Prima Games eGuides Dragon Age: Origins eGuide

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Dragon Age: Origins eGuide Essentials The Classes

The Warrior: Talent Tables

Warrior School

Chain Name Prerequisite Description Cost (mana/stamina) Upkeep (mana/stamina) Fatigue (% mana/stamina) Ranged Cooldown (sec.) Area of Effect Radius (ft.)
Chain 1 Powerful Strength 10 Through training and hard work, the warrior has gained greater health and reduced the fatigue penalty for wearing armor. 0 0 0 No 0 0
Threaten Str 14, Level 4 The warrior adopts a challenging posture that increases enemy hostility with each melee attack, drawing them away from other allies while this mode is active. 0 35 2 No 15 0
Bravery Strength 20, Level 8 The warrior's unwavering courage grants bonuses to damage, physical resistance, and mental resistance, as well as a bonus to critical chance that increases proportionally to the number of enemies above two that the warrior is engaging. 0 0 0 No 0 0
Death Blow Strength 25, Level 12 Each time the warrior fells an enemy, the end of the battle seems closer at hand, restoring a portion of the warrior's stamina. 0 0 0 No 0 0
Chain 2 Precise Striking Dexterity 10 The warrior tries to make each attack count, sacrificing attack speed for a bonus to attack as well as an increased chance to score critical hits for as long as this mode is active. 0 40 5 No 15 0
Taunt Strength 14, Level 4 A mocking bellow catches the attention of nearby foes, increasing their hostility toward the warrior. Frightening Appearance increases the effect. 40 0 0 No 20 10
Disengage Dexterity 18, Level 8 A relaxed position makes the warrior seem less threatening, reducing the hostility of nearby enemies, who may seek other targets instead. 10 0 0 No 10 10
Perfect Striking Strength 22, Level 12 The warrior focuses on precision, gaining a massive attack bonus for a moderate time. 60 0 0 No 30 0

Dual Weapon School

Chain Name Prerequisite Description Cost (mana/stamina) Upkeep (mana/stamina) Fatigue (% mana/stamina) Ranged Cooldown (sec.) Area of Effect Radius (ft.)
Chain 1 Dual
Striking
Dexterity 12 When in this mode, the character strikes with both weapons simultaneously. Attacks cause more damage, but the character cannot inflict regular critical hits or backstabs. 0 50 5 No 10 0
Riposte Dexterity 16 The character strikes at a target once, dealing normal damage, as well as stunning the opponent unless it passes a physical resistance check. The character then strikes with the other weapon, generating a critical hit if the target was stunned. 40 0 0 No 20 0
Cripple Dexterity 22 The character strikes low at a target, gaining a momentary attack bonus and hitting critically if the attack connects, while crippling the target with penalties to movement speed, attack, and defense unless it passes a physical resistance check. 35 0 0 No 30 0
Punisher Dexterity 28 The character makes three blows against a target, dealing normal damage for the first two strikes and generating a critical hit for the final blow, if it connects. The target may also suffer penalties to attack and defense, or be knocked to the ground. 50 0 0 No 40 0
Chain 2 Dual-Weapon Sweep Dexterity 12 The character sweeps both weapons in a broad forward arc, striking nearby enemies with one or both weapons and inflicting significantly more damage than normal. 20 0 0 No 15 2
Flurry Dexterity 18 The character lashes out with a flurry of three blows, dealing normal combat damage with each hit. 40 0 0 No 20 0
Momentum Dexterity 24 The character has learned to carry one attack through to the next, increasing attack speed substantially. This mode consumes stamina quickly, however. 0 60 5 No 30 0
Whirlwind Dexterity 30 The character flies into a whirling dance of death, striking out at surrounding enemies with both weapons. Each hit deals normal combat damage. 40 0 0 No 40 2
Chain 3 Dual-Weapon Training Dexterity 12 The character has become more proficient fighting with two weapons, and now deals closer to normal damage bonus with the off-hand weapon. 0 0 0 No 0 0
Dual-Weapon Finesse Dexterity 16 The character is extremely skilled at wielding a weapon in each hand, gaining bonuses to attack and defense. 0 0 0 No 0 0
Dual-Weapon Expert Dexterity 26 The character has significant experience with two-weapon fighting, gaining a bonus to critical chance, as well as a possibility with each hit to inflict bleeding lacerations that continue to damage a target for a time. 0 0 0 No 0 0
Dual-Weapon Mastery Dexterity 36 Only a chosen few truly master the complicated art of fighting with two weapons. The character is now among that elite company, able to wield full-sized weapons in both hands. Stamina costs for all dual-weapon talents are also reduced. 0 0 0 No 0 0

