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Dragon Age: Origins eGuide
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Contents

  • Maps
    • Ferelden
      • Map of Ferelden
    • Dwarf Commoner
      • Dust Town
      • Commons
      • Tapster's Tavern
      • Beraht's Shop
      • Proving Grounds (Dwarf Commoner)
      • Beraht's Hide
    • Dwarf Noble
      • Ozammer Royal Palace
      • Diamond Quarter
      • Proving Grounds (Dwarf Noble)
      • Ruined Thaig
      • Outskirts
    • City Elf
      • Alienage
      • Arl of Denerim's Estate (Exterior)
      • Arl of Denerim's Estate (Interior)
    • Dalish Elf
      • Forest Clearing
      • Elven Ruins
      • Dalish Elf Camp
      • Return to Forest Clearing
      • Return to the Elven Ruins
      • Return to Dalish Elf Camp
    • Human Mage Origin
      • The Harrowing
      • The Circle Tower (Human Mage Origin)
      • The Repository
    • Human Noble Origin
      • Castle Cousland By Day
      • Castle Cousland (Night)
    • Ostagar
      • King's Camp
      • Korcari Wilds
      • Return to King's Camp
      • The Tower of Ishal
    • Lothering
      • Lothering
      • Lothering Chantry
      • Dane's Refuge
  • Essentials
    • Basics
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Race
      • Class
      • Skills, Talents, and Specializations
      • Items
      • Combat
      • The Map
      • The Codex
      • Making choices
    • Character Generation
      • Gender and Race
      • Class
      • Specializations
      • Appearance and Voice
      • Attributes
      • Origin Stories
    • The Classes
      • Levelling
      • Skills
      • The Warrior: Strengths
      • The Warrior: Attributes
      • The Warrior: Skills & Talents
      • The Warrior: Weapons
      • The Warrior: Talent Tables
      • The Warrior: Specializations
      • The Warrior: Character Builds
      • The Mage: Strengths
      • The Mage: Attributes
      • The Mage: Skills & Spells
      • The Mage: Schools & Gear
      • The Mage: Talent Tables
      • The Mage: Specializations
      • The Mage: Character Builds
      • The Rogue: Strengths
      • The Rogue: Attributes
      • The Rogue: Skills & Talents
      • The Rogue: Schools & Gear
      • The Rogue: Talent Tables
      • The Rogue: Specializations
      • The Rogue: Character Builds
    • The Party
      • Buddy Basics
      • Group Dynamics
      • Dealing with Threat
      • Healing
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Alistair
      • Leliana
      • Morrigan
      • Oghren
      • Shale (DLC Only)
      • Wynne
      • Zevran
      • Dog
      • Loghain Mac Tir
      • Sten
    • Supporting Cast
      • NPCs
    • Traveler's Guide
      • Thedas
      • History
      • Ferelden Society
      • Life In Fereldan
      • Fereldan Timeline
      • People of Ferelden
      • Elsewhere
        • Geography
    • Equipment
      • Equipment Basics
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Rune Enchanting
      • Crafting
      • Usable Items
      • Gifts
      • Downloadable Content Items
    • Races
      • Elves
    • The Bestiary
      • The Monster Manual
    • Encounters
      • World Encounters
      • Plot Encounters
      • Random Encounters
  • Walkthrough
    • Walkthrough
      • Tour of Ferelden
      • Essential Locations
      • Dwarf Commoner Origin
      • Dwarf Noble Origin
      • City Elf Origin
      • Dalish Elf Origin
      • Mage Origin
      • Human Noble Origin
      • Ostagar
      • Lothering
      • Broken Circle
      • Arl of Redcliffe
      • Urn of Sacred Ashes
      • Paragon of Her Kind
      • Nature of the Beast
      • The Landsmeet
      • The Final Onslaught
      • Warden's Keep (DLC Only)
      • The Stone Prisoner (DLC only)
    • Side Quests
      • Blackstone Irregulars
      • Brecilian Forest
      • Chanter's Board
      • The Circle of Magi
      • Denerim
      • Favors for Certain Interested Parties
      • Korcari Wilds
      • The Mages' Collective
      • Orzammar
      • Ostagar
      • Party Camp
      • Redcliffe
      • Warden's Keep (DLC Only)
      • Wide Open World
    • Achievements and Trophies
      • PC Achievements
      • Console Achievements
  • DLC
    • Companions
      • Shale
    • Warden's Keep
      • Walkthrough
    • The Stone Prisoner
      • Walkthrough

Dragon Age: Origins Guide › Walkthrough › Side Quests

The Circle of Magi

The Circle of Magi

Note

See the "Broken Circle" walkthrough for detailed maps with the locations of all your side quest points of interest.

