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Dragon Age: Origins eGuide
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Contents

  • Maps
    • Ferelden
      • Map of Ferelden
    • Dwarf Commoner
      • Dust Town
      • Commons
      • Tapster's Tavern
      • Beraht's Shop
      • Proving Grounds (Dwarf Commoner)
      • Beraht's Hide
    • Dwarf Noble
      • Ozammer Royal Palace
      • Diamond Quarter
      • Proving Grounds (Dwarf Noble)
      • Ruined Thaig
      • Outskirts
    • City Elf
      • Alienage
      • Arl of Denerim's Estate (Exterior)
      • Arl of Denerim's Estate (Interior)
    • Dalish Elf
      • Forest Clearing
      • Elven Ruins
      • Dalish Elf Camp
      • Return to Forest Clearing
      • Return to the Elven Ruins
      • Return to Dalish Elf Camp
    • Human Mage Origin
      • The Harrowing
      • The Circle Tower (Human Mage Origin)
      • The Repository
    • Human Noble Origin
      • Castle Cousland By Day
      • Castle Cousland (Night)
    • Ostagar
      • King's Camp
      • Korcari Wilds
      • Return to King's Camp
      • The Tower of Ishal
    • Lothering
      • Lothering
      • Lothering Chantry
      • Dane's Refuge
  • Essentials
    • Basics
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Race
      • Class
      • Skills, Talents, and Specializations
      • Items
      • Combat
      • The Map
      • The Codex
      • Making choices
    • Character Generation
      • Gender and Race
      • Class
      • Specializations
      • Appearance and Voice
      • Attributes
      • Origin Stories
    • The Classes
      • Levelling
      • Skills
      • The Warrior: Strengths
      • The Warrior: Attributes
      • The Warrior: Skills & Talents
      • The Warrior: Weapons
      • The Warrior: Talent Tables
      • The Warrior: Specializations
      • The Warrior: Character Builds
      • The Mage: Strengths
      • The Mage: Attributes
      • The Mage: Skills & Spells
      • The Mage: Schools & Gear
      • The Mage: Talent Tables
      • The Mage: Specializations
      • The Mage: Character Builds
      • The Rogue: Strengths
      • The Rogue: Attributes
      • The Rogue: Skills & Talents
      • The Rogue: Schools & Gear
      • The Rogue: Talent Tables
      • The Rogue: Specializations
      • The Rogue: Character Builds
    • The Party
      • Buddy Basics
      • Group Dynamics
      • Dealing with Threat
      • Healing
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Alistair
      • Leliana
      • Morrigan
      • Oghren
      • Shale (DLC Only)
      • Wynne
      • Zevran
      • Dog
      • Loghain Mac Tir
      • Sten
    • Supporting Cast
      • NPCs
    • Traveler's Guide
      • Thedas
      • History
      • Ferelden Society
      • Life In Fereldan
      • Fereldan Timeline
      • People of Ferelden
      • Elsewhere
        • Geography
    • Equipment
      • Equipment Basics
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Rune Enchanting
      • Crafting
      • Usable Items
      • Gifts
      • Downloadable Content Items
    • Races
      • Elves
    • The Bestiary
      • The Monster Manual
    • Encounters
      • World Encounters
      • Plot Encounters
      • Random Encounters
  • Walkthrough
    • Walkthrough
      • Tour of Ferelden
      • Essential Locations
      • Dwarf Commoner Origin
      • Dwarf Noble Origin
      • City Elf Origin
      • Dalish Elf Origin
      • Mage Origin
      • Human Noble Origin
      • Ostagar
      • Lothering
      • Broken Circle
      • Arl of Redcliffe
      • Urn of Sacred Ashes
      • Paragon of Her Kind
      • Nature of the Beast
      • The Landsmeet
      • The Final Onslaught
      • Warden's Keep (DLC Only)
      • The Stone Prisoner (DLC only)
    • Side Quests
      • Blackstone Irregulars
      • Brecilian Forest
      • Chanter's Board
      • The Circle of Magi
      • Denerim
      • Favors for Certain Interested Parties
      • Korcari Wilds
      • The Mages' Collective
      • Orzammar
      • Ostagar
      • Party Camp
      • Redcliffe
      • Warden's Keep (DLC Only)
      • Wide Open World
    • Achievements and Trophies
      • PC Achievements
      • Console Achievements
  • DLC
    • Companions
      • Shale
    • Warden's Keep
      • Walkthrough
    • The Stone Prisoner
      • Walkthrough

Dragon Age: Origins Guide › Essentials › Companions

Loghain Mac Tir

During the battle at Ostagar, he fled the field, leaving King Cailan and the Grey Wardens to die. His actions sparked a civil war.

