Prima Games eGuides Dragon Age: Origins eGuide

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Dragon Age: Origins Guide Essentials Equipment

Weapons

If your character loves to hack-and-slash, you'll be happy to scrutinize every weapon. Even if you don't jump into the thick of things often, a weapon can still provide valuable bonuses to attributes and special abilities.

What weapon is the right fit for you? First, identify what sort of weapon you want to carry around: a one-handed melee weapon, a two-hander, or a ranged bow or crossbow for distance damage. Next, check out the weapon's tier level; tiers range from tier 1 to tier 7, and generally the higher tier equals more damage and will prove more useful. Compare the weapon's damage score to other weapons you have in your inventory (or on local vendors) and choose the highest damage score if other bonuses don't matter. See the following tables for more details on the different quality levels.

Weapon Tiers

Axes

Tier

Material Damage Armor Penetration Critical Chance Strength Required N/A
1 Iron 6 2 1 11 —
2 Grey Iron 6.6 2.3 1.1 13 —
3 Steel 7.2 2.6 1.2 15 —
4 Veridium 7.8 2.9 1.3 19 —
5 Red Steel 8.4 3.2 1.4 25 —
6 Silverite 9 3.5 1.5 27 —
7 Dragonbone 9.6 4.2 1.6 31 —

Battleaxes

Tier Material Damage Armor Penetration Critical Chance Strength Required N/A
1 Iron 10 3 3 18 —
2 Grey Iron 11 3.45 3.3 20 —
3 Steel 12 3.9 3.6 22 —
4 Veridium 13 4.35 3.9 26 —
5 Red Steel 14 4.8 4.2 32 —
6 Silverite 15 5.25 4.5 34 —
7 Dragonbone 16 6.3 4.8 38 —

Crossbows

Tier Material Damage Armor Penetration Range Critical Chance Strength Required
1 Horn 8 5 40 2 10
2 Ash 8.8 6 42 2.2 12
3 Yew 9.6 7 44 2.4 14
4 Whitewood 10.4 8 46 2.6 18
5 Ironbark 11.2 9 48 2.8 24
6 Sylvanwood 12 10 50 3 26
7 Dragonthorn 12.8 11 52 3.2 30

Daggers

Tier Material Damage Armor Penetration Critical Chance Dexterity Required N/A
1 Iron 4 4 3 10 —
2 Grey Iron 4.4 4.6 3.3 12 —
3 Steel 4.8 5.2 3.6 14 —
4 Veridium 5.2 5.8 3.9 18 —
5 Red Steel 5.6 6.4 4.2 24 —
6 Silverite 6 7 4.5 26 —
7 Dragonbone 6.4 8.4 4.8 30 —

Greatswords

Tier Material Damage Armor Penetration Critical Chance Strength Required N/A
1 Iron 11 3 1.5 18 —
2 Grey Iron 12.1 3.45 1.65 20 —
3 Steel 13.2 3.9 1.8 22 —
4 Veridium 14.3 4.35 1.95 26 —
5 Red Steel 15.4 4.8 2.1 32 —
Tier Material Damage Armor Penetration Critical Chance Strength Required N/A
6 Silverite 16.5 5.25 2.25 34 —
7 Dragonbone 17.6 6.3 2.4 38 —

Longbows

Tier Material Damage Armor Penetration Range Critical Chance Dexterity Required
1 Horn 6 4 35 1 14
2 Ash 6.6 4.8 36.75 1.1 16
3 Yew 7.2 5.6 38.5 1.2 18
4 Whitewood 7.8 6.4 40.25 1.3 22
5 Ironbark 8.4 7.2 42 1.4 28
6 Sylvanwood 9 8 43.75 1.5 30
7 Dragonthorn 9.6 8.8 45.5 1.6 34

