Rogue-specific talents focus mostly on the dexterity and cunning attributes, and the weapon talents focus on dexterity and the Combat Training skill, so dexterity is where to spend most of your points.
Early on, devote as many points as you need into dexterity to unlock the talents you wish to obtain; you can always fill in the other attributes later after you have your core talents well underway.
As for the other attributes, spend the required points in dexterity and spread the remainder of the points among cunning (requirement for many other rogue abilities), constitution (for resilience), willpower (for higher stamina), and strength (for power and armor requirements).
Don't leave magic too far behind because spending points here will make potions more effective. Make sure to build strength to at least 20 so the character can use Tier 7 armor, and dexterity to at least 36 if you plan on getting Dual-Weapon Mastery.
Rogue Attribute Bonuses
+4 Dexterity
+2 Willpower
+4 Cunning
During character creation, feel free to choose a race based on the corresponding origin story you would like to play through as a rogue.
It's much more important to enjoy the origin story for your character than it is to worry about a point here or there in your attributes. However, if maximizing your rogue stats appeals to you, choose a dwarf or human.
A human rogue gives you a starting 15 dexterity and 15 cunning. Dwarves are only one point behind in cunning. The elven rogue is the third choice, because elves start with only 14 dexterity and 14 cunning.
Rogue Starting Attributes
|
Attribute |
Human |
Elf |
Dwarf |
|---|---|---|---|
|
Strength |
11 |
10 |
11 |
|
Dexterity |
15 |
14 |
15 |
|
Willpower |
12 |
14 |
12 |
|
Magic |
11 |
12 |
10 |
|
Cunning |
15 |
14 |
14 |
|
Constitution |
10 |
10 |
12 |
Once you choose your rogue's race, you begin with five extra points to add to your attributes. That's almost two "level ups" worth of attribute growth, so spend it wisely.
If you want a combat-oriented rogue, focus on dexterity and a little strength. If you want a rogue who concentrates on lockpicking and stealth, spend three points on cunning and two points on dexterity.