Cammen's Lament
Type: Messenger
Start: Cammen in Dalish Camp
Destination: Gheyna in Dalish Camp
Task: Reconcile Cammen and Gheyna (or not)
Quest Tips: A young elven hunter named Cammen is trying to win the heart of his love, Gheyna. You can choose to get Cammen and Gheyna together, or keep them apart. If you want to match the two elves, return to Cammen with a wolf hide (obtained from a blight wolf in the Brecilian Forest) or use your Persuade skill on Gheyna to convince her to be with Cammen no matter what. Cammen will reward you with an elven book (which can be traded with the Mad Hermit or sold). If you don't care about them getting together, you can seduce either Cammen (if PC is female) or Gheyna (if the PC is male) and then tell Cammen about it, or you can anger Cammen so much that he will no longer have anything to do with you.
Elora's Halla
Type: Messenger
Start: Elora in Dalish Camp
Destination: Halla next to Elora
Task: Determine the nature of the halla's illness (or not)
Quest Tips: Elora tends her animals on the north side of camp. You can offer to help her with her sick halla and choose one of the following actions:
- Use your Survival skill to try to calm the halla
- Use your Persuade skill to only pretend to examine the halla
After examining or pretending to examine the halla, you can lie to Elora. If your Persuade is high enough, she will kill the halla and reward the PC with a set of antlers (which the PC can turn over to Varathorn the armorer to make into an item for him). If Elora catches you in a lie, she will get angry and no longer speak with you. If you successfully use your Survival skill, Elora will find the source of the halla's distress and you will earn her goodwill (and some experience points).
Elven Ritual
Type: Messenger
Start: Sarcophagus table in Brecilian Ruins
Destination: Elven altar in Brecilian Ruins
Task: Peform a multiple-step ritual to reveal a secret cache
Quest Tips: In the Brecilian Ruins, you discover an elven altar that looks like it was home to an ancient ritual. To succeed at the ritual, you must recover the tablet that explains what actions to take. The tablet can be found in a sarcophagus in one of the side rooms near where you encounter a ghostly boy near the start of this level. Follow the steps written in the tablet codex. If you perform the ritual steps in the wrong order, shades will appear and attack the party. The steps for the ritual are:
- Examine the fountain to start its dialog
- Fill the earthen jug with water
- Leave the pool alone
- Examine the altar to start its dialogue
- Place the filled earthen jug on top of the altar
- Kneel before the altar and pray
- Examine the earthen jug on the altar
- Take a single sip from the water in the jug
- Take the earthen jug
- Leave the altar alone
- Examine the fountain to start its dialog
- Dump the water in the jug back into the pool
If you perform the ritual steps in the right order, the large doors in this room will open, revealing an elven burial chamber. Inside, a shade guarding a sarcophagus awaits. The rewards for this and the "Mage's Treasure" side quest are all pieces of the Juggernaut armor, one of the better armor sets in the game.
Lost to the Curse
Type: Exploration
Start: Athras in Dalish Camp
Destination: Danyla in the East Brecilian Forest
Task: Slay some werewolves and speak with Danyla
Quest Tips: A hunter named Athras in the Dalish Camp is searching for any clues as to the whereabouts of his wife, Danyla. (You can stumble upon Danyla without speaking with Athras first.) After Athras tells you about his missing wife, locate Danyla in the East Brecilian Forest. Defeat the werewolves with her, and then talk to Danyla. She wants you to kill her and will attack you if you refuse. She gives the player a scarf to bring to Athras. Return to Athras and inform him of Danyla's passing. He will reward you with an amulet for this information, unless you toy with his emotions and joke around about Danyla's death, in which case you get no reward at all.
Mage's Treasure
Type: Combat
Start: North grove in the East Brecilian Forest
Destination: Several locations around the Brecilian Forest
Task: Defeat revenants and skeletons to claim special items
Quest Tips: This quest is activated at the clearing in the East Brecilian Forest where the player will come across two ogres. Among the ruined buildings is a tombstone. If you disturb the tomb, a revenant and several skeletons spawn. The revenant guards a piece of the Juggernaut armor. You can find other pieces of the armor at:
- A tombstone in West Brecilian Forest (near where you first fought with some darkspawn and an ogre).
- A tombstone in the East Brecilian Forest, past the misty barrier, among some ruins.
- A sarcophagus in the Brecilian Ruins. You must solve the "Elven Ritual" quest to get access to this room and then fight a shade to get access to the sarcophagus.
The rewards for this and the "Elven Ritual" side quest are all pieces of the Juggernaut armor, one of the better armor sets in the game.
Panowen
Type: Combat
Start: Panowen in West Brecilian Forest
Destination: Panowen
Task: Defeat Panowen or avoid conflict
Quest Tips: In the forest, after resolving the main "Nature of the Beast" quest, you run into a group of elven hunters led by Panowen. If you anger Panowen, she will attack your party, but if you offer Panowen a reasonable explanation for your actions, she will reward you with a magic ring.
Rare Ironbark
Type: Exploration
Start: Varathorn in Dalish Camp
Destination: West Brecilian Forest
Task: Retrieve ironbark for Varathorn
Quest Tips: Varathorn, the Dalish armorsmith, seeks a rare commodity, ironbark. There is an ironbark tree in the West Brecilian Forest (on a fallen tree near a stream in the eastern half of the map). Return to Varathorn with the ironbark. He will make either a Dalish longbow or a breastplate. If you are greedy, you can demand both, but if the clan's attitude toward you is not high enough, you will get nothing. (The clan's attitude is improved by successfully doing quests or listening to stories from the various elves in the camp).
Shade Campsite
Type: Combat
Start: Campsite in West Brecilian Forest
Destination: Campsite
Task: Defeat the shade with a single party member
Quest Tips: You spot a tranquil campsite that looks peaceful enough. If you investigate the camp, your entire party will be overcome by the powers of a shade. Only the party member with the highest willpower can resist the shade's influence and must fight it alone.
Wounded in the Forest
Type: Exploration
Start: Deygan in Dalish Camp
Destination: West Brecilian Forest
Task: Heal Deygan in the forest
Quest Tips: In the West Brecilian Forest you come across a wounded Dalish elf named Deygan. You can take several actions:
- You (if able) can cast a healing spell on Deygan, in which case he will run back to camp.
- You can loot Deygan's equipment. He has some good stuff, but it will hurt your approval with the camp.
- You can bring the unconscious Deygan back to Mithra at the camp where he will be saved. The next time you are in camp, you can speak with Deygan and collect a reward (a gem you can sell or trade with the Mad Hermit). If you looted his equipment first, you have the option of returning an heirloom to Deygan to avoid losing favor with the clan.
- You can leave Deygan where he is or kill him.