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Dragon Age: Origins eGuide
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Contents

  • Maps
    • Ferelden
      • Map of Ferelden
    • Dwarf Commoner
      • Dust Town
      • Commons
      • Tapster's Tavern
      • Beraht's Shop
      • Proving Grounds (Dwarf Commoner)
      • Beraht's Hide
    • Dwarf Noble
      • Ozammer Royal Palace
      • Diamond Quarter
      • Proving Grounds (Dwarf Noble)
      • Ruined Thaig
      • Outskirts
    • City Elf
      • Alienage
      • Arl of Denerim's Estate (Exterior)
      • Arl of Denerim's Estate (Interior)
    • Dalish Elf
      • Forest Clearing
      • Elven Ruins
      • Dalish Elf Camp
      • Return to Forest Clearing
      • Return to the Elven Ruins
      • Return to Dalish Elf Camp
    • Human Mage Origin
      • The Harrowing
      • The Circle Tower (Human Mage Origin)
      • The Repository
    • Human Noble Origin
      • Castle Cousland By Day
      • Castle Cousland (Night)
    • Ostagar
      • King's Camp
      • Korcari Wilds
      • Return to King's Camp
      • The Tower of Ishal
    • Lothering
      • Lothering
      • Lothering Chantry
      • Dane's Refuge
  • Essentials
    • Basics
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Race
      • Class
      • Skills, Talents, and Specializations
      • Items
      • Combat
      • The Map
      • The Codex
      • Making choices
    • Character Generation
      • Gender and Race
      • Class
      • Specializations
      • Appearance and Voice
      • Attributes
      • Origin Stories
    • The Classes
      • Levelling
      • Skills
      • The Warrior: Strengths
      • The Warrior: Attributes
      • The Warrior: Skills & Talents
      • The Warrior: Weapons
      • The Warrior: Talent Tables
      • The Warrior: Specializations
      • The Warrior: Character Builds
      • The Mage: Strengths
      • The Mage: Attributes
      • The Mage: Skills & Spells
      • The Mage: Schools & Gear
      • The Mage: Talent Tables
      • The Mage: Specializations
      • The Mage: Character Builds
      • The Rogue: Strengths
      • The Rogue: Attributes
      • The Rogue: Skills & Talents
      • The Rogue: Schools & Gear
      • The Rogue: Talent Tables
      • The Rogue: Specializations
      • The Rogue: Character Builds
    • The Party
      • Buddy Basics
      • Group Dynamics
      • Dealing with Threat
      • Healing
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Alistair
      • Leliana
      • Morrigan
      • Oghren
      • Shale (DLC Only)
      • Wynne
      • Zevran
      • Dog
      • Loghain Mac Tir
      • Sten
    • Supporting Cast
      • NPCs
    • Traveler's Guide
      • Thedas
      • History
      • Ferelden Society
      • Life In Fereldan
      • Fereldan Timeline
      • People of Ferelden
      • Elsewhere
        • Geography
    • Equipment
      • Equipment Basics
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Rune Enchanting
      • Crafting
      • Usable Items
      • Gifts
      • Downloadable Content Items
    • Races
      • Elves
    • The Bestiary
      • The Monster Manual
    • Encounters
      • World Encounters
      • Plot Encounters
      • Random Encounters
  • Walkthrough
    • Walkthrough
      • Tour of Ferelden
      • Essential Locations
      • Dwarf Commoner Origin
      • Dwarf Noble Origin
      • City Elf Origin
      • Dalish Elf Origin
      • Mage Origin
      • Human Noble Origin
      • Ostagar
      • Lothering
      • Broken Circle
      • Arl of Redcliffe
      • Urn of Sacred Ashes
      • Paragon of Her Kind
      • Nature of the Beast
      • The Landsmeet
      • The Final Onslaught
      • Warden's Keep (DLC Only)
      • The Stone Prisoner (DLC only)
    • Side Quests
      • Blackstone Irregulars
      • Brecilian Forest
      • Chanter's Board
      • The Circle of Magi
      • Denerim
      • Favors for Certain Interested Parties
      • Korcari Wilds
      • The Mages' Collective
      • Orzammar
      • Ostagar
      • Party Camp
      • Redcliffe
      • Warden's Keep (DLC Only)
      • Wide Open World
    • Achievements and Trophies
      • PC Achievements
      • Console Achievements
  • DLC
    • Companions
      • Shale
    • Warden's Keep
      • Walkthrough
    • The Stone Prisoner
      • Walkthrough

Dragon Age: Origins Guide › Walkthrough › Side Quests

Denerim

Note

Many of the Denerim side quests can be performed in any order, whenever you have down time between your main quests. However, certain series, such as the combat ones given out by Sergeant Kylon or the stealth and stealing quests given out by Slim Couldry, must be carried out in sequence.