Longswords

Tier Material Damage Armor Penetration Critical Chance Strength Required N/A
1 Iron 7 2 2 11 —
2 Grey Iron 7.7 2.3 2.2 13 —
3 Steel 8.4 2.6 2.4 15 —
4 Veridium 9.1 2.9 2.6 19 —
5 Red Steel 9.8 3.2 2.8 25 —
6 Silverite 10.5 3.5 3 27 —
7 Dragonbone 11.2 4.2 3.2 31 —

Maces

Tier Material Damage Armor Penetration Critical Chance Strength Required N/A
1 Iron 5 4 0.5 12 —
2 Grey Iron 5.5 4.6 0.55 14 —
3 Steel 6 5.2 0.6 16 —
4 Veridium 6.5 5.8 0.65 20 —
5 Red Steel 7 6.4 0.7 26 —
6 Silverite 7.5 7 0.75 28 —
7 Dragonbone 8 8.4 0.8 32 —

Mauls

Tier Material Damage Armor Penetration Critical Chance Strength Required N/A
1 Iron 9 7 0.5 18 —
2 Grey Iron 9.9 8.05 0.55 20 —
3 Steel 10.8 9.1 0.6 22 —
4 Veridium 11.7 10.15 0.65 26 —
5 Red Steel 12.6 11.2 0.7 32 —
6 Silverite 13.5 12.25 0.75 34 —
7 Dragonbone 14.4 14.7 0.8 38 —

Shortbows

Tier Material Damage Armor Penetration Range Critical Chance Dexterity Required
1 Horn 5 3 20 1 10
2 Ash 5.5 3.6 21 1.1 12
3 Yew 6 4.2 22 1.2 14
4 Whitewood 6.5 4.8 23 1.3 18
5 Ironbark 7 5.4 24 1.4 24
6 Sylvanwood 7.5 6 25 1.5 26
7 Dragonthorn 8 6.6 26 1.6 30

Staves

Tier Material Damage Armor Penetration Range Spellpower Magic Required
1 Iron 4 20 50 1 16
2 Grey Iron 4.4 23 51.25 2 18
3 Steel 4.8 26 52.5 3 20
4 Veridium 5.2 29 53.75 4 24
5 Red Steel 5.6 32 55 5 30
6 Silverite 6 35 56.25 6 32
7 Dragonbone 6.4 40 57.5 7 36

Unique Weapons

Certain weapons have restrictions, such as Spellweaver, a unique sword crafted for a mage who specializes as an arcane warrior. Sell those if you receive one that nobody in your party can use. Below your damage score, critical chance shows you the likelihood of dealing critical strikes, and armor penetration calculates how much more damage you can punch through armor. Higher values in critical chance and armor penetration can lean you toward one weapon over another that may have a similar damage score.

As you level up, more and more weapons (as well as armor and accessories) will come with attribute bonuses and special abilities. Now you must decide: Do you take the weapon with the greater damage score, or do you choose the weapon with the better bonuses? If you're playing pure DPS, damage may be the most important factor; if your play style is more versatile, bonuses tend to be the way to go. Ideally, you will find a weapon that has the maximum damage score for your level range and great bonuses to power your character up.

Axes

Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Aodh Silverite +3% Melee Critical Chance +20 Fire Resistance -5 Cold Resistance +1 Fire Damage — —
Ash Warrior Axe All Metals +2 Attack — — — — —
Axameter Silverite +2 Damage Lucky +10% Critical Damage +2 Damage vs. Dragons

Axe of the Grey Silverite +3% Melee Critical Chance +4 Armor
Penetration
+3 Damage vs. Darkspawn — — —
Biteback Axe Silverite +3 Armor
Penetration
+15% Critical Damage Required: Rogue No Attribute Requirements — —
Bloodline Red Steel +3 Dexterity +10 Spirit
Resistance
+2 Armor
Penetration
+2 Damage vs. Darkspawn — —
Dal'Thanu All Metals — — — — — —
Darkspawn Waraxe Iron/Grey Iron/Steel +1 Armor
Penetration
-1 Dexterity — — — —
Deygan's Dal'Thanu Veridium +10 Nature
Resistance
+4 Attack — — — —
Everd's Axe Veridium — — — — — —
The Veshialle Dragonbone +2 Strength +5% Melee Critical Chance +1.0 Combat Stamina Regeneration +10% Critical Damage +2 Nature
Damage
—

