Prima Games eGuides
primagames.com Browse Redeem a code Help
Dragon Age: Origins eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Maps
    • Ferelden
      • Map of Ferelden
    • Dwarf Commoner
      • Dust Town
      • Commons
      • Tapster's Tavern
      • Beraht's Shop
      • Proving Grounds (Dwarf Commoner)
      • Beraht's Hide
    • Dwarf Noble
      • Ozammer Royal Palace
      • Diamond Quarter
      • Proving Grounds (Dwarf Noble)
      • Ruined Thaig
      • Outskirts
    • City Elf
      • Alienage
      • Arl of Denerim's Estate (Exterior)
      • Arl of Denerim's Estate (Interior)
    • Dalish Elf
      • Forest Clearing
      • Elven Ruins
      • Dalish Elf Camp
      • Return to Forest Clearing
      • Return to the Elven Ruins
      • Return to Dalish Elf Camp
    • Human Mage Origin
      • The Harrowing
      • The Circle Tower (Human Mage Origin)
      • The Repository
    • Human Noble Origin
      • Castle Cousland By Day
      • Castle Cousland (Night)
    • Ostagar
      • King's Camp
      • Korcari Wilds
      • Return to King's Camp
      • The Tower of Ishal
    • Lothering
      • Lothering
      • Lothering Chantry
      • Dane's Refuge
  • Essentials
    • Basics
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Race
      • Class
      • Skills, Talents, and Specializations
      • Items
      • Combat
      • The Map
      • The Codex
      • Making choices
    • Character Generation
      • Gender and Race
      • Class
      • Specializations
      • Appearance and Voice
      • Attributes
      • Origin Stories
    • The Classes
      • Levelling
      • Skills
      • The Warrior: Strengths
      • The Warrior: Attributes
      • The Warrior: Skills & Talents
      • The Warrior: Weapons
      • The Warrior: Talent Tables
      • The Warrior: Specializations
      • The Warrior: Character Builds
      • The Mage: Strengths
      • The Mage: Attributes
      • The Mage: Skills & Spells
      • The Mage: Schools & Gear
      • The Mage: Talent Tables
      • The Mage: Specializations
      • The Mage: Character Builds
      • The Rogue: Strengths
      • The Rogue: Attributes
      • The Rogue: Skills & Talents
      • The Rogue: Schools & Gear
      • The Rogue: Talent Tables
      • The Rogue: Specializations
      • The Rogue: Character Builds
    • The Party
      • Buddy Basics
      • Group Dynamics
      • Dealing with Threat
      • Healing
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Alistair
      • Leliana
      • Morrigan
      • Oghren
      • Shale (DLC Only)
      • Wynne
      • Zevran
      • Dog
      • Loghain Mac Tir
      • Sten
    • Supporting Cast
      • NPCs
    • Traveler's Guide
      • Thedas
      • History
      • Ferelden Society
      • Life In Fereldan
      • Fereldan Timeline
      • People of Ferelden
      • Elsewhere
        • Geography
    • Equipment
      • Equipment Basics
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Rune Enchanting
      • Crafting
      • Usable Items
      • Gifts
      • Downloadable Content Items
    • Races
      • Elves
    • The Bestiary
      • The Monster Manual
    • Encounters
      • World Encounters
      • Plot Encounters
      • Random Encounters
  • Walkthrough
    • Walkthrough
      • Tour of Ferelden
      • Essential Locations
      • Dwarf Commoner Origin
      • Dwarf Noble Origin
      • City Elf Origin
      • Dalish Elf Origin
      • Mage Origin
      • Human Noble Origin
      • Ostagar
      • Lothering
      • Broken Circle
      • Arl of Redcliffe
      • Urn of Sacred Ashes
      • Paragon of Her Kind
      • Nature of the Beast
      • The Landsmeet
      • The Final Onslaught
      • Warden's Keep (DLC Only)
      • The Stone Prisoner (DLC only)
    • Side Quests
      • Blackstone Irregulars
      • Brecilian Forest
      • Chanter's Board
      • The Circle of Magi
      • Denerim
      • Favors for Certain Interested Parties
      • Korcari Wilds
      • The Mages' Collective
      • Orzammar
      • Ostagar
      • Party Camp
      • Redcliffe
      • Warden's Keep (DLC Only)
      • Wide Open World
    • Achievements and Trophies
      • PC Achievements
      • Console Achievements
  • DLC
    • Companions
      • Shale
    • Warden's Keep
      • Walkthrough
    • The Stone Prisoner
      • Walkthrough

Dragon Age: Origins Guide › Essentials › Companions

Dog

You gain your Mabari war dog in one of two ways: 1) a small side quest in the Human Noble origin story; or 2) talk to the Kennel Master in Ostagar and complete the "Mabari Hound" side quest.