Slim Couldry's Quests

*** Crime Wave ***

Type: Messenger

Start: Slim Couldry

Destination: Denerim Market District

Task: Speak to Slim Couldry about a series of Stealth and Stealing quests

Quest Tips: This is the first in the series of Slim Couldry quests. If you are a rogue and have the Stealth talent, Couldry will assign you the following quests: "The Absent Mistress," "A Fistful of Silver," "The Private Collection," and "The Tears of Andraste." If you have the Stealing skill, Couldry will assign you the following quests: "Lady in Waiting," "A Stolen Blade," "Market Day," and "The Traitor's Crown." If you have both Stealth and Stealing, you can complete all eight quests. You will have to pay Couldry up front for the quest information, but the rewards are worth it when you return to him after a successful mission.

*** The Absent Mistress ***

Type: Stealth

Start: Slim Couldry

Destination: Gnawed Noble Tavern

Task: Slip into Lady Sophie's room and steal her valuables

Quest Tips: This is the first in the Stealth chain of Slim Couldry quests. Speak with Slim Couldry and pay him the gold for the quest information. Enter the Gnawed Noble Tavern and unlock the door to Lady Sophie's room (Deft Hands talent necessary). Open the chest and remove the contents. Return to Slim for your reward.

*** A Fistful of Silver ***

Type: Stealth

Start: Slim Couldry

Destination: Warehouse in Denerim Market District

Task: Enter the warehouse, slay the guards, and take the silver

Quest Tips: This is the second in the Stealth chain of Slim Couldry quests. Speak with Slim Couldry and pay him the gold for the quest information. Break into the warehouse in the marketplace (in the same alley as the Wonders of Thedas). Remove the silver bars from the chest after beating all the guards in the small room.

*** The Private Collection ***

Type: Stealth

Start: Slim Couldry

Destination: Bann Franderel's Estate

Task: Fight your way out of the estate after a trap is sprung

Quest Tips: This is the third in the Stealth chain of Slim Couldry quests. Speak with Slim Couldry and pay him the gold for the quest information. Enter Bann Franderel's Estate in search of the valuables. When you reach the designated chest, it has nothing to speak of in it and the estate guards surround you. Battle out of the estate and return to Slim. You get nothing out of this quest, but Slim is so distraught, he's willing to give you the next quest for free. Note that this quest can only be started after the Landsmeet has begun.

*** Tears of Andraste ***

Type: Stealth

Start: Slim Couldry

Destination: Bann Franderel's Estate

Task: Make it to the vault without alerting the guards and steal the Tears of Andraste

Quest Tips: This is the fourth in the Stealth chain of Slim Couldry quests. Leave the Market District and return; Slim will return from his trip. Speak with Slim Couldry and he'll send you back to Bann Franderel's Estate. Slip past all the guards unseen and find the vault. Once in the treasure room, steal the Tears of Andraste and return them to Slim for a big reward.

*** Lady in Waiting ***

Type: Stealing

Start: Slim Couldry

Destination: Denerim Market District

Task: Pickpocket the servant girl in the market

Quest Tips: This is the first in the Stealing chain of Slim Couldry quests. Speak with Slim Couldry and pay him the gold for the quest information. Head to the center of the marketplace and look for the lady's maid shopping. With the Stealing skill, you can pickpocket her easily. Return to Slim for your reward.

*** A Stolen Blade ***

Type: Stealing

Start: Slim Couldry

Destination: Wonders of Thedas in Denerim Market District

Task: Pickpocket a patron of the Wonders of Thedas

Quest Tips: This is the second in the Stealing chain of Slim Couldry quests. Speak with Slim Couldry and pay him the gold for the quest information. Look for Ser Nancine in the Wonders of Thedas shop. You can get the sword in several ways:

  • If you have a high enough Persuade skill, you can convince Ser Nancine she is dying and get her out of her armor, taking the sword for yourself.
  • You can pickpocket the sword right off of her.
  • Again, with a high enough Persuade skill, you can pretend to be store help and sell Nancine a dress. This will remove her armor, and you can take the sword.