Archery School

Chain Name Prerequisite Description Cost (mana/stamina) Upkeep (mana/stamina) Fatigue (% mana/stamina) Ranged Cooldown (sec.) Area of Effect Radius (ft.)
Chain 1 Melee Archer Dexterity 12 Experience fighting in tight quarters has taught the archer to fire without interruption, even when being attacked. 0 0 0 No 0 0
Aim Dexterity 16 The archer carefully places each shot for maximum effect while in this mode. This decreases rate of fire but grants bonuses to attack, damage, armor penetration, and critical chance. Master Archer further increases these bonuses. 0 35 5 No 10 0
Defensive Fire Dexterity 22 While active, the archer changes stance, receiving a bonus to defense but slowing the rate of fire. With the Master Archer talent, the defense bonus increases. 0 40 5 No 15 0
Master Archer Dexterity 28 Deadly with both bows and crossbows, master archers receive additional benefits when using Aim, Defensive Fire, Crippling Shot, Critical Shot, Arrow of Slaying, Rapid Shot, and Shattering Shot. This talent also eliminates the penalty to attack speed when wearing heavy armor, although massive armor still carries the penalty. 0 0 0 No 0 0
Chain 2 Pinning Shot Dexterity 12 A shot to the target's legs disables the foe, pinning the target in place unless it passes a physical resistance check, and slowing movement speed otherwise. 20 0 0 Yes 15 0
Crippling Shot Dexterity 16 A carefully aimed shot hampers the target's ability to fight by reducing attack and defense if it hits, although the shot inflicts only normal damage. The Master Archer talent adds an attack bonus while firing the Crippling Shot. 25 0 0 Yes 10 0
Critical Shot Dexterity 21 Finding a chink in the target's defenses, the archer fires an arrow that, if aimed correctly, automatically scores a critical hit and gains a bonus to armor penetration. The Master Archer talent increases the armor penetration bonus. 40 0 0 Yes 10 0
Arrow of Slaying Dexterity 30 The archer generates an automatic critical hit if this shot finds its target, although high-level targets may be able to ignore the effect. The archer suffers reduced stamina regeneration for a time. Master Archer adds an extra attack bonus. 80 0 0 Yes 60 0
Chain 3 Rapid Shot Dexterity 12 Speed wins out over power while this mode is active, as the archer fires more rapidly but without any chance of inflicting regular critical hits. Master Archer increases the rate of fire further still. 0 35 5 No 30 0
Shattering Shot Dexterity 16 The archer fires a shot designed to open up a weak spot in the target's armor. The shot deals normal damage if it hits and imposes an armor penalty on the target. Master Archer increases the target's armor penalty. 25 0 0 Yes 15 0
Suppressing Fire Dexterity 24 When this mode is active, the archer's shots hamper foes. Each arrow deals regular damage and also encumbers the target with a temporary penalty to attack. This penalty can be applied multiple times. 0 60 5 No 10 0
Scattershot Dexterity 27 The archer fires a single arrow that automatically hits, stunning the target and dealing normal damage. The arrow then shatters, hitting all nearby enemies with the same effect. 50 0 0 Yes 40 0

Weapons and Shield School

Chain Name Prerequisite Description Cost (mana/stamina) Upkeep (mana/stamina) Fatigue (% mana/stamina) Ranged Cooldown (sec.) Area of Effect Radius (ft.)
Chain 1 Shield Bash Strength 11 The character shield-bashes a target, dealing normal damage as well as knocking the target off its feet unless it passes a physical resistance check. Shield Mastery doubles the strength bonus for this attack. 25 0 0 No 20 0
Shield Pummel Strength 15 The character follows up an attack with two hits from the shield, dealing normal damage with each attack. If the target fails a physical resistance check, it is stunned. Shield Mastery doubles the character's strength bonus for each strike. 30 0 0 No 20 0
Overpower Strength 25 The character lashes out with the shield three times. The first two hits inflict normal damage. The last strike is a critical hit if it connects, knocking the target down unless it passes a physical resistance check. Shield Mastery increases the damage. 30 0 0 No 20 0
Assault Strength 32 The character quickly strikes a target four times, but dealing reduced damage with each hit. If the character has Shield Mastery, the damage from each hit increases. 40 0 0 No 20 0
Chain 2 Shield Block Dexterity 10 Practice fighting with a shield improves the character's guard. Enemies can no longer flank the character on the shield-carrying side. 0 0 0 No 0 0
Shield Cover Dexterity 16 While in this mode, the warrior's shield provides a greater chance of deflecting missile attacks. Shield Mastery increases this bonus further. 0 20 5 No 15 0
Shield Tactics Dexterity 20 The character is proficient enough with a shield to defend from all angles, so that attackers no longer benefit from flanking strikes. 0 0 0 No 0 0
Shield Mastery Dexterity 26 The character has mastered the use of the shield for both offense and defense, and receives additional benefits when using Shield Bash, Shield Pummel, Assault, Overpower, Shield Defense, Shield Wall, and Shield Cover. 0 0 0 No 0 0
Chain 3 Shield Defense Strength 11 While this mode is active, the character drops into a defensive stance that favors the shield, gaining a bonus to defense and an increased chance to shrug off missile attacks, but taking a penalty to attack. With Shield Balance, the attack penalty is reduced. With Shield Expertise, the defense bonus increases. With Shield Mastery, the defense bonus increases further. 0 35 5 No 5 0
Shield Balance Strength 14 The character has learned to compensate for the weight of a shield in combat and no longer suffers an attack penalty while using Shield Defense. 0 0 0 No 0 0
Shield Wall Strength 20 In this mode, the character's shield becomes nearly a fortress, adding a significant bonus to armor and a greater likelihood of shrugging off missile attacks, but at the cost of reduced damage. Shield Expertise makes the character immune to direct knockdown attacks while in this mode, and Shield Mastery gives a bonus to defense. 0 55 5 No 15 0
Shield Expertise Strength 26 The character's experience using a shield in combat has made certain abilities more efficient, increasing the defense bonus for Shield Defense and making the character immune to direct knockdown attacks while using Shield Wall. 0 0 0 No 0 0

