Prima Games eGuides Dragon Age: Origins eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Dragon Age: Origins eGuide Essentials Equipment

Accessories

Belts, amulets, and rings fall into the accessories category, and each provides more magical bonuses to augment your characters' attributes and skills. The Magister's Cinch in the belt slot, for example, reduces hostility and grants a 10 percent bonus to healing effects. Depending on how you want to build up your character, you may opt for the Warden's Oath amulet to provide 2 more constitution points, or a Ring of Faith with its +10 percent fire damage for a Fireball-happy mage. When you receive a new accessory, you may not want to drop it on your main PC each time; think about which party member it benefits the most and give it to them. Giving an item granting extra defense to the tank benefits the party more than giving it to your PC rogue who barely needs it.

Amulets

Name Quality #1 Quality #2 Quality #3 Quality #4 Quality #5
Amulet of Accord Reduces Hostility +10 Physical Resistance
Aneirin's Token +10 Electricity Resistance +10 Nature Resistance +10 Spirit Resistance
Apprentice's Amulet +5 Fire Resistance +5 Cold Resistance +1 Armor
Athras's Pendant +4% Chance to Ignore Hostile Magic
Caridin's Cage +20 Electricity Resistance -1 Cunning
Charm of Flame +5% to Fire Damage
Charm of Still Waters +1 Willpower
Dalish Pendant +10 Nature Resistance
Deadhead Charge +20 Physical Resistance -1 Willpower
Faulty Amulet +20 Mental Resistance +20 Physical Resistance -3 Armor
Gateway Amulet +20 Spirit Resistance -1 Willpower
Halla Horn +10 Mental Resistance
Heart of Witherfang +1 Strength +1 Magic +50 Nature Resistance
Hearthstone Pendant +10 Cold Resistance
Heirloom Necklace +10 Spirit Resistance
Lifedrinker +4 Spellpower Required: Blood Mage
Magister's Shield +6 Defense +4% Chance to Ignore Hostile Magic +6 Defense vs. Missiles -10 Nature Resistance
Mud Idol +10 Cold Resistance
North Ward +20 Mental Resistance -1 Strength
Par Vollen Willstone +2 Willpower
Reflection +1 Constitution +15% to Healing Spells
Sailor's Charm +10 Electricity Resistance
Seeker's Circle +1 Cunning +10 Mental Resistance Required: Leliana
Shaper's Amulet +2 Willpower
Shiver +20 Cold Resistance -1 Dexterity
Silver Cord +5 Spirit Resistance +2% Chance to Ignore Hostile Magic
Smith's Heart +20 Fire Resistance -1 Dexterity
Spirit Charm +10 Fire Resistance
Spirit Ward +10 Spirit Resistance
Temperament +10 Mental Resistance
The Spellward +5 Willpower +2.0 Exploration Health Regeneration +30% Chance to Ignore Hostile Magic +10% Chance to Dodge Attacks +6 Defense vs. Missiles
Varathorn's Amulet +20 Nature Resistance -1 Constitution
Warden's Oath +2 Constitution Required: Player Only
Wildstone Clasp +1 Willpower +10 Mental Resistance Required: Morrigan

Belts

Name Quality #1 Quality #2 Quality #3 Quality #4 Quality #5
Andruil's Blessing +2 to All Attributes +20 Nature Resistance +1.0 Combat Mana
Regeneration
+1.0 Combat Stamina Regeneration +10 Physical Resistance
Archivist's Sash Increased XP from Codex Required: Player Only
Belt of the Magister Lords +3 Spellpower
Borders Yet to Be +2 Willpower Required: Loghain
Buckle of the Winds +3 Defense
Creationist's Cord +10 Fire Resistance +10% to Healing Spells
Dalish Hunter's Belt +0.75 Combat Stamina Regeneration Required: Warrior or Rogue
Dalish Leather Belt +0.75 Combat Stamina Regeneration Required: Warrior or Rogue
Destructionist's Belt +0.5 Combat Mana Regeneration +3 Spellpower Required: Mage
Dwarven Merchant's Belt Increased Monetary Gain
Dwarven Smith's Belt +1 Armor
Dwarven Warrior's Belt +1 Strength +1 Armor
Earthen Cinch +1 Armor +5% to Nature Damage
Elfrope +20 Nature Resistance Required: Warrior or Rogue
Ephemeralist's Belt +1 Spirit Resistance
Fencer's Cinch +4 Attack
Hardy's Belt +1 Constitution
Longbowman's Belt +2% Ranged Critical Chance
Magister's Cinch Reduces Hostility +10% to Healing Spells
Mixed Metal Rounds +2 Dexterity Required: Zevran
One for the Ditch +1 Constitution +10 Physical Resistance Required: Oghren