*** Market Day ***

Type: Stealing

Start: Slim Couldry

Destination: Denerim Market District

Task: Steal loot from the two chests in the center of the Denerim Market District

Quest Tips: This is the third in the Stealing chain of Slim Couldry quests. Speak with Slim Couldry and pay him the gold for the quest information. You must acquire a key that Master Tilver has to open two chests in the center of the marketplace. Of course, Tilver has two guards with him at all times. You can get past the guards in a number of ways:

  • A character with a high enough Stealth skill (Combat Stealth or higher) can sneak past them and pickpocket the key from Master Tilver.
  • Through dialogue, a player with a high enough Persuade skill can convince the guards to let him pass.
  • Pay a messenger boy to distract the guards.

Once you've stolen the key, unlock the two chests under the center tent of the marketplace and remove their inventory. Return to Slim for your reward.

*** The Traitor's Crown ***

Type: Stealing

Start: Slim Couldry

Destination: Gnawed Noble Tavern

Task: Outwit or stealth past the guards and steal the crown

Quest Tips: This is the fourth in the Stealing chain of Slim Couldry quests. Speak with Slim Couldry and pay him the gold for the quest information. Enter the Gnawed Noble Tavern and bypass the guards. You can accomplish this in many different fashions:

  • A character with a high enough Stealth skill (Master Stealth) can sneak past them and pickpocket the crown from the seneschal.
  • The PC can get by the many guards a couple of ways via the waitresses. The PC can convince the waitresses either with Persuade (at level 1 or higher) or a bribe (3 gold) to go over and keep the guards happy and entertained. If the guards are suspicious, then they turn the waitresses away. If they aren't, you can walk by them. They initiate conversation, but are highly distracted.
  • The PC can buy a round of potent dwarven spirits for the guards (for 5 gold). When they drink it, the guards are very out of it. You can walk right by at that point.
  • A PC with Poison (at level 1 or higher) can spike some drinks with sleeping poison. That will KO all of the guards and the seneshal. Then the PC can just grab the crown.
  • The waitresses can catch on to the player trying to pull a fast one, in which case the conversation game ends.
  • Talking with the guards is another possibility. The PC can pretend to have an urgent message for the seneschal or just be looking for a quiet table to drink. This might have had a chance of working, but the guards recognize the PC. They then play along, but should be acting suspicious enough for the PC to be tipped off.
  • You can go inside the room, but then all the guards attack.
  • You can just attack the guards. In this case, cue a fun but bloody combat. A couple of lieutenant guards plus numbers should be enough.
  • The PC can use Intimidate to convince the guards to run. Intimidate (at level 2 or higher) is necessary to succeed (otherwise cue combat). If this works, all the guards leave. The seneschal will either give the PC the crown or be attacked.

Once the PC maneuvers near the seneshal, he still needs to steal the crown with Expert Stealing. Return to Couldry and inform him of the success.

Drake Scale Armor

Type: Crafting

Start: Once you've collected a drake scale

Destination: Wade's Emporium in Denerim Market District

Task: Collect three drake scales to turn into drake scale armor

Quest Tips: Once you have three drake scales (collected from any drake, mainly found in the Wyrmling Lair), return to Wade's Emporium and Master Wade will craft a unique set of drake scale armor for you. During the transaction, you will have the option to pay Master Wade for the armor. While this will not affect the quality of the drake scale armor, it will influence what type of dragon scale armor (regular or superior) will be made in the "Dragon Scale Armor" quest. If the player pays, a superior suit of armor can be made. The armor will take some time to make. Once you leave the Denerim Market District, and then return, the armor will be ready. Wade will be displeased with his creation and will inform you that if he can get more scales he can make another set of armor. Collect three more drake scales, ask Wade to make a second suit and offer to pay. Once you pick up the second set, the quest is complete.

Dragon Scale Armor

Type: Crafting

Start: Once you've collected a dragon scale

Destination: Wade's Emporium in Denerim Market District

Task: Collect one dragon scale to turn into dragon scale armor

Quest Tips: You must complete the "Drake Scale Armor" quest first to gain dragon scale armor. Master Wade can make you a set of dragon scale armor from the scale of the high dragon in the "Urn of Sacred Ashes" quest. Wade can make one of three different types of armor: medium, heavy, or massive. He might make a superior version of the type requested if you've paid for drake scale armor both times.