If you choose to ignore these side quests, you won't have the dog in your party for the rest of the game. When the Mabari war dog first joins the party, you can name him whatever you like (for purposes of the guide we'll call him "Dog").

There may be better warriors to take in your party, but he is a tough combatant, and you don't have to worry about approval rating with him: Dog is always 100 percent loyal.

Dog at a Glance

Starting Attributes

  • Strength: 21
  • Wilpower: 13
  • Cunning: 10
  • Dexterity: 20
  • Magic: 10
  • Constitution: 18

Class : Warrior

Recommended Build: DPSer

Dog may be limited with gear and abilities, so other warriors, such as Alistair, will make better tanks, but he can deal decent damage with those canine teeth.

Starting Talents

  • Dog: Growl, Dread Howl, Fortitude, Charge

Location

Castle Cousland or Ostagar

Unlock Condition

Side quests in the Human Noble origin story or Ostagar unlock your Mabari friend.

Tip

Ask Dog to fetch things in every area of the game. Sometimes he'll bring back some strange things...

Combat Advice

Even though his Dog talents are few, they can pack a punch in combat. Don't underestimate them, especially because they have no attribute or level restrictions.

Dread Howl delays nearby enemies with an AoE stun; Combat Training boosts critical chance, attack, and armor; and Overwhelm puts targets on the ground and deals a series of hits.

Shred is vicious, dealing an automatic critical strike on a successful hit and bleed damage over time. When you reach Nemesis, Dog gains bonuses to health and health regeneration; he can now absorb a ton of damage.

Dog should follow your party tank's lead and deal DPS to the mobs. Attack from the side or rear for maximum effectiveness, and, as you may expect from a dog, he makes the perfect bodyguard to protect weaker party members.

Alas, because other warriors have so many more talents and so many more equipment slots, Dog can be outstripped in the long run by veteran warriors. Early in your career, though, he's very useful as a second warrior.

Equipment

Dog's only equipment is kaddis (battle tattoos) and a dog collar. There are many different types to be found in stores and loot across the game, each offering different increases to his abilities and defenses.

Dialogue Choices

The only plot-specific dialogue Dog has outside of the Human Noble origin is in the Fade. Other companions can have conversations with Dog if you talk to him in camp, but he doesn't have any self-initiated dialogues in camp.

Gifts

Simply put: Dog loves bones. You can give other companions a small approval bump with one of the game's bones - and yes, Dog doesn't need to be any more loyal than he is - but can you really do that to the poor beast?

Gift

Found In

Location

Beef Bone

Sacks / Chest

Ostagar / Templar's Quarters in Circle Tower

Lamb Bone

Chest

Castle Redcliffe: Main Floor

Large Bone

Corpse

Village Store (Haven)

Ox Bone

Rubble

West Brecilian Forest

Veal Bone

Chest

Run-down Apartments (Denerim Alienage)

Highlights

  • Dog gets a health boost if you ask him to clean up your gore.
  • Dog will bring you random objects if you ask him if he sees something interesting; some of them can be used as gifts to other companions. Once he brings you a child. Once he brings you cake. Have fun with it.
  • Because he has been "imprinted" on you, Dog will always love you 100 percent, no matter what. Thus, gifts are unnecessary, but he'll be grateful nonetheless.
  • If you pet Dog, sometimes he'll roll around in the dirt. It's adorable.
  • Dog gets different reactions from different companions. Be sure to start conversations with Dog in camp from time to time for some surprises.

Keep reading with a free account

The first 3 sections of Dragon Age: Origins are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousZevran NextLoghain Mac Tir