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Dragon Age: Origins eGuide
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Contents

  • Maps
    • Ferelden
      • Map of Ferelden
    • Dwarf Commoner
      • Dust Town
      • Commons
      • Tapster's Tavern
      • Beraht's Shop
      • Proving Grounds (Dwarf Commoner)
      • Beraht's Hide
    • Dwarf Noble
      • Ozammer Royal Palace
      • Diamond Quarter
      • Proving Grounds (Dwarf Noble)
      • Ruined Thaig
      • Outskirts
    • City Elf
      • Alienage
      • Arl of Denerim's Estate (Exterior)
      • Arl of Denerim's Estate (Interior)
    • Dalish Elf
      • Forest Clearing
      • Elven Ruins
      • Dalish Elf Camp
      • Return to Forest Clearing
      • Return to the Elven Ruins
      • Return to Dalish Elf Camp
    • Human Mage Origin
      • The Harrowing
      • The Circle Tower (Human Mage Origin)
      • The Repository
    • Human Noble Origin
      • Castle Cousland By Day
      • Castle Cousland (Night)
    • Ostagar
      • King's Camp
      • Korcari Wilds
      • Return to King's Camp
      • The Tower of Ishal
    • Lothering
      • Lothering
      • Lothering Chantry
      • Dane's Refuge
  • Essentials
    • Basics
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Race
      • Class
      • Skills, Talents, and Specializations
      • Items
      • Combat
      • The Map
      • The Codex
      • Making choices
    • Character Generation
      • Gender and Race
      • Class
      • Specializations
      • Appearance and Voice
      • Attributes
      • Origin Stories
    • The Classes
      • Levelling
      • Skills
      • The Warrior: Strengths
      • The Warrior: Attributes
      • The Warrior: Skills & Talents
      • The Warrior: Weapons
      • The Warrior: Talent Tables
      • The Warrior: Specializations
      • The Warrior: Character Builds
      • The Mage: Strengths
      • The Mage: Attributes
      • The Mage: Skills & Spells
      • The Mage: Schools & Gear
      • The Mage: Talent Tables
      • The Mage: Specializations
      • The Mage: Character Builds
      • The Rogue: Strengths
      • The Rogue: Attributes
      • The Rogue: Skills & Talents
      • The Rogue: Schools & Gear
      • The Rogue: Talent Tables
      • The Rogue: Specializations
      • The Rogue: Character Builds
    • The Party
      • Buddy Basics
      • Group Dynamics
      • Dealing with Threat
      • Healing
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Alistair
      • Leliana
      • Morrigan
      • Oghren
      • Shale (DLC Only)
      • Wynne
      • Zevran
      • Dog
      • Loghain Mac Tir
      • Sten
    • Supporting Cast
      • NPCs
    • Traveler's Guide
      • Thedas
      • History
      • Ferelden Society
      • Life In Fereldan
      • Fereldan Timeline
      • People of Ferelden
      • Elsewhere
        • Geography
    • Equipment
      • Equipment Basics
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Rune Enchanting
      • Crafting
      • Usable Items
      • Gifts
      • Downloadable Content Items
    • Races
      • Elves
    • The Bestiary
      • The Monster Manual
    • Encounters
      • World Encounters
      • Plot Encounters
      • Random Encounters
  • Walkthrough
    • Walkthrough
      • Tour of Ferelden
      • Essential Locations
      • Dwarf Commoner Origin
      • Dwarf Noble Origin
      • City Elf Origin
      • Dalish Elf Origin
      • Mage Origin
      • Human Noble Origin
      • Ostagar
      • Lothering
      • Broken Circle
      • Arl of Redcliffe
      • Urn of Sacred Ashes
      • Paragon of Her Kind
      • Nature of the Beast
      • The Landsmeet
      • The Final Onslaught
      • Warden's Keep (DLC Only)
      • The Stone Prisoner (DLC only)
    • Side Quests
      • Blackstone Irregulars
      • Brecilian Forest
      • Chanter's Board
      • The Circle of Magi
      • Denerim
      • Favors for Certain Interested Parties
      • Korcari Wilds
      • The Mages' Collective
      • Orzammar
      • Ostagar
      • Party Camp
      • Redcliffe
      • Warden's Keep (DLC Only)
      • Wide Open World
    • Achievements and Trophies
      • PC Achievements
      • Console Achievements
  • DLC
    • Companions
      • Shale
    • Warden's Keep
      • Walkthrough
    • The Stone Prisoner
      • Walkthrough

Dragon Age: Origins Guide › Essentials › Character Generation

Gender and Race

Character Generation

Entering the world of Ferelden is unlike any experience you’ve had before in a role-playing game. There are six distinct origin stories to play through at the start of the game, separately determined by your race/class combination and your background choice.

Sure, it’s important to pick your race and class based on the bonuses to your attributes and the talents/spells you’ll eventually learn, but it’s more important to select a race/class/background that fits your play style.

Do you want to bust heads in the middle of countless darkspawn? A warrior is the class for you. Love to sling powerful spells? Mage sounds like a good bet.

Hungry for extra treasure and the protection of shadowy corners? A rogue fits your needs. Of course, you can make several characters if you like, though you want to be happy in your adventures with them.

First you choose your gender, male or female; it's cosmetic and has only small bearings on the story regarding romantic encounters.

Next, select one of three races: human, elf, or dwarf. Humans and elves have access to all three classes. Dwarves do not have access to the mage class.

Humans gain versatility across the board: +1 strength, +1 dexterity, +1 magic, and +1 cunning.

Elf bonuses tend toward the mage class: +2 magic, +2 willpower.

Dwarves give fighting bonuses: +1 strength, +1 dexterity, +2 constitution. Due to their natural magic resistance (and reason a dwarf cannot be a mage), a dwarf character gains a 10 percent chance to resist hostile magic.

If you enjoy maximizing your character's stats from the start, pick a race whose bonuses complement your career choice.

Note

Your race selection has a major impact on your origin story. Elves and dwarves have access to two unique origin stories; humans have access to one unique origin story, and they share the mage origin story with the elves. Race also affects how certain NPCs interact with you in the game.

Warrior

Attributes

Human

Elf

Dwarf

Class Bonus

Human Bonus

Elf Bonus

Dwarf Bonus

Strength

15

14

15

4

1

—

1

Dexterity

14

13

14

3

1

—

1

Willpower

10

12

10

—

—

2

—

Magic

11

12

10

—

1

2

—

Cunning

11

10

10

—

1

—

—

Constitution

13

13

15

3

—

—

2

Mage

Attributes

Human

Elf

Dwarf

Class Bonuses

Human Bonuses

Elf Bonuses

Dwarf Bonuses

Strength

11

10

—

—

1

—

1

Dexterity

11

10

—

—

1

—

1

Willpower

14

16

—

4

—

2

—

Magic

16

17

—

5

1

2

—

Cunning

12

11

—

1

1

—

—

Constitution

10

10

—

—

—

—

2

Rogue

Attributes

Human

Elf

Dwarf

Class Bonuses

Human Bonuses

Elf Bonuses

Dwarf Bonuses

Strength

11

10

11

—

1

—

1

Dexterity

15

14

15

4

1

—

1

Willpower

12

14

12

2

—

2

—

Magic

11

12

10

—

1

2

—

Cunning

15

14

14

4

1

—

—

Constitution

10

10

12

—

—

—

2

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