prismarium. | Active | — | Gives you a chance to imprism a Mirage. It is unusable unless there is a prismtunity. |
| Incisors | 5 | SINGLE: Inflict neutral physical damage/Poison/magic defense . TOPPLE STRENGTH: Medium |
Active | Physical/Poison | — |
| Induration | — | PASSIVE: Sometimes bestows defense upon taking a hit. |
Passive | — | — |
| Initial AP Hike | — | PASSIVE: Restores AP at the start of battle. | Passive | — | |
| Initiative | — | PASSIVE: Sometimes bestows haste at start of battle. | Passive | — | — |
| Invincible | — | PASSIVE: Gives a chance of nullifying damage. | Passive | — | — |
| Jet Fire | 10 | ALL: Inflict magical wind damage. | Active | Wind | — |
| Joyride | — | SUPPORT: Serve as a mode of transportation for Reynn and Lann. | Support | — | — |
| Judgment Bolt | 11 | ALL: Inflict magical thunder damage. | Active | Thunder | — |
| KERS | 0 | SELF: Recover AP and remove all status effects. | Active | — | — |
| Kishin | 15 | SINGLE: Inflict physical dark damage. TOPPLE STRENGTH: High | Active | Dark | — |
| Knife | 4 | SINGLE: Inflict neutral physical damage. Bypasses defense. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Kuparrr! | 4 | RANDOM: Inflict neutral physical damage/Berserk. Hits multiple times. TOPPLE STRENGTH: Medium | Active | Physical/Berserk | — |
| Lambaste | 3 | SINGLE: Inflict neutral physical damage. Hits multiple times. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Last Stand | — | PASSIVE: Once per battle, prevents HP from dropping to 0. | Passive | — | — |
| Leaf Dagger | 3 | SINGLE: Inflict physical wind damage/Poison. TOPPLE STRENGTH: Low | Active | Wind/Poison | — |
| Leech | 3 | SINGLE: Use dark power to absorb HP. | Active | Dark | — |
| Left Claw | 3 | SINGLE: Inflict neutral physical damage. Hits twice. TOPPLE STRENGTH: Low | Active | Physical | — |
| Leg Sweep | 3 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High | Active | Physical | — |
| Lethean Gaze | 4 | SINGLE: Inflict neutral magical damage/Oblivion. | Active | Physical/Oblivion | — |
| Lethean Punch | 4 | SINGLE: Inflict neutral physical damage/Oblivion. TOPPLE STRENGTH: Medium | Active | Physical/Oblivion | — |
| Libra | 1 | SINGLE: View useful information about the target. | Active | — | Reveals a Mirage’s stats and the conditions for a prismtunity. |
| Light Converter | — | PASSIVE: Restores AP upon taking light damage. | Passive | — | |
| Light Resistance+ | — | PASSIVE: Raises light resistance. | Stat Boost | — | Permanently raises the Mirage’s light resistance by 25. |
| Light Resistance++ | — | PASSIVE: Raises light resistance. | Stat Boost | — | Permanently raises the Mirage’s light resistance by 50 or 75. |
| Love Serenade | 7 | RANDOM: Bestow defense /magic defense . Takes effect multiple times. |
Active | — | — |
| Lullaby | 7 | ALL: Inflict Sleep. | Active | Sleep | — |
| Lust Dagger | 5 | SINGLE: Inflict physical fire damage/Slow. TOPPLE STRENGTH: Low | Active | Physical/Fire/Slow | — |
| Mage Masher | 3 | SINGLE: Inflict physical fire damage/magic . TOPPLE STRENGTH: Low |
Active | Physical/Fire | — |
| Magic Counter | — | PASSIVE: Alllows magical attacks to sometimes be countered. | Passive | — | — |
| Magic Defense+ | — | PASSIVE: Slightly raises magic defense. | Stat Boost | — | Permanently raises the Mirage’s magic defense by 5. |
| Magic Defense++ | — | PASSIVE: Raises magic defense. | Stat Boost | — | Permanently raises the Mirage’s magic defense by 10. |
| Magic Defense+++ | — | PASSIVE: Greatly raises magic defense. | Stat Boost | — | Permanently increases the Mirage’s magic defense stat by 50. |
| Magic+ | — | PASSIVE: Slightly raises magic. | Stat Boost | — | Permanently raises the Mirage’s magic by 5. |
| Magic++ | — | PASSIVE: Raises magic. | Stat Boost | — | Permanently raises the Mirage’s magic by 10. |
| Magic+++ | — | PASSIVE: Greatly raises magic. | Stat Boost | — | Permanently increases the Mirage’s magic by 50. |
| Magitek Circuitry | — | PASSIVE: Raises magical damage. | Passive | — | — |
| Mana’s Paean | 4 | ALL: Bestow magic . |
Active | — | — |
| Megaflare | 4 | ALL: Inflict neutral magical damage. Power increases as the wielder’s HP/AP decrease. | Active | Magical | — |
| Meltdown | — | PASSIVE: When hit while HP is 10% or less, causes one to self-destruct and harm allies. | Passive | — | — |
| Metal Cutter | 3 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High | Active | Physical | — |
| Metal Salvo | 4 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High | Active | Physical | — |
| Metallic Body | — | PASSIVE: Lessens all damage taken. | Passive | — | — |
| Meteor | 11 | RANDOM: Inflict neutral physical damage. Hits 4 times. | Active | Physical | — |
| Meteor Counterstance | 6 | SELF: Enter counterstance and use Meteor at AP cost to retaliate against attacks. | Active | — | — |
| Mightiest of Swords | 4 | SINGLE: Attack with the mightiest of swords. | Active | — | — |
| Mighty Guard | 2 | SELF: Gain protect/Shell. | Active | — | — |
| Mind Blast | 4 | SINGLE: Inflict neutral magical damage/Confusion/Oblivion. | Active | Magical/Confusion/Oblivion | — |
| Mind Madrigal | 5 | ALL: Bestow magic defense . |
Active | — | — |
| Miraculous Drill | 6 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High | Active | Physical | — |
| Missile | 4 | SINGLE: Inflict neutral magical damage. | Magical | — | — |
| Moon Flute | 4 | ALL: Inflict Berserk. | Active | Berserk | — |
| Needle Thrift | — | PASSIVE: Reduces AP cost of all needle attacks by 1. | Passive | — | — |
| Nightmare | 4 | ALL: Inflict Sleep. | Active | Sleep | — |
| Nightmaretouch | — | PASSIVE: Causes the “Attack” command to inflict Sleep. | Passive | Sleep | — |
| Nightmarish Lore | — | PASSIVE: Raises damage when attacking a sleeping target. | Passive | — | — |
| No Escape | — | PASSIVE: Completely prevents enemies from escaping. | Passive | — | — |
| Oblivion Counter | — | PASSIVE: When hit, sometimes inflicts Oblivion on the assailant. | Passive | — | |
| Octentacle | 8 | RANDOM: Inflict neutral physical damage. Hits 8 times. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Ode of Oblivion | 4 | ALL: Inflict oblivion | Active | Oblivion | — |
| Overclock | — | PASSIVE: While Berserk, bestows agility but causes HP to drain. |