Ornate Leather Belt +1 Strength
Silver Aron +2 Magic Required: Wynne
Sword Belt +2 Armor Penetration
Swordsman's Girdle +2% Melee Critical Chance

Rings

Name Quality #1 Quality #2 Quality #3 Quality #4 Quality #5
Blood Ring Improves Blood Magic +5% to Spirit Damage Required: Blood Mage
Dalish Battery +10% to Electricity Damage
Dawn Ring +4 Strength -1 Cunning Item Set 4
Dreamsever +10% to Spirit Damage
Dusk Ring +3 Cunning -1 Strength Item Set 4
Ember +5% to Fire Damage
Focus Ring +5% to Spirit Damage
Frostshear +10% to Cold Damage
Golden Ring +1 Constitution
Hailstone +5% to Cold Damage
Iced Band +10 Cold Resistance
Keeper's Ring +1 Dexterity
Key to the City +2 to All Attributes +4% to Ignore Hostile Magic +10% to Healing Spells
Lifegiver +10 Constitution +3.0 Combat Health Regeneration +2.5 Exploration Health Regeneration +3 Armor +20% to Healing Spells
Lloyd's Magic Ring +2 Strength -1 Cunning
Memory Band +1% to Experience
Morrigan's Ring +2 Willpower
Ring of Ages +20 Fire Resistance +20 Cold Resistance +20 Electricity Resistance +20 Nature Resistance +20 Spirit Resistance
Ring of Faith +10% to Fire Damage Required: Mage
Ring of Resistance +1 Willpower +1 Constitution
Ring of Selection +10% to Nature Damage
Ring of Study +1 Magic
Ring of the Warrior +2 Strength +2 Dexterity
Runic Worry Token +1 Willpower +10 Mental Resistance Required: Alistair
Seal of Rat Red +10 Mental Resistance +10 Physical Resistance
Silverleaf +1 Cunning
Spiral Band +5% to Spirit Damage
Surveyor +1 Willpower
Thorn +5% to Nature Damage
Twitch +5% to Electricity Damage

Dog Collars

Name Quality #1 Quality #2 Quality #3 Quality #4 Quality #5
Black Leather Collar +1 Armor Penetration +2 Armor
Blackmetal Torque +6 Attack +6 Armor
Lord's Hunting Jabot +4 Attack +4 Armor
Mabari Dog Chain +2 Armor Penetration +4 Armor
Mabari War Harness +4 Armor Penetration +8 Armor
Pure Bitch Braid +8 Attack +8 Armor
Steel Spiked Collar +3 Armor Penetration +6 Armor
Throwback Harness +2 Attack +2 Armor
Worn Studded Braid +2 Constitution

Dog Warpaint

Name Quality #1 Quality #2 Quality #3 Quality #4 Quality #5
Kaddis of Hakkon
Wintersbreath
+30 Cold Resistance
Kaddis of the Courser +2 Dexterity
Kaddis of the King's Hounds +30 Nature Resistance
Kaddis of the Lady
of the Skies
+30 Physical Resistance
Kaddis of the
Mountain-Father
+20 Nature Resistance +20 Spirit Resistance
Kaddis of the Siege-Breaker +30 Fire Resistance
Kaddis of the Trickster +3 Damage
Warpaint of the Tempest +30 Electricity Resistance
Warpaint of the Vanguard +1.0 Combat Stamina Regeneration
Warpaint of the Waking Sea +0.25 Combat Health Regeneration
Warpaint of the West Hills +9 Defense
Warpaint of the Wolfhound None

Ammo

Name Quality #1 Quality #2 Quality #3 Quality #4 Quality #5
Andraste's Arrows Mage Slayer—Interrupts Spellcasting
Arrow of Filth +3 Nature Damage
Elf-Flight Arrow +6 Attack Chance to Stun
Explosive Bolt +4 Fire Damage
Fire Arrow +2 Fire Damage
Fire Bolt +3 Fire Damage
Ice Arrow +2 Cold Damage
Ice Bolt +3 Cold Damage
Knockback Bolt Chance to Knock Target Back
Sureshot Bolt Massive Damage to Darkspawn