Battleaxes

Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Axe of the Vashoth Red Steel +1 Strength +2 Willpower +1 Damage — — —
Barbarian Axe All Metals — — — — — —
Dal'Thanaan All Metals — — — — — —
Darkspawn Battleaxe Iron/Grey Iron/Steel +1 Armor
Penetration
-1 Dexterity — — — —
Faith's Edge Silverite +2 Willpower +5% Critical Damage — — — —
Griffon's Beak Silverite Required: Grey Warden Item Set 1 — — — —
Maetashear War Axe Silverite +1 Damage +5% Melee Critical Chance -1 Dexterity — — —

Crossbows

Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Antivan Crossbow All Woods — — — — — —
Darkspawn Crossbow Ash +1 Armor
Penetration
-1 Dexterity — — — —
Dwarven Defender Sylvanwood +3 Dexterity +3 Damage vs. Darkspawn — — — —
Imperium Crossbow Dragonthorn — — — — — —
Nugbane Whitewood +3 Damage




Precision-Geared Recurve Sylvanwood +3 Armor
Penetration
+4 Attack — — — —
Sailor's Crossbow Sylvanwood 0.2s Faster Aim — — — — —

Daggers

Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Beastman's Dagger Red Steel +10% Critical Damage — — — — —
Crow Dagger Iron/Grey Iron/Steel/
Silverite/ Dragonbone
+15% Critical Damage — — — — —
Dar'Misu All Metals — — — — — —
Darkspawn Dagger Iron/Grey Iron/Steel +1 Armor
Penetration
-1 Dexterity — — — —
Enchanted Dagger Grey Iron +4 Attack — — — — —
Fang Veridium +6 Attack — — — — —
Gift of the Grey Silverite +5% Melee Critical Chance — — — — —
Noble's Dagger Grey Iron +1 Electricity Damage — — — — —
The Rose's Thorn Dragonbone +2 Dexterity +1.0 Combat Health
Regeneration
+3 Damage +5% Melee Critical Chance +30% Critical Damage —
Thorn of the Dead Gods Silverite +3 Damage +6 Armor
Penetration
— — — —
Thorn of the Dead Gods Grey Iron +2 Damage +4 Armor
Penetration
— — — —
Thorn of the Dead Gods Steel +1 Damage +2 Armor
Penetration
— — — —
Varathorn's Dar'Misu Veridium +4 Armor
Penetration
+6 Attack — — — —

Greatswords

Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Ageless Silverite Weakens Nearby Darkspawn Messy Kills +2 Damage vs. Darkspawn Increases Hostility and Intimidation +0.25 Combat Stamina Regeneration —
Asala Steel +1 Willpower +3 Armor
Penetration
+12 Attack Required: Sten — —
Balanced Greatsword Iron
— — — — —
Chasind Flatblade Grey Iron +1% Melee Critical Chance +2 Armor
Penetration
— — — —
Darkspawn Greatsword Iron/Grey Iron/Steel +1 Armor
Penetration
-1 Dexterity — — — —
Everd's Greatsword Steel — — — — — —
Magic Greatsword Veridium +1 Damage +4% Chance to Ignore Hostile Magic — — — —
Meteor Sword Silverite +2 Strength +3 Damage -25 Spirit
Resistance
— — —
Ornamental Sword Iron Lucky -5 Attack -1 Damage — — —
Qunari Sword Red Steel — — — — — —
Shaperate's Blessing Silverite +5 Armor Penetration +6 Attack — — — —
The Summer Sword Silverite +20 Physical Resistance Chance to Knock Target Back — — — —
Yusaris Silverite +20 Fire Resistance +5 Damage vs. Dragons — — — —