Passive | — | — |
| Overheat | — | PASSIVE: upon taking fire damage, sometimes bestows Berserk. | Passive | — | — |
| Pattern Analysis | — | PASSIVE: When hit, sometimes bestows evasion on all allies. |
Passive | — | — |
| Perfect Dodge | 3 | SELF: Enter counterstance and evade physical attacks. | Active | — | — |
| Petty Grudge | 3 | SINGLE: Inflict magical dark damage. Power increases relative to accrued damage. | Active | Dark | — |
| Phaeosynthesis | — | PASSIVE: Raises the amount of AP restored each turn. | Passive | — | — |
| Pharmacology | — | PASSIVE: Improves the effectiveness of HP recovery items. | Passive | — | — |
| Photosynthesis | — | PASSIVE: Sometimes bestows regen at start of battle. | Passive | — | — |
| Point Deflector | — | PASSIVE: Completely nullifies damage to three times. |
Passive | — | |
| Poison Bite | 5 | SINGLE: Inflict neutral physical damage/Poison. TOPPLE STRENGTH: Medium | Active | Physical/Poison | — |
| Poison Counter | — | PASSIVE: When hit, sometimes inflicts Poison on the assailant. | Passive | — | — |
| Poison Nails | 3 | SINGLE: Inflict neutral physical damage/Poison. TOPPLE STRENGTH: Medium | Active | Physical/Poison | — |
| Poisontouch | — | PASSIVE: Gives the “Attack” command a chance of inflicting Poison. | Passive | Poison | — |
| Possession Rush | 8 | SINGLE: Inflict neutral physical damage/Confusion. TOPPLE STRENGTH: High | Active | Physical/Confusion | — |
| Pressure | 4 | ALL: Inflict physical earth damage. TOPPLE STRENGTH: Medium | Active | Earth | — |
| Princess’s Charm | 7 | SINGLE: Inflict neutral physical damage/Blindness. TOPPLE STRENGTH: Medium | Active | Physical/Blind | — |
| Protect | 3 | SINGLE: Lessen physical damage taken. | Active | — | — |
| Pulverizing Blow | 6 | SINGLE: Inflict neutral physical damage/Doom. TOPPLE STRENGTH: Medium | Active | Physical/Doom | — |
| Punch | 3 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Putrid Breath | 11 | SINGLE: Inflict various status ailments/negative status effects. | Active | Many | — |
| Quicksand | 4 | SINGLE: Inflict magical earth damage/Slow. | Active | Earth/Slow | — |
| Rage Bomber | — | PASSIVE: Allows physical attacks to sometimes be countered. The lower one’s HP, the stronger the blow. | Passive | — | — |
| Raigeki | 4 | SINGLE: Inflict magical thunder damage. TOPPLE STRENGTH: Medium | Active | Thunder | — |
| Raise | 4 | ALL: Revive KO’d allies and restore a little HP. | Active | — | — |
| Rake | 3 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Ram | 3 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Random Shock | 4 | RANDOM: Inflict magical thunder damage. Hits multiple times. | Active | Thunder | — |
| Reaper | 2 | ALL: Inflict physical water damage. TOPPLE STRENGTH: Medium | Active | Physical/Water | — |
| Reaper Lore | — | PASSIVE: Restores a little HP whenever someone is KO’d. | Passive | — | — |
| Rebound | — | PASSIVE: Once per battle, prevents a stack from toppling. | Passive | — | — |
| Recycle | — | PASSIVE: Sometimes prevents items from being consumed on use. | Passive | — | — |
| Red Fang | 4 | SINGLE: Inflict physical fire damage. TOPPLE STRENGTH: Medium | Active | Physical/Fire | — |
| Reflect | 4 | SINGLE: Cause a target to reflect magic back at casters. | Active | — | — |
| Refueling | 3 | SELF: Gain Haste. | Active | — | — |
| Regen | 4 | SINGLE: Gradually restore HP. | Active | — | — |
| Renew | 3 | SINGLE: Remove status ailments. | Active | — | — |
Resist Accuracy ![]() |
— | PASSIVE: Protects against accuracy . |
Passive | — | — |
Resist Accuracy * |
— | PASSIVE: Protects against accuracy . |
Passive | — | Provides complete immunity to this effect. |
| Resist Berserk | — | PASSIVE: Protects against Berserk. | Passive | — | Permanently increases a Mirage’s Berserk resistance by 75. |
| Resist Berserk* | — | PASSIVE: Protects against Berserk. | Passive | — | Provides complete immunity to this effect. |
| Resist Blindness | — | PASSIVE: Protects against Blindness. | Passive | — | Permanently raises the Mirage’s Blindness resistance by 75. |
| Resist Blindness* | — | PASSIVE: Protects against Blindness. | Passive | — | Provides complete immunity to this effect. |
| Resist Confusion | — | PASSIVE: Protects against Confusion. | Passive | — | Permanently raises the Mirage’s Confusion resistance by 50. |
| Resist Confusion* | — | PASSIVE: Protects against Confusion. | Passive | Provides complete immunity to this effect. | |
Resist Defense ![]() |
— | PASSIVE: Protects against defense . |
Passive | — | — |
Resist Defense * |
— | PASSIVE: Protects against defense . |
Passive | — | Provides complete immunity to this effect. |
Resist Evasion ![]() |
— | PASSIVE: Protects against evasion . |
Passive | — | — |
Resist Evasion * |
— | PASSIVE: Protects against evasion . |
Passive | — | Provides complete immunity to this effect. |
Resist Magic ![]() |
— | PASSIVE: Protects against magic . |
Passive | — | — |
Resist Magic * |
— | PASSIVE: Protects against magic . |
Passive | — | Provides complete immunity to this effect. |
Resist Magic Defense ![]() |
— | PASSIVE: Protects against magic defense . |
Passive | — | — |
Resist Magic Defense * |
— | PASSIVE: Protects against magic defense . |
Passive | — | Provides complete immunity to this effect. |
| Resist Oblivion | — | PASSIVE: Protects against Oblivion. | Passive | — | Permanently raises the Mirage’s Oblivion resistance by 75. |
| Resist Oblivion* | — | PASSIVE: Protects against Oblivion. | Passive | — | Provides complete immunity to this effect. |
| Resist Poison | — | PASSIVE: Protects against Poison. | Passive | — | Permanently raises the Mirage’s Poison resistance by 50. |
| Resist Poison* | — | PASSIVE: Protects against Poison. | Passive | — | Provides complete immunity to this effect. |
| Resist Sleep | — | PASSIVE: Protects against Sleep. | Passive | — | Permanently increases the Mirage’s Sleep resistance by 75. |
| Resist Sleep* | — | PASSIVE: Protects against Sleep. | Passive | — | Provides complete immunity to this effect. |
| Resist Slow | — | PASSIVE: Protects against Slow. | Passive | — | Permanently increases the Mirage’s Slow resistance by 75. |
| Resist Slow* | — | PASSIVE: Protects against Slow. | Passive | — | Provides complete immunity to this effect. |
