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Dragon Age: Origins eGuide
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Contents

  • Maps
    • Ferelden
      • Map of Ferelden
    • Dwarf Commoner
      • Dust Town
      • Commons
      • Tapster's Tavern
      • Beraht's Shop
      • Proving Grounds (Dwarf Commoner)
      • Beraht's Hide
    • Dwarf Noble
      • Ozammer Royal Palace
      • Diamond Quarter
      • Proving Grounds (Dwarf Noble)
      • Ruined Thaig
      • Outskirts
    • City Elf
      • Alienage
      • Arl of Denerim's Estate (Exterior)
      • Arl of Denerim's Estate (Interior)
    • Dalish Elf
      • Forest Clearing
      • Elven Ruins
      • Dalish Elf Camp
      • Return to Forest Clearing
      • Return to the Elven Ruins
      • Return to Dalish Elf Camp
    • Human Mage Origin
      • The Harrowing
      • The Circle Tower (Human Mage Origin)
      • The Repository
    • Human Noble Origin
      • Castle Cousland By Day
      • Castle Cousland (Night)
    • Ostagar
      • King's Camp
      • Korcari Wilds
      • Return to King's Camp
      • The Tower of Ishal
    • Lothering
      • Lothering
      • Lothering Chantry
      • Dane's Refuge
  • Essentials
    • Basics
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Race
      • Class
      • Skills, Talents, and Specializations
      • Items
      • Combat
      • The Map
      • The Codex
      • Making choices
    • Character Generation
      • Gender and Race
      • Class
      • Specializations
      • Appearance and Voice
      • Attributes
      • Origin Stories
    • The Classes
      • Levelling
      • Skills
      • The Warrior: Strengths
      • The Warrior: Attributes
      • The Warrior: Skills & Talents
      • The Warrior: Weapons
      • The Warrior: Talent Tables
      • The Warrior: Specializations
      • The Warrior: Character Builds
      • The Mage: Strengths
      • The Mage: Attributes
      • The Mage: Skills & Spells
      • The Mage: Schools & Gear
      • The Mage: Talent Tables
      • The Mage: Specializations
      • The Mage: Character Builds
      • The Rogue: Strengths
      • The Rogue: Attributes
      • The Rogue: Skills & Talents
      • The Rogue: Schools & Gear
      • The Rogue: Talent Tables
      • The Rogue: Specializations
      • The Rogue: Character Builds
    • The Party
      • Buddy Basics
      • Group Dynamics
      • Dealing with Threat
      • Healing
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Alistair
      • Leliana
      • Morrigan
      • Oghren
      • Shale (DLC Only)
      • Wynne
      • Zevran
      • Dog
      • Loghain Mac Tir
      • Sten
    • Supporting Cast
      • NPCs
    • Traveler's Guide
      • Thedas
      • History
      • Ferelden Society
      • Life In Fereldan
      • Fereldan Timeline
      • People of Ferelden
      • Elsewhere
        • Geography
    • Equipment
      • Equipment Basics
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Rune Enchanting
      • Crafting
      • Usable Items
      • Gifts
      • Downloadable Content Items
    • Races
      • Elves
    • The Bestiary
      • The Monster Manual
    • Encounters
      • World Encounters
      • Plot Encounters
      • Random Encounters
  • Walkthrough
    • Walkthrough
      • Tour of Ferelden
      • Essential Locations
      • Dwarf Commoner Origin
      • Dwarf Noble Origin
      • City Elf Origin
      • Dalish Elf Origin
      • Mage Origin
      • Human Noble Origin
      • Ostagar
      • Lothering
      • Broken Circle
      • Arl of Redcliffe
      • Urn of Sacred Ashes
      • Paragon of Her Kind
      • Nature of the Beast
      • The Landsmeet
      • The Final Onslaught
      • Warden's Keep (DLC Only)
      • The Stone Prisoner (DLC only)
    • Side Quests
      • Blackstone Irregulars
      • Brecilian Forest
      • Chanter's Board
      • The Circle of Magi
      • Denerim
      • Favors for Certain Interested Parties
      • Korcari Wilds
      • The Mages' Collective
      • Orzammar
      • Ostagar
      • Party Camp
      • Redcliffe
      • Warden's Keep (DLC Only)
      • Wide Open World
    • Achievements and Trophies
      • PC Achievements
      • Console Achievements
  • DLC
    • Companions
      • Shale
    • Warden's Keep
      • Walkthrough
    • The Stone Prisoner
      • Walkthrough

Dragon Age: Origins Guide › Essentials › Encounters

Plot Encounters

Plot encounters are triggered by a certain set of circumstances, and always take precedence over other kinds of random encounters.

Darkspawn Ambush!

Trigger: Player has to become warm with Wynne, make sure she is in your party, and talk to Wynne about abominations. One of the next major random encounters should be this one.

Map: Hillside Path

Description: It starts out as a very typical darkspawn encounter, but it ends with Wynne collapsing and showing something else is wrong.

Actions: Fight and defeat the darkspawn. On the way out of the area (to the north) Wynne will stumble and collapse. She says it's nothing and she'll talk about it later. To follow up with her, talk to her again at the camp, and push the topic.

The Dog

Trigger: If the player is not a Human Noble and saved the Mabari Hound in Ostagar, this occurs as a random ecounter just prior to Lothering.

Map: Plains/Highway Road

Description: If the player has not obtained Dog as a companion from the Human Noble origin and has cured Dog in Ostagar, the party will encounter Dog being chased by darkspawn on the way to Lothering.

Actions: Simply fight the darkspawn and rescue Dog. If you would like to invite Dog to accompany you, you can do so in the conversation with him after the fight. This is the only opportunity to get Dog in your party if you are not a Human Noble.

Harassed from the Past

Trigger: This is part of Leliana's personal quest. After she talks about Marjolaine, the next major random encounter should be this one as long as Leliana is in the party.

Map: Forest Stream

Description: After discussing Marjolaine, the player is ambushed by assassins.

Actions: Defeat the assassins. The leader will surrender and give you the next lead to search for Marjolaine in Denerim. You have the option to kill him. Aside from Leliana being displeased with you, ending his life won't do anything else.

The Long Road

Trigger: This occurs as a random encounter shortly after Lothering and should happen within the first few trips.

Map: Plains/Highway Road

Description: Caught in an ambush, the player turns the tables and gets the unique chance to have one of the assassins join his cause.

Actions: You meet a traveler on the road who says she was attacked by bandits. She'll ask you to follow her and run off. When you catch up, it becomes clear it was a setup. Kill all the bandits, and you'll find one survivor: their leader, Zevran. You can let him join you as a companion or leave him to die.

Low Road

Trigger: Have the "Darkspawn Ambush!" encounter as above and talk to Wynne back at camp about the ordeal. She will tell you she died in the tower and was revived and now sustained by a good spirit from the Fade that she believes to be a spirit of faith. The next major encounter should be this one.

Map: Plains/Highway Road

Description: In a planned darkspawn ambush, the party is defeated, only to have Wynne revive and bring them back from the brink of death. She discovers the spirit within herself.

Actions: While Wynne is enveloped by the spirit she will be a much more powerful spellcaster. Use her magic against the superior darkspawn numbers. The darkspawn omega is the greatest threat on top of the cliff. Once this is over, she will have unlocked her ability to summon the spirit of faith. Use it as any other talent.

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