Longbows

Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Antivan Longbow All Woods +1% Ranged
Critical Chance
— — — — —
Bow of the Golden Sun Sylvanwood +4 Attack — — — — —
Dalish Longbow All Woods 0.1s Faster Aim — — — — —
Darkspawn Longbow Ash +1 Damage +1 Dexterity — — — —
Falon'Din's Reach Dragonthorn +2 Damage 0.3s Faster Aim — — — —
Far Song Dragonthorn +2 Damage 0.3s Faster Aim +3% Ranged
Critical Chance
+10 Attack +10% Critical Damage —
Longbow All Woods — — — — — —
Mage's Eye Dragonthorn +3% Ranged
Critical Chance
+4 Attack — — — —
Marjolaine's Recurve Dragonthorn +3 Cunning +3 Damage 0.3s Faster Aim Required: Leliana — —
Spear-Thrower Sylvanwood 0.3s Faster Aim +5 Armor
Penetration
— — — —
Wolf-Killer Ironbark — — — — — —

Longswords

Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Dar'Misaan All Metals





Darkspawn Longsword Iron/Grey Iron/Steel +1 Armor
Penetration
-1 Dexterity — — — —
Dwarven Longsword Steel/Silverite — — — — — —
Dwyn's Sword Steel Messy Kills +2% Chance to Ignore Hostile Magic — — — —
Family Sword Grey Iron +1 Damage +4 Attack Required: Warrior or Rogue No Attribute Requirements — —
Fine Dwarven Blade Grey Iron +2 Attack — — — — —
Gorim's Sword Red Steel — — — — — —
Imperial Edge Silverite +2 Damage +3% Melee Critical Chance +6 Attack — — —
Keening Blade Dragonbone +4 Armor Penetration +6 Attack Required: Warrior +3 Cold Damage — —
King Maric's Blade Dragonbone +10 Cold
Resistance
+10% to Healing Spells Required: Warrior — — —
Oathkeeper Steel +3 Armor
Penetration
+10% to Healing Spells — — — —
Saw Sword All Metals +1 Damage +1% Melee Critical Chance — — — —
Ser Garlen's Sword Grey Iron +2 Attack +10 Physical Resistance — — — —
Spellweaver Silverite +5 Magic +1.0 Combat Mana
Regeneration
+10% Chance to Ignore Hostile Magic Required: Arcane Warrior No Attribute Requirements —
The Green Blade Veridium +10 Nature Resistance +3 Damage vs. Beasts — — — —
Topsider's Honor Dragonbone +20 Spirit Resistance +3 Damage vs. Spirits — — — —
Warden's Longwsword All Metals — — — — — —

Maces

Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Aeducan Mace Grey Iron Messy Kills — — — — —
Barbarian Mace Iron/Grey Iron/Steel +1 Strength — — — — —
Chevalier's Mace Steel +5 Cold Resistance +5 Spirit Resistance +2 Cold Damage — — —
Darkspawn Mace Iron/Grey Iron/Steel +1 Armor Penetration -1 Dexterity — — — —
Dwarven Mace All Metals — — — — — —
Endrin's Mace Silverite +15 Cold Resistance +10 Mental Resistance — — — —
Engraved Mace Veridium +1 Dexterity +1 Damage +5 Mental
Resistance
— — —
Everd's Mace Silverite — — — — — —
High Constable's Mace Silverite +1.0 Combat Stamina
Regeneration
+3 Damage vs. Darkspawn — — — —
Liberator's Mace Red Steel +1 Dexterity +3% Melee Critical Chance — — — —
Shaperate's Blessing Silverite +4 Attack — — — — —
Vanguard Silverite +3 Strength +3 Constitution +1.0 Combat Stamina
Regeneration
— — —