Resist Strength ![]() |
— | PASSIVE: Protects against strength . |
Passive | — | — |
Resist Strength * |
— | PASSIVE: Protects against strength . |
Passive | — | Provides complete immunity to this effect. |
| Resist Stun | — | PASSIVE: Protects against stun. | Passive | — | — |
| Resist Stun* | — | PASSIVE: Protects against stun. | Passive | — | Provides complete immunity to this effect. |
| Restore | 3 | SINGLE: Restore HP. | Active | — | — |
| Retaliatory Missile | — | PASSIVE: Allows one to counter to two attacks with missiles. |
Passive | — | — |
| Reteethe | — | PASSIVE: Bestows strength upon landing a critical hit. |
Passive | — | — |
| Revenge Blast | 4 | SINGLE: Inflict neutral physical damage. Power increases as the wielder’s HP decreases. TOPPLE STRENGTH: Low | Active | Physical | — |
| Revivify | — | PASSIVE: Gradually restores HP. | Passive | — | — |
| Riddle | 7 | SINGLE: Inflict Confusion/Doom. | Active | Confusion/Death | — |
| Right Claw | 3 | SINGLE: Inflict neutral physical damage. Hits twice. TOPPLE STRENGTH: Low | Active | Physical | — |
| Riot Blow | 6 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Ruby Light | 8 | ALL: Bestow Reflect. | Active | — | — |
| Safety Bit | — | PASSIVE: Raises resistance to death while HP is low. | Passive | — | — |
| Sandstorm | 6 | ALL: Inflict physical earth damage/wind damage/Blindness. | Active | Earth/Wind/Blindness | — |
| Self-Destruct | 1 | SINGLE: Inflict neutral magical damage. Also harms the wielder. Scales to HP. | Active | Magical | — |
| Shake | 3 | SINGLE: Inflict magical earth damage. TOPPLE STRENGTH: High | Active | Earth | — |
| Sharkskin | — | PASSIVE: Redirects a portion of close-quarters damage back at the assailant. | Passive | — | — |
| Sharpened Knife | 7 | SINGLE: Inflict neutral physical damage/defense . Bypasses defense. TOPPLE STRENGTH: Medium |
Active | Physical | — |
| Shell | 2 | SINGLE: Lessen magical damage taken. | Active | — | — |
| Shining Ruby | 4 | ALL: Bestow defense /magic defense . |
Active | — | — |
| Shining Topaz | 5 | ALL: Bestow defense /magic defense . |
Active | — | — |
| Shock Spikes | — | PASSIVE: Allows one to sometimes counter with thunder when hit. | Passive | Thunder | — |
| Shocking Breath | 7 | ALL: Inflict magical thunder damage. Scales to HP. | Active | Thunder | — |
| Silent Voice | 9 | ALL: Inflict magical wind damage/Oblivion. | Active | Wind/Oblivion | — |
| Sizzle | — | SUPPORT: Burn obstacles or light fuses. | Support | — | — |
| Slash | 3 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Sled Fang | 4 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Sleep | 4 | SINGLE: Inflict Sleep. | Active | Sleep | — |
| Sleep Chance+ | — | PASSIVE: Raises the chance of inflicting Sleep. | Passive | — | — |
| Sleep Leaves | 4 | SINGLE: Inflict physical wind damage/Sleep. TOPPLE STRENGTH: Low | Active | Wind/Sleep | — |
| Sling | 8 | ALL: Inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Slow | 3 | SINGLE: Slow how often the target takes a turn. |
Active | Slow | — |
| Smash | — | SUPPORT: Remove obstacles through brute strength. | Support | — | — |
| Snowman Rondo | 4 | RANDOM: Inflict magical ice damage. Hits multiple times. | Active | Ice | — |
| Sonic Fangs | 7 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High | Active | Physical | — |
| Sonic Wings | 4 | SINGLE: Inflict magical wind damage/Slow. | Active | Wind/Slow | — |
| SOS Conserve AP | — | PASSIVE: In battle, reduces all AP costs by 1 while HP is low. | Passive | — | |
| SOS Haste | — | PASSIVE: Bestows Haste when HP is low. | Passive | — | — |
| SOS Magic Boost | — | PASSIVE: Raises magical damage while HP is low. | Passive | — | |
| SOS Regen | — | PASSIVE: Bestows Regen while HP is low. | Passive | — | — |
| SOS Ribbon | — | PASSIVE: While HP is low, provides guaranteed resistance to most status ailments. | Passive | — | — |
| Spinning Fin | 3 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Stabilizer | — | PASSIVE: Sometimes halves stability loss. | Passive | — | — |
| Stack Buster | 4 | SINGLE: Inflict neutral physical damage. Highly effective against stacked enemies. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Sticky Goo | 3 | SINGLE: Inflict magical water damage/Slow. | Active | Water/Slow | — |
| Strategic AP Hike | — | PASSIVE: Restores AP upon exploiting an enemy’s elemental weakness. | Passive | — | — |
| Strength+ | — | PASSIVE: Raises strength. | Stat Boost | — | Permanently raises the Mirage’s Strength by 5. |
| Strength++ | — | PASSIVE: Raises strength. | Stat Boost | — | Permanently raises the Mirage’s Strength by 10. |
| Strength+++ | — | PASSIVE: Greatly raises strength. | Stat Boost | — | Permanently raises the Mirage’s Strength by 50. |
| Stretch Legs | 4 | SELF: Gain Haste/evasion . |
Active | — | — |
| Stroll | — | SUPPORT: Walk alongside Reynn and Lann in the field. | Support | — | The accompanying Mirage may find hidden items in dungeons. |
| Subdue | 0 | SINGLE: Inflict nonlethal, neutral physical damage. | Active | Physical | Cannot reduce a Mirage’s HP below 1. |
| Sweet Breath | 5 | ALL: Inflict Sleep. | Active | Sleep | — |
| Swordbreaker | 3 | SINGLE: Inflict physical fire damage/strength . TOPPLE STRENGTH: Low |
Active | Physical/Fire | — |
| Sync Left Claw | — | PASSIVE: Raises the damage dealt by its counterpart’s Left Claw ability while fighting together. | Passive | — | — |
| Sync Right Claw | — | PASSIVE: Raises the damage dealt by its counterpart’s Right Claw ability while fighting together. | Passive | — | — |
| Syphon | 0 | SINGLE: Use dark power to absorb AP. | Active | Dark | — |
| Temblor | 7 | ALL: Inflict magical earth damage. | Active | Earth | — |
| Tentacle | 3 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Third Eye | — | PASSIVE: While Blind, raises evasion chance/critical chance. | Passive | — | — |
| Thousands of Meedles | 10 | RANDOM: Inflict a fixed amount of neutral physical damage. Hits multiple times. | Active | Physical | — |
| Thousands of Needles | 7 | ALL: Inflict a fixed amount of neutral physical damage. | Active | — | — |
| Throw Stone | 3 | SINGLE: Inflict physical earth damage. TOPPLE STRENGTH: Medium | Active | Earth | — |
| Thunder | 3 | SINGLE: Inflict magical thunder damage. | Active | Thunder | — |