Two Handed School

Chain Name Prerequisite Description Cost (mana/stamina) Upkeep (mana/stamina) Fatigue (% mana/stamina) Ranged Cooldown (sec.) Area of Effect Radius (ft.)
Chain 1 Mighty Blow Strength 15 The character puts extra weight and effort behind a single strike, gaining a bonus to attack. If it hits, the blow deals critical damage and imposes a penalty to movement speed unless the target passes a physical resistance check. 40 0 0 No 20 0
Powerful Swings Strength 21 While in this mode, the character puts extra muscle behind each swing, gaining a bonus to damage but suffering penalties to attack and defense. Two-Handed Strength reduces the penalties to attack and defense. 0 30 5 No 10 0
Two-Handed Strength Strength 28 The character has learned to wield two-handed weapons more effectively, reducing the penalties to attack and defense from Powerful Swings. 0 0 0 No 0 0
Two-Handed Sweep Strength 36, Level 10 The character swings a two-handed weapon through enemies in a vicious arc, dealing normal damage to those it hits and knocking them down unless they pass a physical resistance check. 40 0 0 No 20 3
Chain 2 Pommel Strike Strength 12 Instead of going for the fatal attack an enemy expects, the player strikes out with a weapon's blunt end, knocking the opponent to the ground unless it passes a physical resistance check. 20 0 0 No 10 0
Indomitable Strength 20 Through sheer force of will, the character remains in control on the battlefield, gaining a slight increase to attack damage while being immune to stun or knock down effects for the duration of this mode. 0 60 5 No 30 0
Stunning Blows Strength 28 The character's fondness for massive two-handed weapons means that each attack offers a chance to stun the opponent due to the sheer weight behind the blow. 0 0 0 No 0 0
Critical Strike Strength 34 The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough. 40 0 0 No 60 0
Chain 3 Sunder Arms Strength 18 The character attempts to hinder a target's ability to fight back, rather than going directly for a killing blow. Unless the target passes a physical resistance check, it suffers a penalty to attack for a short time. 25 0 0 No 10 0
Shattering Blows Strength 23 The character is as adept at destruction as at death and gains a large damage bonus against golems and other constructs. 0 0 0 No 0 0
Sunder Armor Strength 28, Level 10 The character aims a destructive blow at the target's armor or natural defenses. The attack deals normal damage, but also damages the armor unless the target passes a physical resistance check. 40 0 0 No 20 0
Destroyer Strength 40, Level 14 Few can stand against the savage blows of a destroyer. Every attack sunders the target's armor, reducing its effectiveness for a short time. The effects of multiple blows are not cumulative. 0 0 0 No 0 0

Power of Blood School (DLC only)

Chain Name Prerequisite Description Cost (mana/stamina) Upkeep (mana/stamina) Fatigue (% mana/stamina) Ranged Cooldown (sec.) Area of Effect Radius (ft.)
Chain 1 Blood Thirst None The warrior's own tainted blood spills in sacrifice, increasing movement speed, attack speed, and critical hit chance. For as long as the mode is active, however, the warrior suffers greater damage and continuously diminishing health. 30 30 5 No 5 0
Blood Fury None The warrior sprays tainted blood in order to knock back nearby enemies, which they may resist by passing a physical resistance check. The gush of blood, however, results in a loss of personal health. 30
&
40*
0 0 No 10 5