Loghain's supporters found themselves fighting their neighbors who blamed Loghain for the death of the king, as well as those who simply wished to take advantage of the power vacuum.

He was defeated in single combat at the Landsmeet, and sentenced to undertake the Joining ritual. He survived, and rejoined the fight for Ferelden as a Grey Warden.

Starting Attributes

  • Strength: 28
  • Willpower: 32
  • Cunning: 18
  • Dexterity: 23
  • Magic: 14
  • Constitution: 24

Class : Warrior

Recommended Build: Tank

As a replacement for Alistair, Loghain can do just fine with his Weapon and Shield talents, plus his champion specialization.

Starting Talents

  • Champion: War Cry, Rally, Motivate, Superiority
  • Warrior: Powerful, Threaten, Bravery, Precise Striking, Taunt, Disengage, Perfect Striking
  • Weapon and Shield: Shield Bash, Shield Pummel, Overpower, Assault, Shield Block, Shield Cover, Shield Tactics, Shield Mastery

Location

Royal Palace in Denerim

Unlock Condition

You must first defeat Loghain in combat after the Landsmeet, then invite him to join the Grey Wardens.

Note

The only chance to have Loghain as a companion is to spare his life after the Landsmeet and force him to do the Joining and become a Grey Warden. If you do this, Alistair will leave the party forever.

Combat Advice

Loghain will most likely be your party's tank after Alistair leaves the group. Concentrate most of your talent points on filling out the Weapon and Shield school and picking up Death Blow from the Warrior school.

You want to make sure he can hold threat and absorb lots of damage from enemy attacks. In melee, Overpower and Assault should be staple offensive talents for Loghain, while the War Cry/Superiority combo will flatten enemy groups.

If Loghain is your tank, he will charge smaller enemy groups, unless you have an ambush staged.

Give him a few moments to build up threat, and he should always bash the most dangerous target so that target doesn't go in search of someone else.

Don't stress over damage output with Loghain; his job is to hold the enemy and suck up damage while the party's DPS-oriented members chop down the enemy.

Load Loghain with the best heavy or massive armor available (possibly even better than the armor you give the PC), and he should wield a fine blade (main hand only; his off hand should hold a shield) to inflict good damage and further increase threat against his targets. In his secondary weapon slot, give Loghain a crossbow for long-range combat.

Your healer will usually target Loghain for heals, but just in case, Loghain should always stock 5–10 health poultices for emergencies.

Dialogue Choices

You and Loghain probably won't be too chatty leading up to the battle against the archdemon. Talk to him at camp only if you want to gain some approval.

Gifts

Loghain loves maps. If you find anything historical, give it to Loghain for a bump up in approval.

Gift

Found In

Location

Ancient Map of the Imperium

Wonders of Thedas Store

Denerim Market District

Botanist's Map of Thedas

Chest on Main Floor (after the Landsmeet)

Castle Redcliffe

Current Map of Ferelden

Alarith's Store

Elven Alienage in Denerim

Map of the Anderfels

Gorim

Denerim Market District

Map of Occupied Ferelden

Chest in the Upper Floor Guest Room

Redcliffe Castle

Highlights

  • Although he was once your sworn enemy, desperate times call for desperate measures. With the Joining, Loghain becomes a Grey Warden.
  • If you can warm up to Loghain, he may teach you the champion specialization.
  • He's Queen Anora's father, and you get on the queen's good side by keeping her father alive after the Landsmeet.
  • Loghain may be obnoxious, but he's no slouch in combat. Let him carry the lion's share of melee duties.

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