| Thundara | 5 | SINGLE: Inflict magical thunder damage. | Active | Thunder | — |
| Thundaga | 7 | ALL: Inflict magical thunder damage. | Active | Thunder | — |
| Thunder Beam | 10 | SINGLE: Inflict magical thunder damage. | Active | Thunder | — |
| Thunder Converter | — | PASSIVE: Restores AP upon taking thunder damage. | Passive | Thunder | — |
| Thunder Horn | 4 | SINGLE: Inflict physical thunder damage. TOPPLE STRENGTH: High | Active | Thunder/Physical | — |
| Thunder Resistance+ | — | PASSIVE: Raises thunder resistance. | Passive | — | Permanently raises the Mirage’s thunder resistance by 25. |
| Thunder Resistance++ | — | PASSIVE: Raises thunder resistance. | Passive | — | Permanently raises the Mirage’s thunder resistance by 50. |
| Thunder Resistance+++ | — | PASSIVE: Raises thunder resistance. | Passive | — | Permanently raises the Mirage’s thunder resistance by 75. |
| Thunderbolt | 5 | ALL: Inflict magical thunder damage. | Active | Thunder | — |
| Tickle | 3 | SINGLE: Inflict neutral magical damage. TOPPLE STRENGTH: High | Active | Magical | — |
| Tidal Wave | 5 | ALL: Inflict magical water damage. | Active | Water | — |
| Top Gear | — | PASSIVE: Bestows strength as a bonus if one reaches the third tier of evasion . |
Passive | — | — |
| Topaz Light | 7 | ALL: Bestow Regen. | Active | — | — |
| Touchdown | 5 | ALL: Inflict neutral physical damage. TOPPLE STRENGTH: High | Active | Physical | — |
| Track | 6 | ALL: Inflict accuracy . |
Active | — | — |
| Treasure Hunter | — | PASSIVE: Raises the chance that enemies will drop rare items. | Passive | — | — |
| Triple Attack | 6 | SINGLE: Inflict neutral physical damage. Hits 3 times. TOPPLE STRENGTH: High | Active | Physical | — |
| Triumphant Shout | 4 | ALL: Bestow strength . |
Active | — | — |
| Tsunami | 5 | ALL: Inflict magical water damage. | Active | Water | — |
| Ullr’s Shield | — | PASSIVE: Gives a chance of nullifying damage. | Passive | — | — |
| Ultima | 12 | ALL: Inflict neutral magical damage. | Active | Magical | — |
| Ultima Beam | 15 | ALL: Inflict neutral magical damage. | Active | Magical | — |
| Ultimate Focus | 2 | SELF: Gain magic . |
Active | — | — |
| Ultimate Terror | 6 | ALL: Inflict strength /magic /defense /magic defense . |
Active | — | — |
| Ultrasonics | 2 | ALL: Inflict evasion . |
Active | — | — |
| Unstacked Evasion+ | — | PASSIVE: Raises evasion chance while unstacked. | Passive | — | — |
| Unstacked Guard | — | PASSIVE: Lessens the damage taken while unstacked. | Passive | — | — |
| Unstacked Haste | — | PASSIVE: Bestows Haste while unstacked. | Passive | — | — |
| Upgrade | 4 | SELF: Gain defense /magic defense /evasion . |
Active | — | — |
| Upshift | 3 | SELF: Gain haste/evasion but incur defense . |
Active | — | — |
| Venom Needle | 4 | SINGLE: Inflict neutral physical damage/Poison. TOPPLE STRENGTH: Low | Active | Physical/Poison | — |
| Vertical Cleave | 3 | SINGLE: Inflict neutral physical damage. Highly effective against stacked enemies. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Victory Charge | — | PASSIVE: upon winning a battle, restores a little HP to all allies. | Passive | — | — |
| Vigilance | — | PASSIVE: Prevents enemy ambushes. | Passive | — | — |
| Water | 3 | SINGLE: Inflict magical water damage. | Active | Water | — |
| Watera | 5 | SINGLE: Inflict magical water damage. | Active | Water | — |
| Waterga | 7 | ALL: Inflict magical water damage. | Active | Water | — |
| Water Converter | — | PASSIVE: Restores AP upon taking water damage. | Passive | Water | — |
| Water Harmony | 4 | RANDOM: Inflict magical water damage. Hits multiple times. | Active | Water | — |
| Water Resistance+ | — | PASSIVE: Raises water resistance. | Passive | — | Permanently raises the Mirage’s water resistance by 25. |
| Water Resistance++ | — | PASSIVE: Raises water resistance. | Passive | — | Permanently raises the Mirage’s water resistance by 50. |
| Water Resistance+++ | — | PASSIVE: Raises water resistance. | Passive | — | Permanently raises the Mirage’s water resistance by 75. |
| Waterspout | 4 | SINGLE: Inflict magical water damage. Bypasses defense. | Active | Water | — |
| Wave Cannon | 10 | ALL: Inflict neutral magical damage. | Active | Magical | — |
| Wheel | 4 | SINGLE: inflict neutral physical damage. TOPPLE STRENGTH: Medium | Active | Physical | — |
| Whirlpool | 5 | SINGLE: Inflict magical water damage/Slow. | Active | Water/Slow | — |
| Whirlwind | 5 | ALL: Inflict magical wind damage. | Active | Wind | — |
| Whisperwind | 2 | SINGLE: Inflict magical wind damage and restore an equal amount of HP. | Active | Wind | — |
| Wild Horn | 4 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: High | Active | Physical | — |
| Wind Converter | — | PASSIVE: Restores AP upon taking wind damage. | Passive | Wind | — |
| Wind Resistance+ | — | PASSIVE: Raises wind resistance. | Passive | — | Permanently increases the Mirage’s wind resistance by 25. |
| Wind Resistance++ | — | PASSIVE: Raises wind resistance. | Passive | — | Permanently increases the Mirage’s wind resistance by 50. |
| Wind Resistance+++ | — | PASSIVE: Raises wind resistance. | Passive | — | Permanently increases the Mirage’s wind resistance by 75. |
| Wind Rhapsody | 4 | RANDOM: Inflict magical wind damage. Hits multiple times. | Active | Wind | — |
| Wind Slash | 3 | ALL: Inflict magical wind damage. | Active | Wind | — |
| Yawn | 4 | ALL: Inflict Sleep. | Active | Sleep | — |
| Zantetsuken | 4 | ALL: Inflict death. Odds increase as the wielder’s HP and AP decrease. | Active | Death | — |
| Zap | — | SUPPORT: Activate machinery by charging it with electricity. | Support | — | — |
Mirage Mastery
When you’ve purchased every available Ability on a single Mirage’s Board, which includes every possible transfiguration option in its “family,” that Mirage is considered to be mastered. You receive several benefits for doing so, not least of which is the Caretaker Trophy, and the Mirage’s name receives a star next to it in your menu.
More importantly, the Mirage gains access to one of six powerful new Abilities that only become available upon mastery. Many of these Abilities are difficult to get hold of otherwise, typically requiring rare or expensive seeds.