Forgotten Verses

Type: Collection

Start: Ruined Temple in the "Urn of Sacred Ashes" quest

Destination: Sister Justine in Denerim Market District

Task: Collect some ancient scrolls and return them to the Denerim Chantry

Quest Tips: Pick up the scrolls in the Ruined Temple and head to the Denerim Market District. Speak with Sister Justine for your reward.

Note

See the Ruined Temple map in the "Urn of Sacred Ashes" walkthrough for the locations of the hidden scrolls.

Hearing Voices

Type: Collection

Start: Abandoned Orphanage

Destination: Deranged Beggar in the Elven Alienage

Task: Collect an amulet and return it to the Deranged Beggar

Quest Tips: Pick up the amulet in the last room in the Abandoned Orphanage in the Elven Alienage. This will start the quest, and all you have to do is return it to the Deranged Beggar in the Alienage.

Honor Bound

Type: Combat

Start: Outside the Gnawed Noble Tavern.

Destination: The alley behind the Gnawed Noble Tavern

Task: Duel Ser Landry (or persuade him not to duel)

Quest Tips: You meet Ser Landry just outside the Gnawed Noble Tavern in the Denerim Market District. Ser Landry was at Ostagar and challenges you to a duel. You can accept and fight one on one, or as a group, or refuse. If the player refuses, Landry will leave but later confront the player in a random encounter on the Denerim city map. Also, if you have a high enough Persuade skill, you can convince Ser Landry not to duel at all. If the fight is on, follow Ser Landry to the duel spot around the corner in the alley behind the Gnawed Noble Tavern. Beat him to finish the quest.

The Last Request

Type: Combat

Start: Ser Friden's corpse in Denerim's Run-down Back Street

Destination: Elven Alienage

Task: Destroy the blood mages in the Alienage

Quest Tips: Discover Ser Friden's dead body in the Run-down Back Street. Loot his journal, and then seek out the Elven Alienage once you unlock it during the "Landsmeet" quests. Destroy the maleficarum inside the Alienage.

Lost Templar

Type: Exploration

Start: Arl of Denerim's Estate

Destination: Gnawed Noble Tavern

Task: Free Irminric from a Denerim Estate cell

Quest Tips: During your run through the Arl of Denerim's Estate for the Landsmeet quest line, free Irminric from his dungeon cell (he's near Vaughan in the northern part of the dungeon). After speaking with Irminric, return his signet ring to his sister, Bann Alfstanna, in the Gnawed Noble Tavern in Denerim. This will gain you favor in the Landsmeet vote.

Sergeant Kylon's Quests

*** Pearls Before Swine ***

Type: Combat

Start: Sergeant Kylon in the market district

Destination: White Falcon Veteran in the Pearl

Task: Defeat the mercenaries in the Pearl to leave (or persuade them without a fight)

Quest Tips: This is the first quest in the Sergeant Kylon quest sequence. You need to clear out the mercenaries in the Pearl. This can be achieved several ways:

  • If the Landsmeet plot is complete, the mercenaries will leave voluntarily.
  • In dialogue, a character with a high enough Persuade skill can convince the group to leave peacefully.
  • In dialogue, a character with a high enough Intimidate skill can force the group to leave peacefully.
  • You can attack the group of mercenaries.

Once the mercenaries are nearly dead, the leader will surrender. You can then tell the mercs to leave, or you could also demand that they pay you first before they leave. En route to the market, you will be stopped by Sergeant Kylon who wishes to thank you. The sergeant is interrupted by Cristof, leader of the mercenaries, who attacks. Now you're free to kill off the mercenaries and end the problem for good.

*** The Crimson Oars ***

Type: Combat

Start: Sergeant Kylon

Destination: Gnawed Noble Tavern

Task: Break up the Crimson Oars mercenaries who are congregated unlawfully

Quest Tips: This is the second in the Sergeant Kylon quest line. Head to the Gnawed Noble Tavern. You can either beat down the Crimson Oars mercenaries or persuade them to leave with a few drinks. In a fight, if you take down their leader first, the rest will give up.