Mauls

Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Chasind Crusher Iron/Grey Iron/
Dragonbone
+3% Melee Critical Chance -5 Attack — — — —
Chasind Great Maul Dragonbone +5 Damage +5 Armor Penetration +0.5 Combat Stamina
Regeneration
+75 Stamina — —
Darkspawn Maul Iron/Grey Iron/Steel +1 Armor
Penetration
-1 Dexterity — — — —
Diamond Maul All Metals — — — — — —
Exalted Maul Silverite +2 Willpower +10 Mental
Resistance
+2 Damage vs. Spirits — — —
Forge Master's Hammer Red Steel +25 Fire Resistance +6 Attack — — — —
Heavy Maul Steel +2 Damage
— — — —
Spiked Maul Red Steel +3 Damage +2% Melee Critical Chance -1 Dexterity — — —
Thorval's Luck Silverite +10% to Healing Spells +4 Attack +10 Physical Resistance — — —
Trian's Maul Silverite — — — — — —

Shortbows

Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Darkspawn Shortbow Ash +1 Armor
Penetration
-1 Dexterity — — — —
Orlesian Bow All Woods — — — — — —
Scout's Bow All Woods 0.1s Faster Aim — — — — —
The Dark Moon Dragonthorn +2 Willpower +10 Nature
Resistance
+3 Armor
Penetration
— — —
The Fox's Bow Sylvanwood +5 Defense against Missiles — — — — —
Whitewood Bow Whitewood +3 Damage +5% Ranged
Critical Chance
— — — —
Wilds Bow Yew +10 Nature
Resistance
— — — — —

Staves

Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Name Material Quality #1 Quality #2 Quality #3 Quality #4 Quality #5 Quality #6
Acolyte's Staff Iron +2 Spellpower — — — — Required: Mage
Blackened Heartwood Staff Iron +2 Damage +2 Spellpower — — — Required: Mage
Darkspawn Staff Iron +1 Spellpower +5% to Spirit Damage — — — Required: Mage
Enchanter's Staff All Metals +1 Magic +10 Spirit
Resistance
+5% to Fire
Damage
+5% to Cold Damage +5% to Electricity Damage Required: Mage
Harrowmont's Staff Steel +1 Magic +2 Constitution — — — Required: Mage
Heaven's Wrath Silverite +1.0 Combat Mana Regeneration +5 Spellpower +10% to Electricity Damage — — Required: Mage
Lightning Rod Grey Iron +10 Electricity Resistance +10% to Electricity Damage — — — Required: Mage
Magic Staff Iron/Grey Iron/Steel +1 Magic — — — — Required: Mage
Magister's Staff Silverite +1.0 to Combat Mana Regeneration +5 Spellpower +10% to Spirit Damage — — Required: Mage
Malign Staff Veridium +1.0 to Combat Mana Regeneration +5 Spellpower +10% to Spirit Dmaage +10% to Electricity Damage -1 Willpower Required: Mage
Oak Branch Veridium +1 Magic +2 Constitution +10% to Nature Damage — — Required: Mage
Piece of Wood Veridium +1 Constitution +10 Nature
Resistance
— — — Required: Mage
Pyromancer's Brand Grey Iron +1 Spellpower +10% to Fire Damage — — — Required: Mage
Shaperate's Blessing Silverite +2 Willpower +0.5 Combat Mana Regeneration +10% to Cold Damage — — Required: Mage
Staff of the Ephemeral Order Silverite +3 Willpower +5% to Spirit Damage — — — Required: Mage
Staff of the Magister Lord Dragonbone +6 Willpower +2.0 Combat Mana Regeneration +6 Spellpower +10% to Fire Damage +10% to Spirit Damage Required: Mage
Sylvan's Mercy Veridium +5 Nature
Resistance
+1 Spellpower +10% to Nature Damage — — Required: Mage
Torch of Embers Steel +10 Fire Resistance +3 Spellpower +10% to Fire Damage — — Required: Mage
Valor's Staff Iron — — — — — Required: Mage
Wintersbreath Dragonbone +25 Cold
Resistance
+3 Spellpower +10% to Cold Damage — — Required: Mage