You can select your mastery Ability by opening the Mirage’s Board. Once you select it, that choice is permanent and irreversible. If you end up regretting your pick for whatever reason, your only option is to start over entirely by capturing a new version of that Mirage.
That said, none of the Abilities learned via mastery are unique, and while many of them are big quality-of-life adjustments for the Mirage in question (such as using a resistance passive to counteract a Mirage’s elemental vulnerability), none will actively change how you use the Mirage in a group. Your mastery pick isn’t a make-or-break point for any Mirage.
Legend
| Mirage Family | All of the Mirages in this group are part of the same “family,” and share the same pool of passive and transferrable active Abilities. Families are generally a bit bigger than the Mirages’ entries in the in-game Mirage Manual would lead you to believe. |
| Mastery Abilities | The list of Abilities you get to pick from upon mastering a given Mirage. |
| Mirage Family | Mastery Abilities |
|---|---|
|
Tama (Tama, Tamamohimé) |
Banishra |
| Balance | |
| Last Stand | |
| Magic+++ | |
| Light Resistance++ | |
| Safety Bit | |
|
Yurugu (Yurugu, Kyubi) |
Earthquake |
| Doom | |
| Reaper Lore | |
| Magic+++ | |
| Dark Resistance++ | |
| Safety Bit | |
|
Chocobo (Chocochick, Chocobo, Black Chocochick, Hyperion) |
Fira |
| Double Smash | |
| Last Stand | |
| Strength+++ | |
| Dark Resistance++ | |
| Resist Oblivion | |
|
Slyph (Slyph, Siren) |
Blaze |
| Bio | |
| Wind Converter | |
| Magic Defense+++ | |
| Dark Resistance++ | |
| Resist Oblivion | |
|
Serafie (Serafie, Diva Serafie) |
Earthquake |
| Confuse | |
| Victory Charge | |
| Magic+++ | |
| Ice Resistance++ | |
| Resist Oblivion | |
|
Mu (Mu, Skull Eater, Carbuncle, Reaver Mu, Nut Eater) |
Fira |
| Shake | |
| Enhanced Attack | |
| Magic Defense+++ | |
| Dark Resistance++ | |
| Safety Bit | |
|
Goblin (Goblin, Goblin Guard, Princess Goblin, Red Cap, Red Captain) |
Blizzara |
| Vertical Cleave | |
| Recycle | |
| HP+++ | |
| Water Resistance++ | |
| Resist Blindness | |
|
Malboro (Mandragora, Malboro, Korrigan, Malboro Menace) |
Aerora |
| Protect | |
| Antibodies | |
| HP+++ | |
| Fire Resistance++ | |
| Resist Blindness | |
|
Iron Giant (Copper Gnome, Mythril Giant, Iron Giant, Lead Gnome, Chrome Giant) |
Thundara |
| Tickle | |
| Accuracy+++ | |
| Defense+++ | |
| Thunder Resistance++ | |
| Resist Poison | |
|
Floating Eye (Floating Eye, Ahriman, Blood Eye, Buer) |
Banishra |
| Balance | |
| Confusion Counter | |
| Magic+++ | |
| Light Resistance++ | |
| Resist Confusion | |
|
Ifrit (Ifrit, Fritt, Affrite, Ifreeta, Weeglee, Gleed, Gleefrit) |
Banishra |
| Dispel | |
| Courage Under Fire | |
| Strength+++ | |
| Ice Resistance++ | |
| Resist Confusion | |
|
Shiva (Bablizz, Mishiva, Shiva, Shivalry, Brrblizz, Shivverina, Shivver) |
Aerora |
| Raise | |
| Strategic AP Hike | |
| Magic+++ | |
| Fire Resistance++ | |
| Resist Sleep | |
|
Ramuh (Zapt, Zaphr, Ramuh, Ramewl, Joult, Voultr, Rairamuh) |
Watera |
| Esuna | |
| Endless Blessings | |
| Magic+++ | |
| Earth Resistance++ | |
| Resist Slow | |
|
Fenrir (White Nakk, Fenrir, Cerberus, Black Nakk, Elefenrir) |
Aerora |
| Sleep | |
| Victory Charge | |
| Strength+++ | |
| Ice Resistance++ | |
| Safety Bit | |
|
Behemoth (Babyhemoth, Behemoth, Behemonster, Kuza Kit, Kuza Beast) |
Watera |
| Protect | |
| SOS Regen | |
| Strength+++ | |
| Dark Resistance++ | |
| Resist Blindness | |
|
Moogle (Moogle, Kupirate, Kupicaroon) |
Earthquake |
| Double Smash | |
| Recycle | |
| Magic Defense+++ | |
| Thunder Resistance++ | |
| Resist Berserk | |
|
Undead Princess (Deathskull, Undead Princess, Mordskull, Metalliskull) |
Thundara |
| Ultimate Focus | |
| Celestriad | |
| Magic+++ | |
| Light Resistance++ | |
| Resist Berserk | |
|
Claws (Right Claw, Left Claw) |
Thundara |
| Shake | |
| Revivify | |
| Defense+++ | |
| Wind Resistance++ | |
| Resist Sleep | |
|
Cockatrice (Cockatrice, Valefor, Cocadrille, Nirvalefor) |
Thundara |
| Charge | |
| First Strike | |
| Magic Defense+++ | |
| Dark Resistance++ | |
| Safety Bit | |
|
Tiamat (Dualizard, Trihyde, Tiamat, Bihydra, Ghidra) |
Earthquake |
| Dispel | |
| Ailment Regen | |
| Strength+++ | |
| Ice Resistance++ | |
| Resist Oblivion | |
|
Cactuar (Cactuar, Gigantuar, Cactrot, Gigantrot) |
Watera |
| Tickle | |
| Evasion+++ | |
| HP+++ | |
| Ice Resistance++ | |
| Resist Sleep | |
|
Mimic (Magic Pot, Mimic, Mimic Queen, Magic Jar, Mimic Jackpot) |
Blizzara |
| Subdue | |
| Enhanced Cure | |
| Defense+++ | |
| Light Resistance++ | |
| Resist Poison | |
|
Quacho (Quacho, Quacho Queen, Quachacho) |
Banishra |
| Double Smash | |
| Unstacked Evasion+ | |
| Magic Defense+++ | |
| Thunder Resistance++ | |
| Resist Sleep | |
|
Tonberry (Baby Tonberry, Tonberry, Tonberry King, Baby Paleberry, Paleberry, Paleberry King) |
Blaze |
| Focus | |
| SOS Regen | |
| HP+++ | |
| Thunder Resistance+++ | |
| Resist Poison | |
|
Vampire (Werebat, Vampire, Vampire Prime, Ice Bat, Demivampire) |
Thundara |
| Dispel | |
| Evasion+++ | |
| Magic+++ | |
| Light Resistance++ | |
| Resist Berserk | |
|
Flan (Mini Flan, Flan, Flan Princess) |
Banishra |
| Fira | |
| Oblivion Counter | |
| Magic+++ | |
| Thunder Resistance++ | |
| Resist Berserk | |
|
Sharqual (Sharqual, Mega Sharqual, Bismarck, Nightsqual, Mega Nightsqual) |
Abyss |
| Vertical Cleave | |
| Critical+++ | |
| Strength+++ | |
| Thunder Resistance++ | |