Something Wicked

Type: Exploration

Start: Ser Otto in the Elven Alienage

Destination: Abandoned Orphanage

Task: Discover the clues that lead you to the Abandoned Orphanage and dispatch the demon

Quest Tips: Seek out Ser Otto in the Elven Alienage. He asks you to help him track down some unusual activity. You must collect a couple of clues to enter the Abandoned Orphanage. Any two of the following around the Alienage will do:

  • A pool of fresh blood.
  • A feral dog.
  • A dead dog.
  • An insane beggar.

Follow Otto to the orphanage and keep him alive while he cleanses the area. At the end, you must defeat the demon to complete the quest.

Note

See the Elven Alienage map in the "Landsmeet" walkthrough for the location the clues and the Abandoned Orphanage.

Tortured Noble

Type: Exploration

Start: Arl of Denerim's Estate

Destination: Gnawed Noble Tavern

Task: Free Oswyn from a Denerim Estate cell

Quest Tips: During your run through the Arl of Denerim's Estate for the Landsmeet quest line, free Oswyn from his dungeon cell. After speaking with Oswyn, seek out his father Sighard in the Gnawed Noble Tavern in Denerim. This will gain you favor in the Landsmeet vote.

Note

Unlike other side quests that can be completed in any order, the Antivan Crows’ quest line must be performed in the following order, beginning with “The Trial of Crows.”

Antivan Crows Quests

*** The Trial of Crows ***

Type: Messenger

Start: Speak with the messenger boy in Denerim Market District or Master Ignacio directly

Destination: Master Ignacio in the Gnawed Noble Tavern

Task: Speak with the messenger, then Ignacio and accept his first assassination quest

Quest Tips: This is a series of assassination quests offered by Master Ignacio on behalf of the Antivan Crows. To initiate the quest, just talk with Master Ignacio in the Market District, then try to leave (or talk to the messenger boy in the market). The messenger boy quickly delivers a message indicating that you should go to one of the back rooms of the Gnawed Noble Tavern. Once there you can talk with Master Ignacio who will offer some assassination contracts, or you can choose to kill Master Ignacio. After you complete all the other assassination quests, return to Master Ignacio one last time to complete "The Trial of Crows" quest. His assistant, Cesar, will open a special store for you in the marketplace.

Caution:

Because you are on assassination missions for the Antivan Crows, your approval rating will suffer a small amount with the moral companions in the group, such as Wynne.

*** The First Test ***

Type: Combat

Start: Master Ignacio

Destination: Paedan in the Pearl

Task: Assassinate Paedan in the Pearl

Quest Tips: After Master Ignacio hands you the "First Test" scroll, return to the market and examine the wall near the Elven Alienage for a Grey Warden poster. It's part of a scam to lure Grey Wardens into an ambush at the Pearl, and it holds the password to enter the trap. The man behind the trap, Paeden, waits behind a locked door in the back of the Pearl. Slay Paeden and his lackeys. Note that you can do this quest without having talked to Ignacio. All you need to do is click on the poster. If Arl Howe is dead at this point, the guys in the Pearl will no longer attack you, as their boss is too dead to pay.

*** Mercenary Hunt ***

Type: Combat

Start: Master Ignacio

Destination: Kadan-Fe Hideout on the world map

Task: Assassinate Kadan-Fe and his gang at their hideout

Quest Tips: After completing "The First Test," obtain the contract from the chest behind Master Ignacio. Travel to the Kadan-Fe Hideout location on the world map. Slaughter everyone there and return to Master Ignacio.

*** An Audience with the Ambassador ***

Type: Combat

Start: Master Ignacio

Destination: The Orzammar Royal Palace

Task: Assassinate Ambassador Gainley

Quest Tips: After completing "The First Test," obtain the contract from the chest behind Master Ignacio. You must have completed the "A Paragon of Her Kind" quest line or sided with Prince Bhelen during the political struggles in Orzammar to get to the ambassador. Slay Gainley and return to Master Ignacio in the Gnawed Noble when the deed is done.

*** The Ransom ***

Type: Combat

Start: Master Ignacio

Destination: Ransom Drop Location

Task: Assassinate Captain Chase and his men

Quest Tips: You must have completed all the other Antivan Crows' quests before you can undertake this one. Head to the Ransom Drop Location on the Denerim city map. Captain Chase and his men are holding a child hostage, and you're showing up with other Crows to take them out. As soon as you approach Captain Chase, the other Crows attack and it's a giant free-for-all. Don't get caught in the middle or you get flanked easily. Stay near the entrance and pull enemies to you. Don't worry so much about the Crows; the guild has more.

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