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Dragon Age: Origins eGuide
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Contents

  • Maps
    • Ferelden
      • Map of Ferelden
    • Dwarf Commoner
      • Dust Town
      • Commons
      • Tapster's Tavern
      • Beraht's Shop
      • Proving Grounds (Dwarf Commoner)
      • Beraht's Hide
    • Dwarf Noble
      • Ozammer Royal Palace
      • Diamond Quarter
      • Proving Grounds (Dwarf Noble)
      • Ruined Thaig
      • Outskirts
    • City Elf
      • Alienage
      • Arl of Denerim's Estate (Exterior)
      • Arl of Denerim's Estate (Interior)
    • Dalish Elf
      • Forest Clearing
      • Elven Ruins
      • Dalish Elf Camp
      • Return to Forest Clearing
      • Return to the Elven Ruins
      • Return to Dalish Elf Camp
    • Human Mage Origin
      • The Harrowing
      • The Circle Tower (Human Mage Origin)
      • The Repository
    • Human Noble Origin
      • Castle Cousland By Day
      • Castle Cousland (Night)
    • Ostagar
      • King's Camp
      • Korcari Wilds
      • Return to King's Camp
      • The Tower of Ishal
    • Lothering
      • Lothering
      • Lothering Chantry
      • Dane's Refuge
  • Essentials
    • Basics
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Race
      • Class
      • Skills, Talents, and Specializations
      • Items
      • Combat
      • The Map
      • The Codex
      • Making choices
    • Character Generation
      • Gender and Race
      • Class
      • Specializations
      • Appearance and Voice
      • Attributes
      • Origin Stories
    • The Classes
      • Levelling
      • Skills
      • The Warrior: Strengths
      • The Warrior: Attributes
      • The Warrior: Skills & Talents
      • The Warrior: Weapons
      • The Warrior: Talent Tables
      • The Warrior: Specializations
      • The Warrior: Character Builds
      • The Mage: Strengths
      • The Mage: Attributes
      • The Mage: Skills & Spells
      • The Mage: Schools & Gear
      • The Mage: Talent Tables
      • The Mage: Specializations
      • The Mage: Character Builds
      • The Rogue: Strengths
      • The Rogue: Attributes
      • The Rogue: Skills & Talents
      • The Rogue: Schools & Gear
      • The Rogue: Talent Tables
      • The Rogue: Specializations
      • The Rogue: Character Builds
    • The Party
      • Buddy Basics
      • Group Dynamics
      • Dealing with Threat
      • Healing
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Alistair
      • Leliana
      • Morrigan
      • Oghren
      • Shale (DLC Only)
      • Wynne
      • Zevran
      • Dog
      • Loghain Mac Tir
      • Sten
    • Supporting Cast
      • NPCs
    • Traveler's Guide
      • Thedas
      • History
      • Ferelden Society
      • Life In Fereldan
      • Fereldan Timeline
      • People of Ferelden
      • Elsewhere
        • Geography
    • Equipment
      • Equipment Basics
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Rune Enchanting
      • Crafting
      • Usable Items
      • Gifts
      • Downloadable Content Items
    • Races
      • Elves
    • The Bestiary
      • The Monster Manual
    • Encounters
      • World Encounters
      • Plot Encounters
      • Random Encounters
  • Walkthrough
    • Walkthrough
      • Tour of Ferelden
      • Essential Locations
      • Dwarf Commoner Origin
      • Dwarf Noble Origin
      • City Elf Origin
      • Dalish Elf Origin
      • Mage Origin
      • Human Noble Origin
      • Ostagar
      • Lothering
      • Broken Circle
      • Arl of Redcliffe
      • Urn of Sacred Ashes
      • Paragon of Her Kind
      • Nature of the Beast
      • The Landsmeet
      • The Final Onslaught
      • Warden's Keep (DLC Only)
      • The Stone Prisoner (DLC only)
    • Side Quests
      • Blackstone Irregulars
      • Brecilian Forest
      • Chanter's Board
      • The Circle of Magi
      • Denerim
      • Favors for Certain Interested Parties
      • Korcari Wilds
      • The Mages' Collective
      • Orzammar
      • Ostagar
      • Party Camp
      • Redcliffe
      • Warden's Keep (DLC Only)
      • Wide Open World
    • Achievements and Trophies
      • PC Achievements
      • Console Achievements
  • DLC
    • Companions
      • Shale
    • Warden's Keep
      • Walkthrough
    • The Stone Prisoner
      • Walkthrough

Dragon Age: Origins Guide › Essentials › Equipment

Equipment Basics

Everyone loves decking a character out in the fanciest armor or most vicious sword. Each upgrade is another step on the path toward adventuring godhood. After all, you can’t be the ultimate veteran without the best gear that merchants and monsters have to offer.

All adventurers need good weapons, helmets, gloves, chest pieces, boots, and various accessories. Magical or otherwise, these items bulk up your defense, improve attribute scores, and possibly give you special powers.

Whatever you don’t fit in your character equipment slots goes into your party inventory, which you can draw from with any character.

Tip

Companions back at party camp can hold onto items as well. If you don’t have enough space in your inventory to store everything, load up your extra companions.

Weapon and Armor Materials

When purchasing weapons and armor from vendors or upgrading from monster drops or treasure finds, pay close attention to the items’ material types. The game breaks items down into seven different tiers in several different materials.

For example, tier 1 iron won’t provide as much damage or damage reduction as the tier 4 veridium. In general, a higher tier means a better item, if you have the requirements to use it. However, some items may hold special bonuses that override the tier system.

If, for example, you’re a warrior and find a tier 5 weapon with bonuses to cunning, you may want to hold on to your old tier 3 weapon with its strength bonus. Most of your equipment comes from vendors, monsters, or treasure; however, you can also find very special items as you unlock codex entries and complete side quests.

You can find the full set of the durable Legion of the Dead armor, for example, in the Dead Trenches during Orzammar’s “The Dead Caste” side quest. Check your codex “Items” and “Quest-Related” entries any time they update for clues on where to find these treasured items.

Metals

Material Type

Damage Modifier

Armor Modifier

Iron (Tier 1)

1

1

Grey Iron (Tier 2)

1.1

1.2

Steel (Tier 3)

1.2

1.4

Veridium (Tier 4)

1.3

1.6

Red Steel (Tier 5)

1.4

1.8

Silverite (Tier 6)

1.5

2.1

Dragonbone (Tier 7)

1.6

2.5

Woods

Material Type

Damage Modifier

Armor Modifier

Elm (Tier 1)

1

1

Ash (Tier 2)

1.1

1

Yew (Tier 3)

1.2

1.33

Whitewood (Tier 4)

1.3

1.66

Ironbark (Tier 5)

1.4

2

Sylvanwood (Tier 6)

1.5

2.33

Dragonthorn (Tier 7)

1.6

2.66

Leathers

Material Type

Damage Modifier

Armor Modifier

Rough Hide (Tier 1)

1

1

Cured Hide (Tier 2)

1.1

1.33

Leather (Tier 3)

1.2

1.66

Hardened Leather (Tier 4)

1.3

2

Reinforced Leather (Tier 5)

1.4

2.33

Inscribed Leather (Tier 6)

1.5

2.66

Drakeskin (Tier 7)

1.6

3

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