| Resist Blindness | |
|
Leviathan (Sea Serpent, Sea Snake, Elasmos, Leviathan) |
Ice Storm |
| Faith | |
| Rebound | |
| HP+++ | |
| Ice Resistance++ | |
| Safety Bit | |
|
Adamantoise (Minimantoise, Adamantoise, Flammantoise) |
Aerora |
| Dispel | |
| Entropy | |
| Defense+++ | |
| Ice Resistance++ | |
| Resist Poison | |
|
Dragon (Spark Dragon, Red Dragon, Mist Dragon, Holy Dragon) |
Aerora |
| Balance | |
| Fire Converter | |
| HP+++ | |
| Water Resistance++ | |
| Resist Poison | |
|
Bomb (Bombino, Bomb, King Bomb) |
Thunderbolt |
| Flash | |
| Cornered Beast | |
| HP+++ | |
| Water Resistance++ | |
| Resist Berserk | |
|
Phoenix (Phoenix) |
Blizzara |
| Hypnosis | |
| Fire Converter | |
| HP+++ | |
| Dark Resistance++ | |
| Safety Bit | |
|
Toads (Water Toad, Lucky Toad, Wind Toad) |
Earthquake |
| Throw Stone | |
| Poison Counter | |
| HP+++ | |
| Thunder Resistance++ | |
| Resist Confusion | |
|
Sphinx (Manticore, Sphinx, Sandicore, Memecoleous) |
Fira |
| Dispel | |
| Treasure Hunter | |
| Magic Defense+++ | |
| Water Resistance++ | |
| Resist Poison | |
|
Worms (Sand Worm, Sea Worm) |
Ice Storm |
| Drain | |
| Enhanced Attack | |
| HP+++ | |
| Thunder Resistance++ | |
| Resist Slow | |
|
Death Machine (Searcher, Magitek Armor, Death Machine, Security Eye, Magitek Armor A, War Machine, Death Searcher) |
Thundara |
| Double Smash | |
| Auto-Hi-Potion | |
| Magic+++ | |
| Thunder Resistance++ | |
| Safety Bit | |
|
Diabolos (Imp, Diabolos, Garchimacera) |
Whirlwind |
| Subdue | |
| Entropy | |
| Magic+++ | |
| Light Resistance++ | |
| Resist Sleep | |
|
Minotaur (Brothertaur, Minotaur, Sistertaur, Asterius) |
Holy |
| Flash | |
| Critical+++ | |
| Defense+++ | |
| Wind Resistance++ | |
| Resist Oblivion | |
|
Gilgamesh |
Blaze |
| Raise | |
| Cornered Beast | |
| HP+++ | |
| Earth Resistance++ | |
| Resist Berserk | |
|
Odin (Unicorn, Odin, Nightmare) |
Watera |
| Triumphant Shout | |
| Victory Charge | |
| Strength+++ | |
| Thunder Resistance++ | |
| Safety Bit | |
|
Kraken (Mindflayer, Kraken, Ultros, Squidraken, Cenchos) |
Earthquake |
| Regen | |
| SOS Regen | |
| Magic+++ | |
| Thunder Resistance++ | |
| Resist Oblivion | |
|
Titan (Titan, Maduin, Iron Muscles) |
Thunderbolt |
| Sleep | |
| Adrenaline | |
| Defense+++ | |
| Wind Resistance++ | |
| Resist Slow | |
|
Magna Roader (Purple, Yellow, Red) |
Thundara |
| Double Smash | |
| Evasion+++ | |
| Strength+++ | |
| Ice Resistance++ | |
| Resist Slow | |
|
Omega (Entom Guard, Omega, Entom Soldier, Omega Bane, Elite Entom) |
Thundara |
| Courage Under Fire | |
| SOS Regen | |
| Defense+++ | |
| Thunder Resistance++ | |
| Resist Poison | |
| Ultima Weapon | Banishra |
| Dispel | |
| Treasure Hunter | |
| HP+++ | |
| Earth Resistance++ | |
| Safety Bit | |
| Einh ä nder | Fira |
| Ultrasonics | |
| Pharmacology | |
| Magic+++ | |
| Thunder Resistance++ | |
| Resist Poison | |
| XG | Banishra |
| Focus | |
| Critical+++ | |
| Strength+++ | |
| Wind Resistance++ | |
| Resist Poison | |
| Omega God | Thundara |
| Courage Under Fire | |
| SOS Regen | |
| Defense+++ | |
| Thunder Resistance++ | |
| Resist Poison | |
Ifrit
|
Banishra |
| Regen | |
| Courage Under Fire | |
| Strength+++ | |
| Ice Resistance++ | |
| Resist Confusion | |
Shiva
|
Aerora |
| Raise | |
| Strategic AP Hike | |
| Magic+++ | |
| Fire Resistance++ | |
| Resist Sleep | |
Ramuh
|
Watera |
| Esuna | |
| Endless Blessings | |
| Magic+++ | |
| Earth Resistance++ | |
| Resist Slow | |
Leviathan
|
Ice Storm |
| Faith | |
| Last Stand | |
| HP+++ | |
| Ice Resistance++ | |
| Safety Bit | |
Bahamut
|
Abyss |
| Tickle | |
| Last Stand | |
| Magic+++ | |
| Wind Resistance++ | |
| Resist Confusion | |
Odin
|
Watera |
| Triumphant Shout | |
| Victory Charge | |
| Strength+++ | |
| Thunder Resistance++ | |
| Safety Bit | |
Diabolos
|
Whirlwind |
| Subdue | |
| Courage Under Fire | |
| Magic+++ | |
| Light Resistance++ | |
| Safety Bit | |
| Master Moogle | Earthquake |
| Double Smash | |
| Enhanced Cure | |
| Magic Defense+++ | |
| Thunder Resistance++ | |
| Resist Berserk | |
| Master Cactuar | Watera |
| Tickle | |
| Evasion+++ | |
| HP+++ | |
| Ice Resistance++ | |
| Resist Sleep | |
| Master Tonberry | Blaze |
| Focus | |
| SOS Regen | |
| HP+++ | |
| Thunder Resistance++ | |
| Resist Poison | |
Mecha Chocobo
|
Fira |
| Double Smash | |
| Last Stand | |
| Strength+++ | |
| Dark Resistance++ | |
| Resist Oblivion | |
Ifreeta
|
Banishra |
| Drain | |
| SOS Magic Boost | |
| Strength+++ | |
| Ice Resistance++ | |
| Resist Confusion | |
Shivalry
|
Whirlwind |
| Syphon | |
| SOS Magic Boost | |
| Magic+++ | |
| Fire Resistance++ | |
| Resist Sleep | |
Ramewl
|
Tsunami |
| Charge | |
| SOS Magic Boost | |
| Magic+++ | |
| Earth Resistance++ | |
| Resist Slow | |
Quacho Queen
|
Banishra |
| Double Smash | |
| Unstacked Evasion+ | |
| Magic Defense+++ | |
| Thunder Resistance++ | |
| Resist Sleep | |
Princess Goblin
|
Blizzara |
| Vertical Cleave | |
| Recycle | |
| HP+++ | |
| Water Resistance++ | |
| Resist Blindness | |
Ultros
|
Earthquake |
| Regen | |
| SOS Regen | |
| Magic+++ | |
| Thunder Resistance++ | |
| Resist Oblivion | |
Undead Princess
|
Aerora |
| Ultimate Focus | |
| Celestriad | |
| Magic+++ | |
| Light Resistance | |
| Resist Berserk | |
Combination Abilities
As the Tip Jar mentions, you aren’t limited to just what a individual Mirage can do. By stacking particular Mirages, you can gain access to higher-level skills or even new skills entirely.