Circles Within Circles

Type: Exploration

Start: Senior Mage Quarters, Irving's Room

Destination: Irving's Bookshelf

Task: Find codex on Irving's bookshelf

Quest Tips: This is about as straightforward as it gets: Find the hidden codex on Irving's bookshelf.

Desire and Need

Type: Combat

Start: Great Hall

Destination: Bewitched Templar's Room

Task: Find the Notice of Censure on Bewitched Templar

Quest Tips: First, you have a battle against the desire demon and the bewitched templar. After the battle, recover the notice of censure from the downed templar. If you don't care about the censure, you have the option of letting the templar and the demon escape together, and the discussion usually triggers some interesting party dialogue and moral questions on the nature of truth and happiness.

Extracurricular Studies

Type: Exploration

Start: Templar Quarters

Destination: Piles of Filth and Piles of Books

Task: Find three codex entries

Quest Tips: Search the Templar Quarters for three codex entries hidden in piles of filth and piles of books.

Five Pages, Four Mages

Type: Exploration

Start: Great Hall

Destination: Random encounter

Task: Find five torn pages and defeat Beyha Joam

Quest Tips: First, search the Great Hall for five torn pages. Once you have them all, journey across the world map and trigger a random encounter. Slay Beyha Joam and claim your reward.

Friends of Red Jenny

Type: Exploration

Start: The Long Road (random encounter where you meet Zevran)

Destination: Mysterious Door in Denerim Market District

Task: Return the painted box to the mysterious Friends of Red Jenny

Quest Tips: After defeating Zevran's rogue band in the Long Road random encounter, loot a note from one of the travelers. Next, retrieve the painted box in Irving's room. Finally, travel to Denerim Market District and present the box at the mysterious door in the alley behind the Gnawed Noble Tavern. No one will talk to you, but they will hand you a nice reward.

Irving's Mistake

Type: Exploration

Start: Senior Mage Quarters, Irving's Room

Destination: Irving's Desk

Task: Find the codex entry on Irving's desk

Quest Tips: Another simple one: Gain the codex from Irving's desk.

Maleficarum Regrets

Type: Exploration

Start: Blood Mage near Lothering exit

Destination: Senior Mage Quarters

Task: Find Bel's Cache in the Circle Tower

Quest Tips: Note that this quest begins in Lothering, so be sure to pick it up before the darkspawn destroy the town. Loot the sealed letter on the blood mage near the northern Lothering exit. Follow the letter to the Circle Tower, and recover Bel's Cache on the tower's second floor.

Promises of Pride

Type: Exploration

Start: A scrap of paper

Destination: Various points in the tower

Task: Find six scraps of paper

Quest Tips: Find the six scraps of paper that make up the "Promises of Pride" on these levels of the tower:

  • Apprentice Quarters (first floor): Find one scrap of paper
  • Senior Mage Quarters (second floor): Find two scraps of paper
  • Great Hall (third floor): Find two scraps of paper
  • Templar Quarters (fourth floor): Find one scrap of paper

The Spot

Type: Exploration

Start: Apprentice Quarters

Destination: Denri's bed

Task: Find codex and Denri's bed

Quest Tips: In the Apprentice Quarters, find the hidden codex in the bedroom area. Then click on Denri's bed for your reward.

Summoning Sciences

Type: Puzzle

Start: Apprentice Quarters

Destination: Various places on the first floor

Task: Find the book, click the correct summoning flames for each lesson

Quest Tips: Retrieve one or both halves of a book in the library, then click the summoning font. Summoning flames appear. Click them in the correct order for each lesson:

  • Lesson 1: Spirit Hog
  • Lesson 2: Trickster Whim

After successfully completing the first three lessons, click the summoning font and go through the procedure for all three exercises (minus the summoning flame step) and click "Summoning the Fourth" behind the shelves in the circular study. The second summoning exercise is needed to trigger the Trickster Whim quest. Going through the procedure for all three exercises after all three creatures are summoned actually triggers an easter egg, making Arl Foreshadow appear. You then have the opportunity to steal a note from him before he disappears, which adds a codex entry to your journal.

Watchguard of the Reaching

Type: Combat

Start: Codex entries

Destination: Various places in the tower

Task: Collect codex entries, click on statues, fight Shah Wyrd

Quest Tips: Find four codex entries in the following areas:

  • Apprentice Quarters: Find two codex entries in footlockers, one in library.
  • Senior Mage: Find one codex entry in the study by Owain, one codex entry on the opposite end of the study by the blood mages.

Great Hall: Find one codex entry near the back wall of the main room. After you find all the codex entries, activate the Great Hall statues in the correct order: vessel in hand, sword raised, sword lowered, spear raised in central area. (The statues will burn you for damage if you interact with them without activating the other items from the side quest.) Then open the door to the Basement and fight Shah Wyrd.

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