The entry-level use for this is in unlocking higher levels of certain Abilities, such as Fire, Cure, Blizzard, or Esuna. You can obtain and use high-end versions of these Abilities by stacking multiple Mirages who know the lower-level versions. For example, a stack that contains two Mirages who know Fire will be able to use Fira.
Further, you can use this in stacks to unlock the third- and fourth-level versions of certain spells. Each participant in the stack contributes their highest-level version of a given spell towards the combination. This is based on an invisible point value:
Tier 1 = 1 point
Tier 2 = 2 points
Tier 3 = 4 points
Tier 4 = 8 points
Thus, a stack with two Mirages that know Fire can use Fira. Add a Keeper with Fira to that stack, and they can use Firaga. If the Mirages both know Fira and the Keeper knows Firaga, the stack can use Firaja.
The source of these Abilities does not matter, incidentally. If they know the spell, they can contribute to the combination.
Many unique Abilities can also be used in the same way. The example that the game uses is Tama’s Foxfire spell, which can be used with another Mirage that knows Fire to unlock Fira. As a rule, any spell that has a similar effect to one of the multiple-level spells can be used for this purpose, such as Fire Beam or Waterspout.
Finally, there are a host of Abilities that can only be used by certain combinations of Mirages and/or Keepers. The most obvious example here is the Channel Element family of attack spells, which are created by stacking Mirages with particular elemental affiliations on top of Lann or Reynn in Jiant form, and which you can use almost from the start of the game.
Spells
These spells are unlocked when a stack’s Mirages and characters have a certain combination of spells or abilities across multiple entities.
Although you can equip multiple abilities on one character (like equipping Reynn with Firaga, Blizzaga, and Thundaga mirajewels), it won’t result in Meteor. One of the three components must be from another Mirage in Reynn’s stack.
Most of these spells are available as standalone seeds or mirajewels, while some (like the “–ja” line of spells) can only be unlocked through this layering process.
Many Mirage abilities with elemental associations can be used as substitutes in the layering process. For instance, Tama’s Foxfire and Titan’s Geocrush can be used in place of Fire and Quake, to create the next tier of their respective abilities (Fira and Shake).
Layering certain tier three abilities (such as Curaga + Curaga), results in not only Curaja, but provides Cura as a bonus.
| Name | Layer Combination | AP Cost | Description |
|---|---|---|---|
| Fira | Two fire-based abilities | 5 | SINGLE: Inflict magical fire damage. |
| Firaga | Two of: Fira/Blaze | 7 | ALL: Inflict magical fire damage. |
| Firaja | Two same element tier three spells | 9 | SINGLE: Inflict magical fire damage. |
| Blizzara | Two ice-based abilities | 5 | SINGLE: Inflict magical ice damage. |
| Blizzaga | Two of: Blizzara/Ice Storm | 7 | ALL: Inflict magical Ice damage. |
| Blizzaja | Two same element tier three spells | 9 | SINGLE: Inflict magical ice damage. |
| Thundara | Two thunder-based abilities | 5 | SINGLE: Inflict magical thunder damage. |
| Thundaga | Two of: Thundara/Thunderbolt | 7 | ALL: Inflict magical thunder damage. |
| Thundaja | Two same element tier three spells | 9 | SINGLE: Inflict magical thunder damage. |
| Watera | Two water-based abilities | 3 | SINGLE: Inflict magical water damage. |
| Waterga | Two of: Watera/Tsunami | 7 | ALL: Inflict magical water damage. |
| Waterja | Two same element tier three spells | 9 | SINGLE: Inflict magical water damage. |
| Aerora | Two wind-based abilities | 5 | SINGLE: Inflict magical wind damage. |
| Aeroga | Aerora + tier 2 wind-based ability (i.e. Sonic Wings) | 7 | ALL: Inflict magical wind damage. |
| Aeroja | Two same element tier three spells | 9 | SINGLE: Inflict magical wind damage. |
| Shake | Two earth-based abilities/spells | 3 | SINGLE: Inflict magical earth damage. TOPPLE STRENGTH: High |
| Banishra | Two light-based abilities | 5 | SINGLE: Inflict magical light damage. |
| Abyss | Two dark-based abilities/spells | 5 | SINGLE: Inflict magical dark damage. |
| Cura | Cure + healing ability | 5 | SINGLE: Restore HP. |
| Curaga | Cura + Cura | 7 | ALL: Restore HP. |
| Curaja | Curaga + Curaga | 9 | SINGLE: Restore HP. |
| Holy | Banishra + Banishra | 9 | SINGLE: Inflict magical light damage. |
| Flare | Holy + Holy OR Meteor + at least tier two spell | 9 | SINGLE: Inflict neutral magical damage. |
| Meteor | Firaga + Blizzaga + Thundaga | 11 | Inflict neutral physical damage. Hits 4 times |
| Ultima | Meteor + Meteor | 12 | ALL: Inflict neutral magical damage. |
Channel Element Abilities
These are unlocked by adding a Jiant Mirage Keeper to a stack. The resulting element is based on the “potency” of the combined elements of the other Mirages in the stack. For example, Jiant Lann + affrite + quachacho results in Channel Element: Fire, since affrite’s fire affinity is much greater than quachacho’s ice affinity.
| Name | Combination | AP Cost | Description |
|---|---|---|---|
| Channel Element: Dark | Jiant Mirage Keeper + dark-based Mirage (highest elemental resistance) | 2 | SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low |
| Channel Element: Earth | Jiant Mirage Keeper + earth-based Mirage (highest elemental resistance) | 2 | SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low |
| Channel Element: Fire | Jiant Mirage Keeper + fire-based Mirage (highest elemental resistance) | 2 | SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low |
| Channel Element: Ice | Jiant Mirage Keeper + ice-based Mirage (highest elemental resistance) | 2 | SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low |
| Channel Element: Light | Jiant Mirage Keeper + light-based Mirage (highest elemental resistance) | 2 | SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low |
| Channel Element: Thunder | Jiant Mirage Keeper + thunder-based Mirage (highest elemental resistance) | 2 | SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low |
| Channel Element: Water | Jiant Mirage Keeper + water-based Mirage (highest elemental resistance) | 2 | SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low |
| Channel Element: Wind | Jiant Mirage Keeper + wind-based Mirage (highest elemental resistance) | 2 | SINGLE: Inflict neutral physical damage. Element changes based on stack makeup. TOPPLE STRENGTH: Low |
Critical Strike Abilities
These two powerful Abilities can be obtained through a wide variety of Mirage combinations. Including at least two of the required Mirages or characters in a stack provides the resulting Ability.
| Name | AP Cost | Description |
|---|---|---|
| Cross Slash | 4 | SINGLE: Inflict neutral physical damage. High critical chance. TOPPLE STRENGTH: Low |
Cross Slash Mirages:
- Small: (black nakk, fritt, weeglee)
- Medium: (affrite, deathskull, entom guard, Gilgamesh, gleed, goblin guard, Lann, metalliskull, mordskull, princess goblin, red captain, Reynn, sistertaur)
- Large: (elefenrir, fenrir, undead princess)
| Name | AP Cost | Description |
|---|---|---|
| Helldiver | 4 | SINGLE: Inflict neutral physical damage. High critical chance. TOPPLE STRENGTH: Low |
Helldiver Mirages:
- Small: (bombino, death searcher, harchimacera, ice bat, imp, kupicaroon, kupirate, master moogle, searcher, security eye, werebat)
- Medium: (blood eye, bomb, chocobo, deathskull, demivampire, floating eye, hyperion, metalliskull, mordskull, vampire)
- Large: (ahriman, buer, einhänder, king bomb, maduin, nirvalefor, undead princess, valefor, vampire prime)
Toppling Abilities
These high-strength toppling abilities are unlocked by combining one of the listed Mirages under Mirage Base + any other Mirage.
| Name | Mirage Base | AP Cost | Description |
|---|---|---|---|
| Balancing Act | Elite Entom, Entom Soldier, King Bomb, Malboro, Malboro Menance, Sand Worm, Sea Worm, Ultros | 4 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High. Also topples the wielder’s stack. |
| Tower Jump | Iron Muscles, Maduin, Mimic Queen, Minotaur, Titan | 9 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High |
| Misdirection | Buer, Diva Serafie, Nirvalefor, Phoenix, Siren, Valefor, Vampire Prime | 6 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High |
| Throw | Cenchos, Ifreeta, Kraken, Left Claw, Quacho Queen, Ramewl, Right Claw, Shivalry | 6 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High |
| Lunge | Elefenrir, Fenrir, Lunge, Magna Roader (all), Mecha Chocobo, Mega Nightsqual, Mega Sharqual, Trihyde | 5 | SINGLE: Inflict neutral physical damage. TOPPLE STRENGTH: Very High. Also destabilizes the wielder’s stack. |
En-elemental Abilities
These elemental-based physical attacks are unlocked by combining one of the listed Mirages under Mirage Base + any other Mirage.
| Name | Mirage Base | AP Cost | Description |
|---|---|---|---|
| Enfire | Ifrit | 6 | SINGLE: Inflict physical fire damage. TOPPLE STRENGTH: Medium |
| Enstone | Memecoleous | 6 | SINGLE: Inflict physical earth damage. TOPPLE STRENGTH: Medium |
| Enwater | Elasmos | 6 | SINGLE: Inflict physical water damage. TOPPLE STRENGTH: Medium |
| Enblizzard | Shiva, Shivver | 6 | SINGLE: Inflict physical ice damage. TOPPLE STRENGTH: Medium |
| Endark | Gleefrit | 6 | SINGLE: Inflict physical dark damage. TOPPLE STRENGTH: Medium |
| Enaero | Tiamat | 6 | SINGLE: Inflict physical wind damage. TOPPLE STRENGTH: Medium |
| Enlight | Sphinx | 6 | SINGLE: Inflict physical light damage. TOPPLE STRENGTH: Medium |
| Enthunder | Rairamuh, Ramuh | 6 | SINGLE: Inflict physical thunder damage. TOPPLE STRENGTH: Medium |
ALL-targeting Magical Abilities
These ALL-targeting elemental abilities inflict moderate to high magic damage and are unlocked by combining one of the listed Mirages under Mirage Base + any other Mirage.
| Name | Mirage Base | AP Cost | Description |
|---|---|---|---|
| Abaddon Flame | Red Dragon | 7 | ALL: Inflict magical fire damage. |
| Hailstone | Paleberry King | 7 | ALL: Inflict magical ice damage. |
| Bullet Rain | Tonberry King | 7 | ALL: Inflict magical water damage. |
| Holy Ray | Holy Dragon | 7 | ALL: Inflict magical light damage. |
| Tremor | Behemoth, Chrome Giant, Kuza Beast, Mythril Giant, Omega, Omega Bane | 6 | ALL: Inflict magical earth damage. TOPPLE STRENGTH: Medium |
| Unholy Darkness | Undead Princess | 7 | ALL: Inflict magical dark damage. |
Enhanced Abilities
This list of Abilities contains those that are unlocked by first obtaining the Ability through the large Mirage’s Mirage Board, then combining the large Mirage with any other Mirage.
| Name | Mirage Base | AP Cost | Description | Additional Requirement |
|---|---|---|---|---|
| Blades+ | Einhänder | 8 | SINGLE: Inflict neutral magical damage. TOPPLE STRENGTH: Low | Requires “Blades” unlocked |
| Blossom Storm+ | Kyubi, Tamamohimé | 12 | RANDOM: Inflict neutral magical damage. Hits 9 times. | Requires Blossom Storm” unlocked |
| Full Output+ | Death Machine, War Machine | 10 | ALL: Inflict neutral magical damage. | Requires “Full Output” unlocked |
| Magitek Beam+ | Magitek Armor, Magitek Armor A | 8 | SINGLE: Inflict neutral magical damage. | Requires both “beam” abilities unlocked |
| Thousands of Meedles+ | Gigantrot | 12 | RANDOM: Inflict a fixed amount of neutral physical damage. Hits multiple times. | Requires Thousands of Meedles” unlocked |
| Thousands of Needles+ | Gigantuar | 9 | ALL: Inflict a fixed amount of neutral physical damage. | Requires “Thousands of Needles” unlocked |
/magic defense
. SELF: Gain magic
/magic defense
.
/defense
. SELF: Gain strength
/defense
.
. TOPPLE STRENGTH: Medium
.
. TOPPLE STRENGTH: Medium
/evasion
.
.
effects.
.
. TOPPLE STRENGTH: Medium
/magic defense
.
how often the target takes a turn.
/accuracy
.
.
. TOPPLE STRENGTH: Medium
upon taking a hit.
/magic defense
. Takes effect multiple times.
. TOPPLE STRENGTH: Low
.
.
but causes HP to drain.
on all allies.
to three times.
.
*
.
.
*
.
.
*
.
.
*
.
.
*
.
.
*
.
to two attacks with missiles.
upon landing a critical hit.
. Bypasses defense. TOPPLE STRENGTH: Medium
/magic defense
.
/magic defense
.
how often the target takes a turn.
.
. TOPPLE STRENGTH: Low
as a bonus if one reaches the third tier of evasion
.
.
.
.
/magic
/defense
/magic defense
.
.
/magic defense
/evasion
.
but incur defense
.